NVIDIA GeForce GTX 1060 3 GB vs NVIDIA Quadro K6000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 1060 3 GB

CORE STATE GP106
VRAM 3 GB
CLOCK SPEED 1708 MHz
TDP 120 W
BUS WIDTH 192 bit
ARCHITECTURE Pascal
nm
PROCESS 16 nm
LAUNCH DATE 2016
VS
NVIDIA
GEFORCE

Quadro K6000

CORE STATE GK110B
VRAM 12 GB
CLOCK SPEED 902 MHz
TDP 225 W
BUS WIDTH 384 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2013

PERFORMANCE BENCHMARKS

geekbench_metal
13,527
7,932
geekbench_opencl
27,001
23,749
geekbench_vulkan
17,475
25,409

Analysis: NVIDIA GeForce GTX 1060 3 GB vs NVIDIA Quadro K6000

The NVIDIA GeForce GTX 1060 3 GB and the NVIDIA Quadro K6000 represent two very different design philosophies from the same company, separated by three years of architectural evolution. The benchmark data shows a clear split: the GTX 1060 dominates in two of three compute workloads with decisive margins, while the Quadro K6000 takes a substantial win in the Vulkan API test. The GTX 1060’s average benchmark score of 19,334 places it just 0.4% behind the AMD Radeon RX 7900 XTX, while the Quadro K6000’s 19,030 average sits 0.4% ahead of the NVIDIA RTX 2000 Ada Generation. Both cards land in the 63rd and 64th percentiles of all GPUs, respectively, making them statistical peers in overall performance despite their radically different internal specifications.

Head-to-Head Benchmarks

The GeForce GTX 1060 3 GB wins the head-to-head matchup with two victories out of three tests. The most lopsided result comes in Geekbench Metal, where the GTX 1060 scores 13,527 against the Quadro K6000’s 7,932, delivering a 70.5% advantage. This is not a marginal edge; it is a dominant performance gap that reflects the Pascal architecture’s efficiency advantage. The GTX 1060 also wins Geekbench OpenCL with a score of 27,001 versus 23,749, a 13.7% lead. This OpenCL result is particularly telling because the Quadro K6000 has over twice the shading units (2,880 versus 1,152) and higher raw FP32 throughput (5.196 TFLOPS versus 3.935 TFLOPS), yet still falls behind in this compute workload.

The Quadro K6000’s sole victory comes in Geekbench Vulkan, where it scores 25,409 against the GTX 1060’s 17,475 — a 31.2% margin in favor of the older card. This reversal is striking. In Vulkan, the K6000’s massive 12 GB frame buffer and 384-bit memory bus appear to provide a tangible advantage, whereas in the other two APIs the GTX 1060’s newer architecture and higher clock speeds (1,506 MHz base versus 797 MHz base) carry the day. The deltaPct values confirm the asymmetry: the GTX 1060’s wins are worth +70.5% and +13.7%, while the K6000’s win is worth -31.2% from the GTX 1060’s perspective. Netting these out, the GTX 1060 holds the aggregate edge, but the K6000 is far from obsolete in specific workloads.

FAQ

Q: Which card has the higher average benchmark score?

A: The NVIDIA GeForce GTX 1060 3 GB averages 19,334 across its benchmark suite, while the NVIDIA Quadro K6000 averages 19,030. The GTX 1060 leads by approximately 1.6% in aggregate.

Q: How do these cards compare to their nearest rivals?

A: The GTX 1060’s nearest rival is the AMD Radeon RX 7900 XTX, which scores 19,410 — just 0.4% higher. The Quadro K6000’s nearest rival is the AMD Radeon RX 6600 at 19,036, a 0% delta. Both cards sit within 1.3% of all their listed rivals, indicating they are tightly clustered in performance.

Q: Which card performs better in Geekbench Metal?

A: The GTX 1060 3 GB is decisively better in Geekbench Metal, scoring 13,527 versus the K6000’s 7,932. This represents a 70.5% advantage for the GTX 1060.

Q: What is the memory configuration difference?

A: The Quadro K6000 has 12 GB of GDDR5 memory on a 384-bit bus with 288.4 GB/s bandwidth. The GTX 1060 has 3 GB of GDDR5 memory on a 192-bit bus with 192.2 GB/s bandwidth. The K6000 has four times the capacity and 50% more bandwidth.

Q: Which card has better Vulkan performance?

A: The Quadro K6000 wins in Geekbench Vulkan with a score of 25,409 compared to the GTX 1060’s 17,475, giving the K6000 a 31.2% advantage in this specific API test.

