Dave The Diver

Dave The Diver

AVERAGE FPS
115
good

This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 71 80 95
1440p QHD 94 106 119 142
1080p Full HD 124 141 158 189

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 80
3840x2160 High 71
3840x2160 Ultra 63
2560x1440 Low 142
2560x1440 Medium 119
2560x1440 High 106
2560x1440 Ultra 94
1920x1080 Low 189
1920x1080 Medium 158
1920x1080 High 141
1920x1080 Ultra 124

Dave The Diver with AMD Ryzen 5 5600F + Intel Arc B580, In-Depth Analysis

Dave The Diver presents an interesting case study for the AMD Ryzen 5 5600F and Intel Arc B580 pairing, as the data reveals a system that scales predictably with resolution but shows distinct behavioral shifts at each setting tier. The measured FPS ranges from a high of 189 frames per second at 1080p Low to a low of 63 frames per second at 4K Ultra, indicating a configuration that is versatile enough for competitive play at lower resolutions but begins to strain under maximum graphical loads at higher pixel counts. The combination ranks 2132 out of 2867 tested combos in this game, placing it in the lower-middle portion of the database, which contextualizes its performance as capable but not exceptional within the broader spectrum of tested hardware.

Resolution Scaling

The transition from 1080p to 4K produces a consistent and significant drop in frame rates across all settings, which is typical for a game that relies on pixel throughput. At High settings, the average FPS falls from 141 at 1920x1080 to 106 at 2560x1440, a reduction of 35 frames, and then further down to 71 at 3840x2160, marking a total decline of 70 frames from the starting point. This pattern suggests that the Intel Arc B580’s rendering pipeline is the primary bottleneck as resolution increases, since the CPU’s workload remains relatively static while the GPU must process exponentially more pixels. The data shows a near-linear relationship between pixel count and performance drop, with the 4K High score representing roughly 50% of the 1080p High score, indicating that the GPU is being pushed to its limits rather than being held back by system memory or processor throughput.

Examining the Low settings tier reveals an even steeper scaling curve. At 1080p Low, the system achieves 189 FPS, which drops to 142 at 1440p and 95 at 4K. The absolute drop from 1080p to 4K is 94 frames, which is larger than the 70-frame drop seen at High settings. This widening gap at lower settings implies that when the GPU has less work to do per pixel, the frame rate becomes more sensitive to raw resolution changes, further confirming that the Arc B580’s fill rate and memory bandwidth are the limiting factors. The 4K Low score of 95 FPS is still playable, but the scaling behavior suggests that users targeting high refresh rates at 4K will find the GPU struggling to maintain triple-digit averages regardless of how much they reduce graphical fidelity.

The Medium setting tier provides the only complete data set with minimum and maximum frame times, offering additional insight into the scaling behavior. At 1080p Medium, the average is 158 FPS with a range from 134 to 182, while 1440p Medium averages 119 FPS with a range from 101 to 137, and 4K Medium averages 80 FPS with a range from 68 to 92. The frame time variance remains relatively consistent across resolutions, with roughly a 30% spread between minimum and maximum at each tier. This consistency suggests that the game’s engine does not introduce additional stuttering or frame pacing issues as resolution climbs; the perceived smoothness should remain stable even as the average frame rate declines, which is a positive indicator for the overall experience at any resolution.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor from the 5000 series, built on the Zen 3 architecture with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. Its benchmark data shows a Passmark single-thread score of 2872 and a multithread score of 19236, with the processor sitting at the 85th percentile among all CPUs. In the context of Dave The Diver, which is not a heavily threaded title, the single-thread performance is likely the more relevant metric for maintaining frame pacing. The 1080p Low score of 189 FPS indicates that the CPU is capable of feeding the GPU at high frame rates without becoming a bottleneck, as the processor’s dual-core performance is sufficient for the game’s physics and logic simulation at this resolution.

The nearest rivals for the CPU include the Intel Core Ultra 5 225 with an average score of 36938 (0% delta), the AMD Ryzen 5 5500X3D at 37018 (-0.2% delta), and the AMD Ryzen AI 7 PRO 450 at 37093 (-0.4% delta). These margins are negligible, meaning the 5600F is essentially performance-equivalent to these alternatives in general compute tasks. However, the 5600F’s 32 MB of shared L3 cache and 51.2 GB/s memory bandwidth are likely sufficient for Dave The Diver’s asset streaming, as the game’s data is not particularly demanding on cache hierarchy. The processor’s 65W TDP and unlocked multiplier also suggest it can sustain boost clocks without thermal throttling, though the measured FPS data does not distinguish between stock and overclocked operation.

At 4K Ultra, where the average FPS drops to 63, the CPU’s role becomes secondary to the GPU’s rendering load. The fact that the frame rate scales down consistently with resolution, regardless of settings, indicates that the processor is not introducing a hard ceiling on performance. If the 5600F were the limiting component, the 1080p and 1440p scores would show less variation across settings, since the CPU workload would remain constant while GPU load changes. Instead, the data shows a clear GPU-bound scenario at all resolutions, with the CPU providing enough headroom to reach 189 FPS at 1080p Low without exhibiting signs of saturation. This suggests that the 5600F is a well-matched partner for the Arc B580 in this title, offering sufficient compute power without holding back the GPU’s potential.

