Fivem

Fivem

AVERAGE FPS
123
excellent

This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 58 72 91
1440p QHD 80 104 130 164
1080p Full HD 122 157 197 250

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 91
3840x2160 Medium 72
3840x2160 High 58
3840x2160 Ultra 45
2560x1440 Low 164
2560x1440 Medium 130
2560x1440 High 104
2560x1440 Ultra 80
1920x1080 Low 250
1920x1080 Medium 197
1920x1080 High 157
1920x1080 Ultra 122

Fivem with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3080, In-Depth Analysis

Fivem is a multiplayer modification platform that stresses both CPU and GPU depending on the resolution and settings you choose. With an Intel Core Ultra 5 245 and an NVIDIA GeForce RTX 3080, this combo ranks 802nd out of 3005 tested combinations in the database, placing it comfortably in the upper third of all systems measured. The data shows a system that can handle 1080p and 1440p gaming with high refresh rates, but 4K Ultra settings push it to the edge of playability.

Resolution Scaling

The measured FPS data reveals a clear pattern: this system loses roughly half its frame rate when moving from 1080p to 4K at the same settings. At High settings, the average FPS drops from 157 at 1920x1080 to 104 at 2560x1440, then further down to 58 at 3840x2160. That is a 63% reduction from 1080p to 4K, which indicates the GPU is becoming the primary bottleneck at higher resolutions.

The scaling behavior changes depending on the preset. At Low settings, the system delivers 250 FPS at 1080p, 164 FPS at 1440p, and 91 FPS at 4K. The drop from 1440p to 4K at Low settings is steeper than the drop from 1080p to 1440p, which suggests the RTX 3080's 10 GB of GDDR6X memory and 320-bit bus are being taxed more heavily as pixel count increases. The gap between Low and Ultra settings also widens at higher resolutions: at 1080p, Ultra is 128 FPS slower than Low, while at 4K, Ultra is 46 FPS slower than Low.

Looking at the Medium preset, which has min and max FPS data, the variance is consistent across resolutions. At 1080p Medium, the system averages 197 FPS with a range from 167 to 226. At 1440p Medium, the average drops to 130 FPS with a range from 110 to 149. At 4K Medium, the average falls to 72 FPS with a range from 61 to 83. The frame time consistency remains similar, but the absolute performance ceiling drops significantly.

The resolution scaling data indicates that 1080p and 1440p are where this combo shines. At 4K, the system can still produce playable frame rates, but only if you are willing to drop to Medium settings or lower. The 45 FPS average at 4K Ultra is technically playable but sits below the 60 FPS threshold that most builders target for smooth gameplay.

CPU Role

The Intel Core Ultra 5 245 brings 14 cores and 14 threads to the table, with a base clock of 3.50 GHz and a boost clock of 5.10 GHz. This is a 3 nm Arrow Lake-S part from the Core Ultra Series 2, and its benchmark scores place it in the 90th percentile of all CPUs tested. The Cinebench R23 multicore score of 32924 and single-core score of 4648 show strong all-around performance, with the single-threaded capability being particularly relevant for Fivem's server-side and client-side simulation work.

In Fivem, the CPU's job is to handle game logic, physics, and the network layer that connects players to servers. The data shows that at 1080p Low settings, the system hits 250 FPS, which is likely close to the engine's rendering ceiling for simple scenes. The Passmark single-thread score of 4394 and multithread score of 38706 suggest the CPU is not the limiting factor at lower resolutions — the GPU is. However, the CPU's 14 threads (with no hyperthreading) are enough to keep Fivem's typically single-thread-heavy workload satisfied without becoming a bottleneck.

The nearest rival data puts the Core Ultra 5 245 in a tight cluster. It sits 0.8% ahead of the Intel Core i5-14600K in average benchmark score, 0.6% ahead of the Intel Xeon Gold 5318H, and 0.5% behind the AMD Ryzen 9 7900. The AMD Ryzen 7 PRO 5755G is essentially tied at 0.4% behind. This means the CPU is squarely in the mid-to-high range for gaming workloads, and its performance in Fivem will be more than adequate for maintaining high frame rates when paired with the RTX 3080.

