Evolve

Evolve

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 38 48 62
1440p QHD 46 66 85 109
1080p Full HD 69 99 126 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 48
3840x2160 High 38
3840x2160 Ultra 26
2560x1440 Low 109
2560x1440 Medium 85
2560x1440 High 66
2560x1440 Ultra 46
1920x1080 Low 163
1920x1080 Medium 126
1920x1080 High 99
1920x1080 Ultra 69

Evolve with Intel Core Ultra 9 185H + AMD Radeon RX 7800M, In-Depth Analysis

How This Combo Ranks

Within the benchmark database, the Intel Core Ultra 9 185H paired with the AMD Radeon RX 7800M ranks 1918 out of 2872 tested combos for Evolve. This places the configuration in the lower-middle tier of all recorded systems, a position that reflects the game’s age relative to modern hardware. The percentile standing is consistent with a combo that delivers playable but not exceptional frame rates at the highest settings, while showing clear strength at more moderate configurations. The CPU’s overall benchmark percentile of 85 indicates strong general-purpose performance, yet the GPU’s percentile of 73 pulls the gaming experience toward the mid-range, especially when considering Evolve’s specific rendering demands.

The ranking becomes more meaningful when viewed against the nearest rival components. The Core Ultra 9 185H’s average benchmark score of 35670 is nearly identical to the AMD Ryzen AI 7 PRO 350, which scores 35719, representing a negligible delta of -0.1 percent. Similarly, the Intel Core 7 250H trails by only 0.2 percent with a score of 35728. These margins are within noise for synthetic workloads, but they establish the CPU as a mid-pack performer relative to contemporary mobile processors. The GPU’s position is more distinct; the RX 7800M’s average score of 27883 sits within 0.5 percent of the NVIDIA GeForce GTX 980 Ti, which scores 28020. This historical comparison is telling for Evolve, a 2015 title that was designed around the GTX 900 series. The data suggests the RX 7800M operates in a performance envelope similar to that older flagship, which explains why the game’s ultra settings remain challenging.

For Evolve specifically, the combo’s rank reflects a system that can handle the game comfortably at lower presets but will struggle to maintain high refresh rates at maximum quality. The 2872 total combos include many desktop systems with more powerful GPUs, so the 1918 position is not a condemnation but rather a realistic placement for a mobile platform. The measured FPS data confirms this interpretation, as the combo achieves 163 FPS at 1080p Low but drops to 69 FPS at 1080p Ultra, a spread that defines its practical range. The rank also suggests that the CPU is not the primary bottleneck in most scenarios, as its high percentile ranking would typically push the combo higher if the game were heavily single-threaded. Instead, the GPU’s limits become apparent at higher resolutions and settings, aligning with the observed frame rate degradation.

GPU Role

The AMD Radeon RX 7800M serves as the primary determinant of Evolve’s performance across the measured configurations. Its 12 GB of GDDR6 memory on a 192-bit bus provides 432.0 GB/s of bandwidth, which is ample for a game from 2015 that was optimized for consoles with less capable memory subsystems. The GPU’s clocks are set at a base of 1295 MHz, a game clock of 2145 MHz, and a boost clock of 2335 MHz, with memory running at 2250 MHz or 18 Gbps effective. These figures indicate a mobile part that has been tuned for sustained performance, though the 180 W TDP suggests it draws significant power for a laptop component.

In Evolve, the GPU’s role is most evident when comparing the 1080p and 4K results. At 1080p Low, the RX 7800M produces 163 FPS, showing that the card has ample headroom when pixel count and shading complexity are reduced. However, at 4K Ultra, the average drops to 26 FPS, a 84 percent reduction from the low preset at the same resolution. This steep decline points to the GPU’s fill-rate limits and the game’s rendering features that scale heavily with resolution. The 96 ROPs and 240 TMUs provide a theoretical pixel rate of 224.2 GPixel/s and texture rate of 560.4 GTexel/s, but Evolve’s particle effects and lighting calculations at Ultra settings appear to exceed what the RX 7800M can sustain at 4K.

