Fivem
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 37 | 46 | 58 |
| 1440p QHD | 51 | 66 | 83 | 105 |
| 1080p Full HD | 78 | 100 | 126 | 159 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-14600K + AMD Radeon RX 6600 XT, In-Depth Analysis
FAQ
Q: How does the Intel Core i5-14600K compare to its closest rivals in synthetic benchmarks?
A: The i5-14600K posts an average benchmark score of 48618, placing it in the 90th percentile of all CPUs. It trails the Intel Xeon Gold 5318H by just 0.2% (48698) and the Intel Core Ultra 5 245 by 0.8% (48995), while leading the AMD EPYC 4345P by 0.3% (48470) and the Intel Core Ultra 5 245HX by 0.7% (48287).
Q: What is the GPU's standing relative to its nearest competitors?
A: The AMD Radeon RX 6600 XT achieves an average benchmark score of 24442, ranking in the 70th percentile of all GPUs. It is 0.7% faster than the NVIDIA GeForce GTX 1630 (24277) and 0.8% faster than the NVIDIA GeForce GTX 780 Ti (24236), while sitting 0.8% behind the Intel Arc A350M (24647) and 1.1% behind the NVIDIA GeForce RTX 2080 SUPER (24170).
Q: Which resolution and settings combination delivers the highest average frame rate?
A: The highest measured average is 159 FPS at 1920x1080 with Low settings. The same resolution at Medium yields 126 FPS, High yields 100 FPS, and Ultra yields 78 FPS.
Q: Is the system capable of 4K gaming?
A: Yes, but with limitations. At 3840x2160, the average FPS ranges from 28 (Ultra) to 58 (Low). High settings produce 37 FPS, while Medium produces 46 FPS. Only the Low preset crosses the 60 FPS threshold, and barely.
Q: How does the combo rank overall in Fivem?
A: This specific CPU-GPU pairing ranks 2608 out of 3707 tested combos in Fivem. That places it in the lower third of all configurations tested for this game.
Q: What are the CPU's core and thread counts?
A: The Intel Core i5-14600K has 14 cores and 20 threads. It features a base clock of 3.50 GHz and a boost clock of 5.30 GHz.
CPU Role
The Intel Core i5-14600K is a 14-core, 20-thread processor built on Intel's Raptor Lake architecture, fabricated on a 10 nm process. Its base clock of 3.50 GHz and boost clock of 5.30 GHz provide substantial single-thread headroom, which is critical for Fivem's primarily CPU-bound multiplayer workloads. The processor's L3 cache is 24 MB shared, with 2 MB L2 per core and 80 KB L1 per core, allowing for efficient data reuse across the 14 cores.
In synthetic testing, the i5-14600K delivers a Cinebench R23 multi-core score of 24491 and a single-core score of 2064. The Geekbench multi-core result is 16673, with a single-core score of 2491. These numbers indicate that the CPU's multi-threaded performance is roughly 10.9 times its single-threaded result in Geekbench terms, showing strong scaling across its 20 threads. The Passmark multi-thread score of 38682 and single-thread score of 4270 further confirm balanced performance.
The CPU's 90th percentile ranking among all tested processors places it in the upper echelon of desktop CPUs. Relative to its nearest rivals, the i5-14600K is essentially tied with the Xeon Gold 5318H (deltaPct -0.2%) and the Core Ultra 5 245 (deltaPct -0.8%), while marginally ahead of the EPYC 4345P (deltaPct 0.3%) and Core Ultra 5 245HX (deltaPct 0.7%). These small deltas suggest that in CPU-bound scenarios, the i5-14600K will perform within a few percentage points of these alternatives.
For Fivem specifically, the CPU's role is amplified because the game's multiplayer nature often creates CPU bottlenecks in densely populated areas. The high boost clock of 5.30 GHz helps maintain frame pacing in such scenarios, while the 20 threads handle background simulation tasks. The measured FPS data shows that at 1920x1080 with Low settings, the system reaches 159 FPS, indicating that the CPU is not the limiting factor at lower graphical loads. However, at 3840x2160 Ultra, the frame rate drops to 28 FPS, suggesting that the GPU becomes the primary constraint at higher resolutions.
