NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA H100 CNX Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

H100 CNX

CORE STATE GH100
VRAM 80 GB
CLOCK SPEED 1845 MHz
TDP 350 W
BUS WIDTH 5120 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
52,998
N/A
passmark_directx_10
61
N/A
passmark_directx_11
94
N/A
passmark_directx_12
55
N/A
passmark_directx_9
152
N/A
passmark_g2d
526
N/A
passmark_g3d
11,664
N/A
passmark_gpu_compute
4,419
N/A

Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA H100 CNX

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark results between the NVIDIA GeForce RTX 3050 A Mobile and the NVIDIA H100 CNX. The RTX 3050 A Mobile has recorded benchmark scores across multiple tests, while the H100 CNX has no benchmark entries in the database. This absence of comparative data means the two products cannot be ranked against each other through measured performance tests.

The RTX 3050 A Mobile achieves an average benchmark score of 8746 across all recorded tests. Its strongest result comes from Geekbench OpenCL, where it scores 52998. In PassMark tests, the GPU delivers 11664 in G3D, 4419 in GPU compute, 526 in G2D, 152 in DirectX 9, 94 in DirectX 11, 61 in DirectX 10, and 55 in DirectX 12. These scores place the RTX 3050 A Mobile at the 44th percentile among all GPUs in the database.

The H100 CNX carries no benchmark scores, an average score of 0, and sits at the 50th percentile by default classification. With no recorded test results, the database cannot confirm any performance advantage for either product in direct comparison. The nearest rivals for the RTX 3050 A Mobile provide context for its standing: the NVIDIA GeForce GTX 460 v2 matches its average score exactly at 8743 with a 0% delta, the NVIDIA Quadro P2200 trails by 0.7% at 8686, the AMD Radeon R9 M265X leads by 1.2% at 8851, and the AMD Radeon Pro WX 5100 leads by 1.3% at 8863. These deltas indicate the RTX 3050 A Mobile performs within a narrow band of older workstation and mobile GPUs.

FAQ

Q: Does the NVIDIA H100 CNX have any recorded benchmark scores in the database?

A: No. The H100 CNX has an empty benchmarks array, resulting in an average benchmark score of 0 and no nearest rivals listed.

Q: What is the RTX 3050 A Mobile's best and worst benchmark result?

A: Its best result is 52998 in Geekbench OpenCL, while its lowest is 55 in PassMark DirectX 12. The G3D score of 11664 represents its primary gaming-oriented metric.

Q: How does the RTX 3050 A Mobile compare to its closest rival, the GTX 460 v2?

A: The two are effectively tied. The GTX 460 v2 has an average score of 8743 versus 8746 for the RTX 3050 A Mobile, a delta of 0%.

Q: What is the transistor density difference between the two chips?

A: The RTX 3050 A Mobile uses an 8 nm Samsung process with 12,000 million transistors on a 276 mm² die, yielding 43.5M transistors per mm². The H100 CNX uses a 5 nm TSMC process with 80,000 million transistors on an 814 mm² die, yielding 98.3M transistors per mm².

Q: Which GPU has higher memory bandwidth?

A: The H100 CNX provides 2.04 TB/s from 80 GB of HBM2e across a 5120-bit bus. The RTX 3050 A Mobile delivers 192.0 GB/s from 4 GB of GDDR6 on a 128-bit bus.

Q: Are the two GPUs from the same architecture generation?

A: No. The RTX 3050 A Mobile uses the Ampere architecture with a GA106 chip, while the H100 CNX uses the Hopper architecture with a GH100 chip.

Architecture Differences

The RTX 3050 A Mobile and H100 CNX represent fundamentally different design targets within NVIDIA's lineup. The RTX 3050 A Mobile is built on the Ampere architecture using the GA106 chip, manufactured on an 8 nm process by Samsung. The H100 CNX employs the Hopper architecture with the GH100 chip, fabricated on a 5 nm process by TSMC. This process difference accounts for the significant transistor density gap: 43.5M transistors per mm² for the mobile GPU versus 98.3M per mm² for the server accelerator.