The GPU’s DirectX 12 Ultimate support and 60 ray-tracing cores are forward-looking features that have no bearing on Evolve, which predates widespread RT adoption. Instead, the relevant metrics are the PassMark DirectX 11 score of 176 and DirectX 12 score of 89, which show that the card’s DX11 performance, the API Evolve uses, is relatively strong. The 3DMark Steel Nomad DX12 score of 2994 is less relevant to this title but confirms the GPU’s general capability. The RX 7800M’s 35.87 TFLOPS of FP32 compute is theoretically sufficient for Evolve, but the measured results indicate that memory bandwidth and ROP throughput become limiting factors at higher settings. The 12 GB VRAM capacity is never a constraint in this game, as Evolve’s texture sizes are modest by modern standards, but the GPU’s overall architecture is better suited to 1440p and below.

FAQ

Q: What is the best resolution for this combo in Evolve at High settings?

A: At 2560x1440 High, the combo achieves 66 FPS average, which is playable for a FPS title. At 1920x1080 High, it reaches 99 FPS, offering a smoother experience. The 4K High result of 38 FPS is below the 60 FPS threshold and would feel sluggish.

Q: How does the Ultra preset compare to Medium at 1440p?

A: The Ultra preset at 2560x1440 yields 46 FPS average, while Medium at the same resolution produces 85 FPS. This represents a 46 percent performance drop when moving from Medium to Ultra, with the Medium preset providing a much more responsive experience.

Q: Is the CPU or GPU the limiting factor at 1080p Low?

A: At 1920x1080 Low, the combo achieves 163 FPS, which is high enough that the CPU’s single-thread performance becomes the likely ceiling. The Core Ultra 9 185H has a boost clock of 5.10 GHz and a Cinebench R23 single-core score of 1810.5, suggesting it can handle Evolve’s logic, but the frame rate cap may be influenced by the game engine’s legacy threading model.

Q: Does the 12 GB VRAM matter for Evolve?

A: No. Evolve was released in 2015 and its texture budgets are far below 12 GB. The RX 7800M’s memory capacity is never a bottleneck in this game, as the GPU’s compute and bandwidth limits are reached well before VRAM usage approaches the 12 GB ceiling.

Q: What is the average FPS at 4K Medium, and is it playable?

A: The average at 3840x2160 Medium is 48 FPS, with a minimum of 41 FPS and maximum of 55 FPS. This is marginally playable for a slower-paced game, but for a FPS like Evolve, the frame time variance would likely be noticeable during combat sequences.

Q: How does this combo compare to the GTX 980 Ti based on GPU benchmarks?

A: The RX 7800M’s average benchmark score is 27883, while the GTX 980 Ti scores 28020, a delta of -0.5 percent. This indicates nearly identical overall performance, which is significant because the GTX 980 Ti was a high-end card during Evolve’s era, meaning the RX 7800M is roughly on par with that older flagship.

Measured FPS Breakdown

The measured FPS data for Evolve covers three resolutions and four settings presets, providing a comprehensive view of the combo’s behavior. At 1920x1080, the Low preset delivers 163 FPS average, which is the highest recorded value across all configurations. Medium at 1080p produces 126 FPS average, with a minimum of 107 FPS and a maximum of 145 FPS, indicating stable frame pacing. High at 1080p drops to 99 FPS, while Ultra at 1080p falls to 69 FPS. This progression shows a linear degradation from Low to Ultra, with each preset tier costing approximately 25-30 percent performance.

At 2560x1440, the results follow a similar pattern but with lower absolute values. Low at 1440p yields 109 FPS, Medium produces 85 FPS with a minimum of 72 and maximum of 97, High reaches 66 FPS, and Ultra falls to 46 FPS. The gap between Low and Ultra at 1440p is 63 FPS, which is a larger absolute drop than at 1080p, where the difference is 94 FPS. This suggests that the GPU’s workload scales non-linearly with resolution, with the 1440p Ultra setting approaching the card’s limits.

