Control
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 42 | 47 | 66 |
| 1440p QHD | 54 | 62 | 70 | 98 |
| 1080p Full HD | 71 | 82 | 92 | 130 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis
Control pairs the AMD Ryzen 5 5600F with the NVIDIA GeForce RTX 2070 SUPER, and the benchmark data shows this combination ranks in the 1632nd position out of 2888 tested combos in this game. That places it in the lower-middle portion of the field, meaning roughly 43% of tested configurations deliver higher average frame rates, while a majority of setups fall behind it. The CPU, a 6-core Zen 3 part, and the GPU, an 8 GB Turing card, form a balanced pairing where the graphics card typically limits performance at higher resolutions, though the processor can assert itself at 1080p with low settings.
How This Combo Ranks
The combo’s rank of 1632 out of 2888 tested combos in Control places it solidly in the middle of the database’s results. This is a competitive position, but not a standout one; the data suggests that many other CPU-GPU pairings, likely those with newer or higher-tier components, achieve better frame rates. The GPU, the RTX 2070 SUPER, holds a 65th percentile ranking among all GPUs, while the CPU sits at an 85th percentile among all CPUs, indicating that the processor is the stronger component relative to its peers. This asymmetry matters: the CPU has more headroom relative to its competition than the GPU does, which hints that the graphics card is more likely to be the bottleneck in demanding scenarios.
Looking at the nearest rivals for each component reinforces this reading. The CPU’s closest competitors are the Intel Core Ultra 5 225 (deltaPct 0%), the AMD Ryzen 5 5500X3D (deltaPct -0.2%), the AMD Ryzen AI 7 PRO 450 (deltaPct -0.4%), and the Intel Core i9-12900T (deltaPct -0.5%). These deltaPct values are all within half a percent, meaning the Ryzen 5 5600F’s compute performance is statistically indistinguishable from these alternatives. For the GPU, the nearest rivals are the NVIDIA Quadro M4000M (deltaPct -1%), the NVIDIA GeForce RTX 3070 Mobile (deltaPct -1.2%), the Intel Arc B570 (deltaPct -1.3%), and the Intel Arc A750 (deltaPct -1.5%). The RTX 2070 SUPER is slightly ahead of each of these, but again, the margins are narrow.
In practical terms, the combo’s rank means it will handle Control at playable frame rates in most settings, but it will not dominate. The measured FPS data confirms this: at 1080p with High settings, it hits 82 FPS average, which is smooth, but at 4K Ultra it drops to 36 FPS average, which is below the 60 FPS target many players prefer. The ranking reflects a configuration that is competent but not exceptional, sitting in the middle of the pack where minor tweaks to settings can shift the experience from acceptable to compromised.
FAQ
Q: What is the best resolution for this combo in Control?
A: The data shows 1920x1080 is the strongest resolution, delivering 130 FPS average at Low settings and 82 FPS at High, while 3840x2160 drops to as low as 36 FPS at Ultra, making 1080p the only resolution where all settings presets remain above 70 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 5600F’s average benchmark score of 36945 is within 0.5% of the Intel Core Ultra 5 225 (36938), the AMD Ryzen 5 5500X3D (37018), the AMD Ryzen AI 7 PRO 450 (37093), and the Intel Core i9-12900T (37112), making them effectively equivalent in compute performance.
Q: Is the GPU or CPU the limiting factor in this pairing?
A: The resolution scaling data indicates the GPU is the primary limiter: going from 1080p to 4K at High settings drops the average FPS from 82 to 42, a 49% reduction, whereas the CPU’s high percentile ranking (85th) suggests it has more capacity than the GPU (65th percentile).
Q: What is the highest FPS achievable with this combo?
A: The maximum measured average is 130 FPS at 1920x1080 with Low settings; the next highest is 98 FPS at 2560x1440 with Low settings, showing that Low presets are necessary to reach triple-digit frame rates.
Q: How does the GPU’s performance rank against its rivals?
A: The RTX 2070 SUPER’s average benchmark score of 20282 puts it 1% to 1.5% ahead of the NVIDIA Quadro M4000M (20480), NVIDIA GeForce RTX 3070 Mobile (20534), Intel Arc B570 (20556), and Intel Arc A750 (20582), with the negative deltaPct values indicating the rivals are slightly behind.
