Control

Control

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 40 45 63
1440p QHD 52 59 67 94
1080p Full HD 68 78 88 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 40
3840x2160 Ultra 35
2560x1440 Low 94
2560x1440 Medium 67
2560x1440 High 59
2560x1440 Ultra 52
1920x1080 Low 124
1920x1080 Medium 88
1920x1080 High 78
1920x1080 Ultra 68

Control with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Control: AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5050 — Benchmark Analysis

The AMD Ryzen 5 5600F paired with the NVIDIA GeForce RTX 5050 produces a fascinating dataset in Control, a 2019 Action Adventure title. With measured frame rates spanning from 35 FPS at 4K Ultra to 124 FPS at 1080p Low, this combination reveals a system that is clearly GPU-bound at higher resolutions but begins to show CPU influence as resolution drops. The combo ranks 1756th out of 2888 tested combinations, placing it in the lower-middle tier of all tested systems for this game, which suggests that while the hardware is modern, its performance profile in Control is modest rather than exceptional.

Resolution Scaling

The resolution scaling behavior in Control for this combo tells a clear story about where the bottleneck resides. Moving from 1920x1080 to 2560x1440 at High settings, the average FPS drops from 78 to 59, a reduction of roughly 24%. The step from 1440p to 3840x2160 at High is even more punishing, with average FPS falling from 59 to 40, a further 32% decline. This progressive, steep degradation as resolution increases is the classic signature of a GPU-limited scenario — the RTX 5050 is simply running out of pixel-pushing capability at higher resolutions.

At Low settings, the scaling pattern shifts slightly. The 1080p Low result of 124 FPS drops to 94 FPS at 1440p (a 24% decline), then to 63 FPS at 4K (a 33% drop from 1440p). The consistency of these percentage drops across settings levels — roughly 24% for the first step and 32-33% for the second — indicates that the GPU's raw throughput is the limiting factor regardless of the quality preset. The CPU is not stepping in to mitigate the resolution penalty, which implies that even at low settings, the Ryzen 5 5600F's 6 cores and 12 threads are not the constraint at higher resolutions.

The data suggests something more nuanced when comparing the scaling at Medium settings, which is the only preset with recorded minimum and maximum FPS values. At 1080p Medium, the range spans 75 to 101 FPS (average 88). At 1440p Medium, the range narrows to 57-77 (average 67). At 4K Medium, it tightens further to 38-52 (average 45). The narrowing of the FPS range as resolution increases is telling: at 1080p, frame time variance is larger, likely due to CPU-side frame pacing variations, while at 4K, the GPU becomes so saturated that the frame delivery becomes more uniform — the GPU is the consistent bottleneck, and the CPU's contribution to frame time fluctuation diminishes.

GPU Role

The NVIDIA GeForce RTX 5050 is the dominant player in this combo's Control performance, and the data supports this conclusion. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. In Control, a game known for its physics-heavy environments and particle effects, this memory configuration appears adequate at 1080p but becomes increasingly strained at 1440p and especially 4K. The average FPS at 4K Ultra falls to 35, which is below the generally accepted threshold for smooth gameplay, and even at 4K High it only reaches 40 FPS.

The GPU's clock behavior — a base of 2317 MHz and boost of 2572 MHz — provides insight into its thermal and power characteristics. The boost clock is only about 11% above the base clock, which is a relatively modest uplift compared to some other GPUs. This suggests that the RTX 5050 may be power-limited or thermally constrained in sustained gaming workloads, potentially explaining why the FPS numbers at 4K are so low. The 130 W TDP and 300 W suggested PSU are modest figures, indicating this is not a high-end part designed for 4K gaming.

The RTX 5050's benchmark scores paint a mixed picture that aligns with the Control results. Its Passmark G3D score of 17326 places it at the 66th percentile among all GPUs, which is solidly mid-range. However, its nearest rivals in the synthetic benchmarks include the AMD Radeon RX Vega M GL (deltaPct -0.6), AMD Radeon HD 8970M (deltaPct -1), and NVIDIA RTX A4000 Mobile (deltaPct -1.6) — all of which are older or mobile-oriented parts. The only rival with a positive deltaPct is the AMD Radeon RX 5600 XT at +1.6, which is a desktop GPU from a previous generation. This suggests the RTX 5050 is roughly comparable to older mid-range desktop parts, which is consistent with its 4K performance in Control being marginal.

The 8 GB VRAM capacity is likely a factor at 4K Ultra settings in Control. While the game was released in 2019 and is not typically considered a VRAM hog, the combination of high-resolution textures and the game's physics simulation can push memory usage. The measured FPS at 4K Ultra (35 average) versus 4K High (40 average) versus 4K Medium (45 average) shows a linear progression of about 5 FPS per settings tier, which suggests the GPU is compute-bound rather than VRAM-bound — if VRAM were the constraint, the drop from High to Ultra would be more pronounced than the drop from Medium to High.

