NVIDIA GeForce GTX 560 Ti vs NVIDIA GeForce RTX 3050 Ti Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 560 Ti

CORE STATE GF114
VRAM 1024 MB
CLOCK SPEED —
TDP 170 W
BUS WIDTH 256 bit
ARCHITECTURE Fermi 2.0
nm
PROCESS 40 nm
LAUNCH DATE 2011
VS
NVIDIA
GEFORCE

GeForce RTX 3050 Ti Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1035 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
10,690
57,915
3dmark_3dmark_steel_nomad_dx12
N/A
469
geekbench_vulkan
N/A
55,812
passmark_directx_10
N/A
60
passmark_directx_11
N/A
76
passmark_directx_12
N/A
49
passmark_directx_9
N/A
120
passmark_g2d
N/A
498
passmark_g3d
N/A
10,093
passmark_gpu_compute
N/A
4,305

Analysis: NVIDIA GeForce GTX 560 Ti vs NVIDIA GeForce RTX 3050 Ti Mobile

Head-to-Head Benchmarks

The only directly comparable benchmark recorded in the database is Geekbench OpenCL, and the result is decisively one-sided. The NVIDIA GeForce RTX 3050 Ti Mobile scores 57,915 points, while the NVIDIA GeForce GTX 560 Ti scores 10,690 points. That is a delta of 441.8%, meaning the RTX 3050 Ti Mobile delivers nearly 5.4 times the compute performance of the GTX 560 Ti in this test. The data shows a complete generational wipeout, not a close contest.

The RTX 3050 Ti Mobile also appears in several other benchmark suites where the GTX 560 Ti has no recorded entries. In Passmark G3D, the RTX 3050 Ti Mobile scores 10,093, which is close to its own average benchmark score of 12,940. For context, the RTX 3050 Ti Mobile sits at the 53rd percentile among all GPUs, while the GTX 560 Ti sits at the 49th percentile. Despite the massive OpenCL gap, the percentile difference is only 4 points, which indicates that the GTX 560 Ti, while far slower in raw compute, still holds its own in the broader historical GPU landscape due to its age and the lower scores of many modern integrated solutions.

Looking at the RTX 3050 Ti Mobile's other results, it records 469 in 3DMark Steel Nomad DX12, 55,812 in Geekbench Vulkan, and 4,305 in Passmark GPU Compute. The GTX 560 Ti has no comparable entries for these tests, so no direct deltas can be calculated. The Passmark DirectX 9 score of 120 for the RTX 3050 Ti Mobile shows legacy API performance, while its DirectX 11 score is 76 and DirectX 12 score is 49. These numbers are lower than the DirectX 9 result, which is typical for a modern architecture prioritizing newer API paths.

The GTX 560 Ti's lone benchmark entry, Geekbench OpenCL at 10,690, places it near its nearest rivals: the AMD Radeon RX 6600S (10,629, delta of 0.6%), the NVIDIA Quadro K2200 (10,761, delta of -0.7%), and the AMD Radeon R9 M275X (10,582, delta of 1%). This clustering shows that the GTX 560 Ti's compute performance is roughly equivalent to those mid-range cards from later generations, despite being much older. In contrast, the RTX 3050 Ti Mobile's nearest rivals in average score are the AMD Radeon RX 580 (12,928, delta of 0.1%), the NVIDIA GeForce GTX 1660 SUPER (12,986, delta of -0.4%), and the AMD Radeon 740M (12,870, delta of 0.5%). The RTX 3050 Ti Mobile's average of 12,940 sits almost exactly between the RX 580 and the GTX 1660 SUPER, making it a direct peer of those desktop-class GPUs.

The Verdict

The verdict from the recorded data is unambiguous. The NVIDIA GeForce RTX 3050 Ti Mobile wins the sole head-to-head benchmark by a margin of 441.8%, and it wins the only recorded comparison category with 1 win versus 0 wins for the GTX 560 Ti. Any user comparing these two for modern workloads should choose the RTX 3050 Ti Mobile without hesitation. The GTX 560 Ti is not competitive in raw compute, and its lack of recorded data for modern API tests means it cannot even be evaluated for DirectX 12, Vulkan, or ray tracing workloads.

However, the GTX 560 Ti is not without its place. Its percentile rank of 49 versus the RTX 3050 Ti Mobile's 53 indicates that, while slower, it still outperforms a significant portion of the GPU population, likely including many older integrated graphics and entry-level discrete cards. The GTX 560 Ti's nearest rival, the AMD Radeon RX 6600S, is only 0.6% ahead, and the NVIDIA Quadro K2200 is 0.7% behind, suggesting that its compute performance is still relevant for certain legacy applications. But for any current gaming, content creation, or compute task, the RTX 3050 Ti Mobile is the clear winner, with over 5 times the OpenCL throughput.

