NVIDIA GeForce GTX TITAN Z vs NVIDIA GeForce RTX 2080 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX TITAN Z

CORE STATE GK110B
VRAM 6 GB
CLOCK SPEED 876 MHz
TDP 375 W
BUS WIDTH 384 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2014
VS
NVIDIA
GEFORCE

GeForce RTX 2080

CORE STATE TU104
VRAM 8 GB
CLOCK SPEED 1710 MHz
TDP 215 W
BUS WIDTH 256 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2018

PERFORMANCE BENCHMARKS

geekbench_opencl
25,465
91,313
geekbench_vulkan
22,006
107,797
3dmark_3dmark_steel_nomad_dx12
N/A
1,752
passmark_directx_10
N/A
136
passmark_directx_11
N/A
158
passmark_directx_12
N/A
72
passmark_directx_9
N/A
223
passmark_g2d
N/A
907
passmark_g3d
N/A
18,720
passmark_gpu_compute
N/A
7,872

Analysis: NVIDIA GeForce GTX TITAN Z vs NVIDIA GeForce RTX 2080

# The Verdict

The benchmark data tells a remarkably one-sided story. The NVIDIA GeForce RTX 2080 decisively outperforms the GTX TITAN Z in every head-to-head test recorded, winning both comparisons by substantial margins. In Geekbench OpenCL, the RTX 2080 scores 91,313 against the TITAN Z’s 25,465 — a 72.1% advantage. The Vulkan gap is even wider: 107,797 versus 22,006, translating to a 79.6% lead for the RTX 2080.

Despite this dominant performance gap, the TITAN Z’s average benchmark score of 23,736 actually sits slightly higher than the RTX 2080’s 22,895. This apparent contradiction stems from different benchmark suites — the TITAN Z’s two recorded tests (OpenCL and Vulkan) average higher than the RTX 2080’s broader ten-test portfolio, which includes older DirectX 9 and 10 workloads where the newer card scores modestly. The percentile rankings reflect this: the TITAN Z sits at the 69th percentile of all GPUs, while the RTX 2080 sits at the 68th.

Who should pick which? Data-driven buyers seeking modern API support, higher raw compute, and vastly superior Vulkan performance should choose the RTX 2080 without hesitation. The TITAN Z’s only argument comes from its status as a rare collector’s piece from 2014, but the numbers cannot justify it as a practical choice. Its near-identical average score despite far weaker head-to-head results suggests the TITAN Z performs better in certain untested legacy workloads, but no data in this comparison supports selecting it for contemporary use.

# Architecture Differences

The architectural chasm between these two NVIDIA cards spans five years of silicon evolution. The GTX TITAN Z uses the GK110B chip on the Kepler architecture, built on TSMC’s 28 nm process. It packs 7,080 million transistors across a 561 mm² die, yielding a transistor density of 12.6 million per square millimeter. The RTX 2080 employs the TU104 chip on the Turing architecture, manufactured on a 12 nm process. It crams 13,600 million transistors into a slightly smaller 545 mm² die, achieving 25.0 million transistors per square millimeter — nearly double the density.

The RTX 2080 introduces dedicated hardware the TITAN Z simply lacks: 46 ray tracing cores and 368 tensor cores. These enable hardware-accelerated ray tracing and AI-driven features like DLSS, representing a fundamental capability divide. The TITAN Z’s Kepler architecture predates these technologies entirely.

Memory architecture differs fundamentally. The TITAN Z uses 6 GB of GDDR5 on a 384-bit bus, delivering 336.0 GB/s bandwidth. The RTX 2080 steps up to 8 GB of GDDR6 on a narrower 256-bit bus, yet achieves higher bandwidth at 448.0 GB/s thanks to faster memory running at 14 Gbps effective versus the TITAN Z’s 7 Gbps.

API support reveals another generation gap. The TITAN Z supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.175. The RTX 2080 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 — a significant jump in API conformance that affects which modern titles can run with full feature sets.

Shader configuration flips the traditional hierarchy. The TITAN Z has 2,880 shading units, 240 texture mapping units, and 48 raster operation units. The RTX 2080 has slightly more shading units at 2,944 but fewer TMUs at 184, balanced by more ROPs at 64. The result: the TITAN Z achieves 210.2 GTexel/s texture fill rate versus the RTX 2080’s 314.6 GTexel/s, while pixel rates are 52.56 GPixel/s and 109.4 GPixel/s respectively.

