NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA H20 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

H20

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 500 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
52,998
N/A
passmark_directx_10
61
N/A
passmark_directx_11
94
N/A
passmark_directx_12
55
N/A
passmark_directx_9
152
N/A
passmark_g2d
526
N/A
passmark_g3d
11,664
N/A
passmark_gpu_compute
4,419
N/A

Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA H20

The Verdict

The database records two fundamentally different NVIDIA products: the GeForce RTX 3050 A Mobile and the H20. The RTX 3050 A Mobile is an end-of-life mobile graphics processor from the GeForce 30-series, built for portable devices with a 45 W power envelope. The H20 is an active server accelerator from the Hopper generation, designed for datacenter compute with a 500 W power draw and no display outputs. Based strictly on recorded data, the RTX 3050 A Mobile has a complete set of benchmark scores, while the H20 has no recorded benchmark entries. The RTX 3050 A Mobile sits at the 44th percentile of all GPUs in the database, with an average benchmark score of 8746. The H20 sits at the 50th percentile, but its average benchmark score is recorded as zero, meaning no direct performance comparison can be drawn from the measurements. The data shows that the RTX 3050 A Mobile is the only one of the two with verifiable graphics performance metrics, making it the choice for any workload requiring confirmed DirectX, OpenGL, or Vulkan support. The H20, with no graphics API support recorded and no display outputs, is a compute-only accelerator, so it is not a substitute for the mobile GPU in any graphics-oriented task. For users needing a mobile graphics solution with measured performance, the RTX 3050 A Mobile is the only option supported by data. For users needing a high-capacity server accelerator with 96 GB of HBM3 memory and 4.03 TB/s of bandwidth, the H20 is the only option that matches that profile, but its performance remains unmeasured in the database.

Architecture Differences

The RTX 3050 A Mobile uses the GA106 chip on Samsung's 8 nm process, with 12,000 million transistors on a 276 mm² die, yielding a transistor density of 43.5M per mm². The H20 uses the GH100 chip on TSMC's 5 nm process, with 80,000 million transistors on an 814 mm² die, yielding a transistor density of 98.3M per mm². The H20's process node is smaller, and its transistor density is more than double that of the RTX 3050 A Mobile. The RTX 3050 A Mobile belongs to the Ampere architecture, while the H20 belongs to the Hopper architecture. The RTX 3050 A Mobile is part of the GeForce 30 Mobile generation, while the H20 is part of the Server Hopper (Hxx) generation.

Memory configurations differ substantially. The RTX 3050 A Mobile has 4 GB of GDDR6 memory on a 128-bit bus, delivering 192.0 GB/s of bandwidth. The H20 has 96 GB of HBM3 memory on a 6144-bit bus, delivering 4.03 TB/s of bandwidth. The H20 has 24 times the memory capacity and over 20 times the memory bandwidth. The RTX 3050 A Mobile has a base clock of 1065 MHz and a boost clock of 1343 MHz, with memory running at 1500 MHz (12 Gbps effective). The H20 has a base clock of 1830 MHz and a boost clock of 1980 MHz, with memory running at 1313 MHz (5.3 Gbps effective). The H20's boost clock is 47% higher than the RTX 3050 A Mobile's boost clock.

Compute resources diverge sharply. The RTX 3050 A Mobile has 1792 shading units, 56 texture mapping units, 32 ROPs, 14 ray tracing cores, and 56 tensor cores. The H20 has 9984 shading units, 312 texture mapping units, 24 ROPs, no recorded ray tracing cores, and 312 tensor cores. The H20 has 5.6 times the shading units, 5.6 times the TMUs, and 5.6 times the tensor cores, but fewer ROPs. Pixel rates are close: the RTX 3050 A Mobile achieves 42.98 GPixel/s, while the H20 achieves 47.52 GPixel/s. Texture rates differ greatly: the RTX 3050 A Mobile delivers 75.21 GTexel/s, while the H20 delivers 617.8 GTexel/s, which is 8.2 times higher.

FP32 throughput on the RTX 3050 A Mobile is 4.813 TFLOPS, with FP16 at the same 4.813 TFLOPS (1:1 ratio). The H20 delivers 39.54 TFLOPS FP32 and 79.07 TFLOPS FP16 (2:1 ratio). The H20's FP32 is 8.2 times higher, and its FP16 is 16.4 times higher. The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, while the H20 has no recorded API support for DirectX, OpenGL, or Vulkan. The RTX 3050 A Mobile uses a PCIe 4.0 x8 interface, while the H20 uses PCIe 5.0 x16. The RTX 3050 A Mobile has a TDP of 45 W and requires no power connectors, while the H20 has a TDP of 500 W and a suggested PSU of 900 W. The RTX 3050 A Mobile is an IGP with portable device dependent display outputs; the H20 is an SXM module with no display outputs.