The RTX 3050 A Mobile contains 1792 shading units, 56 texture mapping units, and 32 ROPs. It includes 14 ray tracing cores and 56 tensor cores. The H100 CNX has 14592 shading units, 456 TMUs, and 24 ROPs. It features 456 tensor cores but no ray tracing cores listed, reflecting its compute-oriented design. The FP32 throughput stands at 4.813 TFLOPS for the RTX 3050 A Mobile versus 53.84 TFLOPS for the H100 CNX. The FP16 ratio differs markedly: the RTX 3050 A Mobile delivers 4.813 TFLOPS at a 1:1 ratio, while the H100 CNX achieves 215.4 TFLOPS at a 4:1 ratio, indicating heavy reliance on tensor operations.

Memory architecture separates the two entirely. The RTX 3050 A Mobile uses 4 GB of GDDR6 with a 128-bit bus and 192.0 GB/s bandwidth. The H100 CNX uses 80 GB of HBM2e with a 5120-bit bus and 2.04 TB/s bandwidth, a 10.6x increase in capacity and 10.6x increase in bandwidth. The pixel rates are similar (42.98 GPixel/s versus 44.28 GPixel/s), but texture rates diverge sharply: 75.21 GTexel/s versus 841.3 GTexel/s.

API support also differs. The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The H100 CNX lists no API support for DirectX, OpenGL, or Vulkan, as it is not designed for graphics rendering workloads.

Specification Differences

The two GPUs differ across nearly every recorded specification field. The process node is 8 nm for the RTX 3050 A Mobile and 5 nm for the H100 CNX. The foundry is Samsung versus TSMC. Transistor count is 12,000 million versus 80,000 million. Die size is 276 mm² versus 814 mm². Base clock is 1065 MHz versus 690 MHz, while boost clock is 1343 MHz versus 1845 MHz. Memory clock is 1500 MHz (12 Gbps effective) for the mobile GPU versus 1593 MHz (3.2 Gbps effective) for the server GPU.

Memory size is 4 GB versus 80 GB. Memory type is GDDR6 versus HBM2e. Bus width is 128 bit versus 5120 bit. Bandwidth is 192.0 GB/s versus 2.04 TB/s. Shading units number 1792 versus 14592. TMUs number 56 versus 456. ROPs number 32 versus 24. Ray tracing cores are 14 versus none listed. Tensor cores are 56 versus 456. Pixel rate is 42.98 GPixel/s versus 44.28 GPixel/s. Texture rate is 75.21 GTexel/s versus 841.3 GTexel/s. FP32 performance is 4.813 TFLOPS versus 53.84 TFLOPS. FP16 performance is 4.813 TFLOPS (1:1) versus 215.4 TFLOPS (4:1).

TDP is 45 W versus 350 W. Slot width is IGP (integrated graphics processor form factor) versus dual-slot. Power connectors are none versus 8-pin EPS. The suggested PSU for the H100 CNX is 750 W, while the RTX 3050 A Mobile has no suggested PSU. Bus interface is PCIe 4.0 x8 versus PCIe 5.0 x16. Display outputs are portable device dependent for the mobile GPU versus no outputs for the server accelerator. The H100 CNX has physical dimensions of 267 mm length and 111 mm height, while the RTX 3050 A Mobile has no listed dimensions.

Production status is end-of-life for the RTX 3050 A Mobile and active for the H100 CNX. The release date for the mobile GPU is 2023-12-31, while the server GPU released 2023-03-20. The RTX 3050 A Mobile's predecessor is the GeForce 20 Mobile generation, while the H100 CNX's predecessor is Server Ada and its successor is Server Blackwell.

Where Each One Wins

The RTX 3050 A Mobile wins in mobility and integration. Its 45 W TDP, IGP slot width, and lack of power connectors make it suitable for portable devices. It supports graphics APIs including DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, enabling gaming and consumer workloads. Its 4 GB GDDR6 memory and 128-bit bus serve moderate graphics tasks. The benchmark scores confirm functional performance for DirectX 9 through 12, with the highest recorded score in Geekbench OpenCL at 52998.

