NVIDIA GeForce RTX 5050 Mobile vs NVIDIA H20 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

H20

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 500 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,365
N/A
geekbench_opencl
84,171
N/A

Analysis: NVIDIA GeForce RTX 5050 Mobile vs NVIDIA H20

Head-to-Head Benchmarks

The recorded data contains no direct head-to-head benchmark results between the NVIDIA GeForce RTX 5050 Mobile and the NVIDIA H20. The head-to-head benchmark array is empty, and the win counts for both products stand at zero. Consequently, any direct performance comparison must rely on the individual benchmark scores and the broader percentile rankings available in the database.

The RTX 5050 Mobile has two recorded benchmark scores. In 3DMark Steel Nomad DX12, it achieves 2365 points. In Geekbench OpenCL, it records 84171 points. The H20 has no recorded benchmark scores in the database, with an average benchmark score of zero. This absence of data for the H20 means a direct numerical comparison of their compute or graphics performance cannot be made from the available measurements.

However, the database does provide percentile rankings that place these two products in different contexts. The RTX 5050 Mobile sits at the 83rd percentile among all GPUs, which indicates it outperforms a substantial majority of the database's tracked graphics processors. The H20 sits at the 50th percentile, which places it exactly at the median of the same distribution. This percentile gap is notable, but the H20's lack of any actual benchmark scores means the percentile value may reflect its position based on other database criteria rather than measured performance.

The nearest rivals for the RTX 5050 Mobile offer some context for its average benchmark score of 43268. The NVIDIA Quadro M6000 24 GB has an average score of 43262, a delta of 0 percent. The NVIDIA Quadro M6000 scores 43301, which is 0.1 percent higher. The NVIDIA GeForce RTX 4070 SUPER scores 43223, which is 0.1 percent lower. The NVIDIA GeForce RTX 4090 Mobile scores 43667, which is 0.9 percent higher. These deltas show the RTX 5050 Mobile sits within a tight cluster of similarly scoring products, with the RTX 4090 Mobile being the nearest rival above it.

For the H20, the nearest rivals array is empty. There are no comparable products listed in the database to anchor its performance. The data shows the H20 is a server-class product with a different role, and its lack of benchmark records reinforces that it is not positioned for the same workload measurements as the mobile gaming GPU.

Architecture Differences

The architectural split between these two NVIDIA products is stark. The RTX 5050 Mobile uses the GB207 chip built on the Blackwell 2.0 architecture, while the H20 uses the GH100 chip built on the Hopper architecture. The RTX 5050 Mobile belongs to the GeForce 50 Mobile generation, whereas the H20 belongs to the Server Hopper (Hxx) generation.

Both chips are fabricated on a 5 nm process at TSMC, but the physical scales differ substantially. The GB207 die measures 149 mm² and contains 16,900 million transistors, giving it a transistor density of 113.4 million per mm². The GH100 die measures 814 mm² and contains 80,000 million transistors, with a density of 98.3 million per mm². The H20's die is more than five times larger in area and holds nearly five times the transistor count.

The memory subsystems are entirely different. The RTX 5050 Mobile uses 8 GB of GDDR7 memory on a 128-bit bus, delivering 384.0 GB/s of bandwidth. The H20 uses 96 GB of HBM3 memory on a 6144-bit bus, delivering 4.03 TB/s of bandwidth. That is more than ten times the memory capacity and over ten times the bandwidth. The H20's memory clock runs at 1313 MHz with 5.3 Gbps effective data rate, while the RTX 5050 Mobile's memory runs at 1500 MHz with 24 Gbps effective.

Compute resources also differ widely. The RTX 5050 Mobile has 2560 shading units, 80 texture mapping units, and 32 ROPs. The H20 has 9984 shading units, 312 texture mapping units, and only 24 ROPs. The H20 has far more shading and texture hardware, but fewer ROPs. The RTX 5050 Mobile includes 20 ray tracing cores and 80 tensor cores. The H20 lists 312 tensor cores but has no recorded ray tracing core count. Pixel rates are close: 48.00 GPixel/s for the RTX 5050 Mobile versus 47.52 GPixel/s for the H20. Texture rates differ markedly: 120.0 GTexel/s for the mobile part versus 617.8 GTexel/s for the server part.

