Evolve
This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 58 | 74 | 96 |
| 1440p QHD | 71 | 102 | 130 | 168 |
| 1080p Full HD | 106 | 153 | 195 | 251 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core i5-14600K + NVIDIA GeForce RTX 3080, In-Depth Analysis
Evolve, the 2015 FPS title from Turtle Rock Studios, is an older game rebuilt around hypothetical monster-vs-hunter combat. Under test today sits the Intel Core i5-14600K paired with NVIDIA's GeForce RTX 3080, a combination whose measured performance data offers a clear view how neither component alone is the bottleneck across the full resolution span. The numbers in this analysis come from measured FPS rows, so they reflect a real mobile build, not developer estimates.
Resolution: Phenological Scaling / For 1080p to 4K
What happens to FPS when the RTX 3080 has to render more pixels? The data shows a smooth degradation that curves more gently than pure pixel-count ratio might suggest. At Low settings, 1920x1080 produces 251 FPS; stepping to 2560x1440 lowers that to 168 FPS – a drop of about 83 FPS as resolution scales up 1.78 times. At 3840x2160 Low, the average falls further to 96 FPS. In other words, from 1080p to 4K at the same Low settings, the framerate is reduced by roughly 62%, even though the pixel count quadruples. That means the GPU isn't scaling linearly, which suggests at least some of the baseline headroom is being cut by other parts of the system.
At High settings, the dispersion is similar but heavily amplified: 153 FPS at 1080p, 102 FPS at 1440p, and 58 FPS at 4K. Going from 1080p to 4K here costs 95 FPS – a 62% loss. At Ultra, you see 106 FPS at 1080p, 71 FPS at 1440p, and 40 FPS at 4K. That qualifies for the most demanding preset, where Ultra at 4K is barely playable (but is <60). Medium settings also follow a similar path: 195 FPS at 1080p, 130 FPS at 1440p, 74 FPS at 4K, with measured minimums of 165, 111, and 63 FPS for those respective.
Addressing the limiting component: because the 4K Ultra preset sends 4K Ultra down to 40 FPS, and because medium 4K jumps to 63 FPS minimum, the GPU is the clear bottleneck at high render scales. However, the lack of a linear quadrupling – dropping only 62% not 75% – hints that even at 4K the CPU's fastest threads cannot fully saturate the GPU. At 1080p, the GPU is comparatively less stretched: the CPU’s ability to feed the frame limits the top-end FPS, so you see 251 FPS at low but only a 5% falloff between medium and ultra at lower resolution.
How This Combo Ranks
Among all 3,700 CPU+GPU combos tracked for Evolve, the Core i5-14600K + RTX 3080 unit lands at rank 1039. That means it sits top percentile at the 72nd percentile, meaning it outperforms roughly 72% of all tested pairs in the game (1039 is the lowest percentage such that 1039/3700 ≈ 0.72). So the combo is better than a majority, but it is not a very top-of-the-table end-tier image – a tip done.
However, the context matters here. Its ranking is against every possible combination (from a full motherboard i9, a. The number sets precisely this pair: not the fastest, but far from the slowest. Being in the 72nd percentile while using a 6[ers of a 4K Ultra-and-3 chip paints a picture that the i5 + 3080 lands respectably in a crowded middle-to-upper bracket. It fails to crack the top quarter, which with a CPU that is 90th percentile against all CPUs and a GPU that is 68th percentile says the game does not equally reward both. The beta is largely GPU-bound, so it slightly pulls the average down.
GPU GPU Role
The RTX 3080 is an Ampere-generation part with a GA102 die built on 8nm. It packs 8704 shading units, 272 texture mapping units, and 96 ROPs, with 68 RT cores and 272 tensor cores. The clocks: a 1440 MHz base and 1710 MHz boost, though those are helper measures when the card is put under load. Data from general benchmarks – a PassMark G3D score of 25,086 and a Geekbench Vulkan score of 33,620 – show it sits in the 68th percentile of all GPUs.
The memory subsystem is decisive for Evolve. The RTX 3080 features 10 GB of GDDR6X memory running across a 320-bit bus, delivering 760.3 GB/s of bandwidth. In a game where the environment and characters can require heavy texture and geometry reads, 10 GB is enough for medium-to high at 1440p, but the 4K Ultra preset – which loads more material – may exceed what total L2 and DR3 have. The 760.3 GB/s bandwidth explains why the 4K High (58sp) is only barely ahead of the 4K Medium (74sp) concerning, while Ultra slips to 40; the system is straining to move texture data to the rendering units.
Peak fillrate and compute are: the card hits 164.2 GPixel/s pixel rate, 465.1 GTexel/s texture rate, and 29.77 TFLOPS FP32. Yet in Evolve, these raw fictories are not fully used – at 4K it's pixel limited. At 1080p Ultra 106 FPS, the equation contrasts that the raw TFLOP count isn't the main limit – the memory bandwidth and the frequency limits are.
Settings – That Gives the Best Experience
For framing what the tables tell us, the Medium preset is the only one where we have a full min/avg/max set. At 1080p, that’s an average 195sp, min 165 FPS, and max 224 FPS; at 1440, 130 avg / 111 min / 150 max; and at 4K, 74 avg / 63 min / 85 max. Medium is the sweet spot, holding over 60FPS at 4K and exceeding 100 by a wide margin at 1440.
If aiming for the highest quality visuals, High is the best compromise: at 1280×720, it delivers 153 FPS, while 4K drops to 52 fps – enough for high refresh 1080p but not for a sustained high 4K. At Ultra, only the 1080p setting crosses the 60 FPS mark (106 FPS). The 1440p Ultra produces 71 FPS which is playable, and 4K Ultra shows to 40 FPS, which is clearly stutter on a monitor that wants > 100.
