Evolve
FPS performance data for different CPU and GPU combinations
Hunt or be hunted in this intense 4v1 asymmetrical shooter set on the savage planet of Shear, pitting four specialized Hunters against one Monster.
Minimum Requirements
- CPU: Intel Core 2 Duo E6600 / AMD Athlon 64 X2 6400
- GPU: NVIDIA GeForce GTX 560 / AMD Radeon HD 5770
- RAM: 4 GB
- Storage: 50 GB Available Space
FPS Performance Dashboard
Compare FPS performance across different hardware configurations. Add systems to see how they perform at various resolutions and quality settings.
About Evolve
Evolve is one of the strangest stories in PC gaming: the 4v1 asymmetric shooter from Turtle Rock Studios that won Best of Show at E3 2014, launched in February 2015 to a DLC controversy that poisoned its reception, watched its player base collapse within months, relaunched as the free-to-play Evolve Stage 2 in 2016, and had its dedicated servers switched off by 2K in September 2018. What remains in 2026 is a preserved legacy title, playable solo against bots or peer-to-peer with a small, stubborn community, and it happens to be a genuinely interesting benchmark because it runs on CryEngine. Across more than 3,700 measured CPU and GPU combinations in our database, Evolve averages 87 FPS at 1080p Ultra, 59 FPS at 1440p Ultra, and 33 FPS at 4K Ultra. The fastest configurations reach 405 FPS at 1080p Low; the slowest crawl at 23 FPS at 1080p Ultra. That spread tells you exactly what this game is: a mid-2010s engine that modern hardware demolishes and period hardware still finds heavy.
CryEngine behavior: CPU-bound first, GPU-bound at resolution
Evolve runs on a CryEngine 3-era codebase, DirectX 11, and its performance personality follows directly from that generation of engine design. The renderer is driven largely by a single main thread, so draw-call submission in the game's dense jungle maps, with their thick vegetation, particle-heavy wildlife, and five simultaneous player viewpoints worth of simulation, leans hard on single-thread CPU performance. A modern processor with strong per-core speed chews through this without noticing, but older quad-cores from the game's own era hit a CPU wall at 1080p long before the graphics card runs out of breath. This is the classic CryEngine pattern: at low resolution the CPU sets the ceiling, and the GPU only takes over as the constraint once pixel counts climb.
Memory requirements are modest by 2026 standards. The game was built for 8 GB systems, and 8 GB still runs it acceptably on a clean Windows install, though 16 GB is the comfortable target once you account for a modern OS, a browser, and voice chat. Storage matters more than you would expect for a decade-old title: CryEngine streams terrain and textures aggressively, and running Evolve off a mechanical drive produces visible texture pop-in and occasional hitches when the monster crashes through a new biome. An NVMe SSD eliminates both, and it is a cheap fix. VRAM is the other honest constraint: the highest texture settings want 4 GB, which was exotic in 2015 and trivial now, but it explains why period 2 GB cards sit near the bottom of our results.
1080p: where the averages flatter everyone
The 87 FPS average at 1080p Ultra is pulled down by an enormous amount of legacy hardware in our dataset, because Evolve is old enough that our combination count of over 3,700 includes rigs contemporary with the game itself. Read the numbers as a range of experiences rather than a verdict. The 23 FPS floor at 1080p Ultra represents the weakest pairings, integrated graphics and early-2010s budget cards, exactly the hardware the game was considered demanding on at launch. The 405 FPS ceiling at 1080p Low shows what happens when a current-generation CPU and GPU meet a DX11 engine with nothing left to stop it.
For a modern mid-range build, the practical translation is simple: Evolve at 1080p Ultra is a solved problem. A GTX 1060 or RX 580 class card, hardware that is itself nearly a decade old now, holds the average comfortably above 60 FPS, and anything from the last two GPU generations will pin frame rates into triple digits. This makes Evolve a legitimate 144Hz monitor candidate on surprisingly modest hardware, since the engine's CPU ceiling is the only thing standing between a modern build and very high refresh play. If you are shopping for the best graphics card for Evolve specifically, the honest answer is that you should not buy one for this game alone; any card you would reasonably buy in 2026 for a broader gaming PC build will treat Evolve as light work.
1440p and 4K: CryEngine finally asks the GPU to work
At 1440p Ultra the average drops to 59 FPS, and the balance of power shifts the way it always does with this engine. The CPU stops being the primary constraint for most builds and the graphics card takes over. The 59 FPS average again includes large amounts of period hardware; a modern mid-range card holds 1440p Ultra well above 60, and high-refresh 1440p is realistic for upper-mid-range GPUs. This is the sweet spot for the game in 2026, because Evolve's art direction, all fog-drenched alien jungle and bioluminescent wildlife, benefits from the extra resolution more than most shooters of its era.