Where Each One Wins

The RTX 3050 A Mobile wins in all recorded graphics benchmark categories because it is the only one with benchmark data. The database lists eight benchmark scores for the RTX 3050 A Mobile: Geekbench OpenCL at 52998, Passmark DirectX 10 at 61, Passmark DirectX 11 at 94, Passmark DirectX 12 at 55, Passmark DirectX 9 at 152, Passmark G2D at 526, Passmark G3D at 11664, and Passmark GPU Compute at 4419. The H20 has zero benchmark entries, so it has no recorded wins in any graphics test.

For graphics rendering workloads, the RTX 3050 A Mobile is the only option with measured DirectX performance. Its Passmark DirectX 9 score of 152 is the highest among its DirectX scores, indicating stronger legacy API performance relative to newer APIs. Its Passmark DirectX 11 score of 94 is notably higher than its DirectX 12 score of 55. The Passmark G3D score of 11664 places it in the 44th percentile of all GPUs, with nearest rivals including the NVIDIA GeForce GTX 460 v2 (average score 8743, delta 0%), the NVIDIA Quadro P2200 (average score 8686, delta 0.7%), the AMD Radeon R9 M265X (average score 8851, delta -1.2%), and the AMD Radeon Pro WX 5100 (average score 8863, delta -1.3%). This means the RTX 3050 A Mobile performs essentially on par with the GTX 460 v2, is 0.7% ahead of the Quadro P2200, is 1.2% behind the R9 M265X, and is 1.3% behind the Pro WX 5100.

The H20 wins in every recorded specification category except ROP count. It has more shading units, more TMUs, more tensor cores, higher clocks, more memory, wider bus, higher bandwidth, higher pixel rate, higher texture rate, higher FP32, and higher FP16. It uses a smaller process node, has a higher transistor density, and supports PCIe 5.0 x16. The H20 is also an active production part, while the RTX 3050 A Mobile is end-of-life. The H20's release date is 2024-02-01, while the RTX 3050 A Mobile's release date is 2024-01-01. The H20 has a successor (Server Blackwell), while the RTX 3050 A Mobile has no recorded successor. The RTX 3050 A Mobile's predecessor is GeForce 20 Mobile, while the H20's predecessor is Server Ada.

For compute-heavy tasks that rely on FP16 throughput, the H20's 79.07 TFLOPS is 16.4 times the RTX 3050 A Mobile's 4.813 TFLOPS. For FP32 tasks, the H20's 39.54 TFLOPS is 8.2 times higher. For memory bandwidth bound workloads, the H20's 4.03 TB/s dwarfs the RTX 3050 A Mobile's 192.0 GB/s. For texture-heavy workloads, the H20's 617.8 GTexel/s is 8.2 times higher. However, none of these advantages appear in benchmark scores because the H20 has no recorded benchmarks.

FAQ

Q: Which GPU has better graphics API support?

A: The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The H20 has no recorded DirectX, OpenGL, or Vulkan support, so it cannot run standard graphics APIs.

Q: What is the memory capacity difference?

A: The RTX 3050 A Mobile has 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth. The H20 has 96 GB of HBM3 memory on a 6144-bit bus with 4.03 TB/s bandwidth.

Q: How do their power requirements compare?

A: The RTX 3050 A Mobile has a TDP of 45 W and uses no power connectors. The H20 has a TDP of 500 W and a suggested PSU of 900 W.

Q: Which GPU has recorded benchmark scores?

A: Only the RTX 3050 A Mobile has recorded benchmark scores. It has eight entries including Geekbench OpenCL at 52998 and Passmark G3D at 11664. The H20 has zero recorded benchmark entries.

Q: What are the nearest rivals to the RTX 3050 A Mobile?

A: The nearest rivals are the NVIDIA GeForce GTX 460 v2 (average score 8743, delta 0%), NVIDIA Quadro P2200 (average score 8686, delta 0.7%), AMD Radeon R9 M265X (average score 8851, delta -1.2%), and AMD Radeon Pro WX 5100 (average score 8863, delta -1.3%).

Q: Which GPU has more tensor cores?

