NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA Quadro 6000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

Quadro 6000

CORE STATE GF100
VRAM 6 GB
CLOCK SPEED
TDP 204 W
BUS WIDTH 384 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2010

PERFORMANCE BENCHMARKS

geekbench_opencl
52,998
9,846
passmark_directx_10
61
N/A
passmark_directx_11
94
N/A
passmark_directx_12
55
N/A
passmark_directx_9
152
N/A
passmark_g2d
526
N/A
passmark_g3d
11,664
N/A
passmark_gpu_compute
4,419
N/A

Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA Quadro 6000

Head-to-Head Benchmarks

The sole direct benchmark comparison in the database is the Geekbench OpenCL test, and the result is decisively one-sided. The NVIDIA GeForce RTX 3050 A Mobile scores 52,998, while the NVIDIA Quadro 6000 manages 9,846. This represents an 81.4% deficit for the Quadro 6000, meaning the RTX 3050 A Mobile delivers roughly 5.4 times the raw compute throughput in this workload. The delta is so large that it is not a close contest by any measure; the Ampere-based mobile part simply overwhelms the Fermi-era workstation card in this OpenCL metric.

Context from the nearest rivals reinforces how far apart these two parts sit in the database. The Quadro 6000's average benchmark score is 9,846, placing it in the 47th percentile of all GPUs. Its closest competitors include the Quadro M2000M at 9,832 (0.1% slower), the FirePro W5000 at 9,803 (0.4% slower), and the GeForce GTX 1070 at 9,780 (0.7% slower). On the other side, the RTX 3050 A Mobile's single OpenCL score of 52,998 is far above its average benchmark score of 8,746, which is dragged down by its Passmark results. That average places it in the 44th percentile, with rivals like the GeForce GTX 460 v2 at 8,743 (0% delta), the Quadro P2200 at 8,686 (0.7% faster for the RTX part), and the Radeon R9 M265X at 8,851 (1.2% faster than the RTX part). The stark difference between the RTX 3050 A Mobile's OpenCL score and its Passmark scores is notable, indicating that its performance profile varies heavily by workload type.

Where Each One Wins

The RTX 3050 A Mobile wins the only head-to-head benchmark recorded, taking the Geekbench OpenCL test by an 81.4% margin. This is the clear victory condition for the mobile Ampere part: in compute-heavy OpenCL tasks, it leaves the Quadro 6000 far behind. The RTX 3050 A Mobile also shows strength across the Passmark suite, with a G3D score of 11,664, a GPU compute score of 4,419, and DirectX 9, 10, 11, and 12 scores of 152, 61, 94, and 55 respectively. These numbers, while not directly compared to the Quadro 6000 in the database, indicate a broad capability across legacy and modern DirectX workloads.

The Quadro 6000, however, has no recorded wins in the head-to-head data. Its only benchmark score is the Geekbench OpenCL result of 9,846, which is far below the RTX 3050 A Mobile. That said, the Quadro 6000 does hold advantages in other recorded specifications that matter for certain professional use cases. It has 6 GB of GDDR5 memory versus 4 GB of GDDR6, a 384-bit memory bus versus 128-bit, and a higher transistor count at 3,100 million, though the RTX 3050 A Mobile has 12,000 million. Its 204 W TDP and dual-slot design suggest it was built for sustained desktop workstation duty, whereas the RTX 3050 A Mobile is a 45 W IGP for portable systems. For users prioritizing raw compute per the database's OpenCL test, the RTX 3050 A Mobile is the clear pick; for those needing larger framebuffer capacity and a wider memory bus, the Quadro 6000 offers those specific attributes, though not in a directly benchmarked win.

FAQ

Q: Which GPU has the higher Geekbench OpenCL score?

A: The NVIDIA GeForce RTX 3050 A Mobile scores 52,998, while the NVIDIA Quadro 6000 scores 9,846. The RTX 3050 A Mobile leads by 81.4%.

Q: How does the Quadro 6000 compare to its nearest rivals?

A: The Quadro 6000's average benchmark score is 9,846. It is 0.1% ahead of the Quadro M2000M (9,832), 0.4% ahead of the AMD FirePro W5000 (9,803), and 0.7% ahead of the GeForce GTX 1070 (9,780), while being 1.1% behind the GeForce GTX 870M (9,959).

