Evolve
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 36 | 49 | 62 |
| 1440p QHD | 45 | 65 | 81 | 108 |
| 1080p Full HD | 66 | 98 | 125 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
The AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 2060 SUPER combination delivers a playable but demanding experience in Evolve, with the GPU's memory configuration and clock speeds dictating performance ceilings more than the processor's capabilities. The RTX 2060 SUPER features 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth, which proves sufficient for the game's texture-heavy environments at 1080p and 1440p. Its base clock of 1470 MHz and boost clock of 1650 MHz drive the 2176 shading units, and the data shows that these clocks scale predictably with resolution, though the GPU's 175 W TDP and 12 nm Turing architecture limit headroom at 4K. The 7.181 TFLOPS FP32 throughput is the primary constraint in this pairing, as the CPU's Zen 3 architecture with a 4.60 GHz boost clock is rarely the bottleneck in Evolve's measured frames.
GPU Role — VRAM, clocks, and how they relate to this game's results
The RTX 2060 SUPER's memory subsystem is the deciding factor in Evolve's high-resolution performance. With 8 GB of GDDR6 and 448.0 GB/s of bandwidth, the card handles the game's asset streaming without stutter at 1080p and 1440p, but the 256-bit bus width struggles to feed the renderer at 4K. The measured data confirms this: at 3840x2160 Ultra, the average FPS collapses to 25.4, a figure that indicates the GPU's 64 ROPs and 105.6 GPixel/s pixel rate are overwhelmed by the pixel count. The boost clock of 1650 MHz provides a modest 12% uplift over base, which translates to marginal gains in lighter settings — at 4K Low, the average FPS reaches 62, showing that clock scaling helps when shading load is reduced.
The GPU's 2176 shading units and 136 TMUs deliver strong geometric throughput, evidenced by the 224.4 GTexel/s texture rate. In Evolve, where dynamic lighting and particle effects are prominent, these resources are taxed heavily. The transition from High to Ultra at any resolution incurs a disproportionate FPS penalty — at 2560x1440, High yields 64.8 FPS while Ultra drops to 45.4, a 30% reduction. This suggests the Ultra preset enables effects that saturate the 34 RT cores, even though Evolve predates widespread ray tracing; the tensor cores remain idle, but the additional compute load still impacts the FP32 pipeline. The GPU's percentile rank of 63 among all GPUs places it in the mid-range, and its nearest rival, the NVIDIA GeForce GTX TITAN, scores within 0.3% in average benchmarks, confirming that this is a capable but not top-tier part for this title.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific CPU-GPU pairing ranks 1230 out of 1695 tested combinations in Evolve, placing it in the 27th percentile of all possible configurations. That ranking is surprisingly low given the individual component scores — the GPU sits at the 63rd percentile and the CPU at the 78th percentile — which indicates that Evolve is heavily GPU-bound and that the 5600GT's strengths do not translate to frame rate advantages here. The data suggests that many combos with weaker CPUs but stronger GPUs outperform this pairing, as the game's engine does not leverage the CPU's 12 threads effectively.
The combo's rank is more reflective of the GPU's mid-tier position than any CPU deficiency. For context, the CPU's nearest rival, the Intel Core i7-10700, has an average benchmark score within 0% of the 5600GT, yet that CPU paired with a higher-tier GPU would likely rank much better in this game. Similarly, the GPU's nearest rival, the RTX 2070, scores 0.5% higher in average benchmarks, and that incremental GPU performance would shift the combo rank upward. The measured FPS data reinforces this: at 1080p Low, the combo reaches 159.6 FPS, which is excellent, but at 4K Ultra, it falls to 25.4 FPS, a range that spans from highly playable to nearly unplayable. This wide spread indicates that the combo's rank is heavily influenced by the resolution and settings tested, with the GPU being the limiting factor at high loads.
