NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA RTX A1000 Comparison
NVIDIA GeForce RTX 3050 A Mobile
RTX A1000
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA RTX A1000
Head-to-Head Benchmarks
The database contains one directly comparable benchmark between these two Ampere-based NVIDIA mobile and workstation GPUs: Geekbench OpenCL. In this test, the NVIDIA GeForce RTX 3050 A Mobile scores 52,998, while the NVIDIA RTX A1000 scores 52,078. That is a 1.8% advantage for the GeForce part, a narrow margin that places both cards at essentially the same OpenCL compute level.
The RTX 3050 A Mobile holds the only recorded head-to-head win, but the broader benchmark picture tells a different story. The RTX A1000 sits at the 79th percentile among all GPUs in the database, while the RTX 3050 A Mobile sits at the 44th percentile. This gap reflects the fact that the A1000's average benchmark score of 34,207 is roughly 3.9 times higher than the 3050 A Mobile's average of 8,746. The A1000's recorded benchmarks include 3DMark Steel Nomad DX12 at 969 and Geekbench Vulkan at 49,574, tests that the 3050 A Mobile has no recorded results for, which explains why its average is so much lower despite the near-parity in OpenCL.
Comparing each card to its nearest rivals clarifies their respective positions. The RTX 3050 A Mobile's closest competitor is the NVIDIA GeForce GTX 460 v2, with an average score of 8,743 and a delta of 0%. The RTX A1000's closest rival is the NVIDIA RTX A2000 12 GB, with an average of 34,154 and a delta of 0.2%. These deltas show that both cards sit almost exactly at the center of their local performance clusters, with no significant margin over their immediate peers.
Where Each One Wins
The RTX 3050 A Mobile wins in the only direct head-to-head comparison available, the Geekbench OpenCL test, by 1.8%. This indicates that for raw OpenCL compute workloads, the mobile GeForce part is marginally faster than the workstation A1000, despite having fewer shading units and a lower FP32 rating.
The RTX A1000 wins in the broader sense of overall benchmark coverage and percentile placement. Its 79th percentile versus the 3050 A Mobile's 44th percentile shows that the A1000 is positioned far higher in the global GPU performance distribution. The A1000 also delivers results in 3DMark Steel Nomad DX12 and Geekbench Vulkan, which are modern DirectX 12 and Vulkan workloads. The 3050 A Mobile has no recorded scores in either of those tests, so it cannot demonstrate competitive standing in those APIs.
From the recorded data, the RTX 3050 A Mobile is preferable for OpenCL-specific compute tasks where its 1.8% edge holds. The RTX A1000 is preferable for any workload represented by the 3DMark Steel Nomad DX12 or Geekbench Vulkan benchmarks, where it is the only one of the two with measurable results. The A1000 also holds a substantial lead in average benchmark score and percentile rank, indicating superior overall performance consistency across the tests it participates in.
FAQ
Q: Which GPU has a higher Geekbench OpenCL score?
A: The NVIDIA GeForce RTX 3050 A Mobile scores 52,998, which is 1.8% higher than the NVIDIA RTX A1000's 52,078.
Q: How do their average benchmark scores compare?
A: The RTX A1000 has an average benchmark score of 34,207, while the RTX 3050 A Mobile has an average of 8,746. The A1000's average is approximately 3.9 times higher.
Q: What percentile does each GPU occupy in the database?
A: The RTX A1000 is at the 79th percentile among all GPUs, while the RTX 3050 A Mobile is at the 44th percentile.
Q: Which GPU has recorded DirectX 12 and Vulkan benchmark results?
A: The RTX A1000 has recorded scores in 3DMark Steel Nomad DX12 at 969 and Geekbench Vulkan at 49,574. The RTX 3050 A Mobile has no recorded results for either of those tests.
Q: What is the closest rival to each GPU based on average score?
A: The RTX 3050 A Mobile's closest rival is the NVIDIA GeForce GTX 460 v2 with a 0% delta. The RTX A1000's closest rival is the NVIDIA RTX A2000 12 GB with a 0.2% delta.
Q: Which GPU has more shading units?
A: The RTX A1000 has 2,304 shading units, while the RTX 3050 A Mobile has 1,792 shading units.
Specification Differences
The two GPUs differ in several key specifications. The RTX A1000 uses the GA107 chip, while the RTX 3050 A Mobile uses the GA106 chip. The RTX A1000 has 8 GB of GDDR6 memory, double the 4 GB in the RTX 3050 A Mobile. Both use a 128-bit memory bus and have 192.0 GB/s of bandwidth.
The RTX A1000 has 2,304 shading units, 72 texture mapping units, and 18 ray tracing cores. The RTX 3050 A Mobile has 1,792 shading units, 56 texture mapping units, and 14 ray tracing cores. Both have 32 ROPs. The RTX A1000 also has 72 tensor cores, while the RTX 3050 A Mobile has 56.