The H100 CNX wins in raw compute scale. Its 14592 shading units, 456 tensor cores, 53.84 TFLOPS FP32, and 215.4 TFLOPS FP16 position it for massive parallel workloads. The 80 GB HBM2e with 2.04 TB/s bandwidth provides exceptional memory throughput for large datasets. Its 456 TMUs and 841.3 GTexel/s texture rate indicate high fill capacity. The dual-slot form factor, 8-pin EPS connector, and 750 W suggested PSU accommodate sustained server operation. The 5 nm TSMC process with 80 billion transistors on 814 mm² represents the higher-end manufacturing tier.

The RTX 3050 A Mobile wins in compatibility with consumer ecosystems. It connects via PCIe 4.0 x8 and outputs to portable device displays. The H100 CNX offers no display outputs and uses PCIe 5.0 x16, targeting headless compute nodes. The mobile GPU's 1065 MHz base clock and 1343 MHz boost clock operate at lower frequencies but with far lower power draw. The server GPU's 690 MHz base and 1845 MHz boost clocks show a wider dynamic range for power management.

The Verdict

The data shows two products with no overlapping use cases. The RTX 3050 A Mobile is an end-of-life mobile GPU with recorded benchmark scores, a 44th percentile ranking, and an average score of 8746. Its nearest rivals, all within 1.3% of its average score, confirm its position among entry-level to midrange mobile graphics solutions. It supports DirectX 12 Ultimate and delivers 4.813 TFLOPS FP32, suitable for gaming and general graphics on portable devices.

The H100 CNX is an active server accelerator with no benchmark data, a 50th percentile classification, and no nearest rivals. Its specifications target compute-intensive environments: 53.84 TFLOPS FP32, 215.4 TFLOPS FP16, 80 GB HBM2e, and 456 tensor cores. The absence of graphics APIs and display outputs reinforces its role as a dedicated compute processor.

For users requiring a mobile graphics solution with DirectX support and modest power consumption, the RTX 3050 A Mobile is the only option with measured performance data. For users requiring massive parallel compute throughput with high-bandwidth memory, the H100 CNX provides the specification sheet to support such workloads, though no benchmark validation exists in the database to quantify its real-world performance. The choice depends entirely on workload type: consumer mobile graphics versus server-scale compute.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 A Mobile
H100 CNX
Core Specs
Shading Units
1,792
14,592 +714.3%
Shaders
1,792
14,592 +714.3%
TMUs
56
456 +714.3%
ROPs
32
24 -25.0%
SM Count
14
114 +714.3%
Clocks
Base Clock
1065 MHz
690 MHz
Boost Clock
1343 MHz
1845 MHz
Memory Clock
1500 MHz 12 Gbps effective
1593 MHz 3.2 Gbps effective
Memory
Memory Size
4 GB
80 GB
VRAM (MB)
4,096
81,920 +1900.0%
Memory Type
GDDR6
HBM2e
Memory Bus
128 bit
5120 bit
Bandwidth
192.0 GB/s
2.04 TB/s
Cache
L1 Cache
128 KB (per SM)
256 KB (per SM)
L2 Cache
2 MB
50 MB
Performance
Pixel Rate
42.98 GPixel/s
44.28 GPixel/s
Texture Rate
75.21 GTexel/s
841.3 GTexel/s
FP32 (TFLOPS)
4.813 TFLOPS
53.84 TFLOPS
FP64 (TFLOPS)
75.21 GFLOPS (1:64)
26.92 TFLOPS (1:2)
FP16 (TFLOPS)
4.813 TFLOPS (1:1)
215.4 TFLOPS (4:1)
AI/RT
RT Cores
14
—
Tensor Cores
56
456 +714.3%
Power
TDP
45 W
350 W
TDP (W)
45
350 +677.8%
Suggested PSU
—
750 W
Power Connectors
None
8-pin EPS
Architecture
Architecture
Ampere
Hopper
GPU Name
GA106
GH100
Generation
GeForce 30 Mobile
Server Hopper (Hxx)
Process Size
8 nm
5 nm
Transistors
12,000 million
80,000 million
Die Size
276 mm²
814 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
—
OpenGL
4.6
—
Vulkan
1.4
—
OpenCL
3.0
3.0
CUDA
8.6
9.0
Shader Model
6.9
—
Physical
Slot Width
IGP
Dual-slot
Length
—
267 mm 10.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 20 Mobile
Server Ada
Successor
—
Server Blackwell
View GeForce RTX 3050 A Mobile Details View H100 CNX Details