Q: What is the RTX 3050 A Mobile's best Passmark result?

A: Its highest Passmark score is in the G3D test at 11,664. Its DirectX 9 score is 152, DirectX 10 is 61, DirectX 11 is 94, DirectX 12 is 55, G2D is 526, and GPU compute is 4,419.

Q: How much memory does each GPU have?

A: The Quadro 6000 has 6 GB of GDDR5 on a 384-bit bus, while the RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus.

Q: What are the power requirements for each?

A: The Quadro 6000 has a 204 W TDP with a suggested PSU of 550 W and uses 1x 6-pin plus 1x 8-pin power connectors. The RTX 3050 A Mobile has a 45 W TDP and uses no power connectors.

Q: Which GPU supports Vulkan?

A: The RTX 3050 A Mobile supports Vulkan 1.4, while the Quadro 6000 has no Vulkan support listed in the database.

Specification Differences

The two GPUs differ across nearly every core specification. The Quadro 6000 has 448 shading units, 56 TMUs, and 48 ROPs, while the RTX 3050 A Mobile has 1,792 shading units, 56 TMUs, and 32 ROPs. The RTX 3050 A Mobile also adds 14 ray tracing cores and 56 tensor cores; the Quadro 6000 has none of either. Pixel rate favors the RTX 3050 A Mobile at 42.98 GPixel/s versus 16.07 GPixel/s, and texture rate favors it as well at 75.21 GTexel/s versus 32.14 GTexel/s. FP32 performance is 4.813 TFLOPS for the RTX 3050 A Mobile versus 1,027.7 GFLOPS for the Quadro 6000, and the RTX part also lists FP16 at 4.813 TFLOPS (1:1) while the Quadro 6000 has no FP16 figure.

Memory configurations differ significantly: the Quadro 6000 offers 6 GB GDDR5 with a 384-bit bus and 143.4 GB/s bandwidth, while the RTX 3050 A Mobile offers 4 GB GDDR6 with a 128-bit bus and 192.0 GB/s bandwidth. Clock speeds also diverge, with the RTX 3050 A Mobile listing base 1065 MHz and boost 1343 MHz, while the Quadro 6000 has no base or boost clocks recorded; its memory runs at 747 MHz (3 Gbps effective) versus 1500 MHz (12 Gbps effective) for the RTX part.

Power and physical design differ as well. The Quadro 6000 is a dual-slot card with a 204 W TDP, a 550 W suggested PSU, 1x 6-pin plus 1x 8-pin connectors, and dimensions of 248 mm (9.8 inches) in length and 111 mm (4.4 inches) in height. The RTX 3050 A Mobile is an IGP with a 45 W TDP, no power connectors, and no listed dimensions. The bus interface differs: PCIe 2.0 x16 for the Quadro 6000 versus PCIe 4.0 x8 for the RTX 3050 A Mobile. Display outputs also differ: the Quadro 6000 has 1x DVI, 2x DisplayPort, and 1x S-Video, while the RTX 3050 A Mobile is portable device dependent.

Architecture Differences

The Quadro 6000 is built on the Fermi architecture with the GF100 chip, fabricated on TSMC's 40 nm process. It contains 3,100 million transistors on a 529 mm² die, giving a transistor density of 5.9M per mm². The RTX 3050 A Mobile uses the Ampere architecture with the GA106 chip, fabricated on Samsung's 8 nm process. It contains 12,000 million transistors on a 276 mm² die, for a density of 43.5M per mm². The density difference is substantial: the Ampere part packs roughly 7.4 times more transistors per square millimeter.

The Quadro 6000 supports DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan support listed. The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RTX part also includes dedicated ray tracing cores (14) and tensor cores (56), which the Quadro 6000 lacks entirely. The RTX 3050 A Mobile belongs to the GeForce 30-series mobile generation, while the Quadro 6000 belongs to the Quadro Fermi (x000) generation. The Quadro 6000's predecessor is the Quadro FX Tesla and its successor is Quadro Kepler; the RTX 3050 A Mobile's predecessor is GeForce 20 Mobile and it has no listed successor. The Quadro 6000 was released in December 2010, while the RTX 3050 A Mobile was released in December 2023. Both are marked end-of-life in the database.

