Fivem

Fivem

AVERAGE FPS
123
excellent

This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 58 72 91
1440p QHD 80 104 130 164
1080p Full HD 122 157 197 250

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 91
3840x2160 Medium 72
3840x2160 High 58
3840x2160 Ultra 45
2560x1440 Low 164
2560x1440 Medium 130
2560x1440 High 104
2560x1440 Ultra 80
1920x1080 Low 250
1920x1080 Medium 197
1920x1080 High 157
1920x1080 Ultra 122

Fivem with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3080, In-Depth Analysis

The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 3080 captures a distinct position in the Fivem benchmark hierarchy. The data places this combination at rank 802 out of 3005 tested combos, situating it within the top 27% of all system configurations evaluated for this multiplayer title. This mid-tier placement is notable given the individual component profiles, where the CPU holds an 89th percentile ranking against all processors and the GPU sits at a 68th percentile against all graphics cards. The discrepancy between the CPU's higher relative standing and the combo's overall rank suggests the graphics card becomes the defining constraint in Fivem's performance equation.

How This Combo Ranks

The 802nd position out of 3005 combos indicates a system that outperforms roughly 73% of tested configurations while trailing the top quarter. This rank is particularly interesting when contextualized against the component-level benchmarks. The CPU's average benchmark score of 46062 places it in a tight cluster with its nearest rivals: the AMD Ryzen AI 9 HX 375 trails by just 0.1%, the Intel Core i9-13900HX leads by 0.1%, and both the AMD EPYC 4364P and AMD EPYC 7303 sit 0.2% behind. Such narrow margins confirm the Ultra 5 235 as a competitive processor, yet the combo's overall rank fails to reach the upper echelons typically occupied by top-tier GPU pairings.

The RTX 3080's average benchmark score of 23172 places it near the NVIDIA P106-100 (0.3% higher), the AMD Radeon Pro Vega 16 (0.3% higher), and the AMD Radeon RX 6600M (0.4% higher). These close scores suggest the GPU delivers consistent mid-range performance, but the measured FPS data in Fivem reveals a more nuanced story. The combination's rank versus other combos implies that while the CPU can feed frames efficiently, the RTX 3080's architectural strengths in synthetic benchmarks do not fully translate to this specific game's engine demands.

What stands out is the performance headroom the CPU demonstrates. At 1080p Low settings, the system achieves 250 FPS, which is extraordinary for any title. This suggests the Ultra 5 235's 14 cores and 14 threads provide ample processing capacity, with the 5.00 GHz boost clock enabling rapid single-threaded responses. However, the combo's rank indicates that this CPU strength cannot compensate for GPU limitations as resolutions and settings scale upward, creating a clear bottleneck pattern that becomes evident when examining the resolution scaling data.

GPU Role

The RTX 3080 brings 10 GB of GDDR6X memory across a 320-bit bus, delivering 760.3 GB/s of bandwidth. This memory configuration proves critical in Fivem, where the 2160p Ultra preset drops to 45 FPS average. The 10 GB capacity handles the game's texture streaming at 4K, but the memory bandwidth becomes strained under maximum settings, contributing to the significant performance degradation from 58 FPS at High to 45 FPS at Ultra at that resolution. The GPU's 8704 shading units and 68 RT cores provide ample compute resources, yet the 29.77 TFLOPS FP32 throughput appears underutilized in this multiplayer environment.

The clock behavior shows a base frequency of 1440 MHz boosting to 1710 MHz, with memory operating at 19 Gbps effective. These specifications work in concert to produce the measured results, but the scaling pattern between settings reveals the GPU's performance envelope. At 1440p, the gap between Low (164 FPS) and High (104 FPS) represents a 36.6% reduction, while the jump from High to Ultra (80 FPS) costs another 23.1%. This progressive decline mirrors the GPU's compute load increasing with each preset tier, suggesting that Fivem's visual fidelity options directly tax the shading units and texture units rather than introducing CPU-side bottlenecks.

The 68 RT cores remain largely idle in this title, as Fivem does not leverage ray tracing in its default rendering paths. Instead, the traditional rasterization workload stresses the 272 TMUs and 96 ROPs. The pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s provide theoretical ceilings that the measured FPS never approaches, indicating inefficiencies in the game engine's draw call handling rather than raw silicon limitations. The GPU's 68th percentile ranking versus all GPUs reinforces its position as a capable but not exceptional performer in the broader market context.

FAQ

Q: How does the RTX 3080's performance in Fivem compare to its synthetic benchmark standing?

A: The GPU holds a 68th percentile ranking among all GPUs with an average benchmark score of 23172, placing it just 0.3% behind the NVIDIA P106-100 and AMD Radeon Pro Vega 16. In Fivem, however, the measured FPS shows strong 1080p performance (157 FPS at High) but significant drops at 4K Ultra (45 FPS), suggesting the synthetic scores overstate its capability in this specific title's demanding geometry and texture workloads.

Q: What is the highest average FPS this combination achieves?

