Archeage

Archeage

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 29 43 48
1440p QHD 35 51 75 84
1080p Full HD 51 75 111 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 43
3840x2160 High 29
3840x2160 Ultra 20
2560x1440 Low 84
2560x1440 Medium 75
2560x1440 High 51
2560x1440 Ultra 35
1920x1080 Low 124
1920x1080 Medium 111
1920x1080 High 75
1920x1080 Ultra 51

Archeage with AMD Ryzen 5 5600F + Intel Arc B580, In-Depth Analysis

ArcheAge, the 2014 MMORPG, presents a demanding workload that scales steeply with visual fidelity. The measured data for the AMD Ryzen 5 5600F paired with the Intel Arc B580 reveals a combination that is capable but requires careful settings management to achieve smooth gameplay, particularly at higher resolutions. The benchmark results show a clear trade-off between visual quality and frame rate, with the system's performance ceiling varying dramatically across the tested presets and resolutions.

Settings Recommendations

The measured FPS data across the four presets—Low, Medium, High, and Ultra—shows that the optimal experience depends heavily on the target resolution. At 1920x1080, the Low preset delivers an average of 124 FPS, which is exceptionally fluid for an MMORPG. However, the Medium preset still provides a very playable 111 FPS average, with a minimum of 94 FPS and a maximum of 127 FPS. This makes Medium the recommended setting for 1080p, as it offers a substantial visual upgrade over Low while maintaining a frame rate well above the 60 FPS threshold. The High preset at this resolution drops to 75 FPS average, which remains smooth, but the margin for demanding scenes narrows. Ultra is not advisable at 1080p, as it falls to 51 FPS average, dipping below the ideal smoothness standard.

Moving to 2560x1440, the situation changes. The Low preset yields an average of 84 FPS, which is good, but the Medium preset offers 75 FPS average with a minimum of 63 FPS. This is a strong result, keeping the experience fluid in most scenarios. The High preset at 51 FPS average is borderline; it is playable but may struggle in crowded areas. Ultra at 35 FPS is too low for consistent comfort. Therefore, Medium is the clear recommendation for 1440p, balancing visual fidelity with a frame rate that remains above 60 FPS on average. The jump from Low to Medium is more significant than from Medium to High in terms of visual impact, making Medium the sweet spot.

At 3840x2160, the system is heavily taxed. The Low preset manages an average of 48 FPS, which is the only setting that approaches playability. Medium drops to 43 FPS average, and High falls to 29 FPS, while Ultra is a slideshow at 20 FPS. The data indicates that for 4K, users must accept Low settings to get a frame rate in the mid-40s. Even then, the experience is not ideal for fast-paced combat. The recommendation for 4K is to lower the resolution or accept the Low preset, as the performance headroom is simply insufficient for higher quality settings. For the best overall experience, the Medium preset at 1080p or 1440p provides the best combination of visual quality and performance, based on the measured rows.

GPU Role

The Intel Arc B580 is built on the Xe2-HPG architecture, codenamed Battlemage, and fabricated on a 5 nm process by TSMC. It features 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. The GPU's base and boost clocks are both 2670 MHz, with memory running at 2375 MHz, effective 19 Gbps. The card has 2560 shading units, 160 TMUs, and 80 ROPs, along with 20 ray tracing cores. Its compute capability is rated at 13.67 TFLOPS for FP32, and the pixel rate is 213.6 GPixel/s with a texture rate of 427.2 GTexel/s.

In ArcheAge, the GPU's role is dominant across all tested settings. The measured FPS data shows a clear scaling pattern: as resolution increases, frame rates drop significantly, indicating that the Arc B580 is the limiting factor at higher resolutions. At 1080p Medium, the system averages 111 FPS, but at 4K Medium, it falls to 43 FPS. This is a 61% reduction in performance, highlighting the GPU's struggle with the pixel throughput required at 4K. The 12 GB VRAM is not a bottleneck in this game, as the settings tested do not appear to exceed this capacity, but the raw compute power is insufficient for high frame rates at 4K.

The GPU's benchmark scores place it in the 68th percentile of all GPUs, with an average benchmark score of 23021. Its nearest rivals include the AMD Radeon RX 580 2048SP, which scores 23061 (a delta of -0.2%), and the NVIDIA GeForce RTX 2080, which scores 22895 (a delta of 0.6%). The Intel Arc B580 also sits close to the RTX 3080, which scores 23172 (a delta of -0.7%). This indicates that the Arc B580 performs in a similar tier to these older high-end cards in general benchmarks, but in ArcheAge, its performance is constrained by the game's specific engine demands. The GPU's direct X 11 score is 128, and its Passmark G3D score is 15748, which are more relevant to actual gaming performance than synthetic compute tests.