Clock speeds differ: the RTX A1000 has a base clock of 727 MHz and a boost clock of 1,462 MHz, while the RTX 3050 A Mobile has a base clock of 1,065 MHz and a boost clock of 1,343 MHz. The RTX A1000 has higher pixel rate at 46.78 GPixel/s versus 42.98 GPixel/s, and a higher texture rate at 105.3 GTexel/s versus 75.21 GTexel/s. FP32 performance is 6.737 TFLOPS for the A1000 and 4.813 TFLOPS for the 3050 A Mobile.
Power and physical design differ as well. The RTX A1000 has a 50 W TDP and is a single-slot card with dimensions of 163 mm length and 69 mm height, featuring 4x mini-DisplayPort 1.4a outputs. The RTX 3050 A Mobile has a 45 W TDP, is integrated (IGP) with portable-device-dependent display outputs, and has no listed dimensions. The A1000 suggests a 250 W PSU, while the 3050 A Mobile has no suggested PSU. The A1000 has 8,700 million transistors on a 200 mm² die, while the 3050 A Mobile has 12,000 million transistors on a 276 mm² die. Both use an 8 nm Samsung process with a transistor density of 43.5M per mm².
Architecture Differences
Both GPUs are built on the Ampere architecture and use Samsung's 8 nm process, but they serve different segments. The RTX 3050 A Mobile is part of the GeForce 30-series, specifically the GeForce 30 Mobile generation, while the RTX A1000 belongs to the Workstation Ampere (Ax000) generation.
The RTX A1000 uses the GA107 chip, which is smaller with 8,700 million transistors on a 200 mm² die. The RTX 3050 A Mobile uses the GA106 chip with 12,000 million transistors on a 276 mm² die. Despite the larger chip, the 3050 A Mobile has fewer active cores: 1,792 shading units versus 2,304, 56 TMUs versus 72, and 14 RT cores versus 18. The A1000 also has more tensor cores at 72 versus 56.
Memory capacity is the most significant architectural distinction for workload suitability: the RTX A1000 offers 8 GB of GDDR6, which is double the 4 GB on the RTX 3050 A Mobile. Both have identical 128-bit memory buses and 192.0 GB/s bandwidth, but the larger frame buffer on the A1000 supports larger datasets in workstation and rendering tasks.
The RTX A1000 has a higher boost clock at 1,462 MHz versus 1,343 MHz, and a higher FP32 throughput of 6.737 TFLOPS versus 4.813 TFLOPS, despite its lower base clock of 727 MHz versus 1,065 MHz. The A1000 is also a discrete single-slot card with 4x mini-DisplayPort 1.4a outputs, while the 3050 A Mobile is an integrated mobile part with outputs dependent on the portable device. Production status differs: the RTX A1000 is active, while the RTX 3050 A Mobile is end-of-life. The A1000's predecessor is Quadro Turing, and its successor is Workstation Ada, while the 3050 A Mobile's predecessor is GeForce 20 Mobile.
The Verdict
The recorded data points to a clear split in use cases. For OpenCL compute, the NVIDIA GeForce RTX 3050 A Mobile is the faster part, holding a 1.8% advantage with a score of 52,998 versus 52,078. That margin is small but consistent within the single head-to-head result.
For everything else in the benchmark set, the NVIDIA RTX A1000 dominates. It is the only one of the two with recorded 3DMark Steel Nomad DX12 and Geekbench Vulkan scores, delivering 969 and 49,574 respectively. Its average benchmark score of 34,207 is nearly four times the 3050 A Mobile's 8,746, and its 79th percentile placement versus the 3050 A Mobile's 44th percentile confirms a much stronger overall standing.
The specification sheet reinforces this verdict. The RTX A1000 has 2,304 shading units, 72 TMUs, 18 RT cores, 72 tensor cores, and 8 GB of memory, all exceeding the 3050 A Mobile's 1,792 shading units, 56 TMUs, 14 RT cores, 56 tensor cores, and 4 GB. Its FP32 throughput of 6.737 TFLOPS is 40% higher than the 3050 A Mobile's 4.813 TFLOPS. The A1000 also has a higher boost clock and higher pixel and texture rates.
The RTX 3050 A Mobile's only advantages beyond the OpenCL head-to-head win are its lower TDP of 45 W versus 50 W and its larger GA106 chip, but those do not translate into benchmark superiority in the recorded data. The RTX A1000 is the stronger choice for any workload covered by the database's DirectX 12, Vulkan, or average-score metrics, while the RTX 3050 A Mobile is viable only for OpenCL-specific tasks where its marginal edge applies. Users seeking broader performance coverage and higher global percentile placement should select the RTX A1000 based on the evidence available.