How This Combo Ranks

The combo's rank of 1756 out of 2888 tested combinations places it in the 39th percentile of all tested systems for Control. This is a notably low ranking for a CPU released in 2025 and a GPU released in 2025, which might surprise some readers. The CPU alone sits at the 85th percentile among all CPUs in general benchmarks, and the GPU sits at the 66th percentile among all GPUs. Yet in Control specifically, this pairing underperforms relative to what those individual percentiles might suggest.

The data implies that Control is not particularly well-optimized for this hardware configuration, or that the game's engine has characteristics that penalize this specific combination. The Ryzen 5 5600F's nearest CPU rivals include the Intel Core Ultra 5 225 (deltaPct 0), AMD Ryzen 5 5500X3D (deltaPct -0.2), AMD Ryzen AI 7 PRO 450 (deltaPct -0.4), and Intel Core i9-12900T (deltaPct -0.5). These are all within 0.5% of the 5600F's average benchmark score, indicating that the CPU is competitive with modern mid-range parts. Yet the in-game ranking suggests that something about Control's workload doesn't favor this CPU-GPU pairing.

One possible interpretation is that Control's physics and destruction systems, which rely heavily on CPU single-thread performance, are not being fed adequately by the GPU at higher resolutions, while at lower resolutions the CPU's performance is adequate but not exceptional. The Passmark single-thread score of 2872 for the 5600F is decent but not extraordinary, and the game's engine may not scale well with the CPU's 6-core, 12-thread configuration. The combination of a mid-range GPU and a mid-range CPU creates a balanced but unspectacular system for Control, landing it in the lower-middle of the pack.

FAQ

Q: What is the best resolution to play Control with this hardware?

A: Based on the measured data, 1920x1080 is the only resolution where the combo consistently exceeds 60 FPS across all settings. At 1440p, only Low settings (94 FPS) and Medium settings (67 FPS) break the 60 FPS threshold. At 4K, no settings level reaches 60 FPS, with the best result being 63 FPS at Low.

Q: How does the RTX 5050 compare to its closest rivals in synthetic benchmarks?

A: The RTX 5050's average benchmark score of 21035 is slightly below the AMD Radeon RX Vega M GL (21153, deltaPct -0.6) and AMD Radeon HD 8970M (21237, deltaPct -1), and below the NVIDIA RTX A4000 Mobile (21379, deltaPct -1.6). It is slightly above the AMD Radeon RX 5600 XT (20713, deltaPct 1.6).

Q: Is the CPU or GPU the limiting factor at 1080p Low settings?

A: At 1080p Low, the combo achieves 124 FPS average. This is the highest measured result across all configurations. The fact that this is significantly higher than the 1080p High result (78 FPS) suggests that at Low settings, the GPU is still the primary limiter, but the 124 FPS figure may be approaching the CPU's maximum frame delivery capability in this game.

Q: What is the frame time consistency at Medium settings?

A: The Medium settings preset is the only one with recorded minimum and maximum FPS values. At 1080p, the range is 75-101 FPS (a 26 FPS spread). At 1440p, the range is 57-77 (a 20 FPS spread). At 4K, the range is 38-52 (a 14 FPS spread). The tightening range at higher resolutions indicates more consistent frame pacing when the GPU is more heavily loaded.

Q: How does the CPU's general benchmark performance relate to its in-game ranking?

A: The Ryzen 5 5600F has a Passmark multi-thread score of 19236 and a single-thread score of 2872, placing it at the 85th percentile among all CPUs. Its nearest rivals are all within 0.5% of its average score. However, the combo's in-game rank of 1756 out of 2888 suggests that the CPU's strong general performance does not translate to top-tier Control performance when paired with the RTX 5050.

Q: What is the memory bandwidth situation for this combo?

A: The CPU supports DDR4 memory with dual-channel configuration and a bandwidth of 51.2 GB/s, while the GPU has 320.0 GB/s of bandwidth. The significant disparity between CPU and GPU memory bandwidth is normal for a discrete GPU setup, but it means that any data transferred between the CPU and GPU over the PCIe Gen 4 interface could become a bottleneck if the game requires frequent data streaming.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture (codenamed Vermeer), manufactured on TSMC's 7 nm process. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with 32 MB of shared L3 cache. In the context of Control, the CPU's role appears secondary to the GPU in most scenarios, but its influence becomes measurable at lower resolutions and settings.

The CPU's benchmark results show a strong multi-threaded performance profile: Passmark multi-thread score of 19236, floating point math score of 34548, and integer math score of 59339. However, the single-thread score of 2872 is less impressive relative to its multi-thread capabilities. Control's engine, which was designed in the late 2010s, likely relies more heavily on single-thread performance for its physics and AI systems. The 5600F's boost clock of 4.00 GHz is moderate by 2025 standards, potentially limiting the game's physics simulation rate.

