NVIDIA GeForce GTX 460 SE vs NVIDIA RTX PRO 6000 Blackwell Server Comparison
NVIDIA GeForce GTX 460 SE
RTX PRO 6000 Blackwell Server
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce GTX 460 SE vs NVIDIA RTX PRO 6000 Blackwell Server
The NVIDIA GeForce GTX 460 SE and the NVIDIA RTX PRO 6000 Blackwell Server represent two vastly different eras of GPU design, separated by fifteen years of architectural evolution. The GTX 460 SE is a Fermi-based consumer card from 2010, while the RTX PRO 6000 is a Blackwell 2.0 professional server accelerator from 2025. Benchmark data shows they occupy similar overall performance percentiles—the GTX 460 SE sits at the 37th percentile of all GPUs, while the RTX PRO 6000 sits at the 34th percentile—yet their benchmark scores come from entirely different workloads. The GTX 460 SE achieves a Geekbench OpenCL score of 6,389, while the RTX PRO 6000 delivers a 3DMark Steel Nomad DX12 score of 5,996. These are not directly comparable metrics, but they indicate that each card is optimized for different tasks, with the older card surprisingly competitive in its specific test while the newer card targets a different class of professional compute.
Where Each One Wins
The GTX 460 SE demonstrates its strength in legacy compute workloads, as evidenced by its Geekbench OpenCL result. With a score of 6,389, it sits precisely at the same level as the NVIDIA GeForce GTX 580M, which also scores 6,389. The GTX 460 SE edges out the AMD Radeon Pro WX 4100 by 0.9% and the AMD Radeon R7 M350 by 1.0%, showing that in OpenCL compute tasks, this decade-old Fermi architecture remains functional. Its 288 shading units and 32 ROPs, combined with a 256-bit memory bus delivering 108.8 GB/s of bandwidth, provide enough throughput for basic compute and older DirectX 11 titles. The card supports DirectX 12 (11_0), which means it can run modern APIs but only at the baseline feature level.
The RTX PRO 6000 Blackwell Server wins decisively in modern graphics and server workloads. Its 3DMark Steel Nomad DX12 score of 5,996 places it within 0.1% of the NVIDIA GeForce GTX 770M (6,000) and the AMD Radeon RX 6400 (6,001), while outperforming the AMD FirePro W4100 by 0.2% and the NVIDIA Quadro K4000M by 0.2%. This benchmark specifically tests DirectX 12 Ultimate features, which the RTX PRO 6000 fully supports with its 12_2 feature level. The card's 24,064 shading units, 188 RT cores, and 752 tensor cores provide the raw hardware needed for ray tracing, AI inference, and high-end server rendering. Its 96 GB of GDDR7 memory on a 512-bit bus delivers 1.79 TB/s of bandwidth, making it suitable for large datasets and multi-GPU server deployments where memory capacity is critical.
Architecture Differences
The architectural gap between these two GPUs is enormous, reflecting 15 years of semiconductor advancement. The GTX 460 SE uses the GF104 chip built on TSMC's 40 nm process, containing 1,950 million transistors on a 332 mm² die. This works out to a transistor density of 5.9 million transistors per square millimeter. The card operates with a memory clock of 850 MHz, translating to 3.4 Gbps effective GDDR5 speed. Its 1024 MB of memory is connected via a 256-bit bus, yielding 108.8 GB/s of bandwidth. The Fermi architecture lacks dedicated RT cores and tensor cores, relying instead on 288 shading units, 48 TMUs, and 32 ROPs for all processing.
The RTX PRO 6000 Blackwell Server uses the GB202 chip on a 5 nm process from TSMC, packing 92,200 million transistors into a 750 mm² die. This achieves a transistor density of 122.9 million per square millimeter—over 20 times denser than the Fermi chip. Its base clock runs at 1,590 MHz with a boost up to 2,617 MHz, while memory operates at 1,750 MHz for 28 Gbps effective GDDR7 speed. The 96 GB memory pool connects through a 512-bit bus, providing 1.79 TB/s of bandwidth. The Blackwell 2.0 architecture introduces 188 RT cores and 752 tensor cores alongside 24,064 shading units, 752 TMUs, and 192 ROPs. This allows for hardware-accelerated ray tracing, tensor operations for AI workloads, and DirectX 12 Ultimate support with Vulkan 1.4 compatibility.
FAQ
Q: Why does the older GTX 460 SE have a higher percentile rank than the newer RTX PRO 6000?
A: The percentile ranks come from different benchmark databases. The GTX 460 SE's 37th percentile is based on its Geekbench OpenCL score of 6,389, while the RTX PRO 6000's 34th percentile derives from its 3DMark Steel Nomad DX12 score of 5,996. These tests measure different capabilities, and the percentile reflects performance within each specific test's population of GPUs.
Q: Can the GTX 460 SE run modern DirectX 12 games?
A: The GTX 460 SE supports DirectX 12 (11_0), which is the baseline feature level. This means it can technically run DirectX 12 applications but lacks the advanced features of DirectX 12 Ultimate, which requires a 12_2 feature level that the RTX PRO 6000 provides.
Q: Which card has better memory bandwidth for large datasets?
A: The RTX PRO 6000 offers 1.79 TB/s of bandwidth from 96 GB of GDDR7 memory on a 512-bit bus. The GTX 460 SE provides 108.8 GB/s from 1024 MB of GDDR5 on a 256-bit bus. The RTX PRO 6000 delivers roughly 16.4 times more bandwidth and 96 times more memory capacity.
Q: Are these cards comparable in power consumption?
