Evolve

Evolve

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 38 48 62
1440p QHD 46 66 85 109
1080p Full HD 69 99 126 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 48
3840x2160 High 38
3840x2160 Ultra 26
2560x1440 Low 109
2560x1440 Medium 85
2560x1440 High 66
2560x1440 Ultra 46
1920x1080 Low 163
1920x1080 Medium 126
1920x1080 High 99
1920x1080 Ultra 69

Evolve with Intel Core Ultra 7 165H + AMD Radeon RX 7800M, In-Depth Analysis

The Intel Core Ultra 7 165H paired with the AMD Radeon RX 7800M delivers a mixed bag of results in Evolve, a 2015 FPS title. This combination places 1918th out of 2872 tested combos in this game, indicating a mid-to-lower tier standing among all tested configurations. The data shows a system capable of solid 1080p performance at most settings, but one that struggles to maintain playable frame rates at 4K with higher quality presets. This analysis breaks down the measured FPS across resolutions and settings, examines the roles of the CPU and GPU, and provides practical guidance based solely on the provided benchmark figures.

FAQ

*Q: What is the best resolution for this combo in Evolve?*

A: Based on the measured data, 1920x1080 offers the highest average frame rates across all settings, ranging from 163 FPS at Low to 69 FPS at Ultra. At 2560x1440, averages drop to between 109 FPS (Low) and 46 FPS (Ultra), while 3840x2160 yields only 62 FPS at Low and 26 FPS at Ultra.

Q: How does the Ultra preset compare to High at 1440p?

A: At 2560x1440, the Ultra preset produces an average of 46 FPS, while High reaches 66 FPS. This 20 FPS difference represents a substantial performance cost for the visual upgrade from High to Ultra, making High the more balanced choice at this resolution.

*Q: Does this GPU have enough VRAM for Evolve at 4K?*

A: The Radeon RX 7800M comes with 12 GB of GDDR6 memory on a 192-bit bus, providing 432.0 GB/s of bandwidth. The measured 4K results show average FPS of 38 at High and 26 at Ultra, suggesting memory capacity is not the limiting factor; rather, raw rendering performance holds back these settings.

Q: What is the CPU’s multi-core performance relative to its nearest rivals?

A: The Intel Core Ultra 7 165H scores 34083 on the average benchmark, sitting 0.3% above the Intel Core Ultra 5 338H (33989) and 0.4% above the AMD Ryzen AI 7 350 (34222). It trails the AMD EPYC 4244P (34220) and AMD Ryzen 7 3700X (34260) by 0.4% and 0.5%, respectively.

Q: Which preset delivers the highest minimum FPS at 1080p?

A: The Medium preset at 1920x1080 has a measured minimum of 107 FPS, with an average of 126 FPS and a maximum of 145 FPS. This is the only 1080p preset with min/max data provided, indicating stable frame delivery.

Q: How does the GPU’s DirectX 12 performance compare to its overall average?

A: The RX 7800M scores 89 in the Passmark DirectX 12 test, while its average benchmark score is 27883. The DirectX 12 score is notably lower than its DirectX 11 score of 176 or DirectX 10 score of 99, suggesting weaker DX12 performance relative to its own capabilities in older APIs.

Settings Recommendations

The measured FPS data provides a clear hierarchy for settings at each resolution. At 1920x1080, all presets deliver playable averages, but the best experience depends on whether the goal is maximum smoothness or visual fidelity. The Low preset achieves 163 FPS average, which is excellent for high-refresh displays, but the Medium preset offers 126 FPS average with a minimum of 107 FPS and maximum of 145 FPS. This Medium setting represents the sweet spot at 1080p: it provides a substantial improvement over Low in visual quality while keeping frame rates well above typical 60 FPS targets. High drops to 99 FPS average, still smooth, while Ultra falls to 69 FPS, which is playable but noticeably lower. For most users, Medium at 1080p gives the best balance of smoothness and quality.