Settings Recommendations — which preset gives the best experience per the measured rows
The optimal settings for this combo depend on the target resolution, but the data points to Medium as the sweet spot for most users. At 1920x1080 Medium, the combo delivers 124.8 FPS, which is 27% higher than High and 47% lower than Low's 159.6 FPS, but Medium retains enough visual fidelity for competitive play. At 2560x1440 Medium, the average FPS is 81.2, which remains above the 60 FPS threshold for smooth gameplay, while High at the same resolution drops to 64.8 FPS — still playable but with less headroom for intense firefights. For 4K, the data recommends Low settings exclusively, as the 62 FPS at 3840x2160 Low is the only 4K preset that approaches playability; Medium at 49.3 FPS and High at 35.8 FPS are marginal, and Ultra at 25.4 FPS is not viable.
The Ultra preset is categorically not recommended for this combo. At every resolution, Ultra yields the lowest FPS with a disproportionate performance cost: 66.4 FPS at 1080p, 45.4 FPS at 1440p, and 25.4 FPS at 4K. The delta between High and Ultra is 32 FPS at 1080p, but the visual improvement in Evolve is not worth sacrificing that margin. For users with 1080p monitors, High at 98 FPS offers a balanced experience, but Medium at 124.8 FPS provides a safer buffer for the game's chaotic monster encounters. The data indicates that Medium is the highest preset that maintains consistent frame rates across all tested resolutions, making it the default recommendation.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the combo demonstrates its full potential. Low settings produce 159.6 FPS, Medium yields 124.8 FPS, High achieves 98 FPS, and Ultra drops to 66.4 FPS. The scaling from Low to Ultra is a 58% reduction, showing that the GPU has ample headroom at this resolution but that the Ultra preset's additional effects tax the 2176 shading units significantly. The jump from High to Ultra is the steepest single-step decline, with a 31.6 FPS loss, suggesting that Ultra enables a specific high-cost feature.
At 2560x1440, the FPS figures show a predictable decline. Low settings deliver 108.1 FPS, which is 32% lower than the 1080p Low result, indicating that pixel count is the primary driver. Medium achieves 81.2 FPS, High reaches 64.8 FPS, and Ultra falls to 45.4 FPS. The gap between Medium and High is 16.4 FPS, while the gap between High and Ultra is 19.4 FPS, meaning that Ultra's cost increases as resolution rises. This pattern suggests that the GPU's memory bandwidth is becoming a limiting factor at 1440p.
At 3840x2160, the combo struggles. Low settings produce 62 FPS, which is barely playable, while Medium yields 49.3 FPS, High drops to 35.8 FPS, and Ultra plummets to 25.4 FPS. The decline from 1080p to 4K is stark: Low loses 97.6 FPS, Medium loses 75.5 FPS, High loses 62.2 FPS, and Ultra loses 41 FPS. The absolute FPS values at 4K indicate that the GPU's 448.0 GB/s bandwidth is insufficient for the 4K framebuffer, and the 64 ROPs cannot rasterize fast enough. The 4K Low result of 62 FPS is the only playable option, and even that is marginal for a fast-paced FPS.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling from 1080p to 4K reveals a GPU-bound scenario with clear bandwidth limitations. At Low settings, the combo drops from 159.6 FPS at 1080p to 62 FPS at 4K, a 61% reduction. This is close to the theoretical 4x pixel count increase, but not exactly proportional, indicating that the CPU can still feed the GPU at lower settings. At Medium settings, the drop is from 124.8 to 49.3 FPS, a 60% reduction, while High drops from 98 to 35.8 FPS, a 63% reduction. Ultra is the outlier, dropping from 66.4 to 25.4 FPS, a 62% reduction.
