Control
This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 38 | 43 | 60 |
| 1440p QHD | 49 | 56 | 63 | 89 |
| 1080p Full HD | 65 | 74 | 84 | 118 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600F + AMD Radeon RX 6600 XT, In-Depth Analysis
The AMD Ryzen 5 5600F and AMD Radeon RX 6600 XT combination delivers a solid 1080p experience in Control, with performance scaling predictably as resolution increases. The data shows a clear progression from a highly playable 118 FPS at Low settings in 1080p down to a more demanding 33 FPS at 4K Ultra. This pairing ranks in the 71st percentile of tested configurations for this title, indicating it outperforms a majority of other combos while remaining accessible for high-refresh-rate gaming at standard resolutions.
FAQ
*Q: What is the highest average frame rate recorded for this combo in Control?*
A: The highest average FPS recorded is 118, achieved at 1920x1080 resolution with Low settings.
Q: Does this combination maintain 60 FPS or higher at 1440p?
A: Yes, at 2560x1440, the combo averages 89 FPS on Low settings and 63 FPS on Medium settings, both above the 60 FPS threshold. High settings drop to 56 FPS, while Ultra sits at 49 FPS.
Q: How does the combo rank among all tested configurations in this game?
A: The combo ranks 2054 out of 2888 tested combinations, placing it in the middle-upper tier of performance for Control.
Q: What is the minimum FPS recorded in the measured data?
A: The only minimum FPS values provided are for Medium settings: 36 FPS at 4K, 54 FPS at 1440p, and 71 FPS at 1080p.
Q: Is the CPU or GPU more likely to be the limiting factor at 1080p?
A: At 1080p Low, the 118 FPS average suggests the CPU has ample headroom, but the GPU's 8 GB VRAM and RDNA 2 architecture are the primary drivers of frame rate changes when settings are adjusted.
*Q: Can this combo achieve 60 FPS at 4K in Control?*
A: Yes, at 3840x2160 with Low settings, the average FPS is exactly 60. Higher settings at 4K fall below this, with Medium at 43 FPS, High at 38 FPS, and Ultra at 33 FPS.
How This Combo Ranks
The combo’s position in the database is 2054 out of 2888 tested combinations for Control. This percentile placement indicates that the Ryzen 5 5600F and RX 6600 XT outperform roughly 71% of other pairings tested in this specific title. While not a top-tier enthusiast setup, it sits comfortably above the median, aligning with its component specifications: a 6-core Zen 3 CPU and a mid-range RDNA 2 GPU.
The rank reflects a balanced pairing. The CPU’s PassMark multithread score of 19236 and single-thread score of 2872 place it in the 85th percentile among all CPUs, while the GPU’s PassMark G3D score of 16461 puts it in the 70th percentile among all GPUs. Neither component dramatically overperforms the other, resulting in a cohesive system that avoids severe bottlenecking. In Control, this translates to frame rates that are consistently playable at 1080p and 1440p, with 4K requiring settings reductions to hit playable levels.
Compared to its nearest rivals in the CPU benchmark list, the Ryzen 5 5600F scores 36945 on average. This is virtually identical to the Intel Core Ultra 5 225 (36938, 0% delta) and the AMD Ryzen 5 5500X3D (37018, -0.2% delta). The small deltas suggest that in CPU-bound scenarios, swapping between these processors would yield negligible differences. Similarly, the GPU’s average benchmark score of 24442 is within 1.1% of the NVIDIA GeForce RTX 2080 SUPER (24170), indicating that the RX 6600 XT competes closely with that older high-end card in synthetic tests.
CPU Role
The AMD Ryzen 5 5600F features 6 cores and 12 threads, based on the Zen 3 architecture on a 7 nm process. Its base clock is 3.00 GHz with a boost clock of 4.00 GHz. This configuration is well-suited for modern gaming, as Control benefits from strong single-thread performance for game logic and physics, while the 12 threads handle background tasks. The CPU’s PassMark single-thread score of 2872 reflects its capability in lightly-threaded workloads.
In this game, the CPU’s role becomes more apparent at lower resolutions and settings. At 1920x1080 with Low settings, the combo hits 118 FPS, suggesting that the CPU can feed the GPU with enough frames to reach high refresh rates. However, the L3 cache is 32 MB (shared), which is ample for gaming, and the 51.2 GB/s memory bandwidth supports dual-channel DDR4. The data shows no significant CPU bottleneck at 1080p, as the frame rate drops are more pronounced when increasing resolution, which shifts the load to the GPU.
The CPU’s percentile rank of 85th among all CPUs indicates it is a strong performer for its class. In Control, where the environment is destructible and physics-heavy, the 6-core/12-thread setup ensures that frame pacing remains stable. The benchmark results show that the 5600F sits within 0.5% of the Intel Core i9-12900T (37112, -0.5% delta), meaning that in CPU-limited scenarios, this processor holds its own against higher-tier options. For this game, the CPU provides a solid foundation, but the measured FPS data suggests that graphical settings and resolution have a larger impact on overall performance than CPU clocks.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. Low settings average 118 FPS, Medium averages 84 FPS with a minimum of 71 FPS, High averages 74 FPS, and Ultra averages 65 FPS. The step from Low to Medium is a 34 FPS drop, while the difference from Medium to High is 10 FPS, and High to Ultra is 9 FPS. This indicates that the Low preset is significantly less demanding, likely reducing shadows and post-processing effects. The minimum FPS at Medium (71) remains above 60, suggesting smooth gameplay even in intense scenes.
Moving to 2560x1440, the averages decrease across the board. Low settings produce 89 FPS, Medium 63 FPS (minimum 54), High 56 FPS, and Ultra 49 FPS. The 1440p data shows a more compressed gap between settings: Low to Medium is a 26 FPS drop, Medium to High is 7 FPS, and High to Ultra is 7 FPS. This compression suggests that at higher resolution, the GPU becomes the primary bottleneck, as the pixel count increases the workload. The minimum FPS at Medium (54) dips below 60, indicating that some areas may cause minor stutters.