Q: How do the transistor counts and die sizes differ?

A: The K6000 packs 7,080 million transistors on a 561 mm² die using TSMC’s 28 nm process. The GTX 1060 uses 4,400 million transistors on a much smaller 200 mm² die with TSMC’s 16 nm process. This gives the GTX 1060 a transistor density of 22.0M per mm² versus 12.6M per mm² for the K6000.

Architecture Differences

The architectural gap between these two cards is stark. The GTX 1060 uses the Pascal architecture on TSMC’s 16 nm process, while the Quadro K6000 relies on the older Kepler architecture on a 28 nm process. This process node difference directly explains the efficiency disparity: the GTX 1060 fits 4,400 million transistors into just 200 mm², achieving a density of 22.0M transistors per mm². The K6000, by contrast, spreads 7,080 million transistors across a massive 561 mm² die, yielding only 12.6M transistors per mm². The K6000’s larger die and higher transistor count are classic markers of a workstation-class part designed for maximum throughput rather than efficiency.

The K6000 compensates for its older architecture with sheer scale. It ships with 2,880 shading units, 240 texture mapping units, and 48 ROPs, while the GTX 1060 fields 1,152 shading units, 72 TMUs, and 48 ROPs. Despite having 2.5 times the shading units, the K6000’s FP32 throughput of 5.196 TFLOPS is only about 32% higher than the GTX 1060’s 3.935 TFLOPS, reflecting the Kepler architecture’s lower clock efficiency. The K6000’s base clock is 797 MHz with a boost of 902 MHz; the GTX 1060 runs at 1,506 MHz base and 1,708 MHz boost. The GTX 1060 also supports FP16 at 61.49 GFLOPS (1:64 ratio), while the K6000 has no FP16 capability listed.

API support also diverges. The GTX 1060 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The K6000 supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.175. The Vulkan version difference is notable and may partially explain the K6000’s strong Vulkan benchmark showing. Both cards are end-of-life, but the GTX 1060’s Pascal generation superseded the K6000’s Kepler line, and the GTX 1060’s successor is GeForce 20-series while the K6000’s successor is Quadro Maxwell.

Specification Differences

The memory subsystem is where the K6000 asserts clear dominance. It offers 12 GB of GDDR5 memory compared to the GTX 1060’s 3 GB, a 4x capacity advantage. The K6000’s 384-bit memory bus delivers 288.4 GB/s of bandwidth, while the GTX 1060’s 192-bit bus provides 192.2 GB/s. The K6000 also runs its memory at 1,502 MHz (6 Gbps effective), whereas the GTX 1060 runs at 2,002 MHz (8 Gbps effective) — the GTX 1060’s faster memory clock partially offsets its narrower bus.

Pixel and texture rates favor different cards in different ways. The GTX 1060 achieves a pixel rate of 81.98 GPixel/s, which is 51% higher than the K6000’s 54.12 GPixel/s. However, the K6000’s texture rate of 216.5 GTexel/s is 76% higher than the GTX 1060’s 123.0 GTexel/s. Power requirements also differ significantly: the GTX 1060 has a 120 W TDP with a single 6-pin connector and a 300 W suggested PSU, while the K6000 draws 225 W with dual 6-pin connectors and a 550 W suggested PSU. The K6000 is longer at 267 mm (10.5 inches) versus 250 mm (9.8 inches) for the GTX 1060, and it adds height of 111 mm (4.4 inches) where the GTX 1060 lists no height.

Display outputs tell a generational story. The GTX 1060 provides 1x DVI, 1x HDMI 2.0, and 3x DisplayPort 1.4a. The K6000 offers 2x DVI and 2x DisplayPort 1.2. The GTX 1060’s DisplayPort 1.4a support is a clear upgrade over the K6000’s DisplayPort 1.2. The launch MSRP for the GTX 1060 was 199 USD, and the K6000 launched at 5,265 USD. Both cards are dual-slot and use PCIe 3.0 x16.

The Verdict

The data points to a clear winner for general compute workloads: the GeForce GTX 1060 3 GB. It wins two of three benchmarks, including a 70.5% blowout in Metal and a 13.7% win in OpenCL. Its higher average benchmark score (19,334 versus 19,030) and superior percentile ranking (64th versus 63rd) confirm that Pascal’s architectural efficiency overcomes the K6000’s raw hardware advantage. The GTX 1060 achieves this while consuming 120 W versus the K6000’s 225 W, making it the more capable card in power-constrained scenarios.