The consistency of these percentage drops across all settings proves that the GPU is the bottleneck. If the CPU were limiting, the FPS would plateau at higher resolutions, but the data shows linear scaling with pixel count. The 4K Ultra result of 25.4 FPS is particularly telling — the GPU's FP32 throughput of 7.181 TFLOPS is simply insufficient for the 4K Ultra workload. The 12 nm Turing architecture's power consumption, at 175 W TDP, also limits boost clock sustainability under sustained load, which likely contributes to the steep declines. The fact that 1080p Low achieves 159.6 FPS while 4K Ultra achieves 25.4 FPS — a 6.3x difference — underscores the GPU's role as the sole limiting factor.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600GT provides 6 cores and 12 threads based on the Zen 3 architecture, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. In Evolve, this CPU is more than sufficient, as evidenced by the fact that the FPS scaling across resolutions is consistent with GPU-bound behavior. The CPU's 16 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth ensure that texture data is fed to the GPU without stalling, but the game's engine does not appear to leverage more than a few threads.
The CPU's benchmark scores corroborate this assessment. Its 3DMark single-thread score of 913 and Cinebench R23 single-core score of 2438 indicate strong single-thread performance, which is what older games like Evolve typically rely on. The multi-thread scores — 17272 in Cinebench R23 and 20325 in PassMark — are excellent, but they are not reflected in the FPS data. The 5600GT's nearest rival, the AMD Ryzen 5 5600X, scores 0.3% higher in average benchmarks, yet this difference does not manifest in measurable FPS gains in Evolve, confirming that the CPU is never the bottleneck. The CPU's 65 W TDP and 7 nm process node keep thermals in check, allowing the boost clock to sustain 4.60 GHz during gameplay, but this headroom is wasted because the GPU saturates first.
FAQ
*Q: What is the best resolution for this combo in Evolve?*
A: The data shows that 1920x1080 is the only resolution where all settings are playable, with Low at 159.6 FPS and Ultra at 66.4 FPS. At 2560x1440, only Low and Medium exceed 60 FPS, while at 4K, only Low approaches playability at 62 FPS.
Q: Does the CPU bottleneck the GPU in this game?
A: No. The FPS scaling from 1080p to 4K is consistent across all settings, with a 60-63% reduction in FPS regardless of preset. This linear scaling indicates the GPU is the limiting component, and the CPU's 4.60 GHz boost clock provides ample headroom.
Q: How does the RTX 2060 SUPER compare to its nearest rival in benchmark scores?
A: The RTX 2060 SUPER has an average benchmark score of 19774, which is 0.3% higher than the NVIDIA GeForce GTX TITAN's 19706 and 0.5% higher than the RTX 2070's 19680. These small differences suggest similar real-world performance in GPU-bound titles.
Q: What is the recommended settings preset for competitive play?
A: Medium is the optimal preset. At 1080p, it delivers 124.8 FPS, and at 1440p, it maintains 81.2 FPS. High and Ultra offer diminishing returns, with Ultra at 1080p dropping to 66.4 FPS — a 47% reduction from Medium.
*Q: Can this combo handle 4K gaming in Evolve?*
A: Only at Low settings, where it achieves 62 FPS. Medium drops to 49.3 FPS, High to 35.8 FPS, and Ultra to 25.4 FPS, making 4K gaming viable only with significant visual compromises.
*Q: How does the CPU's multi-thread performance influence Evolve's frame rates?*
A: The CPU's multi-thread scores are strong (17272 in Cinebench R23), but they have no measurable impact on Evolve's FPS. The game's performance is entirely GPU-bound, as shown by the consistent FPS scaling across resolutions and settings.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 2060 SUPER in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 49.3 |
| 3840x2160 | High | 35.8 |
| 3840x2160 | Ultra | 25.4 |
| 2560x1440 | Low | 108.1 |
| 2560x1440 | Medium | 81.2 |
| 2560x1440 | High | 64.8 |
| 2560x1440 | Ultra | 45.4 |
| 1920x1080 | Low | 159.6 |
| 1920x1080 | Medium | 124.8 |
| 1920x1080 | High | 98.0 |
| 1920x1080 | Ultra | 66.4 |
Evolve with Ryzen 5 5600GT + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 2060 SUPER + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + RTX 2060 SUPER
Explore FPS benchmarks for other games using this same hardware combination.