Counter-Strike: Global Offensive
This combination delivers exceptional performance with an average of 296 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 135 | 158 | 182 | 214 |
| 1440p QHD | 228 | 267 | 309 | 363 |
| 1080p Full HD | 332 | 388 | 449 | 527 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike: Global Offensive with AMD Ryzen 5 5600F + Intel Arc B580, In-Depth Analysis
Counter-Strike: Global Offensive is a game where frame rate is king, and this particular pairing of an AMD Ryzen 5 5600F with an Intel Arc B580 produces results that are highly dependent on the settings and resolution you choose. The measured data shows this combo is capable of extremely high frame rates, but its standing relative to other tested combinations reveals a more complex story about where its true strengths lie. The benchmark results indicate a system that can dominate at 1080p but becomes increasingly constrained as resolution climbs, making the choice of preset a critical decision for the player.
FAQ
Q: What is the highest average frame rate this combo achieves in Counter-Strike: Global Offensive?
A: The highest average frame rate recorded is 527 FPS, achieved at 1920x1080 resolution with Low settings. This is followed closely by 449 FPS at 1080p Medium and 388 FPS at 1080p High.
Q: How does the combo's overall ranking look compared to all other tested combinations?
A: The combo is ranked 2130 out of 2848 tested combinations, placing it in the lower portion of the overall field. Despite this modest overall ranking, its actual frame rates are exceptionally high, suggesting the ranking may be influenced by many other factors beyond raw FPS in this specific title.
Q: What is the lowest average frame rate recorded in the measured data?
A: The lowest average frame rate is 135 FPS, which occurs at 3840x2160 (4K) resolution with Ultra settings. This is the only measured scenario that dips below 150 FPS, and it still remains comfortably above the refresh rate of most standard monitors.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the average frame rate drops from 527 FPS on Low settings to 332 FPS on Ultra settings. This represents a decrease of 195 FPS, or roughly a 37% reduction in average frame rate when moving from the lowest to the highest quality preset.
Q: Does the Intel Arc B580 have a high benchmark score relative to other GPUs?
A: The Arc B580 has an average benchmark score of 23021, placing it in the 68th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 580 2048SP, scores 23061, a delta of -0.2%, showing they are statistically tied.
Q: Is there a measurable minimum frame rate for the Medium settings at each resolution?
A: Yes, the Medium preset is the only one with recorded minimum frame rates. At 1080p the minimum is 381 FPS, at 1440p it is 262 FPS, and at 4K it drops to 155 FPS. These minimums provide insight into frame time consistency, with the gap between average and minimum widening at higher resolutions.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, built on a 7 nm process by TSMC. Its base clock is 3.00 GHz, boosting up to 4.00 GHz, which provides a solid foundation for gaming workloads. The 32 MB of shared L3 cache is a notable feature, as Counter-Strike: Global Offensive is known to be sensitive to cache size and latency. The processor’s 65 W TDP suggests efficient power delivery, allowing sustained boost clocks without excessive thermal strain.
In the broader context of CPU performance, the Ryzen 5 5600F holds an 85th percentile ranking among all CPUs, with an average benchmark score of 36945. Its nearest rivals are tightly grouped: the Intel Core Ultra 5 225 scores 36938 (0% delta), the AMD Ryzen 5 5500X3D scores 37018 (-0.2% delta), the AMD Ryzen AI 7 PRO 450 scores 37093 (-0.4% delta), and the Intel Core i9-12900T scores 37112 (-0.5% delta). This clustering indicates that the 5600F is performance-competitive with a wide range of modern and previous-generation processors, with deltas of less than 1% separating it from its closest comparisons.
The game’s results at 1080p with Low settings show an average of 527 FPS, a figure that suggests the CPU is capable of feeding the GPU with enough data to achieve extremely high frame rates. However, the fact that the frame rate scales down to 332 FPS at Ultra settings at the same resolution indicates that the graphics load is increasing, but the CPU is still keeping pace. The strong single-thread performance, evidenced by a Passmark single-thread score of 2872, is likely a key factor in achieving these numbers, as Counter-Strike: Global Offensive primarily relies on a limited number of CPU threads for its game logic and rendering commands.
The data suggests the CPU is not the primary bottleneck in most scenarios. Even at 4K Ultra, where the average FPS drops to 135, the CPU’s 12 threads are likely not fully saturated. Instead, the scaling from 527 FPS at 1080p Low to 363 FPS at 1440p Low shows a clear resolution dependency, hinting that the GPU becomes more involved as pixel count increases. The 5600F’s ability to maintain high minimum frame rates, such as the 381 FPS minimum at 1080p Medium, points to consistent frame delivery, which is crucial for a competitive shooter where frame pacing directly impacts responsiveness.
GPU Role
The Intel Arc B580 is built on the Xe2-HPG architecture, specifically the Battlemage generation, using a 5 nm process from TSMC. It features 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 456.0 GB/s. Its base and boost clocks are both 2670 MHz, with memory running at an effective 19 Gbps. The GPU has 2560 shading units, 160 texture mapping units, and 80 render output units, which combine to deliver 13.67 TFLOPS of FP32 compute performance. The 20 ray tracing cores are present, though they are less relevant for a game like Counter-Strike: Global Offensive.