The CPU's cache layout includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. While Fivem is not typically cache-sensitive, the large L3 allocation helps with multi-player scenarios where many entities are active simultaneously. The 65 W TDP and DDR5 memory support with dual-channel configuration and 102.4 GB/s bandwidth ensure the CPU can feed data to the GPU without creating a memory bandwidth bottleneck.

FAQ

Q: Can this system run Fivem at 4K with playable frame rates?

A: Yes, but only at Medium settings or lower. At 4K Medium, the average FPS is 72, while at 4K High it drops to 58 and at 4K Ultra it falls to 45. For consistent 60+ FPS at 4K, stick with Medium or Low settings.

Q: What is the best resolution for this combo in Fivem?

A: The data shows 1440p is the sweet spot. At 1440p High, the system averages 104 FPS, and at 1440p Medium it hits 130 FPS. This provides a good balance between visual fidelity and smoothness, with plenty of headroom above the 60 FPS mark.

Q: How does this CPU compare to the Intel Core i5-14600K in overall benchmarks?

A: The Core Ultra 5 245 scores 0.8% higher than the Core i5-14600K in average benchmark scores. This is a negligible difference in real-world terms, so either CPU should perform similarly in Fivem.

Q: Is the RTX 3080's 10 GB VRAM sufficient for Fivem at high settings?

A: The measured data shows playable frame rates at 1440p and 1080p with High settings, suggesting 10 GB is adequate for this game. At 4K Ultra, the average FPS drops to 45, which may be due to VRAM pressure combined with GPU compute limits.

Q: What frame rates can I expect at 1080p with this setup?

A: At 1080p, the system delivers 250 FPS on Low, 197 FPS on Medium, 157 FPS on High, and 122 FPS on Ultra. All presets are well above the 60 FPS threshold, making 1080p the most forgiving resolution for this combination.

Q: How does the RTX 3080 compare to its nearest GPU rivals in benchmark scores?

A: The RTX 3080's average benchmark score is 23172, which puts it 0.3% behind the NVIDIA P106-100, 0.3% behind the AMD Radeon Pro Vega 16, 0.4% behind the AMD Radeon RX 6600M, and 0.4% behind the AMD Radeon R9 M290X. These are all essentially equivalent scores within measurement noise.

Measured FPS Breakdown

At 1920x1080, the system produces its highest frame rates across all settings. Low settings yield an average of 250 FPS, which is the maximum measured in the entire dataset. Medium settings average 197 FPS with a range from 167 to 226 FPS. High settings average 157 FPS, and Ultra settings drop to 122 FPS. The gap between Low and Ultra at 1080p is 128 FPS, indicating that the GPU has substantial headroom at this resolution and the settings are the primary factor influencing performance.

Moving to 2560x1440, the frame rates remain strong but show a clear step down. Low settings average 164 FPS, Medium settings average 130 FPS with a range from 110 to 149 FPS, High settings average 104 FPS, and Ultra settings average 80 FPS. The drop from 1080p to 1440p at each setting is roughly 35-40%, which aligns with the increased pixel count of 78%. This suggests the GPU is scaling predictably with resolution.

At 3840x2160, the system begins to struggle with higher presets. Low settings still manage 91 FPS, which is playable, and Medium settings average 72 FPS with a range from 61 to 83 FPS. High settings drop to 58 FPS, which is just below the 60 FPS target, and Ultra settings fall to 45 FPS. The 4K data shows that this combo is capable of 4K gaming, but only with significant settings compromises.

The Medium preset is the only one with complete min and max FPS data across all three resolutions. At 1080p, the range is 167-226 FPS, at 1440p it is 110-149 FPS, and at 4K it is 61-83 FPS. The frame time consistency, measured by the spread between min and max, is roughly 25% of the average at each resolution, which indicates stable performance without severe stuttering.