# Head-to-Head Benchmarks

The two direct comparisons paint a stark picture. In Geekbench OpenCL, the RTX 2080’s 91,313 demolishes the TITAN Z’s 25,465 — a 72.1% margin. This test stresses general-purpose compute across both OpenCL-capable hardware, and the Turing architecture’s superior FP32 throughput (10.07 TFLOPS versus 5.046 TFLOPS) explains much of the gap. The RTX 2080 delivers almost exactly double the single-precision floating-point performance, and the benchmark reflects that near-linear scaling.

Vulkan performance is even more lopsided. The RTX 2080 posts 107,797 against the TITAN Z’s 22,006, a 79.6% advantage. This result is particularly telling because the TITAN Z supports Vulkan 1.2.175 while the RTX 2080 supports Vulkan 1.4 — but API version alone cannot account for such a massive delta. The combination of newer architecture, faster memory bandwidth, and more efficient shader execution all contribute.

The wins are entirely one-sided: the RTX 2080 claims both head-to-head victories, while the TITAN Z records zero. The deltas are consistent — both exceed 70% — suggesting a fundamental throughput advantage rather than test-specific quirks. When the data shows such uniform dominance, the conclusion is straightforward: the RTX 2080 is categorically faster in these workloads.

# Specification Differences

Beyond architecture, the specification sheets diverge on nearly every measurable parameter. The RTX 2080’s base clock of 1,515 MHz and boost clock of 1,710 MHz tower over the TITAN Z’s 705 MHz base and 876 MHz boost. The 2:1 FP16 capability of the RTX 2080 (20.14 TFLOPS) has no equivalent on the TITAN Z, which lists no FP16 figure.

Power requirements invert the performance relationship. The TITAN Z demands 375 W TDP with a suggested 750 W power supply and dual 8-pin connectors, while the RTX 2080 draws 215 W TDP with a 550 W suggested PSU and a single 6-pin plus 8-pin configuration. The newer card delivers vastly more performance while consuming 160 W less.

Physical dimensions differ: both cards share 267 mm length, but the TITAN Z is 111 mm tall and 62 mm wide (triple-slot), while the RTX 2080 is 116 mm tall and 35 mm wide (dual-slot). Display outputs shift from 2x DVI, 1x HDMI 1.4a, and 1x DisplayPort 1.2 on the TITAN Z to 1x HDMI 2.0, 3x DisplayPort 1.4a, and 1x USB Type-C on the RTX 2080.

Release timing and MSRP reflect their market positions. The TITAN Z launched on May 27, 2014 with a launch MSRP of 2,999 USD. The RTX 2080 arrived September 19, 2018 at 699 USD. Both are end-of-life, with the TITAN Z succeeding the GeForce 600 series and preceding the GeForce 900, while the RTX 2080 follows GeForce 10 and precedes GeForce 30.

# FAQ

Q: Which card has higher average benchmark scores?

A: The GTX TITAN Z averages 23,736 across its two benchmark tests, while the RTX 2080 averages 22,895 across ten tests. However, in direct head-to-head comparisons, the RTX 2080 wins both by over 70%.

Q: Does the RTX 2080 support ray tracing?

A: Yes. The RTX 2080 includes 46 ray tracing cores and 368 tensor cores, enabling hardware-accelerated ray tracing. The GTX TITAN Z has no such dedicated hardware.

Q: How do their memory configurations compare?

A: The TITAN Z offers 6 GB of GDDR5 on a 384-bit bus with 336.0 GB/s bandwidth. The RTX 2080 provides 8 GB of GDDR6 on a 256-bit bus with 448.0 GB/s bandwidth, achieving higher throughput despite a narrower bus.

Q: Which card requires more power?

A: The GTX TITAN Z has a 375 W TDP and requires a 750 W suggested power supply with dual 8-pin connectors. The RTX 2080 has a 215 W TDP, a 550 W suggested PSU, and needs one 6-pin and one 8-pin connector.

Q: What is the FP32 performance difference?

A: The RTX 2080 delivers 10.07 TFLOPS of FP32 compute, while the TITAN Z manages 5.046 TFLOPS — the RTX 2080 offers roughly double the single-precision floating-point throughput.

Q: How do their DirectX versions differ?

