Fivem
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 58 | 72 | 91 |
| 1440p QHD | 80 | 104 | 130 | 164 |
| 1080p Full HD | 122 | 157 | 197 | 250 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 3080, In-Depth Analysis
# Fivem CPU/GPU Analysis: AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 3080
The AMD Ryzen 5 7500X3D paired with the NVIDIA GeForce RTX 3080 delivers a compelling Fivem experience across resolutions, with the data showing a clear shift in bottleneck behavior as settings and resolution change. At 1080p Low, the combination reaches 250 FPS average, while at 4K Ultra it drops to 45 FPS, illustrating how this pairing scales from CPU-bound to GPU-bound territory. The CPU's large 96 MB shared L3 cache and 6-core/12-thread configuration prove particularly relevant for Fivem's multiplayer workloads, while the GPU's 10 GB GDDR6X memory and 760.3 GB/s bandwidth handle texture-heavy scenes at higher presets. This analysis breaks down the measured performance data, component roles, and provides actionable settings guidance based strictly on the benchmark results.
CPU Role
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, built on the Zen 4 (Raphael) architecture using TSMC's 5 nm process. It operates with a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a 65 W TDP. The processor's standout feature is its 96 MB shared L3 cache, which is significantly larger than typical desktop CPUs and plays a critical role in Fivem's performance. Fivem, being a multiplayer modification platform, frequently accesses game state data, player positions, and script information that can benefit from large on-die caches. The data supports this: the CPU's Passmark single-thread score of 3494 and multithread score of 25047 place it in the 89th percentile among all CPUs, indicating strong per-core performance that Fivem's often single-threaded server-side logic relies upon.
The Ryzen 5 7500X3D's nearest rivals in the benchmark database are the Intel Core Ultra X9 388H (avg score 44466, 0.2% faster), Intel Core i9-13950HX (avg score 44342, 0.5% faster), and AMD Ryzen AI Max 385 (avg score 44309, 0.6% faster), while the Intel Core i5-14600 (avg score 44889) is 0.7% ahead. These deltas are all within 1%, meaning the 7500X3D's average benchmark score of 44573 is competitive with top mobile and desktop parts from Intel and AMD. For Fivem specifically, the CPU's cache advantage likely matters more than raw throughput numbers suggest. At 1080p Low settings, the system reaches 250 FPS average, a figure that indicates the CPU is not the limiting factor at lower resolutions. The 12 threads also help with Fivem's background processes, voice chat, and script handling, which can be multi-threaded even if the core game loop is not. The CPU's Passmark physics score of 2779 further indicates solid computational throughput for game logic, though Fivem's physics are typically more GPU-accelerated.
The processor supports DDR5 memory with dual-channel configuration and 83.2 GB/s memory bandwidth, which is adequate for feeding the 96 MB cache and keeping the 6 cores busy. Its PCIe Gen 5 interface with 24 lanes (CPU only) ensures the RTX 3080's PCIe 4.0 x16 connection is fully utilized without bottleneck. The integrated Radeon Graphics provide a fallback for display output, though all gaming workloads will be handled by the discrete GPU. The CPU's release date of November 2025 and launch MSRP of $269 position it as a modern mid-range part, and its 5 nm process node from TSMC with 11,270 million transistors on a 71 mm² die size indicates efficient power delivery. In Fivem's multiplayer environments with many players, the large L3 cache reduces memory latency for frequently accessed data, which is why the 1080p Low result of 250 FPS is achievable — the CPU can feed the GPU faster than the GPU can render at that resolution.
GPU Role
The NVIDIA GeForce RTX 3080 is an Ampere-architecture GPU built on Samsung's 8 nm process, featuring 28,300 million transistors on a 628 mm² die. It has 10 GB of GDDR6X memory on a 320-bit bus, providing 760.3 GB/s of memory bandwidth — a crucial specification for Fivem at high resolutions. The GPU operates at a base clock of 1440 MHz and a boost clock of 1710 MHz, with memory running at 1188 MHz (19 Gbps effective). Its compute capabilities include 8704 shading units, 272 texture mapping units, 96 ROPs, 68 ray tracing cores, and 272 tensor cores. The FP32 performance of 29.77 TFLOPS and texture rate of 465.1 GTexel/s indicate substantial raw throughput for Fivem's DirectX 11 rendering path.
In the benchmark database, the RTX 3080 holds a Passmark G3D score of 25086 and an average benchmark score of 23172, placing it in the 68th percentile among all GPUs. Its nearest rivals are the NVIDIA P106-100 (avg score 23249, 0.3% slower), AMD Radeon Pro Vega 16 (avg score 23250, 0.3% slower), AMD Radeon RX 6600M (avg score 23273, 0.4% slower), and AMD Radeon R9 M290X (avg score 23276, 0.4% slower). These deltas are all within 0.5%, meaning the RTX 3080 is statistically tied with these GPUs in aggregate benchmarks, though its real-world Fivem performance depends heavily on the 10 GB VRAM capacity. At 4K Ultra settings, the system averages 45 FPS, which suggests the GPU is the primary bottleneck — the memory bandwidth and VRAM capacity are being stressed by high-resolution textures and effects. The GPU's DirectX 12 Ultimate support (12_2) and Vulkan 1.4 ensure compatibility with Fivem's rendering requirements, though Fivem primarily uses DirectX 11 as indicated by the Passmark DirectX 11 score of 207.
