NVIDIA GeForce RTX 4080 Mobile vs NVIDIA Quadro M5000 Comparison
NVIDIA GeForce RTX 4080 Mobile
Quadro M5000
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 4080 Mobile vs NVIDIA Quadro M5000
Head-to-Head Benchmarks
The benchmark database pits the NVIDIA GeForce RTX 4080 Mobile against the NVIDIA Quadro M5000 in two recorded tests, and the results are decisively one-sided. In Geekbench OpenCL, the RTX 4080 Mobile scores 159,575 against the Quadro M5000's 29,481, a delta of 441.3% in favor of the mobile card. That is not a marginal improvement; it is a generational leap expressed in raw compute throughput.
The Vulkan test tells a similar story, though with a slightly narrower margin. The RTX 4080 Mobile records 145,807, while the Quadro M5000 manages 32,931. The delta here is 342.8%. Both tests confirm that the Ada Lovelace architecture, built on a 5 nm TSMC process, simply overwhelms the Maxwell 2.0 design from 2015.
Looking at the broader average benchmark scores, the RTX 4080 Mobile posts 38,135, which places it in the 81st percentile of all GPUs in the database. The Quadro M5000 averages 31,206, sitting in the 76th percentile. The raw delta between their averages is about 22.2%, but the head-to-head tests show far larger gaps because those specific workloads favor the newer architecture's feature set.
The RTX 4080 Mobile's nearest rivals in the database include the GeForce MX570 at 38,299 (0.4% higher), the GeForce RTX 5080 Mobile at 38,349 (0.6% higher), the GeForce RTX 4070 at 37,648 (1.3% lower), and the Tesla P4 at 37,628 (1.3% lower). This places the RTX 4080 Mobile in a tight cluster of modern GPUs, all within roughly a point or two of each other. The Quadro M5000, by contrast, sits near the GRID M60-1Q (31,220, 0% delta), the RTX 4070 Ti SUPER (31,087, 0.4% higher), the RTX PRO 4500 Blackwell (31,532, 1% higher), and the TITAN RTX (31,676, 1.5% higher). The Quadro's neighborhood is populated by older or workstation-class parts, and it is competitive within that group, but it cannot touch the mobile 4080.
The wins tally is 2 for the RTX 4080 Mobile and 0 for the Quadro M5000. No benchmark in the recorded data favors the older card. The FP32 throughput numbers underline this: the RTX 4080 Mobile delivers 24.72 TFLOPS, while the Quadro M5000 delivers 4.252 TFLOPS. That is roughly 5.8 times more raw shader performance. Pixel rate is 133.2 GPixel/s versus 66.43 GPixel/s, and texture rate is 386.3 GTexel/s versus 132.9 GTexel/s. Every measurable throughput metric points the same way.
The Verdict
The data is unambiguous: the NVIDIA GeForce RTX 4080 Mobile is the superior GPU in every recorded benchmark. If the choice is between these two for any workload that leverages OpenCL or Vulkan, the RTX 4080 Mobile wins by margins that range from 342.8% to 441.3%. There is no scenario in the database where the Quadro M5000 comes out ahead.
However, context matters. The Quadro M5000 is an end-of-life product from 2015, built on a 28 nm process with 5,200 million transistors on a 398 mm² die. It was designed for professional workstation use in its era, with 8 GB of GDDR5 memory on a 256-bit bus and a dual-slot cooler requiring a 6-pin power connector. The RTX 4080 Mobile is a current-generation laptop part with 12 GB of GDDR6 on a 192-bit bus, an IGP form factor with no power connectors, and a 110 W TDP. The Quadro's 150 W TDP and 450 W suggested PSU reflect a desktop-bound design.
For anyone building or buying a system today, the RTX 4080 Mobile is the obvious pick. It is active in production, sits in the 81st percentile of all GPUs, and its nearest rivals are all modern parts. The Quadro M5000, at the 76th percentile, is not a bad card for its age, but it is competing in a different league. The database shows that its closest peers include the RTX 4070 Ti SUPER and the TITAN RTX, both of which are far more recent designs. The Quadro's only advantage is its 256-bit memory bus and larger physical footprint, but those do not translate into benchmark wins.
If the task is strictly archival or legacy software certification, the Quadro M5000 might have a place, but the recorded data does not support choosing it over the RTX 4080 Mobile for any performance-sensitive application. The verdict is simple: the RTX 4080 Mobile wins on every measured axis, and the margin is not close.
Where Each One Wins
The RTX 4080 Mobile wins everywhere the database has measurements. In Geekbench OpenCL, it scores 159,575 versus 29,481, a 441.3% advantage. In Geekbench Vulkan, it scores 145,807 versus 32,931, a 342.8% advantage. There are no recorded wins for the Quadro M5000, so any use-case split must be inferred from the hardware characteristics rather than benchmark results.
The RTX 4080 Mobile is the clear choice for compute-heavy workloads that use OpenCL or Vulkan, including modern game engines, GPU-accelerated rendering, and machine learning inference that leverages its 232 tensor cores and 58 RT cores. Its 12 GB of GDDR6 memory at 432.0 GB/s bandwidth is ample for high-resolution textures and large datasets in a mobile context. The 24.72 TFLOPS FP32 rating and 24.72 TFLOPS FP16 (1:1) mean it can handle both precision levels without a throughput penalty, which is valuable for AI workloads that mix precision.