The clock speed of 2670 MHz is relatively high, but the architecture's efficiency determines how that clock translates into game performance. The data shows that the Arc B580 can deliver 124 FPS at 1080p Low, proving it has sufficient power for less demanding scenarios. However, the demanding nature of ArcheAge's environments, particularly at higher presets, quickly overwhelms the GPU. The VRAM capacity of 12 GB is ample for this title, and the memory bandwidth of 456.0 GB/s is sufficient, but the GPU's overall throughput is the primary constraint. In summary, the Arc B580 is a mid-range performer that excels at 1080p and 1440p with moderate settings, but it cannot sustain high frame rates at 4K in ArcheAge.

Resolution Scaling

The measured FPS data illustrates a steep performance drop as resolution increases from 1920x1080 to 3840x2160. At the Medium preset, the average FPS goes from 111 at 1080p to 75 at 1440p, and then to 43 at 4K. This represents a 32% decrease from 1080p to 1440p, and a further 43% decrease from 1440p to 4K. The total drop from 1080p to 4K is approximately 61%, which is a substantial penalty. This scaling behavior is characteristic of a GPU-bound scenario, where the number of pixels being rendered directly impacts the frame rate.

The Low preset shows similar scaling. At 1080p, it averages 124 FPS, at 1440p it drops to 84 FPS, and at 4K it reaches 48 FPS. This is a 32% drop from 1080p to 1440p, and a 43% drop from 1440p to 4K, mirroring the Medium preset's relative declines. The High preset follows the same pattern: 75 FPS at 1080p, 51 FPS at 1440p, and 29 FPS at 4K. The Ultra preset is the most punishing, with 51 FPS at 1080p, 35 FPS at 1440p, and 20 FPS at 4K.

The consistency of the percentage drops across presets indicates that the limiting component is the GPU. If the CPU were the bottleneck, the frame rate would not drop as sharply with resolution, as the CPU's workload would remain relatively constant. The data shows a clear linear relationship between pixel count and performance, which is the hallmark of GPU-bound rendering. The Ryzen 5 5600F, with its 6 cores and 12 threads, is not the limiting factor here; the Arc B580's rendering throughput is what determines the frame rates.

For users, this means that to achieve higher frame rates, reducing resolution is the most effective strategy. The difference between 1080p and 1440p is significant, but the jump to 4K is even more punishing. The data suggests that the system is best utilized at 1080p or 1440p, where the GPU can maintain playable frame rates on Medium settings. At 4K, even Low settings struggle to reach 50 FPS, making it unsuitable for competitive or action-oriented gameplay. The resolution scaling confirms that the Arc B580 is a 1080p/1440p class GPU, and its capabilities are exceeded by the demands of 4K in ArcheAge.

Measured FPS Breakdown

At 1920x1080, the measured FPS shows a wide range across settings. The Low preset achieves an average of 124 FPS, which is the highest recorded for this combo. The Medium preset averages 111 FPS, with a minimum of 94 FPS and a maximum of 127 FPS, indicating good consistency. The High preset averages 75 FPS, which is still smooth for most gameplay. The Ultra preset drops to 51 FPS average, which is the minimum for acceptable playability. These numbers show that at 1080p, the system has ample headroom for high refresh rate monitors on lower settings, but Ultra is too demanding for consistent 60 FPS.

At 2560x1440, the performance scales down. The Low preset averages 84 FPS, which is a solid result. The Medium preset averages 75 FPS, with a minimum of 63 FPS and a maximum of 86 FPS. This is a playable range, though the minimum dips close to 60 FPS. The High preset averages 51 FPS, which is borderline for smooth play. The Ultra preset averages 35 FPS, which is not recommended for anything but static scenes. The 1440p data shows that Medium is the highest setting that maintains an average above 60 FPS.

At 3840x2160, the system is severely constrained. The Low preset averages 48 FPS, which is the only playable option. The Medium preset averages 43 FPS, with a minimum of 36 FPS and a maximum of 49 FPS, showing significant frame drops. The High preset averages 29 FPS, and the Ultra preset averages 20 FPS. These numbers indicate that 4K gaming is not viable with this combo beyond the lowest settings, and even then, the frame rate is inconsistent. The data suggests that users should avoid 4K unless they are willing to accept sub-50 FPS averages and potential stuttering.

The detailed breakdown reveals that the Medium preset offers the best balance of performance and visual quality at both 1080p and 1440p. The minimum FPS values for Medium (94 at 1080p, 63 at 1440p) are higher than the average FPS of the High preset at those resolutions, meaning that Medium provides a more consistent experience. The Ultra preset is consistently too demanding, with averages that are roughly half of the Medium preset's values at each resolution. This data-driven analysis points to Medium as the optimal setting for this hardware configuration in ArcheAge.