However, the verdict is not absolute. The Quadro K6000’s 31.2% Vulkan victory and its 12 GB memory capacity make it the better choice for workloads that rely on Vulkan performance or require large frame buffers. The K6000’s 288.4 GB/s bandwidth and 216.5 GTexel/s texture rate are also superior, suggesting strengths in texture-heavy tasks. The GTX 1060’s higher pixel rate (81.98 GPixel/s versus 54.12 GPixel/s) and faster memory clock (8 Gbps effective versus 6 Gbps) point to advantages in fill-rate-bound scenarios. For most users, the GTX 1060 is the stronger all-rounder, but the K6000 remains competitive in its specific niches.

Where Each One Wins

The GeForce GTX 1060 3 GB wins in Geekbench Metal and Geekbench OpenCL, making it the preferred card for Apple-centric Metal workloads and OpenCL compute tasks. Its 70.5% Metal advantage is the single largest performance gap in this comparison, and its 13.7% OpenCL lead shows that Pascal’s higher clock speeds (1,708 MHz boost versus 902 MHz boost) translate directly into compute wins. The GTX 1060 also wins on efficiency metrics: lower TDP (120 W versus 225 W), smaller die (200 mm² versus 561 mm²), and higher transistor density (22.0M per mm² versus 12.6M per mm²). Its pixel rate of 81.98 GPixel/s and FP32 throughput of 3.935 TFLOPS round out a balanced compute profile.

The Quadro K6000 wins in Geekbench Vulkan with a 31.2% margin, and its specification sheet reveals why. The 12 GB frame buffer is four times larger than the GTX 1060’s 3 GB, and the 384-bit bus delivers 288.4 GB/s — 50% more bandwidth. The K6000’s 2,880 shading units and 240 TMUs provide raw parallel horsepower, and its 5.196 TFLOPS FP32 rating is the highest in this matchup. The K6000 also excels in texture rate (216.5 GTexel/s) and offers dual DVI outputs, which may appeal to legacy display setups. For Vulkan-based applications, large dataset handling, or texture-heavy rendering, the K6000 is the better instrument. The GTX 1060 is the better choice for Metal, OpenCL, and general compute efficiency.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 1060 3 GB
Quadro K6000
Core Specs
Shading Units
1,152
2,880 +150.0%
Shaders
1,152
2,880 +150.0%
TMUs
72
240 +233.3%
ROPs
48
48 0.0%
SM Count
9
—
Clocks
Base Clock
1506 MHz
797 MHz
Boost Clock
1708 MHz
902 MHz
Memory Clock
2002 MHz 8 Gbps effective
1502 MHz 6 Gbps effective
Memory
Memory Size
3 GB
12 GB
VRAM (MB)
3,072
12,288 +300.0%
Memory Type
GDDR5
GDDR5
Memory Bus
192 bit
384 bit
Bandwidth
192.2 GB/s
288.4 GB/s
Cache
L1 Cache
48 KB (per SM)
16 KB (per SMX)
L2 Cache
1536 KB
1536 KB
Performance
Pixel Rate
81.98 GPixel/s
54.12 GPixel/s
Texture Rate
123.0 GTexel/s
216.5 GTexel/s
FP32 (TFLOPS)
3.935 TFLOPS
5.196 TFLOPS
FP64 (TFLOPS)
123.0 GFLOPS (1:32)
1.732 TFLOPS (1:3)
FP16 (TFLOPS)
61.49 GFLOPS (1:64)
—
Power
TDP
120 W
225 W
TDP (W)
120
225 +87.5%
Suggested PSU
300 W
550 W
Power Connectors
1x 6-pin
2x 6-pin
Architecture
Architecture
Pascal
Kepler
GPU Name
GP106
GK110B
Generation
GeForce 10
Quadro Kepler (Kx000)
Process Size
16 nm
28 nm
Transistors
4,400 million
7,080 million
Die Size
200 mm²
561 mm²
Foundry
TSMC
TSMC
Density
22.0M / mm²
12.6M / mm²
API Support
DirectX
12 (12_1)
12 (11_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.2.175
OpenCL
3.0
3.0
CUDA
6.1
3.5
Shader Model
6.8
6.5 (5.1)
Physical
Slot Width
Dual-slot
Dual-slot
Length
250 mm 9.8 inches
267 mm 10.5 inches
Height
—
111 mm 4.4 inches
Outputs
1x DVI1x HDMI 2.03x DisplayPort 1.4a
2x DVI2x DisplayPort 1.2
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Launch Price
199 USD
5,265 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 900
Quadro Fermi
Successor
GeForce 20
Quadro Maxwell
View GeForce GTX 1060 3 GB Details View Quadro K6000 Details