At 4K, the performance becomes marginal for playable frame rates. Low at 3840x2160 achieves 62 FPS, which is the only 4K preset above the 60 FPS threshold. Medium at 4K produces 48 FPS with a minimum of 41 and maximum of 55, while High drops to 38 FPS and Ultra falls to 26 FPS. The 4K results show that the RX 7800M can handle Evolve at Low settings with acceptable performance, but any increase in visual quality pushes the frame rate below playable levels. The lack of minimum FPS data for Low, High, and Ultra presets at 4K suggests that the measurement methodology captured only averages for those configurations, but the Medium preset’s range indicates significant frame time variation.

Across all resolutions, the Medium preset consistently provides the most balanced experience, offering a substantial improvement over Low in visual quality while maintaining frame rates that are 25-30 percent higher than High. The Ultra preset, by contrast, appears to be designed for hardware that exceeds the RX 7800M’s capabilities, as it reduces average FPS by roughly 40-50 percent compared to High across all three resolutions.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target display resolution and the user’s preference for visual fidelity versus frame rate. At 1920x1080, the Medium preset is the clear recommendation, as it delivers 126 FPS average, which is well above the 60 FPS threshold and provides a smooth experience for competitive play. The High preset at 99 FPS is also viable, offering better visual quality with a modest performance cost, but the Ultra preset’s 69 FPS average is borderline for a fast-paced FPS, particularly during intense monster-hunting sequences with multiple effects on screen.

For 2560x1440 displays, the Medium preset again stands out, producing 85 FPS average with a minimum of 72 FPS. This frame rate is sufficient for most players and offers a good balance between image quality and responsiveness. The Low preset at 109 FPS provides a competitive advantage for players who prioritize frame rate, but the visual downgrade is noticeable. The High preset at 66 FPS is playable but may exhibit occasional dips during heavy action, while Ultra at 46 FPS is not recommended for any serious gameplay.

At 3840x2160, the choices are limited. The Low preset at 62 FPS is the only playable option, and even it sits close to the 60 FPS boundary. Medium at 48 FPS is technically playable but will feel less responsive, and High and Ultra at 38 and 26 FPS respectively are unsuitable for a FPS title. For 4K users, the recommendation is to run at Low settings and accept the visual compromise, or consider reducing the display resolution to 1440p for a better experience.

The Medium preset’s consistency across all resolutions is a key finding. At 1080p, the gap between Medium and High is 27 FPS, while at 1440p it is 19 FPS, and at 4K it is 10 FPS. This suggests that Medium is the sweet spot for the RX 7800M in Evolve, as it avoids the heavier shading and particle effects that tax the GPU at High and Ultra. For users who want the best visual experience without sacrificing playability, Medium at 1440p offers the highest resolution with a frame rate above 80 FPS, making it the recommended configuration for this combo.

CPU Role

The Intel Core Ultra 9 185H is a 16-core, 22-thread mobile processor based on the Meteor Lake architecture, fabricated on Intel’s 7 nm process. Its base clock of 3.90 GHz and boost clock of 5.10 GHz provide substantial single-thread performance, as evidenced by its Cinebench R23 single-core score of 1810.5 and Geekbench single-core score of 1794. For Evolve, which was released in 2015 and likely utilizes only a few threads for game logic, the CPU’s single-thread capability is the critical factor. The high boost clock ensures that the processor can handle the game’s main thread without becoming a bottleneck at lower GPU loads.

The CPU’s multi-thread performance is exceptional, with a Cinebench R23 multi-core score of 17984.5 and a PassMark multi-thread score of 29376. However, Evolve is unlikely to leverage this capability fully, as most FPS titles from that era were optimized for dual-core or quad-core processors. The 24 MB of shared L3 cache and 2 MB L2 per core provide ample cache for the game’s data sets, while the dual-channel DDR5 memory support with 89.6 GB/s bandwidth ensures that memory latency is not a limiting factor. The CPU’s 85th percentile ranking among all processors indicates that it outperforms the majority of CPUs in the database, yet the combo’s overall rank of 1918 out of 2872 suggests that the CPU is not the limiting component in Evolve.