The 320 W TDP and dual-slot design with a single 12-pin power connector require a 700 W suggested PSU, but this power budget is justified by the 164.2 GPixel/s pixel rate and 465.1 GTexel/s texture rate. The 68 ray tracing cores are underutilized in Fivem, which is not a ray tracing-heavy title, but the tensor cores could assist with any DLSS implementations if enabled. The GPU's 10 GB VRAM is a potential limitation at 4K Ultra in Fivem, where large city textures and many player models can exceed this capacity, leading to the observed 45 FPS average. The 1x HDMI 2.1 and 3x DisplayPort 1.4a outputs support high refresh rate monitors, which is relevant for the 1080p Low 250 FPS result — the GPU can output frames fast enough for a 240 Hz display at lower settings.
Resolution Scaling
The measured FPS data reveals how the bottleneck shifts from CPU to GPU as resolution increases. At 1080p Low, the system achieves 250 FPS average; at 1440p Low, it drops to 164 FPS; and at 4K Low, it falls to 91 FPS. This represents a 36% drop from 1080p to 1440p and a 45% drop from 1440p to 4K at Low settings. The scaling pattern indicates that at 1080p Low, the CPU is the limiting factor — the GPU is capable of rendering more frames, but the CPU's game logic and draw call processing cap the output at 250 FPS. As resolution increases, the GPU becomes more stressed, and the frame rate drops accordingly.
For Medium settings, the pattern is similar: 197 FPS at 1080p, 130 FPS at 1440p, and 72 FPS at 4K. The 1440p Medium result includes min/max figures of 110/149 FPS, showing a 39 FPS range that suggests some scene complexity variation. The 4K Medium result shows 61/83 FPS min/max, a 22 FPS range, indicating more consistent performance at higher resolution where the GPU is the bottleneck. At High settings, the system averages 157 FPS at 1080p, 104 FPS at 1440p, and 58 FPS at 4K. The drop from 1080p to 1440p is 34%, and from 1440p to 4K is 44%, closely mirroring the Low settings scaling. This consistency suggests that the rendering pipeline is well-balanced across settings, with the GPU load scaling predictably with pixel count.
Ultra settings show the most dramatic scaling: 122 FPS at 1080p, 80 FPS at 1440p, and 45 FPS at 4K. The 1080p Ultra result of 122 FPS is still above 120 FPS, indicating that even at max settings, the lower resolution allows the GPU to keep up. However, at 4K Ultra, the 45 FPS average is below the 60 FPS threshold, making it marginal for smooth gameplay. The resolution scaling data strongly indicates that at 1080p and 1440p, the CPU's performance is the primary factor in higher frame rates, while at 4K, the GPU's 10 GB VRAM and bandwidth limitations become dominant. The 4K Low result of 91 FPS versus 4K Ultra at 45 FPS shows a 51% performance difference, highlighting how much headroom exists in the GPU when settings are reduced.
FAQ
Q: What is the best resolution for this CPU/GPU combo in Fivem?
A: The data shows 1440p as the sweet spot. At High settings, 1440p averages 104 FPS, which is smooth for competitive play, while 1080p High at 157 FPS offers more headroom but less visual fidelity. At 4K, even Low settings only reach 91 FPS, so 1440p balances quality and performance best.
Q: Does the Ryzen 5 7500X3D's large L3 cache help in Fivem?
A: Yes, the 96 MB shared L3 cache likely contributes to the high 1080p frame rates. At 1080p Low, the system hits 250 FPS, and at 1080p Medium, it maintains 197 FPS, indicating the CPU can process Fivem's multiplayer data efficiently. The CPU's Passmark single-thread score of 3494 supports strong per-core performance for game logic.
Q: Is the RTX 3080's 10 GB VRAM enough for Fivem at 4K?
A: The data suggests it is borderline. At 4K Ultra, the system averages 45 FPS, which is likely VRAM-limited due to large textures and many player models. At 4K Low, the average rises to 91 FPS, indicating that reducing settings alleviates the VRAM pressure. The 760.3 GB/s bandwidth helps, but capacity is the constraint.
Q: How does this combo compare to similar hardware in benchmarks?
A: The CPU's average benchmark score of 44573 is within 0.7% of rivals like the Intel Core i5-14600 (44889) and Intel Core Ultra X9 388H (44466). The GPU's average score of 23172 is within 0.4% of the NVIDIA P106-100 (23249) and AMD Radeon Pro Vega 16 (23250). This combo is competitive with mid-range hardware.
Q: What settings should I use for 60+ FPS at 4K?
