NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA Quadro K2200 Comparison
NVIDIA GeForce RTX 3050 A Mobile
Quadro K2200
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA Quadro K2200
Head-to-Head Benchmarks
The only directly comparable benchmark in the database is Geekbench OpenCL, and the result is decisive. The NVIDIA GeForce RTX 3050 A Mobile scores 52,998, while the NVIDIA Quadro K2200 scores 11,431. That is a delta of 78.4% in favor of the RTX 3050 A Mobile, meaning the mobile part delivers roughly four and a half times the raw compute throughput in this workload. The Quadro K2200 has zero benchmark wins in the head-to-head comparison, while the RTX 3050 A Mobile takes the single recorded victory.
Context from the overall average scores reinforces this gap, though it is important to note that the averages are drawn from different benchmark suites. The Quadro K2200 posts an average benchmark score of 10,761, placing it at the 49th percentile of all GPUs in the database. The RTX 3050 A Mobile has an average score of 8,746, which lands at the 44th percentile. The apparent discrepancy between the OpenCL result and the average score stems from the fact that the RTX 3050 A Mobile's average includes several DirectX and compute tests where it scores relatively low, such as a Passmark DirectX 12 score of 55 and a Passmark GPU Compute score of 4,419. The Quadro K2200 only has two recorded OpenCL and Vulkan scores, so its average is not diluted by older API tests.
The RTX 3050 A Mobile's nearest rivals by average score include the NVIDIA GeForce GTX 460 v2 (delta 0%), the NVIDIA Quadro P2200 (delta 0.7%), the AMD Radeon R9 M265X (delta -1.2%), and the AMD Radeon Pro WX 5100 (delta -1.3%). This places it in a narrow performance band around the 8,700 to 8,850 average score range. The Quadro K2200's nearest rivals are the AMD Radeon Pro 450 (delta -0.4%), the NVIDIA GeForce GTX 560 Ti (delta 0.7%), the NVIDIA GeForce MX350 (delta -1.1%), and the AMD Radeon RX 6600S (delta 1.2%). These deltas are all within a couple of percentage points, indicating that both cards sit at the center of their respective competitive clusters, but those clusters are far apart in absolute terms.
Architecture Differences
The two GPUs represent entirely different eras of NVIDIA design. The Quadro K2200 uses the GM107 chip built on a 28 nm process at TSMC, with 1,870 million transistors on a 148 mm² die, yielding a transistor density of 12.6 million per square millimeter. The RTX 3050 A Mobile uses the GA106 chip fabricated on an 8 nm process at Samsung, with 12,000 million transistors on a 276 mm² die, for a density of 43.5 million per square millimeter. That is a massive jump in integration, and it explains how the newer part fits dramatically more compute hardware into a mobile form factor.
The architecture generation differs as well. The Quadro K2200 belongs to the Maxwell family, while the RTX 3050 A Mobile is Ampere. The Quadro's generation field lists it as "Quadro Kepler (Kx200)", which is a labeling quirk in the database, but its architecture is explicitly Maxwell. The RTX 3050 A Mobile is part of the GeForce 30-series and the GeForce 30 Mobile generation.
Compute resources differ by a wide margin. The Quadro K2200 has 640 shading units, 40 texture mapping units, and 16 ROPs. The RTX 3050 A Mobile has 1,792 shading units, 56 TMUs, and 32 ROPs. The newer GPU also brings hardware that the older one entirely lacks: 14 ray tracing cores and 56 tensor cores. These are not present on the Quadro K2200, which has no RT or tensor core entries in the database.
Memory configurations share the same capacity and bus width, 4 GB and 128 bit, but the technology and bandwidth differ. The Quadro uses GDDR5 at 1,253 MHz with 5 Gbps effective speed, yielding 80.19 GB/s of bandwidth. The RTX 3050 A Mobile uses GDDR6 at 1,500 MHz with 12 Gbps effective speed, more than doubling bandwidth to 192.0 GB/s. This matters for texture-heavy workloads and any operation that streams data across the memory bus.