The launch MSRP for the GTX 560 Ti was 249 USD. The RTX 3050 Ti Mobile has no recorded launch MSRP. The data does not support any price-based comparison, but the performance gap alone is sufficient to dictate the choice.

Where Each One Wins

The NVIDIA GeForce RTX 3050 Ti Mobile wins in every measurable category. Its Geekbench OpenCL score of 57,915 is 441.8% higher than the GTX 560 Ti's 10,690. This translates to dominance in compute-heavy workloads such as physics simulations, machine learning inference (via its tensor cores), and modern game engines that leverage DirectX 12 Ultimate features. The RTX 3050 Ti Mobile also has recorded scores in Vulkan (55,812), Passmark GPU Compute (4,305), and 3DMark Steel Nomad DX12 (469), all of which have no GTX 560 Ti counterpart. This means the RTX 3050 Ti Mobile is the only option for any workload using these modern APIs.

The GTX 560 Ti has no benchmark wins in the database. Its only recorded score, Geekbench OpenCL at 10,690, is far below the RTX 3050 Ti Mobile. The GTX 560 Ti's nearest rival comparisons show it is competitive with the AMD Radeon R9 M275X (delta of 1%) and the AMD Radeon Pro 450 (delta of -1.1%), but those are all older or lower-tier cards. The GTX 560 Ti's only potential advantage is historical: it uses a 256-bit memory bus and has a dual-slot form factor, which might be relevant for retro system builds or legacy software that relies on older driver paths. But in terms of raw performance, the RTX 3050 Ti Mobile wins everywhere.

For use-case split, the RTX 3050 Ti Mobile is suited for modern gaming laptops, portable workstations, and any task requiring DirectX 12 Ultimate, ray tracing, or Vulkan. The GTX 560 Ti is suited for vintage PC enthusiasts building a period-correct system from around 2011, where its 40 nm process and Fermi 2.0 architecture are historically accurate, but it cannot handle modern titles at playable settings.

FAQ

Q: Which GPU has a higher Geekbench OpenCL score?

A: The NVIDIA GeForce RTX 3050 Ti Mobile scores 57,915, which is 441.8% higher than the NVIDIA GeForce GTX 560 Ti's 10,690.

Q: How does the GTX 560 Ti compare to its nearest rivals?

A: The GTX 560 Ti's average score of 10,690 is 0.6% behind the AMD Radeon RX 6600S (10,629), 0.7% ahead of the NVIDIA Quadro K2200 (10,761), and 1% ahead of the AMD Radeon R9 M275X (10,582).

Q: Does the RTX 3050 Ti Mobile support ray tracing?

A: Yes, the RTX 3050 Ti Mobile has 20 RT cores and 80 tensor cores, and it supports DirectX 12 Ultimate (12_2), which includes ray tracing features. The GTX 560 Ti has no RT cores or tensor cores and only supports DirectX 12 (11_0).

Q: What is the memory configuration difference?

A: The RTX 3050 Ti Mobile has 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth. The GTX 560 Ti has 1024 MB of GDDR5 memory on a 256-bit bus with 128.3 GB/s bandwidth.

Q: Which GPU has a higher transistor density?

A: The RTX 3050 Ti Mobile, built on an 8 nm process, has a transistor density of 43.5M per mm². The GTX 560 Ti, built on a 40 nm process, has a density of 5.9M per mm².

Q: What is the power consumption difference?

A: The RTX 3050 Ti Mobile has a TDP of 75 W and uses no power connectors, while the GTX 560 Ti has a TDP of 170 W and requires two 6-pin connectors with a suggested PSU of 450 W.

Architecture Differences

The two GPUs come from completely different architectural eras. The RTX 3050 Ti Mobile is based on the Ampere architecture, using the GA106 chip, and is manufactured on an 8 nm process at Samsung. It integrates 12,000 million transistors on a 276 mm² die, resulting in a density of 43.5M per mm². The GTX 560 Ti uses the Fermi 2.0 architecture with the GF114 chip, manufactured on a 40 nm process at TSMC. It has 1,950 million transistors on a larger 332 mm² die, yielding a much lower density of 5.9M per mm².

The RTX 3050 Ti Mobile features 2,560 shading units, 80 texture mapping units, 32 ROPs, 20 RT cores, and 80 tensor cores. The GTX 560 Ti has 384 shading units, 64 TMUs, and 32 ROPs, with no RT or tensor cores. This structural difference explains the massive performance gap: the RTX 3050 Ti Mobile has nearly 6.7 times the shading units and specialized hardware for ray tracing and AI workloads that the GTX 560 Ti completely lacks.

The RTX 3050 Ti Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The GTX 560 Ti supports DirectX 12 (11_0) and OpenGL 4.6, but has no Vulkan support. This means the RTX 3050 Ti Mobile can run the latest graphics APIs with full feature sets, while the GTX 560 Ti is limited to older DirectX 11-level features even when running DirectX 12 titles.