How This Combo Ranks

The AMD Ryzen 5 5600F and Intel Arc B580 combination is ranked 2091 out of 2761 tested combos in ArcheAge. This places it in the 24th percentile of all configurations, meaning that roughly three-quarters of tested systems perform better in this game. This is a below-average ranking, indicating that this specific pairing is not particularly well-suited for ArcheAge's performance demands. The rank reflects the combination's overall capability, which is limited by the GPU's mid-range performance and the game's high system requirements.

The CPU's individual benchmark scores show that it is a capable processor. The AMD Ryzen 5 5600F has a Passmark multithread score of 19236 and a single-thread score of 2872. It sits in the 85th percentile of all CPUs, with an average benchmark score of 36945. Its nearest rivals include the Intel Core Ultra 5 225, which scores 36938 (a delta of 0%), and the AMD Ryzen 5 5500X3D, which scores 37018 (a delta of -0.2%). This indicates that the CPU is not the weak link in this combination; its performance is competitive with other modern mid-range processors.

However, the GPU's ranking tells a different story. The Intel Arc B580 is in the 68th percentile of all GPUs, with an average benchmark score of 23021. Its nearest rivals include the AMD Radeon RX 580 2048SP (score 23061, delta -0.2%) and the NVIDIA GeForce RTX 2080 (score 22895, delta 0.6%). While this is not a poor score, it places the GPU in a lower tier than what would be needed to excel in ArcheAge at higher settings. The combo's rank of 2091 suggests that the GPU's performance is the primary factor dragging down the overall ranking.

The low rank is further explained by the measured FPS data. At 1080p Medium, the combo achieves 111 FPS, which is good, but at 1440p Medium, it drops to 75 FPS, and at 4K Medium, it falls to 43 FPS. These numbers are not competitive with higher-end configurations that can maintain 60+ FPS at 4K. The combo's rank indicates that while it is capable for 1080p gaming, it falls behind in more demanding scenarios. Users with this combo should expect to play at 1080p or 1440p with medium settings to get a satisfactory experience, as the data shows it is not a top-tier performer in this MMORPG.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The CPU has a 65 W TDP, which is modest, and it supports DDR4 memory with a dual-channel bus, providing a memory bandwidth of 51.2 GB/s. It features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 32 MB of shared L3 cache. The processor is built on a 7 nm process by TSMC, with 4,150 million transistors on a 74 mm² die.

In ArcheAge, the CPU's role is secondary to the GPU, as evidenced by the resolution scaling data. The frame rates drop significantly with higher resolutions, which indicates GPU-bound performance. However, the CPU's capabilities are still relevant. The Ryzen 5 5600F's single-thread score of 2872 is solid, and its multithread score of 19236 shows it can handle multiple tasks. The game's MMORPG nature may involve many characters and physics calculations, which can stress the CPU, but the data suggests that the 6-core/12-thread configuration is sufficient to avoid bottlenecking the GPU at most settings.

The CPU's percentile rank of 85th among all CPUs indicates that it is a strong performer in general benchmarks. Its nearest rivals include the Intel Core Ultra 5 225 (score 36938, delta 0%) and the AMD Ryzen 5 5500X3D (score 37018, delta -0.2%). These rivals are all in the same performance tier, confirming that the Ryzen 5 5600F is a competitive mid-range processor. Its 32 MB of L3 cache is beneficial for gaming, as it reduces memory latency and improves performance in cache-sensitive workloads.

The measured FPS data shows that at 1080p Low, the system reaches 124 FPS, which is a high frame rate that could potentially be limited by the CPU if the GPU were faster. However, at higher resolutions and settings, the GPU becomes the clear bottleneck. The CPU's boost clock of 4.00 GHz is adequate for gaming, and its 12 threads provide enough parallelism for modern game engines. In ArcheAge, the CPU does not appear to be a limiting factor, as the performance scales predictably with resolution, a sign of GPU-bound rendering. For users, this means that upgrading the GPU would yield better returns than upgrading the CPU, as the Ryzen 5 5600F is capable of supporting higher frame rates if paired with a more powerful graphics card.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + Intel Arc B580 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 48.0
3840x2160 Medium 43.0
3840x2160 High 29.0
3840x2160 Ultra 20.0
2560x1440 Low 84.0
2560x1440 Medium 75.0
2560x1440 High 51.0
2560x1440 Ultra 35.0
1920x1080 Low 124.0
1920x1080 Medium 111.0
1920x1080 High 75.0
1920x1080 Ultra 51.0

Archeage with Ryzen 5 5600F + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with Arc B580 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.