At 2560x1440, the frame rate curve steepens. Low reaches 109 FPS average, Medium drops to 85 FPS with a 72 FPS minimum and 97 FPS maximum, and High falls to 66 FPS. Ultra bottoms out at 46 FPS. For 1440p, Medium is the recommended preset because it maintains an average above 80 FPS and a minimum above 70, which keeps gameplay fluid during intense action. High remains playable at 66 FPS average, but the margin for drops is thinner. Ultra should be avoided here since 46 FPS average is below the 60 FPS threshold most players consider smooth.

At 3840x2160, only Low (62 FPS average) and Medium (48 FPS average, 41 FPS minimum, 55 FPS maximum) come close to playable. High drops to 38 FPS, and Ultra falls to 26 FPS. For 4K, Low is the only preset that consistently stays above 60 FPS, though Medium may be acceptable for those who prioritize visuals over smoothness. The data suggests that 4K Ultra is not viable, and even High struggles to maintain a consistent experience. If a 4K display is the target, Low is the safest choice, with Medium as a compromise for users willing to accept occasional frame rate dips.

GPU Role

The AMD Radeon RX 7800M is the primary driver of Evolve’s frame rates, and its specifications explain much of the observed scaling. The GPU features a Navi 32 chip on a 5 nm process with 28,100 million transistors, 3840 shading units, 240 TMUs, and 96 ROPs. Its base clock is 1295 MHz, with a game clock of 2145 MHz and a boost clock of 2335 MHz. The memory subsystem consists of 12 GB of GDDR6 on a 192-bit bus, delivering 432.0 GB/s of bandwidth at an effective 18 Gbps.

These specs place the RX 7800M in the 73rd percentile of all GPUs, with an average benchmark score of 27883. Its nearest rivals include the AMD Radeon Pro Vega 20 (0.2% higher score), AMD Radeon Pro W5500X (0.3% lower), NVIDIA GeForce GTX 980 Ti (0.5% lower), and AMD FirePro S7150 (0.8% lower). This positioning indicates the GPU is competitive with those older high-end desktop parts, though the 180 W TDP and IGP slot width suggest it is designed for mobile integration.

In Evolve, the GPU’s performance scales predictably with settings. At 1080p, the jump from Low (163 FPS) to Ultra (69 FPS) represents a 58% reduction in average FPS, highlighting the heavy load of Ultra settings on the shading units and ROPs. The 96 ROPs and 224.2 GPixel/s pixel rate are sufficient for 1080p, but the 4K Ultra result of 26 FPS suggests the pixel fill rate becomes a bottleneck at higher resolutions. The 35.87 TFLOPS FP32 throughput handles the game’s shader work well at lower settings, but Ultra’s additional effects push the GPU past its comfort zone.

The 12 GB VRAM is not the limiting factor in these results. Even at 4K Ultra, the game would likely use less than 12 GB, and the measured frame rates are more consistent with compute or bandwidth limitations. The 432.0 GB/s memory bandwidth does appear to constrain performance at 4K, where the gap between Low (62 FPS) and High (38 FPS) is larger than at 1080p. This suggests that higher settings at 4K require more memory traffic, and the 192-bit bus cannot keep up with the demand.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings, providing a complete picture of this combo’s behavior in Evolve.

At 3840x2160, the results are as follows: Low averages 62 FPS, Medium averages 48 FPS with a minimum of 41 and maximum of 55, High averages 38 FPS, and Ultra averages 26 FPS. The Medium preset’s min/max range of 41–55 FPS shows a 14 FPS swing, indicating inconsistent frame pacing. The progression from Low to Ultra shows a steady decline of 14 FPS, 10 FPS, and 12 FPS for each step, respectively. This linear drop suggests the GPU is the bottleneck, as each higher preset adds roughly similar rendering load.