A: The H20 has 312 tensor cores, while the RTX 3050 A Mobile has 56 tensor cores. The H20 has 5.6 times more tensor cores.

Head-to-Head Benchmarks

The database contains no head-to-head benchmark entries between the RTX 3050 A Mobile and the H20. The head-to-head array is empty, with zero wins recorded for either side. This means no direct comparative measurement exists in the database. However, the RTX 3050 A Mobile's standalone benchmark scores provide a reference point. Its Geekbench OpenCL score of 52998 is its highest recorded score. Its Passmark G3D score of 11664 is its second highest. Its Passmark GPU Compute score is 4419. Its Passmark G2D score is 526. Its DirectX scores are lower: DirectX 9 at 152, DirectX 11 at 94, DirectX 10 at 61, and DirectX 12 at 55.

The average benchmark score for the RTX 3050 A Mobile is 8746, placing it at the 44th percentile of all GPUs in the database. The H20's average benchmark score is recorded as zero, placing it at the 50th percentile despite having no measurements. This discrepancy means the H20's percentile ranking is not supported by actual performance data. The RTX 3050 A Mobile's nearest rivals in the database are all within 1.3% of its average score. The GTX 460 v2 matches it exactly at 8743 (delta 0%). The Quadro P2200 is 0.7% ahead. The R9 M265X is 1.2% behind. The Pro WX 5100 is 1.3% behind.

Looking at specific workload categories, the RTX 3050 A Mobile shows its strongest relative performance in Passmark G3D with a score of 11664, which is 2.6 times its average score. Its Passmark GPU Compute score of 4419 is about half its average score. Its Geekbench OpenCL score of 52998 is far above any Passmark score, though the tests measure different workloads. The DirectX scores are the weakest: DirectX 12 at 55 is 63% lower than DirectX 11 at 94, and DirectX 10 at 61 is 60% lower than DirectX 9 at 152. This pattern suggests the RTX 3050 A Mobile handles legacy DirectX 9 workloads better than newer DirectX 12 workloads, based on the recorded data.

The H20 has no benchmark scores to compare directly. Its specification sheet indicates capabilities that would likely produce high compute scores, given its 39.54 TFLOPS FP32 and 79.07 TFLOPS FP16, but the database records no measurements to confirm this. The RTX 3050 A Mobile's FP32 of 4.813 TFLOPS is 8.2 times lower than the H20's, and its FP16 of 4.813 TFLOPS is 16.4 times lower. The texture rate difference is also 8.2 times in favor of the H20. These specification gaps are large, but without benchmark data for the H20, no performance delta can be quantified from measurements. The database records zero wins for each side in the head-to-head comparison, meaning the only verifiable performance data belongs to the RTX 3050 A Mobile.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 A Mobile
H20
Core Specs
Shading Units
1,792
9,984 +457.1%
Shaders
1,792
9,984 +457.1%
TMUs
56
312 +457.1%
ROPs
32
24 -25.0%
SM Count
14
78 +457.1%
Clocks
Base Clock
1065 MHz
1830 MHz
Boost Clock
1343 MHz
1980 MHz
Memory Clock
1500 MHz 12 Gbps effective
1313 MHz 5.3 Gbps effective
Memory
Memory Size
4 GB
96 GB
VRAM (MB)
4,096
98,304 +2300.0%
Memory Type
GDDR6
HBM3
Memory Bus
128 bit
6144 bit
Bandwidth
192.0 GB/s
4.03 TB/s
Cache
L1 Cache
128 KB (per SM)
256 KB (per SM)
L2 Cache
2 MB
60 MB
Performance
Pixel Rate
42.98 GPixel/s
47.52 GPixel/s
Texture Rate
75.21 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
4.813 TFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
75.21 GFLOPS (1:64)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
4.813 TFLOPS (1:1)
79.07 TFLOPS (2:1)
AI/RT
RT Cores
14
Tensor Cores
56
312 +457.1%
Power
TDP
45 W
500 W
TDP (W)
45
500 +1011.1%
Suggested PSU
900 W
Power Connectors
None
Architecture
Architecture
Ampere
Hopper
GPU Name
GA106
GH100
Generation
GeForce 30 Mobile
Server Hopper (Hxx)
Process Size
8 nm
5 nm
Transistors
12,000 million
80,000 million
Die Size
276 mm²
814 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
8.6
9.0
Shader Model
6.9
Physical
Slot Width
IGP
SXM Module
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 20 Mobile
Server Ada
Successor
Server Blackwell
View GeForce RTX 3050 A Mobile Details View H20 Details