Downfall

Downfall

AVERAGE FPS
87
good

This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 50 61 74
1440p QHD 50 80 97 119
1080p Full HD 70 112 136 166

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 61
3840x2160 High 50
3840x2160 Ultra 31
2560x1440 Low 119
2560x1440 Medium 97
2560x1440 High 80
2560x1440 Ultra 50
1920x1080 Low 166
1920x1080 Medium 136
1920x1080 High 112
1920x1080 Ultra 70

Downfall with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 5050 delivers a playable, though not flawless, experience in Downfall, a 2016 horror title. The data set provides a clear picture of how this mobile combo handles the game’s demands across three resolutions and four quality presets, with the GPU acting as the primary performance arbiter at higher settings while the CPU keeps frame rates high at lower loads.

Resolution Scaling

The measured FPS data shows a predictable, yet steep, decline as resolution increases from 1920x1080 to 3840x2160. At the High preset, the average frame rate drops from 112 FPS at 1080p to 80 FPS at 1440p, a 28.6% reduction, and then further to 50 FPS at 4K, a 37.5% reduction from the 1440p figure. This scaling pattern is characteristic of a GPU-bound scenario at higher resolutions, where the RTX 5050’s rendering capabilities become the limiting factor.

At the Low preset, the scaling is more aggressive in percentage terms. The average FPS at 1080p is 166, dropping to 119 at 1440p (a 28.3% decrease) and then to 74 at 4K (a 37.8% decrease from 1440p). Interestingly, the absolute drop from 1080p to 4K at Low is 92 FPS, which is larger than the 62 FPS drop observed at High settings. This suggests that at Low settings, the CPU and GPU are both working harder to push very high frame rates, and the transition to 4K still heavily taxes the GPU’s fill rate and memory bandwidth.

The Medium preset shows a similar trend, with 136 FPS at 1080p, 97 FPS at 1440p, and 61 FPS at 4K. The Ultra preset, however, exhibits the most dramatic scaling, starting at 70 FPS at 1080p, falling to 50 FPS at 1440p, and then collapsing to 31 FPS at 4K. The 4K Ultra result is the only one in the entire data set that falls below 30 FPS, indicating that this configuration is simply not suited for maximum quality at maximum resolution. The data indicates that the RTX 5050 is the dominant bottleneck at 4K across all presets, as the frame rate differences between presets shrink at higher resolutions, but the performance ceiling remains low.

GPU Role

The NVIDIA GeForce RTX 5050 is the central component in determining Downfall’s performance. Its 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth, is sufficient for the game’s needs at 1080p and 1440p, but the data suggests it struggles to maintain high frame rates at 4K, particularly with higher-quality textures and effects. The GPU’s boost clock of 2572 MHz, with a base clock of 2317 MHz, allows for solid throughput, as evidenced by the jump from 50 FPS at 4K High to 61 FPS at 4K Medium. This 22% improvement from a single preset drop highlights how sensitive the GPU is to shading and texture workloads.

The RTX 5050’s 2560 shading units and 32 ROPs are tasked with rendering the horror game’s scenes. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are the theoretical limits that the benchmark results reflect. At 4K Ultra, the 31 FPS average indicates the GPU is overwhelmed, likely due to a combination of fill rate limitations and memory bandwidth saturation. Notably, the GPU’s performance in standard benchmarks places it at the 66th percentile, with an average benchmark score of 21035. Its nearest rivals in the database include the AMD Radeon RX Vega M GL (deltaPct -0.6) and the AMD Radeon HD 8970M (deltaPct -1), showing that while the RTX 5050 is a capable part, it is not a high-end performer in the broader landscape. The 1.6% delta from the AMD Radeon RX 5600 XT suggests it trades blows with that desktop part, but the RTX 5050’s mobile nature is reflected in its performance ceiling here.

How This Combo Ranks

Within the database of tested hardware combinations for Downfall, this specific pairing of the Intel Core Ultra 7 265HX and the NVIDIA GeForce RTX 5050 ranks at 2977 out of 3716 total combos. This places it in the bottom 20% of all tested systems, which is a sobering statistic for a modern laptop CPU and current-gen GPU. The high rank number indicates that a vast majority of other combinations, including many with older or less capable hardware, achieve higher average frame rates in this title.

The combo’s rank is more a reflection of the GPU’s limitations than the CPU’s potential. The CPU itself, when benchmarked alone, sits at the 93rd percentile of all CPUs, with an average benchmark score of 63173. Its nearest rivals include the Intel Core i7-13790F (deltaPct 0.1) and the AMD Ryzen AI 7 450G (deltaPct -0.2), indicating the 265HX is a top-tier processor. However, in a game like Downfall, the GPU is the primary bottleneck at most settings, dragging the overall combo ranking down. The data shows that the RTX 5050, while ranked at the 66th percentile for GPUs, is simply outclassed by the GPU configurations in the better-ranked combos. This pairing represents a typical laptop configuration where a high-end CPU is matched with a mid-range GPU, resulting in a system that is excellent for productivity and lighter titles but struggles with demanding 4K gaming.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo depends heavily on the target resolution. At 1920x1080, the High preset is the sweet spot, delivering an average of 112 FPS, which is well above the threshold for smooth gameplay. The Medium preset offers a 136 FPS average, but the jump to High is minimal in performance cost while providing better visual fidelity. The Ultra preset at 1080p, with an average of 70 FPS, is also viable, but the 60% performance drop from High makes it a less attractive option unless visual quality is paramount.

