NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA RTX 2000 Mobile Ada Generation Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

RTX 2000 Mobile Ada Generation

CORE STATE AD107
VRAM 8 GB
CLOCK SPEED 2115 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
52,998
N/A
passmark_directx_10
61
N/A
passmark_directx_11
94
N/A
passmark_directx_12
55
N/A
passmark_directx_9
152
N/A
passmark_g2d
526
N/A
passmark_g3d
11,664
N/A
passmark_gpu_compute
4,419
N/A

Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA RTX 2000 Mobile Ada Generation

FAQ

Q: What is the performance class of the NVIDIA GeForce RTX 3050 A Mobile based on the recorded data?

A: The RTX 3050 A Mobile sits at the 44th percentile among all GPUs in the database, with an average benchmark score of 8746. Its closest rival, the NVIDIA GeForce GTX 460 v2, scores 8743, a 0% delta, indicating near-identical average performance.

Q: How does the RTX 3050 A Mobile compare to its nearest rivals in average score?

A: The data shows a 0.7% advantage over the NVIDIA Quadro P2200 (score 8686) and a 1.2% deficit against the AMD Radeon R9 M265X (score 8851). The AMD Radeon Pro WX 5100 leads by 1.3% with a score of 8863. These are all within a tight 1.3% band.

Q: What is the production status and release timing for each GPU?

A: The RTX 3050 A Mobile is marked as end-of-life, with a release date recorded as December 31, 2023. The RTX 2000 Mobile Ada Generation is active in production, released on March 20, 2023.

Q: What are the memory specifications for the two cards?

A: The RTX 3050 A Mobile has 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth. The RTX 2000 Mobile Ada Generation has 8 GB of GDDR6 memory, also on a 128-bit bus, but with 256.0 GB/s bandwidth.

Q: Which GPU has the higher boost clock and what is the difference?

A: The RTX 2000 Mobile Ada Generation boosts to 2115 MHz, compared to 1343 MHz for the RTX 3050 A Mobile. The difference is 772 MHz.

Q: Are there any benchmark results recorded for the RTX 2000 Mobile Ada Generation?

A: The database shows no benchmark entries for the RTX 2000 Mobile Ada Generation. Its average benchmark score is recorded as 0, and the nearest rivals list is empty, so direct measured comparisons are limited to specification data.

Architecture Differences

The two mobile GPUs represent distinct architectural generations from NVIDIA. The GeForce RTX 3050 A Mobile uses the GA106 chip built on the Ampere architecture, fabricated by Samsung on an 8 nm process. The RTX 2000 Mobile Ada Generation employs the AD107 chip with the Ada Lovelace architecture, manufactured by TSMC on a 5 nm node. This process difference is significant: the Ada chip packs 18,900 million transistors into a 159 mm² die, while the Ampere chip holds 12,000 million transistors across a 276 mm² area. Transistor density reflects this, with the Ada part at 118.9M per mm² versus 43.5M per mm² for Ampere.

The compute resources differ substantially. The RTX 3050 A Mobile has 1792 shading units, 56 texture mapping units, and 32 raster operation units. The RTX 2000 Mobile Ada Generation more than doubles the shading unit count to 3072, with 96 TMUs and 48 ROPs. Ray tracing and tensor core counts also scale upward: the Ada GPU has 24 RT cores and 96 tensor cores, compared to 14 RT cores and 56 tensor cores on the Ampere part. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, indicating feature parity at the API level.

The bus interface differs as well. The RTX 3050 A Mobile connects via PCIe 4.0 x8, while the RTX 2000 Mobile Ada Generation uses PCIe 4.0 x16, doubling the available bandwidth to the host system. Both are integrated graphics packages (IGP) with no power connectors and portable-device-dependent display outputs. The RTX 2000 Mobile Ada Generation lists its predecessor as Ampere-MW and successor as Blackwell-MW, placing it in a clear generational lineage. The RTX 3050 A Mobile lists its predecessor as GeForce 20 Mobile with no successor recorded.

Where Each One Wins

Based on the recorded specification data, the RTX 2000 Mobile Ada Generation holds advantages across nearly every measurable compute and memory category. Its shading unit count is 71% higher, FP32 throughput reaches 12.99 TFLOPS versus 4.813 TFLOPS, and memory bandwidth is 256.0 GB/s compared to 192.0 GB/s. Pixel rate and texture rate also favor the Ada part: 101.5 GPixel/s versus 42.98 GPixel/s, and 203.0 GTexel/s versus 75.21 GTexel/s. These figures indicate the RTX 2000 Mobile Ada Generation is designed for heavier workloads, including ray-traced content and larger texture sets.

The memory capacity difference is a key separator. With 8 GB versus 4 GB, the RTX 2000 Mobile Ada Generation can hold larger datasets, which matters for GPU compute tasks and modern game assets. The RTX 3050 A Mobile, with its smaller memory and lower throughput, is positioned for lighter duties. Its benchmark results, however, show it remains functional: the PassMark G3D score of 11664 and Geekbench OpenCL score of 52998 demonstrate a capable part for its class.

The RTX 3050 A Mobile does have one practical advantage: lower power draw. Its TDP is 45 W versus 50 W for the RTX 2000 Mobile Ada Generation. For thermally constrained laptops, this 5 W difference can influence cooling requirements and battery life. The RTX 3050 A Mobile also carries an end-of-life status, which may affect availability, while the RTX 2000 Mobile Ada Generation is active in production and has a recorded successor, indicating ongoing support.