At 2560x1440, the numbers improve significantly. Low averages 109 FPS, Medium averages 85 FPS with a 72–97 FPS range, High averages 66 FPS, and Ultra averages 46 FPS. The step from Medium to High is a 19 FPS drop, while High to Ultra is a 20 FPS drop. This steeper decline compared to 4K indicates that at 1440p, the GPU is still the primary constraint, but the lower pixel count gives it more headroom at lower settings. The Medium preset’s minimum of 72 FPS keeps gameplay smooth, while Ultra’s 46 FPS average risks noticeable stutter.

At 1920x1080, the combo shows its best results. Low averages 163 FPS, Medium averages 126 FPS with a 107–145 FPS range, High averages 99 FPS, and Ultra averages 69 FPS. The step from Low to Medium is 37 FPS, Medium to High is 27 FPS, and High to Ultra is 30 FPS. These larger absolute drops reflect the higher baseline FPS at 1080p. The Medium preset’s minimum of 107 FPS ensures no drops below triple digits, making it the most consistent experience. High’s 99 FPS average is just below that threshold, while Ultra’s 69 FPS is still above 60 FPS but leaves less margin.

Comparing across resolutions, the 1080p Medium average of 126 FPS drops to 85 FPS at 1440p (a 32.5% reduction) and then to 48 FPS at 4K (a 43.5% reduction from 1440p). This scaling shows that the GPU becomes increasingly stressed as pixel count rises, with the 4K Medium result falling below the 60 FPS target.

How This Combo Ranks

The combo of Intel Core Ultra 7 165H and AMD Radeon RX 7800M ranks 1918th out of 2872 tested combos in Evolve. This places it in the lower third of all configurations, which is surprising given the individual component scores. The CPU sits in the 84th percentile of all CPUs with an average benchmark score of 34083, while the GPU is in the 73rd percentile with an average score of 27883. Yet the combo’s rank in this game is disproportionately low, suggesting that Evolve may not scale well with this particular hardware pairing.

The rank of 1918 out of 2872 means that roughly 954 combos perform worse, while 1917 perform better. This positioning indicates that many systems with lower-tier CPUs or GPUs achieve higher frame rates in Evolve. The measured FPS data supports this: at 1080p Ultra, the combo only reaches 69 FPS, which is below what many mid-range desktop GPUs from the same era would achieve. The GPU’s nearest rivals, such as the NVIDIA GeForce GTX 980 Ti, were high-end desktop parts from 2015, the same year Evolve released. The RX 7800M’s performance relative to those rivals suggests it is roughly comparable to a GTX 980 Ti, but the 180 W TDP and mobile design may limit sustained performance.

The combo’s rank is likely influenced by the CPU’s hybrid architecture. The Core Ultra 7 165H has 16 cores and 22 threads, with a base clock of 3.80 GHz and boost of 5.00 GHz. However, Evolve is a 2015 title that may not fully utilize the newer P-core/E-core design, leading to lower performance than the raw core count suggests. The CPU’s benchmark scores, such as 14551 in Cinebench R23 multicore and 1759 in single-core, are solid, but the game’s engine may not translate those scores into proportionate FPS gains.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor from the Core Ultra Series 1, built on the Meteor Lake architecture with a 7 nm process. Its base clock is 3.80 GHz, boosting to 5.00 GHz, with a 28 W TDP. The cache hierarchy includes 112 KB L1 per core, 2 MB L2 per core, and 24 MB shared L3. Memory support is DDR5 with dual-channel bandwidth of 89.6 GB/s. The CPU’s average benchmark score is 34083, placing it in the 84th percentile of all CPUs.

In Evolve, the CPU’s role appears secondary to the GPU, but its performance characteristics still matter. The game’s frame rates at 1080p Low (163 FPS) and Medium (126 FPS) suggest the CPU can feed the GPU adequately at lower settings. However, the drop from 1440p Medium (85 FPS) to 4K Medium (48 FPS) is primarily GPU-limited, as the CPU’s workload does not scale with resolution. The 22 threads may help with background tasks, but Evolve likely uses fewer cores, making the high core count less impactful.