A: The maximum measured average FPS is 250, achieved at 1920x1080 resolution with Low settings. This represents the absolute ceiling of the tested configurations, showing the CPU's ability to drive extremely high frame rates when GPU load is minimal.

Q: Does the Intel Core Ultra 5 235 bottleneck the RTX 3080 in Fivem?

A: The data suggests the opposite. The CPU's average benchmark score of 46062 places it 89th percentile among all CPUs, and its nearest rival, the Intel Core i9-13900HX, scores nearly identically with only 0.1% difference. The CPU's 14 cores with a 5.00 GHz boost clock provide sufficient headroom, evidenced by the 250 FPS at 1080p Low, which indicates the GPU becomes the limiting factor at higher resolutions and settings.

Q: How does the combo's rank translate to real-world performance expectations?

A: Ranked 802 out of 3005 combos, this system outperforms about 73% of tested configurations. In practical terms, this means smooth 1440p gameplay at Medium settings (130 FPS average) and playable 4K at Medium (72 FPS), but 4K Ultra remains below 60 FPS, making it unsuitable for high-refresh-rate monitors at maximum fidelity.

Q: What memory bandwidth does the RTX 3080 provide in this configuration?

A: The GPU features 10 GB of GDDR6X memory on a 320-bit bus, delivering 760.3 GB/s of bandwidth. This proves adequate for most Fivem scenarios, but the 4K Ultra preset's 45 FPS average suggests the bandwidth and 10 GB capacity become limiting factors under maximum texture streaming loads.

Q: Is the RTX 3080 considered end-of-life, and does that affect performance?

A: The production status is listed as end-of-life, with a release date of August 2020. Despite this, the measured FPS data shows it remains capable in Fivem, achieving 104 FPS at 1440p High. The 68th percentile ranking versus all GPUs confirms it still outperforms a majority of graphics cards, though newer architectures may offer better efficiency.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the combination's performance across three resolutions and four settings presets. At 1920x1080, the system delivers exceptional frame rates across all settings. Low settings produce 250 FPS average, Medium yields 197 FPS with a minimum of 167 and maximum of 226, High reaches 157 FPS, and Ultra drops to 122 FPS. These numbers indicate that 1080p gaming presents no challenge, with even the most demanding preset maintaining well-above-60 FPS performance.

Moving to 2560x1440, the scaling becomes more pronounced. Low settings still achieve 164 FPS, while Medium delivers 130 FPS with a range of 110 to 149 FPS. High settings produce 104 FPS, and Ultra falls to 80 FPS. The transition from 1080p to 1440p at High settings costs 33.8% of performance (157 to 104 FPS), while the same resolution change at Ultra costs 34.4% (122 to 80 FPS). This consistent percentage drop suggests the GPU is scaling predictably with pixel count.

At 3840x2160, the performance envelope tightens considerably. Low settings maintain 91 FPS, Medium drops to 72 FPS with a minimum of 61 and maximum of 83, High reaches 58 FPS, and Ultra falls to 45 FPS. The 4K Ultra result falls below the 60 FPS threshold commonly considered the minimum for smooth gameplay, making this preset impractical for competitive play. The Medium preset's 61 FPS minimum provides a marginal playability buffer, while Low settings offer the most consistent 4K experience at 91 FPS.

The data reveals interesting patterns in the minimum FPS values. Only the Medium presets across all resolutions report minimum and maximum values, suggesting that Low, High, and Ultra may exhibit more variable frame pacing. At 1080p Medium, the 167 FPS minimum represents a 15.2% drop from the average, while 1440p Medium shows a 15.4% drop, and 4K Medium shows a 15.3% drop. This consistency implies the game's engine handles Medium settings with similar frame time distributions regardless of resolution.

Resolution Scaling

The resolution scaling behavior offers the clearest insight into which component limits performance. Examining the High preset across all three resolutions reveals a stark pattern: 1080p High produces 157 FPS, 1440p High produces 104 FPS, and 4K High produces 58 FPS. The drop from 1080p to 1440p represents a 33.8% reduction, and the drop from 1440p to 4K represents a 44.2% reduction. These percentages closely track the pixel count increases (2.25x from 1080p to 4K), confirming GPU-bound scaling.

The Low preset tells a similar story with different absolute numbers. From 250 FPS at 1080p to 164 FPS at 1440p represents a 34.4% drop, while 4K Low at 91 FPS represents a 44.5% drop from 1440p. The consistency of these percentages across presets suggests the GPU's rendering pipeline is the primary constraint, with the CPU maintaining sufficient frame delivery even at lower resolutions where the GPU has less work.

This scaling pattern definitively identifies the RTX 3080 as the limiting component. If the CPU were the bottleneck, we would expect to see diminishing FPS drops as resolution increases, because the CPU's workload remains relatively constant while the GPU's increases. Instead, the FPS drops proportionally with pixel count, indicating the GPU's fill rate and memory bandwidth are the constraining factors. The CPU's 14 cores and 14 threads, combined with the 24 MB of shared L3 cache, provide more than enough processing power to feed the GPU at all tested resolutions.