At 3840x2160, the performance drops significantly. Low settings average 60 FPS, Medium averages 43 FPS (minimum 36), High averages 38 FPS, and Ultra averages 33 FPS. The 4K results are heavily GPU-limited, with the RX 6600 XT’s 8 GB VRAM and 256.0 GB/s bandwidth struggling to maintain high frame rates. The difference between Low and Medium is 17 FPS, while Medium to High is 5 FPS, and High to Ultra is 5 FPS. The minimum FPS at 4K Medium (36) shows that demanding sequences can be challenging.
GPU Role
The AMD Radeon RX 6600 XT uses the Navi 23 chip with RDNA 2.0 architecture on a 7 nm process. It features 2048 shading units, 128 texture mapping units, and 64 render output units. The GPU has 32 ray accelerators, which are relevant for Control’s optional ray tracing effects, though the measured data does not specify if ray tracing is enabled. The boost clock is 2589 MHz, with a game clock of 2359 MHz. The 8 GB GDDR6 memory on a 128-bit bus provides 256.0 GB/s of bandwidth.
The GPU’s role in Control is dominant, especially at higher resolutions. The PassMark G3D score of 16461 places it in the 70th percentile, and its nearest rival, the GTX 1630, scores 24277 (0.7% delta), while the RTX 2080 SUPER scores 24170 (1.1% delta). This suggests the RX 6600 XT performs slightly above the RTX 2080 SUPER in synthetic benchmarks, yet in Control, the 4K results show it is not sufficient for Ultra settings. The 8 GB VRAM is a critical factor; at 4K, textures and effects can exceed this capacity, leading to the observed drop from 60 FPS at Low to 33 FPS at Ultra.
At 1080p, the GPU is still the primary limiter when settings are increased. The 118 FPS at Low indicates that the GPU has headroom, but the 65 FPS at Ultra shows that the GPU’s compute throughput is taxed. The FP32 performance of 10.60 TFLOPS is adequate for 1080p gaming, but the 4K results highlight the limitations of the 128-bit memory bus. The data shows that the GPU is the component that dictates performance scaling, as the CPU’s 4.00 GHz boost clock and 12 threads do not prevent frame rate drops when resolution increases.
Settings Recommendations
Based on the measured FPS, the optimal preset depends on the target resolution and frame rate. For 1920x1080, the High preset averages 74 FPS, which is ideal for a 60 Hz display or a 75 Hz monitor. The Ultra preset at 65 FPS is also playable, but the 9 FPS gain from High to Ultra may not be worth the visual improvement if frame consistency is a priority. The Medium preset at 84 FPS is a strong choice for competitive play, as it offers a higher average with a minimum of 71 FPS.
At 2560x1440, the Medium preset averages 63 FPS, which is just above 60, but the minimum of 54 FPS could lead to occasional dips. The Low preset at 89 FPS is the best option for a smooth experience, as it provides a significant margin above the 60 FPS threshold. High settings at 56 FPS and Ultra at 49 FPS are below 60, making them less ideal for action-heavy sequences. For 1440p users, Low settings offer the best balance of performance and visual quality, as the frame rate is high enough to avoid stutter.
For 3840x2160, the Low preset is the only option that maintains 60 FPS on average. The Medium preset at 43 FPS and High at 38 FPS are playable but not smooth, while Ultra at 33 FPS is best reserved for screenshots or slow-paced exploration. Given the data, the recommended setup for this combo is to use Low settings at 4K, Medium at 1440p, and High at 1080p. This approach maximizes frame rates while still providing a playable experience, as the GPU’s 8 GB VRAM is a limiting factor at higher settings.
Resolution Scaling
The FPS drop from 1080p to 4K is substantial and reveals the limiting component. At Low settings, the average FPS goes from 118 at 1080p to 89 at 1440p and 60 at 4K. This represents a 24.6% decrease from 1080p to 1440p and a 32.6% decrease from 1440p to 4K. The scaling is not linear, suggesting that the GPU’s memory bandwidth and compute units are increasingly stressed as pixel count rises.
At Medium settings, the averages are 84 FPS at 1080p, 63 FPS at 1440p, and 43 FPS at 4K. The percentage drops are 25% and 31.7%, respectively. High settings show 74 FPS at 1080p, 56 FPS at 1440p, and 38 FPS at 4K, with drops of 24.3% and 32.1%. Ultra settings follow a similar pattern: 65 FPS at 1080p, 49 FPS at 1440p, and 33 FPS at 4K, with drops of 24.6% and 32.6%.
This consistent scaling pattern indicates that the GPU is the primary bottleneck. The CPU’s performance remains relatively constant across resolutions, as its workload is tied to game logic and draw calls, which do not scale with resolution. The RX 6600 XT’s 256.0 GB/s bandwidth is insufficient to handle the 4K pixel throughput without significant frame rate reductions. The data shows that the combo is well-balanced for 1080p and capable at 1440p, but 4K gaming requires substantial settings reductions to maintain playable frame rates. The 60 FPS at 4K Low is a hard limit for this GPU, and any increase in visual fidelity comes at a direct cost to smoothness.
Hardware Specifications
AMD Ryzen 5 5600F
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6600 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.0 |
| 3840x2160 | Medium | 43.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 89.0 |
| 2560x1440 | Medium | 63.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 118.0 |
| 1920x1080 | Medium | 84.0 |
| 1920x1080 | High | 74.0 |
| 1920x1080 | Ultra | 65.0 |
Control with Ryzen 5 5600F + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6600 XT + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.