The Verdict

The data points to a clear conclusion for users who prioritize compute performance as measured by the database's OpenCL benchmark: the RTX 3050 A Mobile is the superior part. Its 52,998 score versus 9,846 is an 81.4% lead, and it also brings modern features like ray tracing cores, tensor cores, Vulkan 1.4 support, and DirectX 12 Ultimate. The RTX 3050 A Mobile achieves this at a 45 W TDP, making it far more power-efficient than the Quadro 6000's 204 W. Its smaller memory capacity (4 GB versus 6 GB) and narrower bus (128-bit versus 384-bit) are the main trade-offs, but its higher bandwidth (192.0 GB/s versus 143.4 GB/s) partially compensates.

The Quadro 6000, however, still holds specific advantages. Its 6 GB framebuffer and 384-bit memory bus make it more suitable for workloads that need large memory pools and high memory parallelism, even if the bandwidth figure is lower. It also has a 47th percentile ranking versus the RTX 3050 A Mobile's 44th percentile, though this is based on average scores that include the RTX part's much weaker Passmark results. The Quadro 6000's nearest rivals in the database, such as the Quadro M2000M and FirePro W5000, are all within 1% of its score, showing it clusters with mid-range workstation GPUs of its era.

For a professional user running compute-heavy OpenCL tasks on a mobile platform, the RTX 3050 A Mobile is the obvious choice. For a user who needs a desktop workstation card with a large memory bus and 6 GB capacity, and who does not rely on OpenCL performance as the deciding factor, the Quadro 6000 retains relevance. The RTX 3050 A Mobile's launch MSRP is not recorded, while the Quadro 6000 had a launch MSRP of 4,399 USD; that figure is noted here once for reference. Ultimately, the database's head-to-head result favors the RTX 3050 A Mobile by a wide margin, and that is the dominant signal in the recorded data.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 A Mobile
Quadro 6000
Core Specs
Shading Units
1,792
448 -75.0%
Shaders
1,792
448 -75.0%
TMUs
56
56 0.0%
ROPs
32
48 +50.0%
SM Count
14
14 0.0%
Clocks
Base Clock
1065 MHz
Boost Clock
1343 MHz
GPU Clock
574 MHz
Shader Clock
1147 MHz
Memory Clock
1500 MHz 12 Gbps effective
747 MHz 3 Gbps effective
Memory
Memory Size
4 GB
6 GB
VRAM (MB)
4,096
6,144 +50.0%
Memory Type
GDDR6
GDDR5
Memory Bus
128 bit
384 bit
Bandwidth
192.0 GB/s
143.4 GB/s
Cache
L1 Cache
128 KB (per SM)
64 KB (per SM)
L2 Cache
2 MB
768 KB
Performance
Pixel Rate
42.98 GPixel/s
16.07 GPixel/s
Texture Rate
75.21 GTexel/s
32.14 GTexel/s
FP32 (TFLOPS)
4.813 TFLOPS
1,027.7 GFLOPS
FP64 (TFLOPS)
75.21 GFLOPS (1:64)
513.9 GFLOPS (1:2)
FP16 (TFLOPS)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
14
Tensor Cores
56
Power
TDP
45 W
204 W
TDP (W)
45
204 +353.3%
Suggested PSU
550 W
Power Connectors
None
1x 6-pin + 1x 8-pin
Architecture
Architecture
Ampere
Fermi
GPU Name
GA106
GF100
Generation
GeForce 30 Mobile
Quadro Fermi (x000)
Process Size
8 nm
40 nm
Transistors
12,000 million
3,100 million
Die Size
276 mm²
529 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
5.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
1.1
CUDA
8.6
2.0
Shader Model
6.9
5.1
Physical
Slot Width
IGP
Dual-slot
Length
248 mm 9.8 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
1x DVI2x DisplayPort1x S-Video
Bus Interface
PCIe 4.0 x8
PCIe 2.0 x16
Other
Launch Price
4,399 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
Quadro FX Tesla
Successor
Quadro Kepler
View GeForce RTX 3050 A Mobile Details View Quadro 6000 Details