The Passmark data compression score of 482020 and floating point math score of 92794 indicate robust computational throughput, which can help with game server communication and physics calculations in Fivem. The integer math score of 125737 further supports this, as multiplayer games often rely on integer-heavy logic for entity state updates.
GPU Role
The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture using TSMC's 7 nm process, with a die size of 237 mm² containing 11,060 million transistors. The GPU features 2048 shading units, 128 texture mapping units, and 64 render output units, along with 32 ray tracing cores. Its base clock is 1968 MHz, with a game clock of 2359 MHz and a boost clock of 2589 MHz.
Memory configuration consists of 8 GB of GDDR6 on a 128-bit bus, delivering 256.0 GB/s of bandwidth. The memory clock is 2000 MHz, effectively 16 Gbps. This bandwidth is adequate for 1080p and 1440p gaming but becomes a limiting factor at 4K, where the 8 GB VRAM capacity can also be stressed by high-resolution textures.
The GPU's FP32 performance is 10.60 TFLOPS, with FP16 at 21.21 TFLOPS (2:1 ratio). Pixel rate is 165.7 GPixel/s and texture rate is 331.4 GTexel/s. These figures place the RX 6600 XT in the 70th percentile of all GPUs, with an average benchmark score of 24442. Its nearest rival, the RTX 2080 SUPER, scores 24170 (deltaPct 1.1%), meaning the RX 6600 XT is actually slightly ahead despite being from a different generation and tier.
In DirectX benchmarks, the GPU scores 163 in Passmark DirectX 11 and 61 in DirectX 12, while achieving 194 in DirectX 9 and 109 in DirectX 10. The Geekbench Vulkan score of 72417 and OpenCL score of 80503 show strong compute capabilities. The Passmark G3D score of 16461 and G2D score of 912 round out the performance picture.
For Fivem, the GPU's role becomes increasingly important as resolution and settings increase. At 1920x1080, the GPU can deliver 159 FPS on Low settings, but this drops to 78 FPS on Ultra. The gap between Low and Ultra at 1080p is 81 FPS, indicating that the GPU is heavily taxed by the game's graphical features. At 2560x1440, the spread narrows slightly: 105 FPS on Low versus 51 FPS on Ultra, a 54 FPS difference. At 3840x2160, the spread is 58 FPS on Low versus 28 FPS on Ultra, a 30 FPS difference.
The 8 GB VRAM capacity is sufficient for 1080p and 1440p gaming in Fivem, but at 4K Ultra settings, the combination of high-resolution textures and draw distances may approach the memory limit, contributing to the low 28 FPS average. The 256.0 GB/s bandwidth also becomes a bottleneck at 4K, where the GPU must move larger amounts of data per frame.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest performance. Low settings produce an average of 159 FPS, which is the highest measured average across all configurations. Medium settings yield 126 FPS with a minimum of 107 and maximum of 144. High settings produce 100 FPS, while Ultra drops to 78 FPS. The progression from Low to Ultra shows a 81 FPS penalty for maximum graphical fidelity.
Moving to 2560x1440, the averages decrease significantly. Low settings deliver 105 FPS, Medium produces 83 FPS with a range of 70 to 95, High yields 66 FPS, and Ultra falls to 51 FPS. The delta between Low and Ultra at 1440p is 54 FPS, showing that the GPU is becoming more of a limiting factor as pixel count increases.
At 3840x2160, performance drops further. Low settings average 58 FPS, Medium averages 46 FPS (with a minimum of 39 and maximum of 53), High averages 37 FPS, and Ultra averages 28 FPS. The gap between Low and Ultra at 4K is 30 FPS, which is the smallest absolute difference across resolutions, but the starting point is already below 60 FPS for all settings except Low.
Resolution scaling is consistent: going from 1080p to 1440p reduces frame rates by roughly 34-35% across settings (159 to 105 FPS on Low, 100 to 66 FPS on High). Going from 1440p to 4K reduces frame rates by approximately 45% (105 to 58 FPS on Low, 66 to 37 FPS on High). This indicates that the GPU's memory bandwidth and compute resources scale predictably with resolution.
The Medium settings at each resolution provide the only configurations with both minimum and maximum FPS recorded. At 1080p Medium, the range is 107 to 144 FPS; at 1440p Medium, 70 to 95 FPS; and at 4K Medium, 39 to 53 FPS. These ranges suggest that Medium settings provide the most stable frame pacing, likely because they avoid the extreme GPU load of Ultra while still engaging enough of the hardware to smooth out spikes.