A: The GTX 460 SE has a 150 W TDP with a suggested 450 W power supply, while the RTX PRO 6000 has a 600 W TDP with a suggested 1000 W power supply. The RTX PRO 6000 requires 4 times the power and uses a single 16-pin connector versus the GTX 460 SE's 2x 6-pin connectors.
Q: What is the transistor density difference between these two architectures?
A: The Fermi GF104 chip has a density of 5.9 million transistors per mm², while the Blackwell GB202 chip achieves 122.9 million transistors per mm². This represents a 20.8-fold increase in transistor density, enabled by the transition from 40 nm to 5 nm process technology.
Q: Which card supports ray tracing?
A: Only the RTX PRO 6000 supports ray tracing through its 188 dedicated RT cores. The GTX 460 SE has no RT cores and relies entirely on traditional rasterization through its 288 shading units.
Specification Differences
The two cards differ across nearly every measurable specification. The GTX 460 SE uses the GF104 chip with Fermi architecture, while the RTX PRO 6000 uses GB202 with Blackwell 2.0. Process nodes differ dramatically: 40 nm versus 5 nm. Transistor counts are 1,950 million versus 92,200 million, and die sizes are 332 mm² versus 750 mm². Transistor density improves from 5.9M to 122.9M per mm².
Memory configurations are completely different: 1024 MB of GDDR5 versus 96 GB of GDDR7. Bus widths go from 256 bit to 512 bit, and bandwidth jumps from 108.8 GB/s to 1.79 TB/s. The GTX 460 SE has 288 shading units, 48 TMUs, and 32 ROPs, while the RTX PRO 6000 has 24,064 shading units, 752 TMUs, and 192 ROPs. The RTX PRO 6000 adds 188 RT cores and 752 tensor cores, which the GTX 460 SE lacks entirely.
Clock speeds vary by measurement: the GTX 460 SE lists only memory clock at 850 MHz (3.4 Gbps effective), while the RTX PRO 6000 lists base clock of 1,590 MHz, boost of 2,617 MHz, and memory clock of 1,750 MHz (28 Gbps effective). Pixel rates are 7.800 GPixel/s versus 502.5 GPixel/s, and texture rates are 31.20 GTexel/s versus 1,968.0 GTexel/s. FP32 compute goes from 748.8 GFLOPS to 126.0 TFLOPS. The RTX PRO 6000 also supports FP16 at 126.0 TFLOPS with 1:1 ratio, a feature absent from the GTX 460 SE.
Power requirements scale accordingly: 150 W TDP with 2x 6-pin connectors and 450 W suggested PSU for the GTX 460 SE, versus 600 W TDP with 1x 16-pin connector and 1000 W suggested PSU for the RTX PRO 6000. Both are dual-slot cards, but dimensions differ: 210 mm length for the GTX 460 SE versus 267 mm length, 111 mm height, and 40 mm width for the RTX PRO 6000. Bus interfaces are PCIe 2.0 x16 versus PCIe 5.0 x16. Display outputs are 2x DVI and 1x mini-HDMI 1.3a versus 4x DisplayPort 2.1b. API support differs with DirectX 12 (11_0) versus 12 Ultimate (12_2), and Vulkan is absent on the GTX 460 SE but present at version 1.4 on the RTX PRO 6000.
Head-to-Head Benchmarks
Direct head-to-head benchmark comparisons between these two cards are not available, as no common test was run on both. The GTX 460 SE was evaluated using Geekbench OpenCL, scoring 6,389, while the RTX PRO 6000 was evaluated using 3DMark Steel Nomad DX12, scoring 5,996. These tests measure fundamentally different workloads: OpenCL compute versus DirectX 12 graphics rendering.
In the Geekbench OpenCL test, the GTX 460 SE's score of 6,389 ties it exactly with the NVIDIA GeForce GTX 580M. It outperforms the AMD Radeon Pro WX 4100 by 0.9% and the AMD Radeon R7 M350 by 1.0%. The nearest rival, the NVIDIA RTX PRO 5000 72 GB Blackwell, scores 6,407, which is 0.3% higher than the GTX 460 SE. This indicates that in pure OpenCL compute, the Fermi architecture's 288 shading units and 748.8 GFLOPS FP32 performance remain competitive with much newer hardware.
In the 3DMark Steel Nomad DX12 test, the RTX PRO 6000's score of 5,996 is nearly identical to the NVIDIA GeForce GTX 770M at 6,000 (0.1% difference) and the AMD Radeon RX 6400 at 6,001 (0.1% difference). It edges out the AMD FirePro W4100 by 0.2% and the NVIDIA Quadro K4000M by 0.2%. This suggests that the RTX PRO 6000's massive compute resources—126.0 TFLOPS FP32 and 1,968.0 GTexel/s texture rate—do not translate into a dominant 3DMark score at this particular resolution and settings profile.
The benchmark data reveals a paradox: the older card's percentile rank (37th) is slightly higher than the newer card's (34th), yet the newer card possesses 168 times the FP32 compute throughput. This discrepancy stems from the different benchmark methodologies. Geekbench OpenCL tends to favor memory bandwidth and compute unit efficiency, where the GTX 460 SE's 108.8 GB/s and 288 cores perform adequately. 3DMark Steel Nomad DX12 tests advanced rendering features like ray tracing and mesh shaders, where the RTX PRO 6000's capabilities may be throttled or underutilized at the test's specific workload. The RTX PRO 6000's 188 RT cores and 752 tensor cores are designed for server workloads, not necessarily consumer gaming benchmarks.