GPU Role

The Intel Arc B580 is built on the Xe2-HPG architecture, codenamed Battlemage, and features 2560 shading units, 160 texture mapping units, and 80 render output units. It operates at a consistent 2670 MHz for both base and boost clocks, with 12 GB of GDDR6 memory on a 192-bit bus providing 456.0 GB/s of bandwidth. The GPU’s Passmark G3D score of 15748 places it at the 68th percentile among all GPUs, and its nearest rivals include the AMD Radeon RX 580 2048SP (23061 average score, -0.2% delta), NVIDIA GeForce RTX 2080 (22895, 0.6% delta), and NVIDIA GeForce RTX 3080 (23172, -0.7% delta). These comparisons show that the B580 is positioned in the same performance class as older high-end cards, which aligns with its measured FPS results in this game.

The VRAM allocation of 12 GB is generous for a game like Dave The Diver, which is not known for requiring massive texture buffers at 1080p or 1440p. At 4K Ultra, however, the data shows an average of 63 FPS, which is the lowest score in the entire measured set. The drop from 4K High (71 FPS) to 4K Ultra (63 FPS) is only 8 frames, but the gap between 4K Medium (80 FPS) and 4K Ultra is 17 frames, suggesting that the Ultra preset introduces rendering features that strain the GPU’s compute units rather than its memory subsystem. The B580’s 13.67 TFLOPS of FP32 performance and 213.6 GPixel/s pixel rate are the likely limiting factors at this extreme setting, as the GPU must process complex lighting and shadow effects that increase per-pixel work.

The GPU’s clock behavior is notable for its fixed 2670 MHz boost, which means there is no dynamic overclocking headroom in the data. This consistency could explain the stable frame time ranges observed at Medium settings, as the GPU does not exhibit clock fluctuations that would cause performance variance. The 456.0 GB/s memory bandwidth is also sufficient for the game’s needs, as evidenced by the smooth scaling from 1080p to 1440p, where the frame rate drops by roughly 25% at each settings tier, which is in line with the increased pixel count. At 4K, however, the bandwidth appears to become a secondary bottleneck, particularly at Ultra settings where the frame rate falls below the 70 FPS threshold that many users consider the minimum for a smooth experience.

FAQ

Q: What is the highest average frame rate this combo achieves in Dave The Diver?

A: The highest measured average is 189 FPS, achieved at 1920x1080 resolution with Low settings.

Q: How does the combo perform at 4K Ultra compared to 1080p Ultra?

A: At 4K Ultra, the average FPS is 63, which is roughly half of the 124 FPS average at 1080p Ultra, indicating a significant performance penalty at maximum resolution.

Q: Is the CPU or GPU the limiting factor in this game?

A: The data indicates the GPU is the limiting factor, as frame rates scale consistently with resolution changes while the CPU’s workload remains constant, and the processor can reach 189 FPS at 1080p Low without bottlenecking.

Q: What is the combo’s overall rank among tested configurations?

A: The combo ranks 2132 out of 2867 tested combos in Dave The Diver, placing it in the lower-middle portion of the database.

Q: Which settings preset shows the smallest difference between 1080p and 1440p?

A: The Ultra preset shows the smallest absolute difference, with a drop from 124 FPS at 1080p to 94 FPS at 1440p, a 30-frame reduction, while other presets show larger absolute drops.

Q: Does the system maintain playable frame rates at 4K on any settings?

A: Yes, even at 4K Ultra the average is 63 FPS, which is above the 60 FPS playability threshold, and 4K Low reaches 95 FPS, providing a comfortable margin for less demanding visual preferences.

Measured FPS Breakdown

At 1920x1080, the system delivers its strongest performance across all settings. Low settings produce an average of 189 FPS, which is the highest score in the entire measurement set. Medium settings yield 158 FPS with a minimum of 134 and maximum of 182, while High settings average 141 FPS, and Ultra settings drop to 124 FPS. The spread from Low to Ultra is 65 frames, which is substantial but expected for a game with scalable graphical options. The 1080p Medium frame range shows a 48-frame difference between minimum and maximum, indicating that the game’s complexity can cause noticeable variance during intense scenes, but the average remains well above refresh rate thresholds for most displays.

Moving to 2560x1440, the performance drops by approximately 25-30% across all settings compared to 1080p. Low settings average 142 FPS, Medium settings average 119 FPS with a range from 101 to 137, High settings average 106 FPS, and Ultra settings average 94 FPS. The relative ordering remains consistent, with Low always outperforming Medium, which outperforms High, which outperforms Ultra. The Medium setting’s frame range at 1440p is 36 frames, which is tighter than at 1080p, suggesting that the GPU is becoming more consistently loaded as resolution increases, reducing the impact of scene complexity on frame time variance.

