Control

Control

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 37 41 58
1440p QHD 47 54 61 86
1080p Full HD 62 72 81 114

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 41
3840x2160 High 37
3840x2160 Ultra 32
2560x1440 Low 86
2560x1440 Medium 61
2560x1440 High 54
2560x1440 Ultra 47
1920x1080 Low 114
1920x1080 Medium 81
1920x1080 High 72
1920x1080 Ultra 62

Control with AMD Ryzen 5 5600F + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 5 5600F paired with the Intel Arc B580 produces a distinct performance profile in Control, characterized by strong 1080p throughput that degrades predictably as resolution increases. The data shows a system where the GPU becomes the primary bottleneck at higher resolutions, while the CPU provides a stable foundation at lower settings.

Resolution Scaling

The measured FPS data reveals a consistent and significant performance drop when moving from 1920x1080 to 3840x2160. At High settings, the average frame rate falls from 72 FPS at 1080p to 54 FPS at 1440p, a reduction of 18 FPS, and then further to 37 FPS at 4K, another 17 FPS decline. This pattern indicates that the Intel Arc B580 is the limiting component as resolution increases, with the GPU’s rendering workload scaling faster than the CPU’s ability to feed it frames.

The scaling behavior is even more pronounced at Low settings. The system achieves 114 FPS at 1080p, drops to 86 FPS at 1440p, and then to 58 FPS at 4K. The percentage drop from 1080p to 4K at Low settings is approximately 49%, while at High settings it is roughly 49% as well, showing a consistent scaling factor regardless of preset. This suggests that the GPU’s memory bandwidth and compute resources are the primary constraints, as the same relative performance loss occurs across different graphical loads.

At Medium settings, the frame rate progression from 81 FPS (1080p) to 61 FPS (1440p) to 41 FPS (4K) mirrors the High preset’s behavior, with the 4K result falling below the 60 FPS threshold. Ultra settings show the steepest absolute decline, starting at 62 FPS at 1080p, dropping to 47 FPS at 1440p, and ending at 32 FPS at 4K. This final result indicates that the Arc B580 is severely challenged at 4K Ultra, producing a playable but not smooth experience.

The resolution scaling data also shows that the CPU is not the limiting factor at 1080p. The jump from 72 FPS (High) to 114 FPS (Low) at 1080p demonstrates that the Ryzen 5 5600F can deliver higher frame rates when the GPU workload is reduced, meaning the GPU is the bottleneck even at the lowest resolution. At 4K, the differences between settings are smaller in absolute terms (32 to 58 FPS), further confirming that the GPU’s pixel throughput is the dominant constraint.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. It features 32 MB of shared L3 cache and supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. In Control, an Action Adventure title, these specifications provide ample headroom for the game’s physics and AI workloads, as evidenced by the 1080p results.

The CPU’s PassMark multithread score of 19236 and single-thread score of 2872 indicate strong general-purpose performance, but the game’s frame rates suggest that the processor is rarely the bottleneck. At 1080p Low, the system reaches 114 FPS, which is close to the practical limit for many displays, and the CPU’s 12 threads are sufficient to handle the game’s logic without causing frame drops. The data shows no evidence of CPU-induced stuttering, as the min FPS values at Medium settings (69 FPS at 1080p, 52 FPS at 1440p, 35 FPS at 4K) scale proportionally with the average FPS.

The CPU’s percentile ranking of 85 against all CPUs places it in the upper tier of processors, and its nearest rivals include the Intel Core Ultra 5 225 (0% delta) and AMD Ryzen 5 5500X3D (-0.2% delta). These comparisons suggest that the 5600F is a balanced mid-range option, but the game’s performance is not sensitive to these small benchmark differences. The boost clock of 4.00 GHz is modest by modern standards, yet it proves sufficient for Control’s requirements, as the frame rate differences between 1080p and 4K are dominated by GPU load.

The CPU’s 65 W TDP and 7 nm process node are not directly reflected in the game’s FPS, but they indicate an efficient design that avoids thermal throttling in most systems. The data shows that the 5600F can sustain high frame rates without becoming a limiting factor, especially when compared to the GPU’s performance ceiling. In summary, the CPU role in this combo is to provide consistent frame delivery, which it does effectively across all tested settings.

GPU Role

The Intel Arc B580 is the decisive component in this configuration, featuring 12 GB of GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth. Its base and boost clocks are both 2670 MHz, and it has 2560 shading units, 160 TMUs, and 80 ROPs. The GPU’s 13.67 TFLOPS FP32 performance places it in a competitive position, but the measured FPS data shows it struggles at higher resolutions.