At 2560x1440, the Medium preset is the recommended choice, with an average of 97 FPS and a minimum of 83 FPS, ensuring a stable experience. The High preset at 80 FPS is still playable, but the Medium preset provides a significant performance buffer. The Ultra preset at 50 FPS is borderline, and the Low preset at 119 FPS is unnecessarily sacrificing visual quality for frame rates that exceed the display’s refresh rate on most monitors.

At 3840x2160, the situation is more constrained. The Low preset, with an average of 74 FPS, is the only one that provides a consistently comfortable frame rate. The Medium preset, averaging 61 FPS with a minimum of 51 FPS, is acceptable for slower-paced horror gameplay, but it may feel sluggish in action-heavy scenes. The High preset at 50 FPS is marginal, and the Ultra preset at 31 FPS is not recommended for a playable experience. Therefore, for a balanced experience, users should target 1080p High for maximum fluidity or 1440p Medium for a higher resolution without sacrificing too much performance.

FAQ

Q: What is the average frame rate at 1080p with the High preset?

A: The average FPS at 1920x1080 with High settings is 112 FPS.

*Q: Can this combo handle 4K gaming in Downfall?*

A: At 3840x2160, the only preset that maintains an average above 60 FPS is Low, with 74 FPS. The Medium preset averages 61 FPS, while High and Ultra average 50 FPS and 31 FPS, respectively, indicating 4K is only viable at lower quality settings.

Q: How does the Ultra preset performance compare between 1440p and 4K?

A: At 2560x1440, the Ultra preset averages 50 FPS. At 3840x2160, the Ultra preset averages 31 FPS, a 38% reduction in performance.

Q: What is the best resolution to play at for a stable 60+ FPS experience?

A: For a consistent 60+ FPS average, the data shows that 1920x1080 at High (112 FPS), Medium (136 FPS), and Low (166 FPS) all qualify. At 2560x1440, the Low preset at 119 FPS and Medium preset at 97 FPS also exceed 60 FPS.

Q: Does the CPU or GPU limit performance more in this game?

A: The benchmark results indicate the GPU is the primary limiting factor, especially at higher resolutions. The frame rate drops significantly as resolution increases, while the CPU’s high single-thread performance (5737 in Cinebench R23) suggests it is not the bottleneck in most scenarios.

Q: Is the Ultra preset playable at any resolution?

A: The Ultra preset is only playable at 1920x1080, where it averages 70 FPS. At 2560x1440, it drops to 50 FPS, and at 3840x2160, it falls to 31 FPS, which is not a smooth experience.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. Its performance in synthetic benchmarks is exceptional, with a Cinebench R23 multi-core score of 40642 and a single-core score of 5737. The Passmark single-thread score of 4500 further confirms its strength in lightly-threaded workloads. In Downfall, the CPU’s role is to feed the GPU with draw calls and handle game logic, and at 1080p with Low settings, the 166 FPS average demonstrates that the CPU is more than capable of keeping up.

The data suggests that the CPU only becomes a limiting factor if the player were to lower the resolution or settings to extremes where the GPU is no longer saturated. However, given the RTX 5050’s performance, the CPU is rarely the bottleneck. The high L3 cache of 30 MB shared and the 20 cores provide ample headroom for background tasks and game threading. The CPU’s 93rd percentile ranking among all CPUs, with an average benchmark score of 63173, places it slightly ahead of the Intel Core i7-13790F (0.1% delta) and the AMD Ryzen AI 7 450G (-0.2% delta). In this game, the CPU’s capabilities are largely untapped, as the frame rate ceilings are dictated by the GPU’s rendering speed, particularly at 4K where the CPU has plenty of idle time waiting for the GPU to complete its work.

Measured FPS Breakdown

The following table details the exact average frame rates measured for this combo in Downfall:

| Resolution | Settings | Average FPS | Min FPS | Max FPS |

|------------|----------|-------------|---------|---------|

| 1920x1080 | Low | 166 | - | - |

| 1920x1080 | Medium | 136 | 116 | 157 |

| 1920x1080 | High | 112 | - | - |

| 1920x1080 | Ultra | 70 | - | - |

| 2560x1440 | Low | 119 | - | - |

| 2560x1440 | Medium | 97 | 83 | 112 |

| 2560x1440 | High | 80 | - | - |

| 2560x1440 | Ultra | 50 | - | - |

| 3840x2160 | Low | 74 | - | - |

| 3840x2160 | Medium | 61 | 51 | 70 |

| 3840x2160 | High | 50 | - | - |

| 3840x2160 | Ultra | 31 | - | - |

The data reveals a clear hierarchy: the Medium preset shows the only measured minimum and maximum FPS values, indicating a stable frame time distribution, with a variance of 41 FPS at 1080p, 29 FPS at 1440p, and 19 FPS at 4K. At 1080p, the jump from Low to Medium costs 30 FPS, while the jump from Medium to High costs another 24 FPS. The Ultra preset is a significant step, costing 42 FPS from High. At 1440p, the same pattern holds, but with narrower gaps. At 4K, the differences between presets are compressed, with only a 13 FPS difference between Low and Medium, and an 11 FPS difference between Medium and High. This compression at high resolution confirms the GPU is the absolute bottleneck, as even reducing settings has diminishing returns.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5050 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 61.0
3840x2160 High 50.0
3840x2160 Ultra 31.0
2560x1440 Low 119.0
2560x1440 Medium 97.0
2560x1440 High 80.0
2560x1440 Ultra 50.0
1920x1080 Low 166.0
1920x1080 Medium 136.0
1920x1080 High 112.0
1920x1080 Ultra 70.0

Downfall with iUltra 7 265HX + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5050 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.