NVIDIA GeForce GT 1010 vs NVIDIA GeForce GTX 880M Comparison
NVIDIA GeForce GT 1010
GeForce GTX 880M
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce GT 1010 vs NVIDIA GeForce GTX 880M
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA GeForce GTX 880M has an average benchmark score of 8040, placing it in the 42nd percentile of all GPUs. The NVIDIA GeForce GT 1010 scores 6698, placing it in the 38th percentile.
Q: How does the GTX 880M compare to its nearest rivals?
A: The GTX 880M is essentially tied with the NVIDIA Quadro P5000, which scores 8039 (a 0% delta). It sits 0.2% below the GeForce GTX 650 Ti (8053) and 0.3% below the GTX 650 Ti Boost (8067). The NVIDIA GRID K2 scores 8080, putting it 0.5% ahead.
Q: What is the performance gap between the GT 1010 and its nearest rivals?
A: The GT 1010 is 1% slower than the AMD Radeon R7 M370 (6764) and 1.9% slower than the AMD FirePro M5100 (6830). It is 1.3% faster than the AMD Radeon R7 M460 (6612) and 1.8% faster than the AMD Radeon HD 7730M (6581).
Q: In the only direct head-to-head benchmark, which GPU wins?
A: In Geekbench OpenCL, the GT 1010 scores 6698, while the GTX 880M scores 5622. The GT 1010 wins by a delta of 16.1%.
Q: What are the memory specifications for each card?
A: The GTX 880M has 8 GB of GDDR5 memory on a 256-bit bus, delivering 160.0 GB/s of bandwidth. The GT 1010 has 2 GB of GDDR5 on a 64-bit bus, with a bandwidth of 48.06 GB/s.
Q: What are the power requirements for each card?
A: The GTX 880M has a TDP of 122 W and uses an MXM module form factor. The GT 1010 has a TDP of 30 W, is a single-slot card, and has a suggested PSU of 200 W.
The Verdict
The data presents a clear split: the GTX 880M is the stronger overall GPU in aggregate benchmark scores, but the GT 1010 wins the only direct comparison recorded. The GTX 880M’s average score of 8040 versus the GT 1010’s 6698 reflects a 20% advantage in the database’s aggregate metric. However, the head-to-head Geekbench OpenCL result flips this, with the GT 1010 posting 6698 against the 880M’s 5622, a 16.1% win.
Who should pick which depends on the workload. The GTX 880M, with its 8 GB memory pool and 160.0 GB/s bandwidth, is suited for tasks that need large frame buffers or high memory throughput. The GT 1010, with its much lower 30 W TDP and modern PCIe 3.0 x4 interface, is the choice for low-power, compact, single-slot systems. Its smaller 2 GB memory and 48.06 GB/s bandwidth limit it to lighter duties, but its OpenCL performance shows it can outrun the older Kepler chip in compute tasks.
For a builder prioritizing raw aggregate performance and memory capacity, the GTX 880M is the pick. For anyone needing a low-profile, efficient card for basic compute or display output, the GT 1010 is the better fit. The percentile gap (42nd vs 38th) is narrow, but the benchmark profiles diverge sharply.
Head-to-Head Benchmarks
The only recorded head-to-head test is Geekbench OpenCL. The GT 1010 wins decisively: 6698 points against the GTX 880M’s 5622 points. That is a 16.1% margin in favor of the younger Pascal chip. This result is notable because the GTX 880M has far more shading units (1536 vs 256), more TMUs (128 vs 16), and more ROPs (32 vs 8). Despite this hardware advantage, the GT 1010’s higher clock speeds (1228 MHz base, 1468 MHz boost versus 954 MHz base, 993 MHz boost) and newer architecture translate into better OpenCL throughput.
The aggregate benchmark scores tell a different story. The GTX 880M averages 8040 across all recorded tests, while the GT 1010 averages 6698. That 1342-point gap (roughly 20%) suggests that in other workloads, the 880M’s larger memory bus and higher texture and pixel rates overcome the GT 1010’s architectural edge. The GTX 880M offers 127.1 GTexel/s texture fill and 31.78 GPixel/s pixel fill, compared to 23.49 GTexel/s and 11.74 GPixel/s for the GT 1010.
Interpreting the two results: the GT 1010 wins compute-bound OpenCL tasks, while the aggregate data implies the GTX 880M is better in memory-heavy or graphics-rasterization scenarios. There is no single winner across all metrics; the choice depends on whether the workload favors raw compute or memory bandwidth.
Specification Differences
The two cards differ substantially in nearly every core specification.
- Process Node: GTX 880M uses 28 nm (TSMC); GT 1010 uses 14 nm (Samsung).
- Transistors: GTX 880M has 3,540 million; GT 1010 has 1,800 million.
- Die Size: GTX 880M is 294 mm²; GT 1010 is 74 mm².
- Transistor Density: GTX 880M has 12.0M / mm²; GT 1010 has 24.3M / mm².