A: The data shows 4K Medium averages 72 FPS, which exceeds 60 FPS, while 4K High averages 58 FPS, which is slightly below. For a consistent 60 FPS experience at 4K, Medium settings are the highest preset that achieves the target, with 61 FPS minimums recorded.
Q: Why does 1080p Low hit 250 FPS but 4K Ultra only 45 FPS?
A: This reflects a bottleneck shift. At 1080p Low, the CPU's 6 cores and 96 MB cache can feed the GPU faster than it renders, capping at 250 FPS. At 4K Ultra, the GPU's 10 GB VRAM and 760.3 GB/s bandwidth are stressed, dropping the frame rate to 45 FPS. The GPU's Passmark G3D score of 25086 indicates it is capable, but 4K Ultra exceeds its comfortable envelope.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the system delivers the following average frame rates: Low at 250 FPS, Medium at 197 FPS (with min/max of 167/226), High at 157 FPS, and Ultra at 122 FPS. The 1080p results show a clear hierarchy where reducing settings from Ultra to Low yields a 105% performance increase (from 122 to 250 FPS). The Medium preset's min/max range of 167/226 FPS indicates a 59 FPS spread, suggesting that certain scenes or player concentrations cause noticeable frame time variance even at this resolution.
At 2560x1440, the average frame rates are: Low at 164 FPS, Medium at 130 FPS (min/max of 110/149), High at 104 FPS, and Ultra at 80 FPS. The 1440p Medium result shows a 39 FPS range between min and max, which is tighter than at 1080p, indicating that the GPU is becoming more consistently utilized. The drop from 1080p to 1440p at each setting is approximately 34-39%, which is slightly less than the pixel count increase of 78%, suggesting some CPU headroom is absorbed by the GPU. At 1440p Ultra, the 80 FPS average is still above 60 FPS, making it a viable resolution for high-refresh gameplay with reduced visual settings.
At 3840x2160, the average frame rates are: Low at 91 FPS, Medium at 72 FPS (min/max of 61/83), High at 58 FPS, and Ultra at 45 FPS. The 4K results show a more gradual decline between settings: Low to Medium is a 21% drop, Medium to High is a 19% drop, and High to Ultra is a 22% drop. The 4K Medium min/max of 61/83 FPS shows a 22 FPS range, which is the narrowest across all resolutions, indicating the GPU is the consistent bottleneck. The 4K High average of 58 FPS is just below the 60 FPS target, while 4K Ultra at 45 FPS is significantly below, making these presets less ideal for smooth gameplay. The 4K Low result of 91 FPS demonstrates that the GPU can handle 4K when settings are reduced, but the 10 GB VRAM and bandwidth limitations become apparent at higher presets.
Settings Recommendations
The measured FPS data provides clear guidance for optimal settings at each resolution. For 1920x1080, Ultra settings at 122 FPS average are the best choice because they provide the highest visual quality while still maintaining a frame rate well above 120 FPS, which is suitable for high refresh rate monitors. The 1080p High preset at 157 FPS offers additional headroom for competitive play, but the visual difference between High and Ultra is often noticeable in Fivem's detailed environments. The 1080p Medium preset at 197 FPS is only recommended for users with 200+ Hz displays who prioritize frame rate over visual fidelity, as the 39 FPS min/max range could cause occasional stutter.
For 2560x1440, High settings at 104 FPS average provide the best balance of visual quality and performance. The 1440p Ultra preset at 80 FPS is also viable for those who prefer maximum quality, as it remains above 60 FPS and provides smooth gameplay. The 1440p Medium preset at 130 FPS is a strong alternative for competitive play, offering a 25% frame rate increase over High with a modest reduction in visual detail. The 1440p Low preset at 164 FPS is only recommended for esports-style play where every frame matters, as the low settings significantly reduce texture quality and draw distances in Fivem's open-world environment.
For 3840x2160, Medium settings at 72 FPS average are the recommended choice, as they are the highest preset that consistently exceeds the 60 FPS threshold. The 4K Medium min/max of 61/83 FPS shows that even in demanding scenes, the frame rate stays above 60 FPS. The 4K High preset at 58 FPS is borderline, with the average falling just below 60 FPS, which could result in noticeable frame drops during intense multiplayer moments. The 4K Ultra preset at 45 FPS is not recommended for gameplay, as it falls well below the 60 FPS target and could compromise the experience. The 4K Low preset at 91 FPS is a viable option for users who prioritize smoothness over visual quality, but the Medium preset offers a better balance of performance and fidelity. Overall, the data suggests that this combo is best utilized at 1080p with Ultra settings, 1440p with High settings, and 4K with Medium settings, providing a consistent 120+ FPS, 100+ FPS, and 70+ FPS experience respectively.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 3080 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 164.0 |
| 2560x1440 | Medium | 130.0 |
| 2560x1440 | High | 104.0 |
| 2560x1440 | Ultra | 80.0 |
| 1920x1080 | Low | 250.0 |
| 1920x1080 | Medium | 197.0 |
| 1920x1080 | High | 157.0 |
| 1920x1080 | Ultra | 122.0 |
Fivem with Ryzen 5 7500X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 3080 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.