Q: Does the combo support ray tracing features in this game?
A: The GPU has 40 RT cores and 320 tensor cores, and it supports DirectX 12 Ultimate, which includes ray tracing capabilities, though the measured FPS data does not include ray tracing-specific benchmarks, so the impact on performance is not quantified in the provided results.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture (codenamed Vermeer), with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. It has 32 MB of shared L3 cache, plus 512 KB of L2 cache per core and 64 KB of L1 cache per core, and it supports DDR4 memory with a dual-channel bus delivering 51.2 GB/s bandwidth. These specifications make it a strong mid-range CPU, and its 85th percentile ranking among all CPUs confirms that it outperforms the majority of processors in general compute tasks. For Control, a game that benefits from strong single-thread performance, the 5600F’s boost clock of 4.00 GHz and its Zen 3 architecture’s efficiency are relevant, but the benchmark data shows that the CPU is rarely the sole bottleneck.
The CPU’s PassMark scores provide context: it scores 2872 in single-thread tests and 19236 in multithread tests, with a floating-point math score of 34548 and an integer math score of 59339. These numbers indicate that the processor can handle the physics and AI calculations that Control requires, but the game’s rendering load falls primarily on the GPU. In the measured FPS data, the biggest performance jumps come from lowering resolution or settings, which affects the GPU workload, not the CPU. For instance, at 1080p Low, the combo hits 130 FPS, while at 4K Low it drops to 66 FPS; this 64 FPS difference is driven by the GPU’s rendering capacity, not the CPU’s compute throughput.
That said, the CPU does play a role at lower resolutions and settings where the GPU has less work to do. At 1080p Low, the 130 FPS average suggests the CPU can feed frames fast enough to avoid limiting the GPU, but at 4K Ultra, the 36 FPS average is clearly GPU-bound, as the CPU’s 85th percentile ranking would not explain such a low frame rate. The CPU’s 6 cores and 12 threads are sufficient for Control’s multithreaded aspects, but the data does not show any scenario where the CPU becomes the primary constraint, as the FPS scales consistently with resolution changes rather than showing a flat line that would indicate a CPU ceiling.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra), providing a full picture of performance. At 1920x1080, the combo delivers 130 FPS average on Low, 92 FPS average on Medium (with a minimum of 78 FPS and maximum of 106 FPS), 82 FPS average on High, and 71 FPS average on Ultra. This is the only resolution where every preset exceeds 60 FPS, making it the most versatile option for high-refresh-rate displays. The Medium preset’s min FPS of 78 shows that even in demanding scenes, the frame rate stays above the 60 FPS threshold, which is a strong result.
Moving to 2560x1440, performance drops noticeably but remains playable. Low settings produce 98 FPS average, Medium produces 70 FPS average (with a min of 59 FPS and max of 80 FPS), High produces 62 FPS average, and Ultra produces 54 FPS average. The Medium preset’s minimum of 59 FPS is just below the 60 FPS target, indicating that occasional dips can occur during intense gameplay. High settings at 1440p still hold above 60 FPS on average, but the margin is slim, and Ultra dips below 60 FPS, which may be noticeable on a 144Hz monitor.
At 3840x2160, the combo struggles to maintain high frame rates. Low settings yield 66 FPS average, Medium yields 47 FPS average (with a min of 40 FPS and max of 54 FPS), High yields 42 FPS average, and Ultra yields 36 FPS average. Only the Low preset stays above 60 FPS, and even then, the margin is just 6 FPS. Medium settings at 4K are borderline playable but will have noticeable stutter in heavy scenes, as the 40 FPS minimum demonstrates. This resolution is only recommended for players who prioritize visual fidelity over smoothness, and even then, the Low preset is the only one that meets typical playability standards.
Across all resolutions, the gap between Low and Ultra settings is consistent: at 1080p, Low is 130 FPS versus 71 FPS on Ultra (83% higher); at 1440p, Low is 98 FPS versus 54 FPS on Ultra (81% higher); and at 4K, Low is 66 FPS versus 36 FPS on Ultra (83% higher). This uniformity suggests that the settings presets scale predictably, with Low roughly doubling the frame rate of Ultra at every resolution. The Medium preset offers a middle ground, with average FPS that are 10-20% higher than High, depending on the resolution.