The 4K Ultra result of 45 FPS versus 4K Low at 91 FPS shows a 50.5% performance penalty for maximum settings. This dramatic reduction highlights how the GPU's 10 GB memory capacity and 760.3 GB/s bandwidth become strained under high-resolution texture loads. The 320-bit memory bus, while adequate for 1440p, struggles to maintain throughput at 4K with Ultra textures, resulting in the sub-60 FPS experience.

Settings Recommendations

The measured data provides clear guidance for optimal settings based on resolution targets. For 1080p displays, the High preset at 157 FPS offers an excellent balance of visual quality and performance, easily exceeding the 144 Hz refresh rate common among competitive monitors. The Ultra preset at 122 FPS remains viable for 144 Hz displays, though the 28.7% performance cost over High may not justify the marginal visual improvements in a multiplayer title where frame rate consistency matters.

At 1440p, the Medium preset emerges as the sweet spot. With a 130 FPS average and a 110 FPS minimum, it maintains smooth gameplay on 144 Hz monitors while providing acceptable visual fidelity. The High preset at 104 FPS remains playable but may exhibit noticeable stuttering on higher refresh rate displays, while Ultra at 80 FPS sacrifices too much responsiveness for the visual gains. Low at 164 FPS offers the best competitive advantage but compromises visual clarity at distance, which can disadvantage players in Fivem's large open-world environments.

For 4K resolution, the recommendation becomes more constrained. The Medium preset's 72 FPS average with a 61 FPS minimum provides the only playable experience above 60 FPS, though the minimum frame rate sits dangerously close to the threshold. Low settings at 91 FPS offer a more comfortable margin but require significant visual compromises. High at 58 FPS and Ultra at 45 FPS both fall below the 60 FPS threshold, making them unsuitable for smooth gameplay, particularly in fast-paced multiplayer scenarios where frame time consistency is critical.

The data suggests that the Medium preset across all resolutions provides the most consistent frame pacing, as evidenced by the reported minimum and maximum values. This consistency likely stems from the GPU operating within its optimal efficiency range, avoiding the thermal and power limits that may cause frame drops at higher presets. The RTX 3080's 320 W TDP suggests adequate power delivery, but sustained high loads at Ultra settings may trigger clock fluctuations that compromise frame time stability.

CPU Role

The Intel Core Ultra 5 235 demonstrates its capability through the measured FPS data, particularly at lower resolutions where the GPU is less stressed. The 250 FPS result at 1080p Low represents a scenario where the CPU must generate frames faster than the GPU can render them, and the CPU delivers without hesitation. This performance comes from the 14 cores operating at a 5.00 GHz boost clock, with the 24 MB shared L3 cache providing fast access to frequently used game data.

The CPU's benchmark scores reinforce its strong single-threaded and multi-threaded capabilities. The Cinebench R23 scores of 2085 single-core and 14769 multi-core indicate robust processing power, while the PassMark single-thread score of 4516 confirms excellent per-core performance. These attributes prove valuable in Fivem, where the game's multiplayer architecture requires significant CPU resources for network synchronization, entity management, and script execution.

The 14 threads (one per core) represent a design choice favoring efficiency over hyper-threading, and the data suggests this configuration works well for Fivem. The PassMark multithread score of 37816 and physics score of 2570 indicate the CPU can handle complex game logic without becoming a bottleneck. The 89th percentile ranking among all CPUs places it ahead of the vast majority of processors, and its nearest rivals all score within 0.2% of its average benchmark score, confirming its competitive position.

The CPU's memory support for DDR5 with a dual-channel configuration delivering 102.4 GB/s bandwidth ensures fast data transfer to the GPU. This memory bandwidth proves sufficient for the RTX 3080's requirements, as the resolution scaling data shows no signs of CPU-induced stalling. The 3 nm process node and TSMC manufacturing contribute to the CPU's efficiency, allowing it to maintain high clock speeds without excessive power draw, though the 65 W TDP remains modest compared to the GPU's 320 W requirement.

The combination's overall rank of 802 out of 3005 combos reflects the CPU's ability to unlock the GPU's full potential. While the RTX 3080 holds only a 68th percentile ranking among GPUs, the Ultra 5 235's 89th percentile CPU ranking ensures the graphics card operates at its maximum capability in Fivem. This pairing demonstrates that a strong CPU can boost a mid-range GPU to achieve performance exceeding what the GPU's standalone benchmarks might suggest, making the combination well-suited for players who prioritize frame rate consistency in this multiplayer title.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3080 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 91.0
3840x2160 Medium 72.0
3840x2160 High 58.0
3840x2160 Ultra 45.0
2560x1440 Low 164.0
2560x1440 Medium 130.0
2560x1440 High 104.0
2560x1440 Ultra 80.0
1920x1080 Low 250.0
1920x1080 Medium 197.0
1920x1080 High 157.0
1920x1080 Ultra 122.0

Fivem with iUltra 5 235 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3080 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.