At 4K Ultra the 33 FPS average makes the situation plain: this is where period hardware gives up entirely and even modern budget cards start negotiating. The engine scales with resolution aggressively, vegetation density and post-processing at 4K hammer the GPU, and there is no native upscaling to save you, because DLSS and FSR did not exist when this renderer was written. Driver-level FSR or simple resolution scaling is your only lever, and on a 2015 title it works fine, since the game is not sensitive to the slight softness. A current high-end card pushes 4K Ultra past 60 FPS and a flagship treats it like the 405 FPS ceiling territory our Low-preset data shows at 1080p, but the average tells the historical truth: for most of the hardware that has ever run this game, 4K was never the plan.
Settings: our recommended configuration
Evolve's options menu is CryEngine-standard, and the cost of each setting is predictable if you know the engine. Shadows are the first reduction: High to Medium buys a meaningful chunk of frame rate and loses almost nothing in a game where you are staring at tracker footprints and sound cues, not shadow quality. Vegetation quality and object detail come next; they control the jungle density that defines the game's look, so drop them one notch rather than two, because the maps read worse when the foliage thins out. Water quality can go to Low without visible loss in most biomes. Post-processing and motion blur should be off on principle: the blur hides the monster's motion, which is the one thing you most need to see.
Textures deserve the opposite treatment. If your card has 4 GB of VRAM or more, max them; the texture work is the part of Evolve's presentation that has aged best, and it costs you nothing at 1080p. Anti-aliasing is the awkward one, as the game's SMAA implementation softens an already moody image, but the alternative is jungle shimmer, so leave it on and compensate with resolution if your GPU has headroom. A tuned configuration along these lines typically recovers 25 to 35 percent over full Ultra in CryEngine titles of this generation, and in Evolve that margin is the difference between the 60 FPS line and comfortable high-refresh play on older hardware.
What hardware do you need?
Entry level (integrated graphics or early-2010s budget card, older quad-core): This is the hardware that lives at the 23 FPS end of our 1080p Ultra data. It is playable with Low settings and resolution scaling, expect 40 to 60 FPS tuned, which suits the solo bot matches this tier will mostly be playing. The game's official support era is over, so nobody is buying hardware for it, but if you inherit a machine of this class, Evolve will still give you the campaign experience.
Mid-range (modern 6-core CPU, GTX 1060/RX 580 class or newer equivalent, 16 GB RAM): 1080p Ultra locked above the 87 FPS average, 1440p tuned at 70 to 100 FPS. This is the tier where Evolve stops being a question and becomes a solved game, and it describes a five-year-old budget build. No upgrades needed; play.
High-end (recent 8-core CPU, upper-mid-range GPU): 1440p Ultra at high refresh, 4K Ultra at or above 60 FPS. The only meaningful choice at this tier is whether you prefer maximum vegetation density or a 144Hz frame rate, and you can mostly have both.
Flagship: Triple-digit 4K and 240Hz-class 1440p. The 405 FPS Low-preset ceiling in our data comes from this tier, and it is the answer to what happens when 2026 hardware meets a 2015 renderer with no frame cap in its way. Completely unnecessary, entirely enjoyable.
Laptop playability
Evolve is friendlier to laptops than its CryEngine pedigree suggests, for the simple reason that a decade of progress has caught up with it. Any gaming laptop with a discrete GPU from the last several generations runs the game at 1080p Ultra without thermal drama, and the CPU-bound behavior at 1080p actually favors modern mobile processors, whose single-thread speed dwarfs anything available in 2015. The interesting case is integrated graphics: a current Radeon 780M-class iGPU handles Evolve at 1080p Low-to-Medium in the 40 to 60 FPS range, which would have been unthinkable for CryEngine at launch. Period gaming laptops, the GTX 960M and 970M machines, sit near the middle of our data and remain playable at tuned 1080p. The one caution is CryEngine's storage streaming on slower laptop drives; keep the game on the internal SSD, not an external USB disk.
Streaming and content creation
Evolve's 4v1 hunts produce excellent footage, the monster's-eye view alone is worth a video, and the good news for a streaming setup is that a modern PC has headroom to spare while running it. Even so, use a hardware encoder rather than x264. NVENC on GeForce cards or AMF on Radeon hardware costs you a few percent of performance and keeps the encode off the CPU entirely, which matters here because the game's main-thread behavior means the processor is already doing concentrated work even when total utilization looks low. If you insist on x264 for quality, a modern 8-core CPU handles medium-preset 1080p60 alongside Evolve without breaking anything, which was absolutely not true in 2015, when streaming this game was a two-PC proposition. The darker note is content strategy: Evolve's audience in 2026 is small and nostalgic, so footage works better as retrospective video editing projects, the rise-and-fall documentary genre suits it perfectly, than as a live-stream growth channel. Record locally at high bitrate either way; the jungle maps with heavy fog are bitrate-hungry and punish low-quality encodes.