- Base Clock: GTX 880M at 954 MHz; GT 1010 at 1228 MHz.
- Boost Clock: GTX 880M at 993 MHz; GT 1010 at 1468 MHz.
- Memory Clock: GTX 880M at 1250 MHz (5 Gbps effective); GT 1010 at 1502 MHz (6 Gbps effective).
- Memory Size: 8 GB vs 2 GB.
- Memory Bus Width: 256 bit vs 64 bit.
- Memory Bandwidth: 160.0 GB/s vs 48.06 GB/s.
- Shading Units: 1536 vs 256.
- TMUs: 128 vs 16.
- ROPs: 32 vs 8.
- Pixel Rate: 31.78 GPixel/s vs 11.74 GPixel/s.
- Texture Rate: 127.1 GTexel/s vs 23.49 GTexel/s.
- FP32: 3.050 TFLOPS vs 751.6 GFLOPS.
- TDP: 122 W vs 30 W.
- Slot Width: MXM Module vs Single-slot.
- Bus Interface: MXM-B (3.0) vs PCIe 3.0 x4.
- Display Outputs: Portable Device Dependent vs 1x DVI, 1x mini-HDMI 2.0.
- Suggested PSU: Not listed for GTX 880M; 200 W for GT 1010.
- Dimensions: GTX 880M has no listed length; GT 1010 is 147 mm (5.8 inches).
- DirectX Support: GTX 880M is DirectX 12 (11_0); GT 1010 is DirectX 12 (12_1).
- Vulkan Support: GTX 880M is Vulkan 1.2.175; GT 1010 is Vulkan 1.4.
- Release Date: GTX 880M released 2014-03-11; GT 1010 released 2021-01-12.
Architecture Differences
The GTX 880M is built on the Kepler architecture using the GK104 chip. The GT 1010 uses the Pascal architecture with the GP108 chip. This generational shift explains several key differences.
The GTX 880M’s GK104 is a large, power-hungry design from 2014, fabricated on TSMC’s 28 nm process. It packs 3,540 million transistors into a 294 mm² die, with a transistor density of 12.0M / mm². This chip belongs to the GeForce 800M generation, and its predecessor is the GeForce 700M, with the GeForce 900M as its successor. It supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175.
The GT 1010’s GP108 is a much smaller, more efficient Pascal chip from 2021, built on Samsung’s 14 nm process. It contains 1,800 million transistors on a 74 mm² die, achieving a transistor density of 24.3M / mm², more than double that of the GTX 880M. It belongs to the GeForce 10 generation, succeeding the GeForce 900 and preceding the GeForce 20. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, giving it a higher feature level than the older Kepler part.
The architecture differences also manifest in clock behavior. The GT 1010 runs at a significantly higher boost clock (1468 MHz vs 993 MHz), which partially compensates for its much lower core counts. The GTX 880M compensates with its massive shading unit count (1536 vs 256) and wider memory bus (256 bit vs 64 bit). Both cards lack dedicated ray tracing and tensor cores, and neither has listed FP16 performance.
Where Each One Wins
NVIDIA GeForce GTX 880M wins in:
- Aggregate benchmark performance: its average score of 8040 places it in the 42nd percentile, above the GT 1010’s 38th percentile.
- Memory capacity and bandwidth: 8 GB versus 2 GB, and 160.0 GB/s versus 48.06 GB/s, making it better for large textures or data sets.
- Fill rate: 31.78 GPixel/s pixel rate and 127.1 GTexel/s texture rate dwarf the GT 1010’s 11.74 GPixel/s and 23.49 GTexel/s.
- Compute throughput: FP32 of 3.050 TFLOPS versus 751.6 GFLOPS, a 4x advantage in raw floating-point capability.
- Rasterization-heavy workloads: the 128 TMUs and 32 ROPs provide far more geometry and pixel processing headroom.
NVIDIA GeForce GT 1010 wins in:
- The direct head-to-head OpenCL test: 6698 versus 5622, a 16.1% margin.
- Power efficiency: 30 W TDP versus 122 W, making it suitable for low-power or small-form-factor systems.
- Clock speeds: base 1228 MHz and boost 1468 MHz versus 954 MHz and 993 MHz, respectively, indicating better per-core efficiency.
- Modern interface: PCIe 3.0 x4 versus MXM-B (3.0), and it has discrete display outputs (1x DVI, 1x mini-HDMI 2.0) rather than relying on a portable device.
- API feature level: DirectX 12 (12_1) and Vulkan 1.4 versus DirectX 12 (11_0) and Vulkan 1.2.175, which may matter for newer applications.
Verdict by use case: For compute-heavy OpenCL tasks, the GT 1010 is the better performer according to the recorded data. For gaming or applications that depend on memory bandwidth, texture fill, or large frame buffers, the GTX 880M is the stronger choice. The GT 1010 is the clear pick for a compact, low-power desktop build; the GTX 880M is appropriate for a mobile workstation or any system that can accommodate an MXM module and a 122 W power draw.