A: The TITAN Z supports DirectX 12 (11_1), while the RTX 2080 supports DirectX 12 Ultimate (12_2). This gives the RTX 2080 access to newer DirectX features and optimizations.

# Where Each One Wins

The RTX 2080 dominates every measured category. Its OpenCL score of 91,313 versus 25,465 makes it the clear choice for compute workloads that leverage OpenCL — a 72.1% advantage that would translate to meaningfully shorter render times or faster scientific calculations. The Vulkan result of 107,797 versus 22,006 reinforces this for Vulkan-based applications and games, where the 79.6% margin is even larger.

The RTX 2080’s hardware ray tracing cores and tensor cores open workload categories the TITAN Z cannot enter at all. Any application using ray-traced effects or AI-accelerated features will only run on the RTX 2080. Its higher texture rate (314.6 GTexel/s versus 210.2 GTexel/s) and pixel rate (109.4 GPixel/s versus 52.56 GPixel/s) suggest better performance in fill-rate-bound scenarios.

The TITAN Z’s theoretical advantages are limited to specifications that don’t translate into benchmark wins. Its 384-bit memory bus offers greater width, but the RTX 2080’s faster GDDR6 memory still delivers 448.0 GB/s versus 336.0 GB/s. The TITAN Z has more TMUs (240 versus 184), yet its lower clock speeds result in inferior texture throughput. There are no recorded benchmark tests where the TITAN Z wins.

For practical purposes, the choice is clear: the RTX 2080 wins on every measurable axis — performance, efficiency, features, and API support. The TITAN Z’s higher average benchmark score stems from a limited test set, not genuine superiority. Users with legacy workloads that specifically favor Kepler’s architecture might find the TITAN Z adequate, but the data provides no evidence of any workload where it outperforms the RTX 2080. The 2014 card’s triple-slot bulk, 375 W power draw, and 2,999 USD launch MSRP make it an artifact of its era. The RTX 2080, launching at 699 USD, delivered superior performance at a fraction of the power and cost.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX TITAN Z
RTX 2080
Core Specs
Shading Units
2,880
2,944 +2.2%
Shaders
2,880
2,944 +2.2%
TMUs
240
184 -23.3%
ROPs
48
64 +33.3%
SM Count
—
46
Clocks
Base Clock
705 MHz
1515 MHz
Boost Clock
876 MHz
1710 MHz
Memory Clock
1750 MHz 7 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
6 GB
8 GB
VRAM (MB)
6,144
8,192 +33.3%
Memory Type
GDDR5
GDDR6
Memory Bus
384 bit
256 bit
Bandwidth
336.0 GB/s
448.0 GB/s
Cache
L1 Cache
16 KB (per SMX)
64 KB (per SM)
L2 Cache
1536 KB
4 MB
Performance
Pixel Rate
52.56 GPixel/s
109.4 GPixel/s
Texture Rate
210.2 GTexel/s
314.6 GTexel/s
FP32 (TFLOPS)
5.046 TFLOPS
10.07 TFLOPS
FP64 (TFLOPS)
1.682 TFLOPS (1:3)
314.6 GFLOPS (1:32)
FP16 (TFLOPS)
—
20.14 TFLOPS (2:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
368
Power
TDP
375 W
215 W
TDP (W)
375
215 -42.7%
Suggested PSU
750 W
550 W
Power Connectors
2x 8-pin
1x 6-pin + 1x 8-pin
Architecture
Architecture
Kepler
Turing
GPU Name
GK110B
TU104
Generation
GeForce 700
GeForce 20
Process Size
28 nm
12 nm
Transistors
7,080 million
13,600 million
Die Size
561 mm²
545 mm²
Foundry
TSMC
TSMC
Density
12.6M / mm²
25.0M / mm²
API Support
DirectX
12 (11_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2.175
1.4
OpenCL
3.0
3.0
CUDA
3.5
7.5
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Triple-slot
Dual-slot
Length
267 mm 10.5 inches
267 mm 10.5 inches
Height
111 mm 4.4 inches
116 mm 4.6 inches
Outputs
2x DVI1x HDMI 1.4a1x DisplayPort 1.2
1x HDMI 2.03x DisplayPort 1.4a1x USB Type-C
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Launch Price
2,999 USD
699 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 600
GeForce 10
Successor
GeForce 900
GeForce 30
View GeForce GTX TITAN Z Details View GeForce RTX 2080 Details