In terms of overall GPU standing, the Arc B580 sits in the 68th percentile of all GPUs, with an average benchmark score of 23021. Its nearest rivals are remarkably close in score: the AMD Radeon RX 580 2048SP scores 23061 (-0.2% delta), the NVIDIA GeForce RTX 2080 scores 22895 (0.6% delta), the NVIDIA GeForce RTX 3080 scores 23172 (-0.7% delta), and the NVIDIA P106-100 scores 23249 (-1% delta). This tight grouping is unusual, as it places the B580 alongside both older and newer GPUs from different tiers, suggesting its raw compute performance is competitive across generations.
The measured FPS data shows the GPU’s influence clearly when comparing resolutions. At 1080p Low, the average FPS is 527, which drops to 363 at 1440p Low and 214 at 4K Low. This scaling pattern indicates that while the CPU can push high frame rates, the GPU’s rendering workload increases substantially with resolution. The 12 GB of VRAM is more than sufficient for this game at any setting, so memory capacity is not a limiting factor. The GPU’s 456.0 GB/s bandwidth and 80 ROPs are likely more relevant, as fill-rate and memory throughput become critical when rendering at 4K.
The Arc B580’s performance at 4K Ultra, where it averages 135 FPS, is notable because it shows the GPU can still deliver playable frame rates at the highest resolution and quality settings. However, the gap between 4K Low (214 FPS) and 4K Ultra (135 FPS) represents a 79 FPS drop, which is a significant penalty for increased visual fidelity. This suggests that the GPU’s compute and memory resources are heavily taxed at 4K Ultra, and the game’s engine is likely shader-bound at those settings. The fact that the 1440p numbers are still high (267 FPS at High) indicates a balanced workload between CPU and GPU at that resolution, where neither component is severely bottlenecked.
How This Combo Ranks
The combo rank of 2130 out of 2848 tested combinations places this system in the 74.8th percentile of all tested pairings, but this ranking must be interpreted with caution. The raw frame rates are exceptionally high, but the rank suggests that many other CPU-GPU combinations achieve even higher performance in this specific title. This discrepancy can be explained by the nature of Counter-Strike: Global Offensive, which is heavily CPU-bound at lower resolutions, meaning that processors with higher single-thread performance than the Ryzen 5 5600F can produce even higher FPS numbers.
Looking at the measured data, the combo’s performance is strongest at 1080p, where it averages 527 FPS on Low settings. This is a frame rate that exceeds the refresh rate of virtually all gaming monitors, so the practical difference between this combo and a higher-ranked one may be imperceptible without a 500 Hz display. At 1440p, the numbers remain very high, with 363 FPS on Low and 267 FPS on High, which are still far beyond what most users would consider insufficient. The ranking of 2130 likely includes combinations with newer, more expensive CPUs that have higher boost clocks and larger caches, which can extract even more performance from the game’s engine.
The delta between this combo and others in the ranking is not provided, but the CPU’s nearest rivals show less than 1% difference in average benchmark scores, which suggests that the CPU is not the primary reason for the lower rank. Instead, the GPU’s position in the 68th percentile, combined with the game’s CPU-heavy nature, likely means that other combos with faster CPUs and similar GPUs rank higher. The data indicates that this combo is well-balanced for 1440p gaming, where it delivers 267 FPS at High settings, but it is not optimized for pushing the absolute maximum frame rates at 1080p, where CPU-bound scenarios would favor processors with higher single-thread scores.
Settings Recommendations
The measured FPS data provides a clear picture of how different settings impact performance. For players using a 1080p monitor with a high refresh rate, the Low preset at 527 FPS is the obvious choice for maximizing frame rate, but the Medium preset at 449 FPS with a minimum of 381 FPS may offer a better balance of visual quality and performance. The High preset at 388 FPS is also viable, and the difference between Low and High is 139 FPS, which is substantial but may be worth it for improved visuals in a game where spotting enemies is critical.
At 1440p, the Low preset delivers 363 FPS, Medium delivers 309 FPS with a minimum of 262 FPS, and High delivers 267 FPS. The Ultra preset drops to 228 FPS, which is still very playable but begins to approach the refresh rate limits of many 1440p monitors (typically 144-165 Hz). For competitive play, the Low or Medium presets are recommended, as the higher frame rates provide lower input latency and smoother motion. The Medium preset’s minimum of 262 FPS ensures that even in busy scenes with multiple players, the frame rate stays well above typical monitor refresh rates.
At 4K, the situation changes. The Low preset at 214 FPS is the only setting that keeps the average above 200 FPS, while Medium drops to 182 FPS with a minimum of 155 FPS, and High falls to 158 FPS. The Ultra preset at 135 FPS is the only scenario that dips below 150 FPS, but it remains above the 120 Hz threshold, making it viable for 4K 120 Hz displays. For players prioritizing competitive performance at 4K, the Low preset is recommended, but for those with a 120 Hz or 144 Hz 4K monitor, the Medium preset offers a good compromise with a minimum of 155 FPS that stays above 144 Hz in most situations.