At 3840x2160, the frame rates drop to the lowest measured values. Low settings average 95 FPS, Medium settings average 80 FPS with a range from 68 to 92, High settings average 71 FPS, and Ultra settings average 63 FPS. The difference between Low and Ultra at 4K is 32 frames, which is smaller in absolute terms than at lower resolutions, but the percentage gap is similar. The Medium setting’s minimum of 68 FPS at 4K is still above the 60 FPS threshold, while the Ultra setting’s average of 63 FPS leaves little headroom for demanding scenes. This suggests that 4K Ultra is playable but may experience occasional dips below 60 FPS in heavy moments, though the data does not provide minimum values for the Ultra preset to confirm this.

Settings Recommendations

Based on the measured frame rates, the Medium preset emerges as the most balanced choice across all resolutions, offering a blend of visual quality and performance headroom. At 1080p, Medium provides 158 FPS average, which is 31 frames higher than High and 34 frames lower than Low, but the visual improvement over Low is significant while the performance cost is manageable. The Medium preset also has the only complete frame time data, showing a minimum of 134 FPS at 1080p, which ensures that even the most demanding scenes stay well above the 120 FPS threshold for high refresh rate displays. At 1440p, Medium’s 119 FPS average with a 101 FPS minimum keeps the experience smooth on 120 Hz monitors, while High’s 106 FPS average may dip below that threshold during intense action.

For users prioritizing maximum frame rates, Low settings at 1080p or 1440p offer the best performance, with 189 FPS and 142 FPS respectively. These settings sacrifice visual fidelity but provide the headroom needed for competitive play or use with high refresh rate displays. However, the data suggests that the jump from Low to Medium costs only 31 FPS at 1080p and 23 FPS at 1440p, which is a reasonable trade-off for improved textures and lighting effects. At 4K, Medium is the recommended setting, as its 80 FPS average and 68 FPS minimum provide a consistently smooth experience, whereas High’s 71 FPS average offers less margin for error, and Ultra’s 63 FPS average is too close to the 60 FPS threshold for comfort.

The Ultra preset is not recommended for this combo, as it provides the lowest performance at every resolution without a proportional visual benefit over High. At 1080p, Ultra’s 124 FPS is only 17 frames lower than High, but at 4K, the 63 FPS average leaves no room for frame drops. Users who prioritize visual quality over frame rate can still use Ultra at 1080p or 1440p, where the averages of 124 FPS and 94 FPS respectively remain playable, but the risk of stuttering increases at higher resolutions. The data overall supports Medium as the sweet spot for this hardware combination, providing the best balance of smoothness and graphical fidelity across all three resolutions.

How This Combo Ranks

The AMD Ryzen 5 5600F and Intel Arc B580 combination ranks 2132 out of 2867 tested combos in Dave The Diver, placing it in the 74th percentile of all configurations in the database. This ranking is slightly lower than the individual component percentiles, with the CPU at the 85th percentile and the GPU at the 68th percentile, suggesting that the pairing is slightly less effective in this specific game than the components’ general performance would indicate. The ranking implies that there are 735 tested combos that perform worse, but also 2131 that perform better, which places this system in a competitive but not dominant position within the broader hardware landscape.

The rank relative to other combos can be interpreted through the lens of the measured FPS data. At 1080p Low, the combo achieves 189 FPS, which is a strong score that would likely place it in the upper quartile of configurations at that specific setting. However, at 4K Ultra, the 63 FPS average is more modest, and the ranking likely reflects this mixed performance profile. The combo’s overall rank of 2132 suggests that while it can deliver high frame rates at lower resolutions, it falls behind more powerful GPUs when resolution and settings are maximized. This is consistent with the Arc B580’s position relative to rivals like the RTX 2080 and RTX 3080, which show similar average benchmark scores but may have different scaling characteristics in actual games.

The rank also indicates that the CPU is not a significant liability for this pairing, as the 5600F’s performance is competitive with its nearest rivals, all of which are within 0.5% of its average benchmark score. If the combo ranked much lower than the individual components’ percentiles, it might suggest a CPU-GPU bottleneck or driver issue, but the observed performance is fairly consistent with what the hardware specifications would predict. The data shows that this combo is best suited for 1080p and 1440p gaming, where it can deliver high frame rates with room to spare, while 4K gaming is possible but requires careful settings management to maintain smooth performance. Overall, the rank of 2132 reflects a capable mid-range system that excels at lower resolutions but does not compete with top-tier configurations at maximum settings.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + Intel Arc B580 in Dave The Diver

Resolution Settings Avg FPS
3840x2160 Low 95.0
3840x2160 Medium 80.0
3840x2160 High 71.0
3840x2160 Ultra 63.0
2560x1440 Low 142.0
2560x1440 Medium 119.0
2560x1440 High 106.0
2560x1440 Ultra 94.0
1920x1080 Low 189.0
1920x1080 Medium 158.0
1920x1080 High 141.0
1920x1080 Ultra 124.0

Dave The Diver with Ryzen 5 5600F + Other GPUs

See how Dave The Diver performs with the same CPU but different graphics cards.

Dave The Diver with Arc B580 + Other CPUs

See how Dave The Diver performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.