GPU Comparison
GEFORCE
NVIDIA GeForce RTX 5050 Mobile
CORE STATE
GB207
VRAM
8 GB
CLOCK SPEED
1500 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
VS
GEFORCE
Quadro P6000
CORE STATE
GP102
VRAM
24 GB
CLOCK SPEED
1645 MHz
TDP
250 W
BUS WIDTH
384 bit
ARCHITECTURE
Pascal
PROCESS
16 nm
LAUNCH DATE
2016
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
RTX 5050 Mobile
Quadro P6000
Core Specs
Shading Units
2,560
3,840
+50.0%
Shaders
2,560
3,840
+50.0%
TMUs
80
240
+200.0%
ROPs
32
96
+200.0%
SM Count
20
30
+50.0%
Clocks
Base Clock
1020 MHz
1506 MHz
Boost Clock
1500 MHz
1645 MHz
Memory Clock
1500 MHz
24 Gbps effective
1127 MHz
9 Gbps effective
Memory
Memory Size
8 GB
24 GB
VRAM (MB)
8,192
24,576
+200.0%
Memory Type
GDDR7
GDDR5X
Memory Bus
128 bit
384 bit
Bandwidth
384.0 GB/s
432.8 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SM)
L2 Cache
32 MB
3 MB
Performance
Pixel Rate
48.00 GPixel/s
157.9 GPixel/s
Texture Rate
120.0 GTexel/s
394.8 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
12.63 TFLOPS
FP64 (TFLOPS)
120.0 GFLOPS (1:64)
394.8 GFLOPS (1:32)
FP16 (TFLOPS)
7.680 TFLOPS (1:1)
197.4 GFLOPS (1:64)
AI/RT
RT Cores
20
—
Tensor Cores
80
—
Power
TDP
50 W
250 W
TDP (W)
50
250
+400.0%
Suggested PSU
—
600 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Pascal
GPU Name
GB207
GP102
Generation
GeForce 50 Mobile
Quadro Pascal
(Px000)
Process Size
5 nm
16 nm
Transistors
16,900 million
11,800 million
Die Size
149 mm²
471 mm²
Foundry
TSMC
TSMC
Density
113.4M / mm²
25.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
6.1
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
267 mm
10.5 inches
Height
—
111 mm
4.4 inches
Outputs
Portable Device Dependent
1x DVI4x DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
—
5,999 USD
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Maxwell
Successor
—
Quadro Volta