The FP32 throughput tells a clear story. The RTX 5050 Mobile delivers 7.680 TFLOPS of FP32 and the same 7.680 TFLOPS of FP16 with a 1:1 ratio. The H20 delivers 39.54 TFLOPS of FP32 and 79.07 TFLOPS of FP16 with a 2:1 ratio. The H20 is roughly five times faster in FP32 and more than ten times faster in FP16. This reflects the H20's server compute orientation, while the RTX 5050 Mobile's balanced FP16 and FP32 rates suit graphics workloads.

Power and physical specifications diverge completely. The RTX 5050 Mobile has a 50 W TDP, uses an integrated graphics processor form factor, and requires no power connectors. The H20 has a 500 W TDP, uses an SXM module slot width, and lists a suggested PSU of 900 W. The RTX 5050 Mobile has display outputs described as portable device dependent, while the H20 has no outputs. Both use a PCIe 5.0 x16 bus interface.

API support differs as well. The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The H20 lists N/A for DirectX, OpenGL, and Vulkan, reinforcing its role as a compute-focused server part.

FAQ

Q: Which product has more shader cores?

A: The NVIDIA H20 has 9984 shading units, while the NVIDIA GeForce RTX 5050 Mobile has 2560 shading units. The H20 has nearly four times the shader count.

Q: How do their memory bandwidth figures compare?

A: The H20 delivers 4.03 TB/s of bandwidth from 96 GB of HBM3 memory on a 6144-bit bus. The RTX 5050 Mobile delivers 384.0 GB/s from 8 GB of GDDR7 memory on a 128-bit bus.

Q: What are their respective FP32 performance levels?

A: The RTX 5050 Mobile achieves 7.680 TFLOPS of FP32. The H20 achieves 39.54 TFLOPS of FP32. The H20 is approximately five times faster in this measure.

Q: Does the H20 support ray tracing?

A: The database records no ray tracing core count for the H20. The RTX 5050 Mobile has 20 ray tracing cores, and its architecture supports DirectX 12 Ultimate.

Q: What is the power draw difference?

A: The RTX 5050 Mobile has a 50 W TDP and uses no power connectors. The H20 has a 500 W TDP and uses an SXM module form factor with a suggested PSU of 900 W.

Q: Which product has a higher benchmark percentile?

A: The RTX 5050 Mobile sits at the 83rd percentile among all GPUs. The H20 sits at the 50th percentile. The H20 has no recorded benchmark scores, while the RTX 5050 Mobile has two recorded scores.

Specification Differences

The two products differ in nearly every measurable specification.

  • Architecture: Blackwell 2.0 for the RTX 5050 Mobile, Hopper for the H20.
  • Chip: GB207 for the RTX 5050 Mobile, GH100 for the H20.
  • Generation: GeForce 50 Mobile for the RTX 5050 Mobile, Server Hopper (Hxx) for the H20.
  • Die size: 149 mm² for the RTX 5050 Mobile, 814 mm² for the H20.
  • Transistors: 16,900 million for the RTX 5050 Mobile, 80,000 million for the H20.
  • Transistor density: 113.4M per mm² for the RTX 5050 Mobile, 98.3M per mm² for the H20.
  • Base clock: 1020 MHz for the RTX 5050 Mobile, 1830 MHz for the H20.
  • Boost clock: 1500 MHz for the RTX 5050 Mobile, 1980 MHz for the H20.
  • Memory clock: 1500 MHz with 24 Gbps effective for the RTX 5050 Mobile, 1313 MHz with 5.3 Gbps effective for the H20.
  • Memory size: 8 GB for the RTX 5050 Mobile, 96 GB for the H20.
  • Memory type: GDDR7 for the RTX 5050 Mobile, HBM3 for the H20.
  • Memory bus width: 128 bit for the RTX 5050 Mobile, 6144 bit for the H20.
  • Memory bandwidth: 384.0 GB/s for the RTX 5050 Mobile, 4.03 TB/s for the H20.
  • Shading units: 2560 for the RTX 5050 Mobile, 9984 for the H20.
  • Texture mapping units: 80 for the RTX 5050 Mobile, 312 for the H20.
  • ROPs: 32 for the RTX 5050 Mobile, 24 for the H20.
  • Ray tracing cores: 20 for the RTX 5050 Mobile, not recorded for the H20.
  • Tensor cores: 80 for the RTX 5050 Mobile, 312 for the H20.
  • Pixel rate: 48.00 GPixel/s for the RTX 5050 Mobile, 47.52 GPixel/s for the H20.
  • Texture rate: 120.0 GTexel/s for the RTX 5050 Mobile, 617.8 GTexel/s for the H20.
  • FP32 performance: 7.680 TFLOPS for the RTX 5050 Mobile, 39.54 TFLOPS for the H20.
  • FP16 performance: 7.680 TFLOPS with 1:1 ratio for the RTX 5050 Mobile, 79.07 TFLOPS with 2:1 ratio for the H20.
  • TDP: 50 W for the RTX 5050 Mobile, 500 W for the H20.
  • Slot width: IGP for the RTX 5050 Mobile, SXM Module for the H20.
  • Power connectors: None for the RTX 5050 Mobile, not recorded for the H20.
  • Suggested PSU: Not recorded for the RTX 5050 Mobile, 900 W for the H20.
  • Display outputs: Portable device dependent for the RTX 5050 Mobile, no outputs for the H20.
  • API support: DirectX 12 Ultimate, OpenGL 4.6, Vulkan 1.4 for the RTX 5050 Mobile; N/A for all three on the H20.
  • Release date: 2025-06-23 for the RTX 5050 Mobile, 2024-01-31 for the H20.
  • Predecessor: GeForce 40 Mobile for the RTX 5050 Mobile, Server Ada for the H20.
  • Successor: Not recorded for the RTX 5050 Mobile, Server Blackwell for the H20.