Common problems and fixes
Matchmaking finds nobody: This is not a bug. The dedicated servers were shut down in September 2018. Multiplayer survives peer-to-peer in the legacy version and through community coordination, while solo play against bots remains fully functional. Set expectations accordingly.
Stuttering on a modern high-end PC: Counterintuitive but common. The DX11 renderer and unlocked frame rates can produce uneven frame pacing on very fast systems. Cap the frame rate to your monitor's refresh, either in-engine or via your GPU driver, and disable fullscreen optimizations in the executable's compatibility properties. The problem usually disappears.
Texture pop-in and hitching when moving through the map: Storage streaming. Move the game from a mechanical drive to an NVMe SSD and the issue largely resolves. Also verify you are not running the 4 GB-plus texture tier on a 2 GB card.
Crash on launch with newer Windows builds: Run the executable as administrator, update or reinstall the legacy DirectX 9/11 redistributables the installer prompts for, and disable overlays one at a time, since old CryEngine titles are picky about injected overlays from Discord, GeForce Experience, and similar tools.
Mouse feels floaty or delayed: The game applies mouse smoothing by default. Disable it in the options and, if needed, in the configuration file, and turn off V-Sync in favor of a driver-level cap. The difference in tracking the monster at range is immediate.
Upgrade priorities
If Evolve is genuinely why you are upgrading, the priorities invert the usual modern order. First, if your processor predates 2015, a CPU upgrade is the single biggest improvement, because the game's 1080p ceiling is set by single-thread speed and older quad-cores hit it constantly; a platform move to a current chip with dual-channel DDR5 memory removes the constraint entirely and helps every other game you own more than it helps this one. Second, storage: an NVMe SSD fixes the streaming hitches and cuts load times, and it costs almost nothing. Third, RAM: get to 16 GB so the OS stops competing with the game. The graphics card comes last and only matters at 1440p and 4K, where the 59 and 33 FPS averages show the GPU finally carrying the load; at 1080p, nearly any card from the last two generations is already beyond what the engine can use. Nobody should build a PC around Evolve, but if Evolve is on your list, the good news is it asks for almost nothing a sensible 2026 build does not already have.
Frequently asked questions
Q: Is Evolve still playable in 2026?
A: Yes, with caveats. Solo play against bots works fully and is the reliable experience. Multiplayer survives peer-to-peer through community coordination since the official servers closed in 2018, so expect arranged matches rather than matchmaking.
Q: Is Evolve CPU or GPU intensive?
A: CPU-bound at 1080p, in classic CryEngine fashion, with single-thread speed setting the frame-rate ceiling. The GPU takes over as the main constraint at 1440p and especially 4K, where our average falls to 33 FPS across all tested combinations.
Q: What GPU do I need for Evolve at 1080p Ultra?
A: Anything from the GTX 1060/RX 580 class upward holds the 87 FPS average comfortably. Modern cards exceed the engine's needs entirely; the graphics card only becomes a real purchasing question at 4K.
Q: Does Evolve support DLSS or FSR upscaling?
A: No native support, the game predates both. Driver-level FSR or manual resolution scaling works as a substitute and is the practical lever for 4K on weaker hardware.
Q: Can Evolve run on integrated graphics?
A: Modern iGPUs, Radeon 780M class, manage 1080p Low-to-Medium at 40 to 60 FPS. The 23 FPS floor in our data comes from older integrated solutions at Ultra, which is the setting to avoid there.
Q: Why does Evolve stutter on my brand-new PC?
A: Frame pacing, not power. The DX11 renderer misbehaves at very high uncapped frame rates. Cap the frame rate to your display's refresh and disable fullscreen optimizations, and the stutter typically vanishes.
In short: Evolve's place in 2026
Evolve is no longer a live game; it is a preserved one, and its benchmark profile has shifted accordingly. A title that was legitimately demanding at launch, enough that it anchored GPU reviews in early 2015, now sits in the category modern hardware renders without effort: 87 FPS at 1080p Ultra across thousands of tested combinations, triple digits for anything recent, and a 405 FPS ceiling that shows how completely the hardware race has moved on. What the game offers in 2026 is twofold. For returning players, it is a time capsule of a genuinely original idea, the 4v1 hunt that nothing before or since has executed quite the same way, playable solo or with the community that refuses to let it die. For hardware, it is a reminder of how far the baseline has come: the rigs that once strained against CryEngine are now the floor of our dataset, and the only hardware question Evolve still asks is whether your storage is fast enough to keep the jungle streaming smoothly. If you have a functioning gaming PC from the last several years, you already own everything this game needs. The monster, as ever, is waiting.