The CPU’s nearest rivals provide context. The Intel Core Ultra 5 338H scores 33989 (0.3% lower), the AMD EPYC 4244P scores 34220 (0.4% higher), the AMD Ryzen AI 7 350 scores 34222 (0.4% higher), and the AMD Ryzen 7 3700X scores 34260 (0.5% higher). These close scores indicate the 165H is well within the expected range for its class. For Evolve, the single-thread performance, reflected in the 1759 Cinebench R23 single-core score, is likely more important than multi-core. That score is competitive, and the 5.00 GHz boost clock helps maintain high frame rates in CPU-bound scenarios.

The 28 W TDP is low for a CPU with 16 cores, which may result in thermal throttling under sustained loads. However, the measured FPS data does not show signs of CPU bottlenecking at 1080p, where frame rates exceed 100 FPS on most presets. The 89.6 GB/s memory bandwidth is sufficient for the game’s data streaming, and the dual-channel DDR5 support provides adequate throughput. Overall, the CPU is not the limiting factor in this combo’s Evolve performance; the GPU determines the frame rates at higher resolutions and settings.

Resolution Scaling

The measured FPS data reveals how the combo scales from 1080p to 4K, and this scaling indicates the limiting component. At Low settings, the average FPS goes from 163 at 1080p to 109 at 1440p to 62 at 4K. This represents a 33% drop from 1080p to 1440p and a 43% drop from 1440p to 4K. At Medium settings, the averages are 126, 85, and 48 FPS, respectively, with drops of 33% and 44%. At High settings, the averages are 99, 66, and 38 FPS, with drops of 33% and 42%. At Ultra settings, the averages are 69, 46, and 26 FPS, with drops of 33% and 43%.

The consistency of these percentage drops across all settings is striking. Each resolution step reduces the average FPS by roughly one-third, regardless of the preset. This uniformity indicates that the GPU is the sole limiting factor, as a CPU bottleneck would show larger drops at lower resolutions where frame rates are higher. The fact that 1080p Low (163 FPS) and 1080p Ultra (69 FPS) both drop by about 33% when moving to 1440p suggests the GPU’s rendering throughput scales linearly with pixel count, independent of the settings load.

The absolute FPS deltas tell a similar story. From 1080p to 1440p, the average FPS decreases by 54 (Low), 41 (Medium), 33 (High), and 23 (Ultra). From 1440p to 4K, the decreases are 47 (Low), 37 (Medium), 28 (High), and 20 (Ultra). These decreasing absolute deltas reflect the diminishing returns at higher resolutions, where each pixel takes longer to render. The 4K results, especially at High (38 FPS) and Ultra (26 FPS), show that the GPU cannot handle the pixel count at high quality settings.

The scaling pattern points to the GPU’s memory bandwidth as a key constraint. The 432.0 GB/s bandwidth is shared across the 192-bit bus, and at 4K, the GPU must move more texture and framebuffer data per frame. The measured 4K Medium result of 48 FPS, with a minimum of 41 FPS, suggests the GPU is close to its bandwidth limit. The CPU, with its 89.6 GB/s memory bandwidth, is far from being a constraint, as the game’s CPU workload does not increase with resolution. This analysis confirms that the AMD Radeon RX 7800M is the limiting component in this combo, and any improvements to frame rates would require reducing resolution or lowering settings.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon RX 7800M

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2335 MHz MHz
TDP 180 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + AMD Radeon RX 7800M in Evolve

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 48.0
3840x2160 High 38.0
3840x2160 Ultra 26.0
2560x1440 Low 109.0
2560x1440 Medium 85.0
2560x1440 High 66.0
2560x1440 Ultra 46.0
1920x1080 Low 163.0
1920x1080 Medium 126.0
1920x1080 High 99.0
1920x1080 Ultra 69.0

Evolve with iUltra 7 165H + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 7800M + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RX 7800M

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