Downfall
This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 50 | 61 | 74 |
| 1440p QHD | 50 | 80 | 97 | 119 |
| 1080p Full HD | 70 | 112 | 136 | 166 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core Ultra 9 275HX combined with the NVIDIA GeForce RTX 5050 presents a distinct performance profile in Downfall, a 2016 horror title that is far more taxing on the graphics subsystem than the processor. The measured frame rates across resolutions and settings reveal a system that is consistently GPU-bound, with the CPU’s substantial resources remaining largely underutilized. This analysis breaks down the measured data to show exactly how this combo behaves, where it ranks among other tested configurations, and what settings provide the most balanced experience.
Resolution Scaling
The frame rate scaling from 1080p to 4K clearly identifies the GPU as the primary limiting component. At 1080p with Low settings, the combo achieves an average of 166 FPS. Moving to 1440p Low drops this to 119 FPS, a reduction of approximately 28%. At 4K Low, the average falls further to 74 FPS, which is a 55% decrease from the 1080p result. This steep decline is characteristic of a GPU that is being saturated by the increasing pixel count, while the CPU has ample headroom to feed it.
The pattern is even more pronounced at higher settings. With High settings, the frame rate goes from 112 FPS at 1080p, to 80 FPS at 1440p, and finally to 50 FPS at 4K. The gap between resolutions widens as settings increase, confirming that the RTX 5050’s compute and memory resources are the bottleneck. For instance, the delta between 1080p and 1440p is 32 FPS at High, but at Ultra, the difference is 20 FPS (70 to 50), showing that the GPU is already struggling to maintain playable rates even before the resolution increases.
The 4K Ultra result of 31 FPS is the clearest indicator of this imbalance. This is a demanding combination that pushes the GPU far beyond its comfortable operating range. The data suggests that at 4K, the limiting factor is almost entirely the RTX 5050’s raw throughput and 8 GB frame buffer, not the processing power of the Core Ultra 9 275HX. The scaling pattern is consistent across all settings, with no anomalous jumps that would suggest a CPU limitation at lower resolutions. The system is, in every measurable way, a GPU-bound configuration for this title.
How This Combo Ranks
Within the benchmark database, this specific pairing of the Intel Core Ultra 9 275HX and the NVIDIA GeForce RTX 5050 holds a combo rank of 2977 out of 3716 tested combinations. This places it in the lower percentile of all tested systems for this game, indicating that while it is capable of running Downfall, it is far from a top-tier performer. The rank is likely dragged down significantly by the GPU, which sits at the 66th percentile among all GPUs, whereas the CPU is at the 94th percentile.
The CPU’s synthetic benchmark scores are strong. In Cinebench R23, it scores 35589 points in multi-core and 2204 in single-core. Its nearest rivals in the CPU database are the Intel Xeon w5-3525, which is 0.3% behind, and the AMD EPYC 4484PX, which is 0.5% behind. This shows that the processor is a high-end part, but its performance class does not translate into a high combo rank because Downfall is not CPU-intensive. The combo’s rank is a direct reflection of the GPU’s standing, which is closest to the AMD Radeon RX Vega M GL (0.6% lower score) and the AMD Radeon HD 8970M (1% lower).
The disparity between the CPU’s high percentile and the combo’s low rank underscores that pairing a flagship mobile processor with an entry-level 50-series GPU creates a lopsided system. The data shows that for this specific game, the combo rank is a poor predictor of the CPU’s capability. The processor is effectively wasted in this configuration for Downfall, as the RTX 5050 becomes the sole arbiter of performance. The measured FPS results align with this, showing that no settings combination allows the CPU to become a limiting factor.
Settings Recommendations
Based on the measured FPS rows, the optimal settings for this combo depend heavily on the target resolution and desired frame rate. For a smooth 60 FPS experience, the data shows that High settings at 1440p is the sweet spot, delivering an average of 80 FPS. At 1080p, High settings provide 112 FPS, which is ideal for high-refresh-rate displays. Pushing to Ultra at 1080p yields 70 FPS, which is still playable, but the 42 FPS drop from High to Ultra suggests diminishing returns for the visual fidelity gain.
At 4K, the situation is more constrained. Medium settings are the highest that can maintain a playable frame rate, averaging 61 FPS with a minimum of 51 FPS. High settings at 4K drop to 50 FPS, which is borderline for smooth gameplay, and Ultra is not viable at 31 FPS. Therefore, the recommendation for 4K is Medium, as it provides the best balance between visual quality and performance, with the minimum FPS staying above 50.
For competitive or high-refresh-rate play at 1080p, Low settings offer the highest frame rate at 166 FPS. However, the jump from Low to Medium is only a 30 FPS difference (166 to 136 FPS), while the visual improvement is typically significant. Given the horror genre, which often relies on atmosphere and lighting, Medium settings at 1080p (136 FPS) or High settings at 1440p (80 FPS) are recommended over Low, as they provide a more immersive experience without sacrificing responsiveness. The measured data indicates that the system has enough headroom to avoid Low settings except in pursuit of absolute maximum frame rates.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo’s performance. At 1920x1080, the average frame rates are 166 FPS on Low, 136 FPS on Medium, 112 FPS on High, and 70 FPS on Ultra. The Medium preset shows a minimum of 116 FPS and a maximum of 157 FPS, indicating stable performance with minor fluctuations. At 2560x1440, the averages are 119 FPS on Low, 97 FPS on Medium, 80 FPS on High, and 50 FPS on Ultra. The Medium preset at this resolution has a minimum of 83 FPS and a maximum of 112 FPS.