The Quadro M5000, despite losing every benchmark, has characteristics that might suit specific legacy environments. Its 8 GB of GDDR5 on a 256-bit bus provides 211.6 GB/s bandwidth, which is lower than the RTX 4080 Mobile but still respectable for older professional applications. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, so it is not obsolete from an API standpoint. Its dual-slot cooler and 6-pin power connector make it a straightforward drop-in for older workstations with ample power supplies. The 1x DVI and 4x DisplayPort 1.2 outputs are dated, but they cover legacy display setups.
In practice, the RTX 4080 Mobile is for anyone who needs maximum performance in a portable or compact form factor. The Quadro M5000 is for systems that require a specific Maxwell-era driver certification or that cannot accommodate a modern mobile GPU. The data does not show any workload where the Quadro wins, so its use is purely situational, not performance-driven.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA GeForce RTX 4080 Mobile has an average benchmark score of 38,135, while the NVIDIA Quadro M5000 averages 31,206. The RTX 4080 Mobile also ranks in the 81st percentile of all GPUs, versus the 76th percentile for the Quadro M5000.
Q: How large is the performance gap in OpenCL?
A: In Geekbench OpenCL, the RTX 4080 Mobile scores 159,575 versus the Quadro M5000's 29,481. That is a delta of 441.3% in favor of the RTX 4080 Mobile.
Q: Does the Quadro M5000 win any benchmark?
A: No. The database records two head-to-head benchmarks, Geekbench OpenCL and Geekbench Vulkan, and the RTX 4080 Mobile wins both. The wins tally is 2 for the RTX 4080 Mobile and 0 for the Quadro M5000.
Q: What are the memory specifications of each card?
A: The RTX 4080 Mobile has 12 GB of GDDR6 memory on a 192-bit bus with 432.0 GB/s bandwidth. The Quadro M5000 has 8 GB of GDDR5 memory on a 256-bit bus with 211.6 GB/s bandwidth.
Q: How do their nearest rivals compare?
A: The RTX 4080 Mobile's nearest rival is the GeForce MX570, which scores 38,299, just 0.4% higher. The Quadro M5000's nearest rival is the GRID M60-1Q, which scores 31,220, a 0% delta. The RTX 4080 Mobile's rival cluster consists of modern GPUs, while the Quadro's cluster includes the TITAN RTX and RTX 4070 Ti SUPER.
Q: What is the transistor count difference?
A: The RTX 4080 Mobile has 35,800 million transistors on a 294 mm² die, while the Quadro M5000 has 5,200 million transistors on a 398 mm² die. The RTX 4080 Mobile uses a 5 nm process, versus 28 nm for the Quadro.
Architecture Differences
The architectural gap between these two GPUs is vast, and it explains the benchmark results. The RTX 4080 Mobile is built on the Ada Lovelace architecture using the AD104 chip, fabricated by TSMC on a 5 nm process. It packs 35,800 million transistors into a 294 mm² die, yielding a transistor density of 121.8 million per square millimeter. The Quadro M5000 uses the Maxwell 2.0 architecture with the GM204 chip, also from TSMC but on a 28 nm process. It contains 5,200 million transistors on a larger 398 mm² die, with a transistor density of just 13.1 million per square millimeter. The RTX 4080 Mobile is not just newer; it is denser by an order of magnitude.
The compute resources differ accordingly. The RTX 4080 Mobile has 7,424 shading units, 232 TMUs, and 80 ROPs. It also includes 58 RT cores and 232 tensor cores, which are absent from the Quadro M5000. The Quadro has 2,048 shading units, 128 TMUs, and 64 ROPs, with no RT or tensor core support. The RTX 4080 Mobile's pixel rate is 133.2 GPixel/s, and its texture rate is 386.3 GTexel/s. The Quadro manages 66.43 GPixel/s and 132.9 GTexel/s, respectively. FP32 throughput is 24.72 TFLOPS for the RTX 4080 Mobile, while the Quadro delivers 4.252 TFLOPS.
Memory architecture also diverges. The RTX 4080 Mobile uses 12 GB of GDDR6 on a 192-bit bus, achieving 432.0 GB/s bandwidth. The Quadro M5000 uses 8 GB of GDDR5 on a 256-bit bus, with 211.6 GB/s bandwidth. The Quadro's wider bus does not compensate for the older memory technology. Clock speeds tell a similar story: the RTX 4080 Mobile runs at 1290 MHz base and 1665 MHz boost, while the Quadro runs at 861 MHz base and 1038 MHz boost. Memory clocks are 2250 MHz (18 Gbps effective) for the RTX 4080 Mobile versus 1653 MHz (6.6 Gbps effective) for the Quadro.
Power and form factor differ sharply. The RTX 4080 Mobile is an IGP with no power connectors and a 110 W TDP, designed to be soldered into laptops. The Quadro M5000 is a dual-slot card, 267 mm long, requiring a 6-pin power connector and a 450 W suggested PSU, with a 150 W TDP. The RTX 4080 Mobile uses PCIe 4.0 x16, while the Quadro uses PCIe 3.0 x16. API support is close on paper: both support OpenGL 4.6 and Vulkan 1.4, but the RTX 4080 Mobile supports DirectX 12 Ultimate (12_2), while the Quadro is limited to DirectX 12 (12_1). The RTX 4080 Mobile also has a 5 nm process advantage, which drives its efficiency and density. The Quadro M5000 is end-of-life, released in 2015, while the RTX 4080 Mobile is active, released in 2023. The predecessor and successor chains also differ: the RTX 4080 Mobile follows the GeForce 30 Mobile and precedes the GeForce 50 Mobile, while the Quadro M5000 follows Quadro Kepler and precedes Quadro Pascal.