The Verdict

The data shows two products built for entirely different purposes. The RTX 5050 Mobile is a low-power mobile graphics processor for portable devices, with a 50 W TDP, 8 GB of GDDR7 memory, and support for modern graphics APIs. The H20 is a high-power server module with a 500 W TDP, 96 GB of HBM3 memory, and no display outputs.

For graphics-oriented workloads on portable hardware, the RTX 5050 Mobile is the only option in this comparison that supports DirectX, OpenGL, or Vulkan. Its 83rd percentile ranking and recorded benchmark scores confirm it has measurable graphics and compute performance. Its nearest rival, the RTX 4090 Mobile, scores only 0.9 percent higher in the database, placing the RTX 5050 Mobile near the top of mobile GPU performance tiers.

For server-side compute or AI workloads, the H20 offers dramatically more raw resources. Its FP32 throughput of 39.54 TFLOPS, FP16 throughput of 79.07 TFLOPS, 4.03 TB/s memory bandwidth, and 96 GB capacity far exceed the RTX 5050 Mobile. Its 312 tensor cores and 9984 shading units make it the stronger choice for large-scale numerical work, despite the absence of recorded benchmark scores in the database.

The choice between these two products depends strictly on the workload. The RTX 5050 Mobile suits graphics rendering, gaming, and portable device integration. The H20 suits compute-heavy server tasks where graphics output is unnecessary. The database does not rank them against each other directly, but their specifications position them in separate categories with no meaningful overlap.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5050 Mobile
H20
Core Specs
Shading Units
2,560
9,984 +290.0%
Shaders
2,560
9,984 +290.0%
TMUs
80
312 +290.0%
ROPs
32
24 -25.0%
SM Count
20
78 +290.0%
Clocks
Base Clock
1020 MHz
1830 MHz
Boost Clock
1500 MHz
1980 MHz
Memory Clock
1500 MHz 24 Gbps effective
1313 MHz 5.3 Gbps effective
Memory
Memory Size
8 GB
96 GB
VRAM (MB)
8,192
98,304 +1100.0%
Memory Type
GDDR7
HBM3
Memory Bus
128 bit
6144 bit
Bandwidth
384.0 GB/s
4.03 TB/s
Cache
L1 Cache
128 KB (per SM)
256 KB (per SM)
L2 Cache
32 MB
60 MB
Performance
Pixel Rate
48.00 GPixel/s
47.52 GPixel/s
Texture Rate
120.0 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
120.0 GFLOPS (1:64)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
7.680 TFLOPS (1:1)
79.07 TFLOPS (2:1)
AI/RT
RT Cores
20
Tensor Cores
80
312 +290.0%
Power
TDP
50 W
500 W
TDP (W)
50
500 +900.0%
Suggested PSU
900 W
Power Connectors
None
Architecture
Architecture
Blackwell 2.0
Hopper
GPU Name
GB207
GH100
Generation
GeForce 50 Mobile
Server Hopper (Hxx)
Process Size
5 nm
5 nm
Transistors
16,900 million
80,000 million
Die Size
149 mm²
814 mm²
Foundry
TSMC
TSMC
Density
113.4M / mm²
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.0
9.0
Shader Model
6.9
Physical
Slot Width
IGP
SXM Module
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
Server Ada
Successor
Server Blackwell
View GeForce RTX 5050 Mobile Details View H20 Details