The GPU’s memory capacity of 12 GB is not a limiting factor in Control, as the frame rates decline more steeply with resolution than would be expected from VRAM exhaustion. Instead, the 456.0 GB/s bandwidth appears to be the bottleneck at 4K, where the pixel fill rate is insufficient to maintain high FPS. The GPU’s pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are adequate for 1080p, but the 4K results (32-58 FPS) suggest that the ROPs and texture units are overwhelmed.

The Arc B580’s PassMark G3D score of 15748 and a percentile ranking of 68 against all GPUs place it in the mid-range tier. Its nearest rivals include the AMD Radeon RX 580 2048SP (-0.2% delta) and NVIDIA GeForce RTX 2080 (0.6% delta), which indicates that the B580 competes with older high-end cards. However, in Control, the B580’s performance at 4K (37 FPS High) is below the 60 FPS target, showing that it is not a 4K-class GPU for this title.

The GPU’s memory clock of 2375 MHz (19 Gbps effective) and 192-bit bus provide a balanced memory subsystem, but the data shows that the GPU’s compute units are the limiting factor at higher resolutions. The difference between 1080p Low (114 FPS) and 4K Low (58 FPS) is a 49% reduction, which aligns with the GPU’s fill rate limitations. The B580’s 190 W TDP and dual-slot design are consistent with its performance class, but the benchmark results indicate that it is best suited for 1080p and 1440p gaming in Control.

Measured FPS Breakdown

At 1920x1080, the system delivers playable frame rates across all settings. Low settings produce an average of 114 FPS, which is smooth for fast-paced action. Medium settings reduce the average to 81 FPS, with a minimum of 69 FPS and maximum of 93 FPS, indicating consistent performance. High settings yield 72 FPS average, while Ultra settings drop to 62 FPS average. The step from Low to Medium is 33 FPS, but the step from High to Ultra is only 10 FPS, suggesting diminishing returns at the highest preset.

At 2560x1440, the frame rates remain playable but begin to show GPU strain. Low settings average 86 FPS, which is still smooth. Medium settings average 61 FPS, with a minimum of 52 FPS and maximum of 70 FPS, making it a borderline experience for 60 Hz displays. High settings drop to 54 FPS average, and Ultra settings fall to 47 FPS average. The gap between Low and Ultra at 1440p is 39 FPS, showing a wider spread than at 1080p.

At 3840x2160, the system struggles to maintain smooth frame rates. Low settings average 58 FPS, which is just below the 60 FPS threshold. Medium settings average 41 FPS, with a minimum of 35 FPS and maximum of 48 FPS, indicating noticeable stutters. High settings average 37 FPS, and Ultra settings average 32 FPS. The 4K results show that only Low settings approach playability, and even then, the minimum FPS is not recorded, suggesting potential dips below 58 FPS.

The measured data includes min and max FPS only for Medium settings at each resolution. At 1080p, the min/max range is 69-93 FPS, a spread of 24 FPS. At 1440p, the range is 52-70 FPS, a spread of 18 FPS. At 4K, the range is 35-48 FPS, a spread of 13 FPS. This narrowing range at higher resolutions indicates that the GPU is becoming more consistently bottlenecked, with less variance in frame times.

FAQ

Q: What is the best resolution for this combo to maintain 60 FPS?

A: The data shows that 1920x1080 is the only resolution where all settings exceed 60 FPS, with Low at 114 FPS and Ultra at 62 FPS. At 2560x1440, only Low (86 FPS) and Medium (61 FPS) achieve 60 FPS or higher, while High (54 FPS) and Ultra (47 FPS) fall short. At 3840x2160, no setting reaches 60 FPS, with the maximum being Low at 58 FPS.

Q: How does the Ultra preset compare to High in terms of FPS loss?

A: At 1080p, Ultra (62 FPS) is 10 FPS lower than High (72 FPS), a 14% reduction. At 1440p, Ultra (47 FPS) is 7 FPS lower than High (54 FPS), a 13% reduction. At 4K, Ultra (32 FPS) is 5 FPS lower than High (37 FPS), a 14% reduction. The consistent percentage loss suggests that the Ultra preset adds a similar relative workload across resolutions.

Q: Is the CPU or GPU the bottleneck at 1080p Low?

A: The data shows that at 1080p Low, the system achieves 114 FPS, which is the highest result in the measured set. Since the CPU has 6 cores and 12 threads with a boost clock of 4.00 GHz, it is capable of higher frame rates, but the GPU’s 2670 MHz clock and 2560 shading units are the limiting factor. The GPU is the bottleneck at all resolutions and settings.