Clock speeds are closer than the rest of the specification sheet might suggest. The Quadro K2200 runs at a base of 1,046 MHz and boosts to 1,124 MHz. The RTX 3050 A Mobile runs at 1,065 MHz base and 1,343 MHz boost. The boost advantage is about 16%, but the real performance difference comes from the larger execution engine, not the clocks.
Rates and throughput figures show the scale of the gap. The Quadro K2200 produces 17.98 GPixel/s and 44.96 GTexel/s, with FP32 compute of 1,438.7 GFLOPS. The RTX 3050 A Mobile produces 42.98 GPixel/s and 75.21 GTexel/s, with FP32 compute of 4,813 GFLOPS (listed as 4.813 TFLOPS). The newer card also supports FP16 at a 1:1 ratio with 4.813 TFLOPS, while the Quadro has no recorded FP16 capability.
API support diverges significantly. The Quadro K2200 supports DirectX 12 (11_0) and OpenGL 4.6, plus Vulkan 1.4. The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 Ultimate feature set includes hardware ray tracing and mesh shaders, which the Maxwell part cannot handle.
Physical and platform characteristics also differ. The Quadro K2200 is a single-slot card, 202 mm long and 111 mm tall, with no power connectors and a suggested PSU of 250 W, drawing 68 W TDP. It uses PCIe 2.0 x16 and offers 1x DVI plus 2x DisplayPort 1.2 outputs. The RTX 3050 A Mobile is an IGP (integrated graphics processor) with no slot width, no dimensions, no power connectors, no suggested PSU, and a 45 W TDP. It uses PCIe 4.0 x8 and its display outputs are listed as "Portable Device Dependent", meaning they vary by laptop implementation.
The release dates are nearly a decade apart. The Quadro K2200 shipped on 2014-07-21, while the RTX 3050 A Mobile arrived on 2023-12-31. Both are now marked end-of-life in the database. The Quadro K2200's predecessor is Quadro Fermi and its successor is Quadro Maxwell. The RTX 3050 A Mobile's predecessor is GeForce 20 Mobile, with no successor listed.
Where Each One Wins
The RTX 3050 A Mobile wins decisively in raw compute. Its Geekbench OpenCL score of 52,998 versus 11,431 is a 78.4% advantage, which makes it the clear choice for any OpenCL-accelerated workload such as general-purpose GPU compute, image processing filters, or physics simulations that leverage this API. Its FP32 throughput of 4.813 TFLOPS is more than triple the Quadro's 1,438.7 GFLOPS, and its FP16 support at 1:1 ratio opens additional performance paths for mixed-precision workloads if the software supports it.
The RTX 3050 A Mobile also wins on memory bandwidth. At 192.0 GB/s, it has 2.4 times the Quadro's 80.19 GB/s. This benefits any task that moves large buffers, including video processing, large textures, and data-parallel kernels that are memory-bound rather than compute-bound. The GDDR6 memory at 12 Gbps effective speed is substantially faster than the GDDR5 at 5 Gbps.
The Quadro K2200's advantages are narrower but real. It is a desktop card with dedicated display outputs (1x DVI, 2x DisplayPort 1.2), whereas the RTX 3050 A Mobile depends on the host laptop's display infrastructure. For a fixed workstation with external monitors, the Quadro offers a straightforward plug-and-play setup. It also has a higher average benchmark score of 10,761 versus 8,746, but this is a database artifact: the Quadro's average is computed from only two modern API benchmarks (OpenCL and Vulkan), while the RTX 3050 A Mobile's average includes several Passmark legacy DirectX tests where it scores poorly (DirectX 9: 152, DirectX 10: 61, DirectX 11: 94, DirectX 12: 55). In a direct modern-API comparison, the RTX 3050 A Mobile dominates.