Specification Differences

The two GPUs differ in process node, foundry, and transistor counts. The RTX 3050 A Mobile uses an 8 nm process at Samsung with 12,000 million transistors and a 276 mm² die. The RTX 2000 Mobile Ada Generation uses a 5 nm process at TSMC with 18,900 million transistors and a 159 mm² die. Transistor density is 43.5M per mm² for the former and 118.9M per mm² for the latter.

Clock speeds are markedly different. The RTX 3050 A Mobile has a base clock of 1065 MHz and a boost clock of 1343 MHz. The RTX 2000 Mobile Ada Generation runs at 1635 MHz base and 2115 MHz boost. Memory clocks also differ: 1500 MHz with 12 Gbps effective transfer for the Ampere part, versus 2000 MHz with 16 Gbps effective for the Ada part.

Memory configuration splits the pair. The RTX 3050 A Mobile has 4 GB of GDDR6 with a 128-bit bus and 192.0 GB/s bandwidth. The RTX 2000 Mobile Ada Generation has 8 GB of GDDR6, also on a 128-bit bus, but with 256.0 GB/s bandwidth. Both use GDDR6, but the Ada card doubles capacity and increases bandwidth by 33%.

Compute unit counts are a major differentiator. Shading units: 1792 versus 3072. TMUs: 56 versus 96. ROPs: 32 versus 48. RT cores: 14 versus 24. Tensor cores: 56 versus 96. Pixel rate: 42.98 GPixel/s versus 101.5 GPixel/s. Texture rate: 75.21 GTexel/s versus 203.0 GTexel/s. FP32 and FP16 throughput: 4.813 TFLOPS versus 12.99 TFLOPS, both at a 1:1 ratio.

Power and interface specs differ as well. TDP is 45 W for the RTX 3050 A Mobile and 50 W for the RTX 2000 Mobile Ada Generation. Both are IGP with no power connectors. The bus interface is PCIe 4.0 x8 for the Ampere part and PCIe 4.0 x16 for the Ada part. Production status: end-of-life versus active. Release dates: December 31, 2023 versus March 20, 2023.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark entries for these two GPUs, and the RTX 2000 Mobile Ada Generation has no individual benchmark scores recorded. The RTX 3050 A Mobile, however, has a full set of measurements. Its PassMark G3D score is 11664, and the PassMark GPU Compute score is 4419. In older DirectX tests, it scores 152 in DirectX 9, 94 in DirectX 11, 61 in DirectX 10, and 55 in DirectX 12. The Geekbench OpenCL result is 52998, and the PassMark G2D score is 526.

Without measured scores for the RTX 2000 Mobile Ada Generation, the comparison relies on the specification data. The Ada part's FP32 throughput of 12.99 TFLOPS is 2.7 times the 4.813 TFLOPS of the Ampere part. Texture rate of 203.0 GTexel/s is 2.7 times higher than 75.21 GTexel/s. Pixel rate of 101.5 GPixel/s is 2.4 times higher than 42.98 GPixel/s. Memory bandwidth of 256.0 GB/s is 1.33 times the 192.0 GB/s of the RTX 3050 A Mobile.

The RTX 3050 A Mobile's nearest rivals provide context for its measured performance. The NVIDIA GeForce GTX 460 v2 matches it exactly with a 0% delta, scoring 8743. The NVIDIA Quadro P2200 is 0.7% behind at 8686, while the AMD Radeon R9 M265X is 1.2% ahead at 8851, and the AMD Radeon Pro WX 5100 leads by 1.3% with 8863. These deltas place the RTX 3050 A Mobile firmly in a mid-range band, with its 44th percentile ranking among all GPUs reflecting this position.

The specification gap between the two cards suggests the RTX 2000 Mobile Ada Generation would outperform the RTX 3050 A Mobile in most compute-intensive scenarios, but the absence of recorded benchmark data prevents a quantitative confirmation. The RTX 3050 A Mobile's end-of-life status and lower TDP indicate it targets a different segment, one where measured performance against older rivals remains relevant. The RTX 2000 Mobile Ada Generation, with its active status and higher specifications, is positioned for more demanding mobile workloads.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 A Mobile
RTX 2000 Mobile Ada Generation
Core Specs
Shading Units
1,792
3,072 +71.4%
Shaders
1,792
3,072 +71.4%
TMUs
56
96 +71.4%
ROPs
32
48 +50.0%
SM Count
14
24 +71.4%
Clocks
Base Clock
1065 MHz
1635 MHz
Boost Clock
1343 MHz
2115 MHz
Memory Clock
1500 MHz 12 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
192.0 GB/s
256.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
2 MB
12 MB
Performance
Pixel Rate
42.98 GPixel/s
101.5 GPixel/s
Texture Rate
75.21 GTexel/s
203.0 GTexel/s
FP32 (TFLOPS)
4.813 TFLOPS
12.99 TFLOPS
FP64 (TFLOPS)
75.21 GFLOPS (1:64)
203.0 GFLOPS (1:64)
FP16 (TFLOPS)
4.813 TFLOPS (1:1)
12.99 TFLOPS (1:1)
AI/RT
RT Cores
14
24 +71.4%
Tensor Cores
56
96 +71.4%
Power
TDP
45 W
50 W
TDP (W)
45
50 +11.1%
Power Connectors
None
None
Architecture
Architecture
Ampere
Ada Lovelace
GPU Name
GA106
AD107
Generation
GeForce 30 Mobile
Ada-MW (x000A)
Process Size
8 nm
5 nm
Transistors
12,000 million
18,900 million
Die Size
276 mm²
159 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 20 Mobile
Ampere-MW
Successor
—
Blackwell-MW
View GeForce RTX 3050 A Mobile Details View RTX 2000 Mobile Ada Generation Details