The data suggests that at 1080p Low (124 FPS), the CPU is still not the primary bottleneck, as the GPU is capable of producing more frames than the CPU can process. However, the gap between 1080p Low (124 FPS) and 1080p High (78 FPS) is 46 FPS, which is a substantial reduction driven almost entirely by GPU load. If the CPU were the limiter at Low settings, we would expect to see a smaller drop when increasing to High, as the GPU would become the bottleneck. The fact that the drop is so large indicates the GPU is the limiting factor even at Low settings.

The CPU's 65 W TDP and 7 nm process node suggest it runs efficiently, which is beneficial for sustained gaming sessions. The socket AM4 platform and DDR4 memory support are mature technologies, and the 51.2 GB/s memory bandwidth is adequate for feeding the CPU's cores. However, the CPU's release date of 2025-09-15, which is later than the GPU's release date of 2025-06-30, means this is a relatively new budget-oriented CPU paired with a mid-range GPU — a combination that appears balanced for 1080p gaming but struggles at higher resolutions.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and desired frame rate. At 1920x1080, the Medium preset (88 FPS average) provides the best balance of visual quality and performance, offering a comfortable margin above 60 FPS while maintaining a reasonable frame time range of 75-101 FPS. The High preset at 1080p (78 FPS) is also viable, but the 10 FPS drop from Medium may not justify the visual improvements for all players.

At 2560x1440, the Low preset (94 FPS) is the only setting that provides a clearly smooth experience, while Medium (67 FPS) is playable but leaves little headroom for demanding scenes. The High (59 FPS) and Ultra (52 FPS) presets at 1440p fall below 60 FPS, which may be acceptable for some players but is not ideal for a game with fast-paced action sequences. For players who prioritize visual fidelity over raw frame rate, Medium at 1440p is the recommended compromise.

At 3840x2160, none of the settings provide a consistently smooth experience. The Low preset (63 FPS) is the only one that breaks 60 FPS, but it does so by sacrificing significant visual quality. Medium (45 FPS) and High (40 FPS) are playable but will feel sluggish, and Ultra (35 FPS) is not recommended for serious gameplay. Players with 4K displays should either drop to 1440p or accept lower settings if they want to maintain playable frame rates.

The data suggests that the Medium preset is the "sweet spot" for this combo across all resolutions, as it provides the most consistent frame pacing (as evidenced by the recorded min/max values) and a reasonable balance between visual quality and performance. The jump from Medium to High costs approximately 10-11 FPS at every resolution, while the jump from Low to Medium costs approximately 30-36 FPS, indicating that Medium offers the best performance-per-quality tradeoff.

Measured FPS Breakdown

The complete measured FPS dataset for this combo in Control reveals a clear performance hierarchy across resolutions and settings:

1920x1080:

  • Low: 124 FPS average
  • Medium: 88 FPS average (75 min, 101 max)
  • High: 78 FPS average
  • Ultra: 68 FPS average

2560x1440:

  • Low: 94 FPS average
  • Medium: 67 FPS average (57 min, 77 max)
  • High: 59 FPS average
  • Ultra: 52 FPS average

3840x2160:

  • Low: 63 FPS average
  • Medium: 45 FPS average (38 min, 52 max)
  • High: 40 FPS average
  • Ultra: 35 FPS average

The pattern across all resolutions is remarkably consistent: Low is approximately 40% faster than Medium, Medium is approximately 25-30% faster than High, and High is approximately 12-15% faster than Ultra. This linear scaling suggests that each settings tier imposes a similar incremental load on the GPU, with no single setting causing a disproportionate performance hit.

The minimum and maximum FPS values at Medium settings provide additional insight into frame pacing. At 1080p, the 26 FPS spread (75-101) indicates noticeable frame time variation, which could manifest as stuttering in fast-moving scenes. At 1440p, the spread narrows to 20 FPS (57-77), and at 4K it narrows to 14 FPS (38-52). This tightening of the frame time range as resolution increases suggests that the GPU becomes more consistently saturated at higher resolutions, reducing the impact of transient load spikes that cause frame time spikes at lower resolutions.

The overall performance ceiling for this combo in Control is 124 FPS at 1080p Low, and the performance floor is 35 FPS at 4K Ultra. The average across all 12 measured configurations is approximately 68 FPS, which places the combo in a position where it can deliver playable performance at 1080p with high settings, acceptable performance at 1440p with medium settings, and marginal performance at 4K with low settings. For players seeking a smooth experience, the data clearly indicates that 1080p is the target resolution for this hardware combination in Control.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5050 in Control

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 45.0
3840x2160 High 40.0
3840x2160 Ultra 35.0
2560x1440 Low 94.0
2560x1440 Medium 67.0
2560x1440 High 59.0
2560x1440 Ultra 52.0
1920x1080 Low 124.0
1920x1080 Medium 88.0
1920x1080 High 78.0
1920x1080 Ultra 68.0

Control with Ryzen 5 5600F + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 5050 + Other CPUs

See how Control performs with the same GPU but different processors.

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Explore FPS benchmarks for other games using this same hardware combination.