For professional workstation use, the Quadro K2200's Maxwell architecture and its API support for OpenGL 4.6 and Vulkan 1.4 mean it can still run modern graphics APIs, but its DirectX 12 support is limited to feature level 11_0, which excludes the latest rendering features. The RTX 3050 A Mobile's DirectX 12 Ultimate support with ray tracing and tensor cores positions it for future-facing workloads that use these features, provided the host laptop has adequate cooling and power delivery.
Power consumption favors the RTX 3050 A Mobile in terms of efficiency per watt, given its 45 W TDP versus 68 W for the Quadro K2200, but the raw performance gap is so large that the efficiency ratio heavily favors the newer part. The Quadro requires a 250 W suggested PSU, while the RTX 3050 A Mobile has no such requirement because it is integrated into a laptop.
The Verdict
The data points to a clear winner for compute performance: the NVIDIA GeForce RTX 3050 A Mobile. Its OpenCL score is 78.4% higher, its FP32 throughput is 4.813 TFLOPS versus 1,438.7 GFLOPS, its memory bandwidth is 192.0 GB/s versus 80.19 GB/s, and it adds hardware ray tracing and tensor cores that the Quadro K2200 cannot match. Any workload that stresses modern GPU compute, rendering with DirectX 12 Ultimate, or mixed-precision arithmetic will perform far better on the RTX 3050 A Mobile.
The Quadro K2200 remains relevant only in narrow scenarios. It is a desktop card with fixed display outputs, which makes it suitable for legacy workstation builds where a discrete card with DVI and DisplayPort connections is required. Its OpenGL 4.6 and Vulkan 1.4 support are current, so it can run modern OpenGL applications. Its 49th percentile ranking versus 44th for the RTX 3050 A Mobile reflects the average score difference, but as noted, that is an artifact of the benchmark mix, not a real performance advantage in modern workloads.
Who should pick which, strictly from the data: a user who needs maximum compute throughput, ray tracing, tensor core acceleration, or DirectX 12 Ultimate features should choose the RTX 3050 A Mobile, provided they are working within a laptop platform. A user who needs a discrete desktop card with dedicated display outputs, and whose workload is limited to OpenGL or Vulkan without requiring the newer DirectX feature set, could still consider the Quadro K2200, but they must accept a 78.4% deficit in OpenCL compute and less than half the memory bandwidth.
FAQ
Q: Which GPU has the higher Geekbench OpenCL score?
A: The NVIDIA GeForce RTX 3050 A Mobile scores 52,998, while the NVIDIA Quadro K2200 scores 11,431, a delta of 78.4% in favor of the RTX 3050 A Mobile.
Q: How do their memory bandwidths compare?
A: The RTX 3050 A Mobile has 192.0 GB/s of bandwidth with GDDR6 memory at 12 Gbps effective speed, while the Quadro K2200 has 80.19 GB/s with GDDR5 at 5 Gbps effective speed.
Q: Does the Quadro K2200 support ray tracing?
A: No. The Quadro K2200 has no ray tracing cores in the database, while the RTX 3050 A Mobile has 14 RT cores.
Q: What are their average benchmark scores?
A: The Quadro K2200 has an average benchmark score of 10,761, placing it at the 49th percentile. The RTX 3050 A Mobile has an average of 8,746, placing it at the 44th percentile. The RTX 3050 A Mobile's average includes several legacy Passmark DirectX tests where it scores low, such as 55 in DirectX 12 and 61 in DirectX 10.
Q: Which GPU has more shading units?
A: The RTX 3050 A Mobile has 1,792 shading units, compared to 640 for the Quadro K2200. It also has 56 TMUs and 32 ROPs versus 40 TMUs and 16 ROPs.
Q: What are the power requirements for each card?
A: The Quadro K2200 has a 68 W TDP with a 250 W suggested PSU and no power connectors. The RTX 3050 A Mobile has a 45 W TDP, no suggested PSU, and no power connectors.