How This Combo Ranks
In the Fivem benchmark database, this combination of Intel Core i5-14600K and AMD Radeon RX 6600 XT ranks 2608 out of 3707 tested combos. This places the system in the 70.3rd percentile of all configurations, meaning roughly 30% of tested combos perform worse and 70% perform better.
The rank of 2608 out of 3707 is notable because the individual components rank higher in their respective categories. The CPU sits in the 90th percentile of all processors, while the GPU sits in the 70th percentile. The combination's rank below both individual percentiles suggests that Fivem's performance is limited by the interaction between these two components, rather than by either component alone.
Given that Fivem is a multiplayer modification, the game's performance characteristics often differ from single-player benchmarks. The CPU's strong single-thread performance (Cinebench R23 single-core score of 2064) should help with the game's server-side and client-side simulation, but the GPU's mid-range positioning (70th percentile) may hold back overall frame rates, particularly at higher resolutions.
The nearest rival comparisons provide context: the CPU is within 1% of its closest competitors, and the GPU is within 1.1% of its nearest rivals. Yet the combo rank of 2608 suggests that other pairings may achieve better Fivem-specific results, possibly through better CPU-GPU balance or different memory configurations.
The measured FPS data shows that at the most common gaming resolution of 1920x1080, the system achieves playable frame rates across all settings (78-159 FPS). At 2560x1440, it remains playable on Low through High settings (51-105 FPS), but Ultra dips to 51 FPS, which may be marginal for competitive play. At 4K, only Low settings approach playability at 58 FPS.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend heavily on the target resolution and desired frame rate.
For 1920x1080 gaming, High settings at 100 FPS provide the best balance between visual quality and performance. The 100 FPS average is well above the 60 FPS threshold for smooth gameplay, and High settings offer significantly better visual fidelity than Low (159 FPS) or Medium (126 FPS). Ultra at 78 FPS is also viable, but the 22 FPS drop from High to Ultra may not justify the visual improvements, especially in fast-paced multiplayer scenarios.
For 2560x1440, High settings at 66 FPS are the recommended choice. This maintains a playable frame rate while offering good visual quality. Medium at 83 FPS provides more headroom for competitive play, but the visual step down may be noticeable. Low at 105 FPS is suitable for esports-focused players who prioritize frame rate over appearance, while Ultra at 51 FPS should be avoided due to the risk of frame drops below 60 FPS.
For 3840x2160, the options are limited. Low settings at 58 FPS is the only configuration that approaches 60 FPS, making it the only viable choice for 4K gaming. Medium at 46 FPS may be acceptable for slower-paced gameplay, but the 39 FPS minimum suggests potential stuttering in busy scenes. High at 37 FPS and Ultra at 28 FPS are not recommended for competitive or fast-paced play.
The Medium settings at each resolution show the most consistent frame pacing, with recorded minimums that are closer to the averages. At 1080p Medium, the minimum of 107 FPS is 85% of the 126 FPS average. At 1440p Medium, the minimum of 70 FPS is 84% of the 83 FPS average. At 4K Medium, the minimum of 39 FPS is 85% of the 46 FPS average. This consistency suggests that Medium settings provide the most predictable performance, which is valuable in multiplayer scenarios where frame drops can be detrimental.
For players who prioritize visual quality over frame rate, High settings at 1080p (100 FPS) or 1440p (66 FPS) are the best choices. For players who prioritize competitive performance, Low settings at 1080p (159 FPS) or 1440p (105 FPS) offer the highest headroom. The data indicates that this system is best suited for 1080p and 1440p gaming, with 4K reserved for less demanding scenarios or players willing to accept sub-60 FPS averages.
Hardware Specifications
Intel Core i5-14600K
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + AMD Radeon RX 6600 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 105.0 |
| 2560x1440 | Medium | 83.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 51.0 |
| 1920x1080 | Low | 159.0 |
| 1920x1080 | Medium | 126.0 |
| 1920x1080 | High | 100.0 |
| 1920x1080 | Ultra | 78.0 |
Fivem with ii5-14600K + Other GPUs
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Fivem with RX 6600 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
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