Evidence for this comes from the FPS scaling across resolutions. At 1080p Low, the combo achieves 163 FPS, which is high but not exceptionally so for a modern processor. If the CPU were the bottleneck, we would expect similar frame rates at higher settings, since the CPU workload remains relatively constant regardless of resolution. Instead, the FPS drops significantly as settings increase, with Ultra at 1080p producing only 69 FPS. This pattern indicates that the GPU is the primary constraint at higher presets, while the CPU’s headroom is sufficient to push frame rates above 150 FPS when the GPU is not taxed. The CPU’s nearest rivals, including the AMD Ryzen AI 7 PRO 350 and Intel Core 7 250H, all score within 0.2 percent of the Core Ultra 9 185H, confirming that this processor is a mid-tier performer that will not hold back the RX 7800M in Evolve.

Resolution Scaling

The FPS data reveals a clear scaling pattern as resolution increases from 1080p to 4K, which provides insight into the system’s limiting component. At Low settings, the average FPS drops from 163 at 1080p to 109 at 1440p and 62 at 4K. This represents a 33 percent decrease from 1080p to 1440p and a 43 percent decrease from 1440p to 4K. The scaling is not linear, with the 4K penalty being larger in absolute terms. This non-linear behavior is characteristic of GPU-bound scenarios, where the number of pixels rendered increases geometrically with resolution, placing proportionally higher demands on the ROPs and memory bandwidth.

At Medium settings, the scaling follows a similar pattern: 126 FPS at 1080p, 85 FPS at 1440p, and 48 FPS at 4K. The percentage drops are 33 percent and 44 percent respectively, consistent with the Low preset observations. At High settings, the values are 99 FPS at 1080p, 66 FPS at 1440p, and 38 FPS at 4K, with drops of 33 percent and 42 percent. The consistency of these percentages across presets suggests that resolution scaling is independent of the settings level, which is expected if the GPU’s fill rate and bandwidth are the primary determinants.

The Ultra preset shows a slightly different pattern: 69 FPS at 1080p, 46 FPS at 1440p, and 26 FPS at 4K. The drop from 1080p to 1440p is 33 percent, but the drop from 1440p to 4K is 43 percent. This steeper decline at 4K Ultra indicates that the GPU’s compute resources are saturated at this configuration, with the additional pixel load causing a more than proportional performance loss. The RX 7800M’s 35.87 TFLOPS of FP32 compute is insufficient to maintain playable frame rates at 4K Ultra, as the game’s effects and post-processing at that preset overwhelm the card’s capabilities.

The resolution scaling analysis confirms that the GPU is the limiting component across all settings. If the CPU were the bottleneck, the FPS would remain relatively constant as resolution increases, since the CPU’s workload is largely independent of pixel count. Instead, the FPS drops by roughly a third with each step up in resolution, which is a classic sign of GPU limitation. The Core Ultra 9 185H’s strong single-thread performance ensures that it can feed the GPU with draw calls and game logic without becoming a constraint, but the RX 7800M’s mobile-class performance is the ceiling for this combo in Evolve. For users seeking higher frame rates at 4K, the only option is to reduce settings to Low, which yields 62 FPS, or to use a lower resolution such as 1440p with Medium settings for a more balanced experience.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon RX 7800M

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2335 MHz MHz
TDP 180 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + AMD Radeon RX 7800M in Evolve

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 48.0
3840x2160 High 38.0
3840x2160 Ultra 26.0
2560x1440 Low 109.0
2560x1440 Medium 85.0
2560x1440 High 66.0
2560x1440 Ultra 46.0
1920x1080 Low 163.0
1920x1080 Medium 126.0
1920x1080 High 99.0
1920x1080 Ultra 69.0

Evolve with iUltra 9 185H + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 7800M + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 9 185H + RX 7800M

Explore FPS benchmarks for other games using this same hardware combination.