Resolution Scaling
The resolution scaling data reveals that the GPU is the dominant performance limiter. Going from 1920x1080 to 2560x1440 at High settings reduces the average FPS from 82 to 62, a 24% drop, and from 2560x1440 to 3840x2160 reduces it from 62 to 42, a 32% drop. The total drop from 1080p to 4K at High settings is from 82 FPS to 42 FPS, a 49% reduction, which is consistent with the GPU having to render over four times as many pixels. This pattern is similar at other settings: at Low, the drop is from 130 FPS to 66 FPS (49% reduction); at Medium, from 92 FPS to 47 FPS (49% reduction); and at Ultra, from 71 FPS to 36 FPS (49% reduction).
The consistent ~49% reduction across all settings presets indicates that the GPU’s fill rate and memory bandwidth (448.0 GB/s) are the bottlenecks, not the CPU. If the CPU were limiting, we would expect the FPS to remain relatively flat at lower resolutions, but instead, the frame rate scales almost linearly with pixel count. For example, at 1080p Low, the 130 FPS shows the CPU can deliver high frame rates, but at 4K Low, the 66 FPS is exactly half of that, suggesting the GPU’s rendering capacity is halved when pixel count quadruples. This is a classic GPU-bound scenario.
The CPU’s role becomes more apparent at the highest frame rates. At 1080p Low, the 130 FPS average is close to what a 6-core Zen 3 CPU can feed, and the fact that it does not go higher suggests the CPU might be approaching its limit. However, the single-thread score of 2872 and the boost clock of 4.00 GHz indicate that the processor has enough single-core performance to handle Control’s logic at these frame rates. The 4K results show no such CPU limitation, as the FPS is low enough that the CPU is never strained. Overall, the resolution scaling data confirms that this combo is best suited for 1080p and 1440p gaming, with 4K requiring significant settings reductions to remain playable.
Settings Recommendations
For the best experience, the data points to 1920x1080 with Medium settings as the optimal balance. At this configuration, the combo delivers 92 FPS average with a minimum of 78 FPS, which ensures smooth gameplay even in demanding scenes, and the frame rate is high enough to take advantage of 144Hz monitors. The Medium preset also provides better visual quality than Low settings, which drop to 130 FPS but sacrifice detail, and it stays well above the 60 FPS threshold with a comfortable margin. If a player prefers maximum frame rates, Low settings at 1080p (130 FPS) are the clear choice, but the visual trade-off is significant.
At 2560x1440, the recommendation is High settings, which deliver 62 FPS average. This is just above the 60 FPS target, and while it does not have a recorded minimum FPS, the Medium preset’s minimum of 59 FPS suggests High might dip slightly below 60 FPS in heavy scenes. For a steadier experience, Medium at 1440p (70 FPS average, 59 FPS minimum) is a safer pick, but the visual improvement from High is worth the minor frame rate risk for most players. Ultra at 1440p (54 FPS average) is not recommended, as it falls below 60 FPS and will be noticeably less smooth.
At 3840x2160, the only playable option is Low settings, which deliver 66 FPS average. Medium (47 FPS average) and High (42 FPS average) are too choppy for most players, and Ultra (36 FPS average) is only suitable for screenshot purposes or cinematic viewing. If 4K is a priority, the data shows that this combo cannot maintain 60 FPS at any preset above Low, so players should either accept the lower visual fidelity or consider lowering the resolution. For the overall best experience, 1080p Medium or 1440p High provide the best trade-off between frame rate and visual quality, with the choice depending on whether the player values higher resolution or higher refresh rates.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 2070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 2070 SUPER in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 42.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 98.0 |
| 2560x1440 | Medium | 70.0 |
| 2560x1440 | High | 62.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 130.0 |
| 1920x1080 | Medium | 92.0 |
| 1920x1080 | High | 82.0 |
| 1920x1080 | Ultra | 71.0 |
Control with Ryzen 5 5600F + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 2070 SUPER + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RTX 2070 SUPER
Explore FPS benchmarks for other games using this same hardware combination.