Q: What is the minimum FPS at 1440p Medium?

A: The measured data records a minimum FPS of 52 at 2560x1440 with Medium settings. This is the only min FPS value available for that resolution, with an average of 61 FPS and a maximum of 70 FPS. The 52 FPS minimum indicates that the system can experience brief dips below the average.

Q: How does the Arc B580 compare to its nearest GPU rivals in this game?

A: The Arc B580’s average benchmark score of 23021 is nearly identical to the AMD Radeon RX 580 2048SP (23061, -0.2% delta) and the NVIDIA GeForce RTX 2080 (22895, 0.6% delta). In Control, the B580’s 4K High result of 37 FPS is consistent with these rival cards’ performance class, as the delta percentages are within 1% of each other.

Q: Does the 12 GB VRAM help at 4K Ultra?

A: The measured FPS at 4K Ultra is 32 FPS average, which is the lowest result in the data set. While the 12 GB memory capacity is sufficient for the game’s textures, the GPU’s compute resources are the limiting factor. The memory bandwidth of 456.0 GB/s is not enough to compensate for the shading unit load at this resolution.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the target resolution and frame rate. For 1920x1080, the Ultra preset provides the best visual experience while maintaining an average of 62 FPS, which is above the 60 FPS threshold. However, the High preset at 72 FPS offers a safer margin for frame drops, as the Ultra preset’s min FPS is not recorded but likely dips below 62. For competitive play, Low at 114 FPS is the smoothest option.

At 2560x1440, the Medium preset is the recommended choice, as it averages 61 FPS with a minimum of 52 FPS and maximum of 70 FPS. This provides a good balance between visual quality and performance, as the High preset (54 FPS) and Ultra preset (47 FPS) fall below the 60 FPS target. The Low preset at 86 FPS is also viable but sacrifices visual fidelity.

At 3840x2160, the Low preset is the only playable option, averaging 58 FPS. The Medium preset (41 FPS), High preset (37 FPS), and Ultra preset (32 FPS) all produce frame rates that are too low for a smooth experience. For 4K gaming, users should accept the Low preset or consider lowering the resolution to 1440p for better performance.

The data shows that the Medium preset at 1440p is the sweet spot for this combo, offering 61 FPS average with a minimum of 52 FPS. This is the highest resolution and settings combination that maintains a playable frame rate without significant dips. For users prioritizing visual quality over frame rate, the High preset at 1080p (72 FPS) is a better choice than the Ultra preset at 1440p (47 FPS), as the former provides a smoother experience with a minor graphical downgrade.

How This Combo Ranks

The AMD Ryzen 5 5600F and Intel Arc B580 combination ranks 2173 out of 2888 tested combos in Control, placing it in the 75th percentile of all configurations. This ranking reflects the system’s performance profile, which is strong at 1080p but weak at 4K. The rank is determined by the measured FPS across all resolutions and settings, and the combo’s position indicates that it outperforms approximately 75% of tested systems.

The combo’s rank of 2173 is influenced by the GPU’s mid-range performance, as the Arc B580’s percentile of 68 against all GPUs is lower than the CPU’s percentile of 85. This suggests that the GPU is the limiting factor in the overall ranking, as the CPU has more headroom. The GPU’s nearest rivals in benchmark scores are all within 1% of the B580, indicating that the combo’s rank is consistent with other mid-range GPUs.

In the context of all tested combos, the 2888 total configurations include a wide range of CPU and GPU pairings. The 5600F + B580 combo’s rank of 2173 means it falls in the lower half of the top 75% of systems, which is a reasonable result for a mid-range setup. The data shows that the combo excels at 1080p, where it can achieve over 100 FPS on Low settings, but struggles at 4K, which likely contributes to its rank.

The ranking is also affected by the game’s release date of 2019, as older titles like Control may be more optimized for certain hardware. The combo’s performance in this game is not indicative of its potential in other titles, but the rank provides a baseline for comparison. The data shows that the combo is capable of smooth 1080p gaming and acceptable 1440p gaming, but it is not suited for 4K. This places it in the mid-range tier of tested configurations, consistent with its hardware specifications.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + Intel Arc B580 in Control

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 41.0
3840x2160 High 37.0
3840x2160 Ultra 32.0
2560x1440 Low 86.0
2560x1440 Medium 61.0
2560x1440 High 54.0
2560x1440 Ultra 47.0
1920x1080 Low 114.0
1920x1080 Medium 81.0
1920x1080 High 72.0
1920x1080 Ultra 62.0

Control with Ryzen 5 5600F + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with Arc B580 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.