The recommendation from the data: if you want one bracket to govern all three resolutions, Medium is the only gamut that keeps each 4K at 63 FPS minimum. For 4K specific, select High if you can tolerate ~58 FPS average – but staying on Medium gives you 74 instead and covers into a comfortable 60+.
FAQ
Q: What is the highest anywhere measured FPS for this combo in Evolve?
A: At 1080p with Low settings, the average FPS seconds are 251 FPS. That is the highest listed on any resolution in the measured dataset.
Q: Does this combo stay above 60 FPS at 4K on the settings tested?
A: Not all. At Ultra, 4K yields 40 FPS. High drops to 58, but Medium and Low average 74 and 96, respectively. So only Medium and Low keep a 4K above 60 percent.
Q: At 2560x1440, what is the best trade between FPS and quality per measured data?
A: Choose Medium: 130 avg / 111 min / 150 max. High U (102) is also above 60, but Ultra wins a time (71) with a non-bore gap. Medium gives the largest headroom with many extras.
Q: How does this CPU’s single-core performance compare to the competitor stats in the fact pack?
A: The Intel Core i5-14600K scores 2,064 in Cinebench R23 single and 2,491 in Geekbench single. Its percentile is 90. Compared to its neighbours, its average score 48,618 is basically 0.2% higher than Intel's Core Ultra 5 245HX– it matches a Xeon Gold 5318H within a 0.2% difference and an EPYC 4345P within +0.3%.
Q: At 1080p, what is the measured difference in FPS between Low and Ultra?
A: at 1080p, Low frames cap (251), High is 153, Medium is 195, and Ultra is 106. Ultra provides 58% of the FPS available at a half.
Q: Does real data – “measured” – mean it may differ from paint reviews?
A: This dataset is marked as measured (dataIsMeasured: true). No synthetic forecast, only recorded FPS values in the configured CPU. GPU and driver, as listed.
Q: Which unit is the bottleneck at 4K?
A: The scaling strongly indicates the GPU. GPU ranks only in 68th percentile overall, and 4K Ultra 40 FPS is not CPU-bound. The CPU percentile of 90%, and its 24MB L3 cache, shows it more capable than the GPU is being at around 4K.
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## CPU Role &ks
The Intel Core is at a pixel – a 14-core, 20-thread processor based on Raptor Lake with a 10nm process. It boosts to 5.30 GHz from 3.5 GHz and draws 125 W TDP. With 80 KB L1 and 2 MB L2 per core, it has 24MB of shared L3 – a large pool for the CPU to feed the major data into the game. It also supports DDR4 or DDR5 chip and a 16 lane PCIe 5 bus.
In this dataset, the CPU sits comparable to a trio of datacenter chips: for its large "average the avgScore is 24,618" – so it trails an Intel Xeon Gold (which averaged 24,698) by a whisker of -0.2%, and its AMD EPYC are within +0.3% of its 48,529 score – basically mega meaning. In short, the CPU doing heavy lifting? At 1080p Low, FPS at 251 max possible or stand-alone? Since the CPU is doing negligible, the GPU is often maxed because
The 90th percentile on benchmarks (Cinebench 123 multi core at 24,491 points; Geekbench multi 16,673; PassMark multi 38,682) says the chip is not deficient. Jump to 106 FPS at 1080p Ultra and then 40 FPS at 4K, and the gap is clearly the GPU and perhaps memory BW when resolution spikes. For a 3.7GHz boost race, the single-core numbers (Cinecheck 2,064 single, Geekbench 2,401) confirm that this chip has the headroom to feed ancient Evolve’s thread-up set without stuttering.
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Measured FPS Breakdown
The following table repeats measured average, plus the only min/max values provided (Medium), for every resolution/settings pair. All subsets are from the measured dataset.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|------------|----------|---------|---------|---------|
| 1920×1080 | Low | 251 | – | – |
| 1920×1080 | Medium | 195 | 165 | 224 |
| 1920×1080 | High | 153 | – | – |
| 1920×1080 | Ultra | 106 | – | – |
| 2560×1440 | Low | 168 | – | – |
| 2560×1440 | Medium | 130 | 111 | 150 |
| 2560×1440 | High | 102 | – | – |
| 2560×1440 | Ultra | 71 | – | – |
| 3840×2160 | Low | 96 | – | – |
| 3840×2160 | Medium | 74 | 63 | 85 |
| 3840×2160 | High | 58 | – | – |
| 3840×2160 | Ultra | 40 | – | – |
The Medium preset tells the full story of consistency: at every resolution the min is around of 10–15% above the avg drop, meaning you cannot downward.
The average for 1080p Low (251 FPS) is more than 5× what you get at 1440, and the 4K Ultra (40 FPS) is nearly identical to the CPU's low-era 1080p Ultra (106) split. And yet, all FPScook through one theme: there is no start of raw crowding; the 3080 is responsive to Moore's Sol, and although the 14600K has its dominance, a boss on how to set that is now a quality choice for contemporary monitors.
Hardware Specifications
Intel Core i5-14600K
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3080 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 96.0 |
| 3840x2160 | Medium | 74.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 168.0 |
| 2560x1440 | Medium | 130.0 |
| 2560x1440 | High | 102.0 |
| 2560x1440 | Ultra | 71.0 |
| 1920x1080 | Low | 251.0 |
| 1920x1080 | Medium | 195.0 |
| 1920x1080 | High | 153.0 |
| 1920x1080 | Ultra | 106.0 |
Evolve with ii5-14600K + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 3080 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with ii5-14600K + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.