GPU Role

The NVIDIA GeForce RTX 3080 is an Ampere architecture GPU based on the GA102 chip, built on Samsung's 8 nm process. It has 8704 shading units, 272 texture mapping units, and 96 raster operation units, with 68 RT cores and 272 tensor cores. The boost clock is 1710 MHz, and the memory runs at 19 Gbps effective across a 320-bit bus, producing 760.3 GB/s of bandwidth. The 10 GB GDDR6X frame buffer is adequate for Fivem at 1440p and below, but the data suggests it may be a limiting factor at 4K Ultra.

The RTX 3080's Passmark G3D score is 25086, and its DirectX 12 score is 100, with DirectX 11 scoring 207 and DirectX 10 scoring 170. The GPU's percentile ranking is 68th among all GPUs, and its average benchmark score of 23172 puts it in a tight cluster with the NVIDIA P106-100 and AMD Radeon Pro Vega 16, both of which are within 0.4% of the RTX 3080's score. This indicates that the RTX 3080, while a capable card, is not at the top of the performance hierarchy in this database.

Fivem is not a graphically demanding game by modern standards, but it does rely on the GPU for draw calls and post-processing effects. The measured FPS data shows that the RTX 3080 can handle 1440p High settings at 104 FPS average, which is more than sufficient for smooth gameplay. At 4K, the GPU becomes the clear bottleneck, as evidenced by the 58 FPS average at High settings and 45 FPS at Ultra. The 10 GB VRAM is likely being pushed to its limit at 4K Ultra, where texture detail and view distance require more memory than the card can comfortably allocate.

The GPU's FP32 performance of 29.77 TFLOPS and texture rate of 465.1 GTexel/s are strong figures, but they are not the limiting factor in Fivem. The game's performance at lower resolutions is more likely constrained by the CPU's ability to feed the GPU with draw calls, while at higher resolutions the GPU's memory bandwidth and compute capacity become the primary constraints. The RTX 3080's 68 RT cores and 272 tensor cores are not heavily utilized in Fivem, as the game does not feature significant ray tracing or DLSS workloads.

Settings Recommendations

The measured FPS data provides a clear picture of which settings preset offers the best experience at each resolution. At 1080p, all presets are playable, but the Medium preset at 197 FPS average offers the best balance between visual quality and performance headroom. The Ultra preset at 122 FPS is still smooth, but the additional visual fidelity may not be worth the 38% frame rate penalty compared to High.

At 1440p, the Medium preset at 130 FPS is the recommended choice for most users. It provides a comfortable margin above 60 FPS and the min FPS of 110 ensures that frame drops do not cause noticeable stuttering. The High preset at 104 FPS is also viable, but the Ultra preset at 80 FPS starts to approach the lower end of what is desirable for fast-paced multiplayer gameplay.

At 4K, the Medium preset at 72 FPS is the best option for playable frame rates. The High preset at 58 FPS is borderline, and the Ultra preset at 45 FPS is only suitable for slower-paced scenarios or screenshots. The Low preset at 91 FPS is the smoothest 4K experience, but the visual quality reduction may be too significant for some players.

For the best overall experience, the data recommends 1440p Medium as the default configuration. This setting delivers 130 FPS average with a min of 110 FPS, which provides smooth gameplay with good visual fidelity. If you have a 1080p monitor, Medium settings at 197 FPS will ensure you never hit a refresh rate ceiling, while 4K users should prioritize Medium settings to stay above 60 FPS. The Ultra preset is only recommended if you have a G-Sync or FreeSync display that can handle frame rates below 60 FPS without tearing.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3080 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 91.0
3840x2160 Medium 72.0
3840x2160 High 58.0
3840x2160 Ultra 45.0
2560x1440 Low 164.0
2560x1440 Medium 130.0
2560x1440 High 104.0
2560x1440 Ultra 80.0
1920x1080 Low 250.0
1920x1080 Medium 197.0
1920x1080 High 157.0
1920x1080 Ultra 122.0

Fivem with iUltra 5 245 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3080 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.