At 3840x2160, the performance drops significantly. The averages are 74 FPS on Low, 61 FPS on Medium, 50 FPS on High, and 31 FPS on Ultra. The only preset with recorded minimum and maximum values is Medium, which shows a minimum of 51 FPS and a maximum of 70 FPS. This is the only 4K setting that consistently stays above the 60 FPS threshold in its average, though it dips below in its minimum. The lack of min/max data for other presets suggests they were either too variable to record or simply not measured, but the averages alone tell a clear story of a GPU that is overwhelmed at 4K Ultra and struggling at 4K High.
The progression from Low to Ultra at each resolution shows a consistent performance penalty. At 1080p, the drop from Low to Ultra is 96 FPS, a 58% reduction. At 1440p, the drop is 69 FPS, and at 4K, it is 43 FPS. This diminishing absolute difference at higher resolutions indicates that the GPU’s pixel throughput limit is being reached, and the settings adjustments have less impact on the final frame rate because the resolution itself is the primary constraint.
GPU Role
The NVIDIA GeForce RTX 5050 is the defining component in this combo’s Downfall performance. With 8 GB of GDDR6 memory on a 128-bit bus, the GPU has a bandwidth of 320.0 GB/s. This memory configuration is likely a limiting factor at 4K, where the higher resolution demands more frame buffer space and bandwidth. The measured FPS at 4K, particularly the 31 FPS at Ultra, suggests that the GPU is hitting both a compute and memory bandwidth wall.
The GPU’s clock speeds are a base of 2317 MHz and a boost of 2572 MHz. These clocks, combined with 2560 shading units, produce a theoretical FP32 performance of 13.17 TFLOPS. This is a modest figure for modern standards, and the benchmark results confirm it. The GPU’s average benchmark score is 21035, placing it at the 66th percentile. Its nearest rival, the AMD Radeon RX Vega M GL, has a score that is 0.6% lower, indicating that the RTX 5050 is positioned at the lower end of the performance spectrum.
In Downfall, the GPU’s role is dominant. The scaling from 1080p to 4K is almost entirely dictated by the GPU’s ability to fill pixels. The 8 GB VRAM is sufficient for 1080p and 1440p, but at 4K, the combination of high resolution and Ultra settings likely causes the buffer to be heavily utilized, contributing to the severe frame rate drop. The GPU’s PassMark G3D score of 17326 is a clear indicator of its mid-to-low tier standing, and the game’s results directly reflect this, with no setting able to overcome the hardware’s inherent limitations at higher resolutions.
CPU Role
The Intel Core Ultra 9 275HX is an exceptionally powerful mobile processor that plays a minimal role in this game’s frame rates. With 24 cores and 24 threads, it has a base clock of 2.70 GHz and a boost clock of 5.40 GHz. Its multi-core performance is impressive, as shown by a Cinebench R23 score of 35589, but Downfall does not utilize this capability. The game is not designed to scale with such high core counts, and the measured FPS shows no evidence of CPU bottlenecking.
The CPU’s architecture, Arrow Lake-HX, is built on a 3 nm process at TSMC, and it features a large 36 MB shared L3 cache. This cache hierarchy is beneficial for many workloads, but in a GPU-bound scenario, it provides no tangible benefit to frame rates. The processor’s PassMark multithread score of 55759 is exceptionally high, yet the combo rank of 2977 out of 3716 proves that this processing power is irrelevant to the game’s performance.
The data indicates that the CPU is never the limiting factor. Even at 1080p Low, where the GPU is least stressed, the CPU does not hold back the frame rate, allowing the GPU to reach 166 FPS. The processor’s nearest rivals, such as the Intel Xeon w5-3525 and AMD EPYC 4484PX, show that it is a top-tier part, but this status does not influence Downfall. The CPU’s role is to feed the GPU with draw calls and game logic, and given the game’s age (2016 release date), this workload is trivial for the 275HX. The system is unequivocally GPU-limited from the lowest to the highest settings.
Hardware Specifications
Intel Core Ultra 9 275HX
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5050 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 74.0 |
| 3840x2160 | Medium | 61.0 |
| 3840x2160 | High | 50.0 |
| 3840x2160 | Ultra | 31.0 |
| 2560x1440 | Low | 119.0 |
| 2560x1440 | Medium | 97.0 |
| 2560x1440 | High | 80.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 166.0 |
| 1920x1080 | Medium | 136.0 |
| 1920x1080 | High | 112.0 |
| 1920x1080 | Ultra | 70.0 |
Downfall with RTX 5050 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 9 275HX + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.