The RTX 3050 Ti Mobile uses a PCIe 4.0 x16 interface, while the GTX 560 Ti uses PCIe 2.0 x16. The newer interface doubles the available bandwidth for data transfers, which benefits the RTX 3050 Ti Mobile in texture streaming and compute workloads. The GTX 560 Ti's display outputs are 2x DVI and 1x mini-HDMI 1.3a, while the RTX 3050 Ti Mobile's outputs are listed as portable device dependent, reflecting its laptop-oriented design.

Specification Differences

The specification differences between the two GPUs are extensive. The RTX 3050 Ti Mobile has a base clock of 735 MHz and a boost clock of 1035 MHz, while the GTX 560 Ti has no listed base or boost clocks. Memory clocks differ significantly: the RTX 3050 Ti Mobile runs at 1500 MHz with 12 Gbps effective speed, while the GTX 560 Ti runs at 1002 MHz with 4 Gbps effective speed.

Memory capacity and type differ: the RTX 3050 Ti Mobile has 4 GB of GDDR6, while the GTX 560 Ti has 1024 MB of GDDR5. The bus width is narrower on the RTX 3050 Ti Mobile (128 bit versus 256 bit), but the higher memory clock gives it more bandwidth: 192.0 GB/s versus 128.3 GB/s.

Compute rates show the generational leap. The RTX 3050 Ti Mobile achieves a pixel rate of 33.12 GPixel/s and a texture rate of 82.80 GTexel/s, with FP32 performance of 5.299 TFLOPS and FP16 at 5.299 TFLOPS (1:1). The GTX 560 Ti achieves a pixel rate of 13.17 GPixel/s and a texture rate of 52.67 GTexel/s, with FP32 of 1,263.4 GFLOPS and no FP16 support.

Power requirements are starkly different. The RTX 3050 Ti Mobile has a TDP of 75 W, an IGP slot width, and no power connectors. The GTX 560 Ti has a TDP of 170 W, a dual-slot width, two 6-pin power connectors, and a suggested PSU of 450 W. The GTX 560 Ti also has a physical length of 229 mm (9 inches), while the RTX 3050 Ti Mobile has no listed dimensions.

Release dates reflect the age gap: the RTX 3050 Ti Mobile was released on 2021-05-10, while the GTX 560 Ti was released on 2011-01-24. The GTX 560 Ti's predecessor is the GeForce 400 series and its successor is the GeForce 600 series, while the RTX 3050 Ti Mobile's predecessor is the GeForce 20 Mobile series. Both are end-of-life products, but the RTX 3050 Ti Mobile is a decade newer.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 560 Ti
RTX 3050 Ti Mobile
Core Specs
Shading Units
384
2,560 +566.7%
Shaders
384
2,560 +566.7%
TMUs
64
80 +25.0%
ROPs
32
32 0.0%
SM Count
8
20 +150.0%
Clocks
Base Clock
—
735 MHz
Boost Clock
—
1035 MHz
GPU Clock
823 MHz
—
Shader Clock
1645 MHz
—
Memory Clock
1002 MHz 4 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
1024 MB
4 GB
VRAM (MB)
1,024
4,096 +300.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
128.3 GB/s
192.0 GB/s
Cache
L1 Cache
64 KB (per SM)
128 KB (per SM)
L2 Cache
512 KB
2 MB
Performance
Pixel Rate
13.17 GPixel/s
33.12 GPixel/s
Texture Rate
52.67 GTexel/s
82.80 GTexel/s
FP32 (TFLOPS)
1,263.4 GFLOPS
5.299 TFLOPS
FP64 (TFLOPS)
105.3 GFLOPS (1:12)
82.80 GFLOPS (1:64)
FP16 (TFLOPS)
—
5.299 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
170 W
75 W
TDP (W)
170
75 -55.9%
Suggested PSU
450 W
—
Power Connectors
2x 6-pin
None
Architecture
Architecture
Fermi 2.0
Ampere
GPU Name
GF114
GA106
Generation
GeForce 500
GeForce 30 Mobile
Process Size
40 nm
8 nm
Transistors
1,950 million
12,000 million
Die Size
332 mm²
276 mm²
Foundry
TSMC
Samsung
Density
5.9M / mm²
43.5M / mm²
API Support
DirectX
12 (11_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
—
1.4
OpenCL
1.1
3.0
CUDA
2.1
8.6
Shader Model
5.1
6.8
Physical
Slot Width
Dual-slot
IGP
Length
229 mm 9 inches
—
Outputs
2x DVI1x mini-HDMI 1.3a
Portable Device Dependent
Bus Interface
PCIe 2.0 x16
PCIe 4.0 x16
Other
Launch Price
249 USD
—
Production
End-of-life
End-of-life
Predecessor
GeForce 400
GeForce 20 Mobile
Successor
GeForce 600
—
View GeForce GTX 560 Ti Details View GeForce RTX 3050 Ti Mobile Details