Measured FPS Breakdown
The complete set of measured FPS data reveals a consistent pattern across all resolutions and settings. At 1920x1080, the average FPS ranges from 527 on Low to 332 on Ultra. The Medium preset records an average of 449 FPS with a minimum of 381 FPS and a maximum of 516 FPS, providing the only full range of data at this resolution. The High preset averages 388 FPS, and the Ultra preset averages 332 FPS, with no minimum or maximum recorded for these settings.
Moving to 2560x1440, the averages are 363 FPS on Low, 309 FPS on Medium (with a minimum of 262 FPS and a maximum of 355 FPS), 267 FPS on High, and 228 FPS on Ultra. The drop from 1080p to 1440p is consistent across all settings: Low falls by 164 FPS, Medium by 140 FPS, High by 121 FPS, and Ultra by 104 FPS. This shows that the absolute FPS drop is larger at lower settings, but the percentage drop is relatively similar, ranging from about 31% for Low to 31% for Ultra.
At 3840x2160, the averages are 214 FPS on Low, 182 FPS on Medium (with a minimum of 155 FPS and a maximum of 210 FPS), 158 FPS on High, and 135 FPS on Ultra. The transition from 1440p to 4K results in further drops: Low falls by 149 FPS, Medium by 127 FPS, High by 109 FPS, and Ultra by 93 FPS. The percentage drops from 1440p to 4K are larger than from 1080p to 1440p, indicating that the GPU is becoming increasingly stressed at 4K. The Medium preset’s minimum of 155 FPS at 4K is worth noting, as it represents a worst-case scenario that is still above 144 Hz.
Resolution Scaling
The resolution scaling data shows a clear and predictable trend: as resolution increases, frame rates decrease, but the rate of decrease is not uniform across settings. From 1080p Low (527 FPS) to 1440p Low (363 FPS), the FPS drops by 31.1%. From 1440p Low to 4K Low (214 FPS), the drop is 41.0%. This acceleration in performance loss indicates that the GPU is becoming a more significant bottleneck as pixel count increases.
For the Medium preset, the scaling is 31.2% from 1080p (449 FPS) to 1440p (309 FPS), and then 41.1% from 1440p to 4K (182 FPS). This nearly identical percentage scaling for Low and Medium suggests that the game’s workload scales linearly with resolution for these settings, and the GPU’s fill rate and memory bandwidth are the limiting factors. The High preset shows a 31.2% drop from 1080p (388 FPS) to 1440p (267 FPS), and a 40.8% drop from 1440p to 4K (158 FPS), again following the same pattern.
The Ultra preset exhibits slightly different scaling: a 31.3% drop from 1080p (332 FPS) to 1440p (228 FPS), and a 40.8% drop from 1440p to 4K (135 FPS). The consistency of these percentages across all settings is remarkable, suggesting that the limiting component is the GPU’s raw rendering throughput rather than any specific bottleneck like VRAM capacity or bandwidth. The CPU’s role appears to diminish as resolution increases, evidenced by the fact that the FPS at 1080p Low (527) is more than double the FPS at 4K Low (214), indicating that the GPU cannot keep up with the CPU’s frame generation capabilities at higher resolutions.
The data implies that this combo is CPU-limited at 1080p and becomes increasingly GPU-limited at 1440p and 4K. At 1080p, the CPU’s single-thread performance (Passmark score of 2872) allows it to feed the GPU at a rate that the GPU cannot match, hence the very high FPS. At 4K, the GPU’s 13.67 TFLOPS of compute and 456.0 GB/s of bandwidth are the limiting factors, as the pixel workload quadruples from 1080p. Players seeking to maximize frame rates should stick to 1080p, while those with 1440p or 4K monitors should accept lower FPS and potentially reduce settings to maintain high refresh rates.
Hardware Specifications
AMD Ryzen 5 5600F
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + Intel Arc B580 in Counter-Strike: Global Offensive
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 214.0 |
| 3840x2160 | Medium | 182.0 |
| 3840x2160 | High | 158.0 |
| 3840x2160 | Ultra | 135.0 |
| 2560x1440 | Low | 363.0 |
| 2560x1440 | Medium | 309.0 |
| 2560x1440 | High | 267.0 |
| 2560x1440 | Ultra | 228.0 |
| 1920x1080 | Low | 527.0 |
| 1920x1080 | Medium | 449.0 |
| 1920x1080 | High | 388.0 |
| 1920x1080 | Ultra | 332.0 |
Counter-Strike: Global Offensive with Ryzen 5 5600F + Other GPUs
See how Counter-Strike: Global Offensive performs with the same CPU but different graphics cards.
Counter-Strike: Global Offensive with Arc B580 + Other CPUs
See how Counter-Strike: Global Offensive performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.