NVIDIA GeForce GT 1010 vs NVIDIA GeForce GTX 650 Ti Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GT 1010

CORE STATE GP108
VRAM 2 GB
CLOCK SPEED 1468 MHz
TDP 30 W
BUS WIDTH 64 bit
ARCHITECTURE Pascal
nm
PROCESS 14 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce GTX 650 Ti

CORE STATE GK106S
VRAM 1024 MB
CLOCK SPEED —
TDP 110 W
BUS WIDTH 128 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2012

PERFORMANCE BENCHMARKS

geekbench_opencl
6,698
7,877
geekbench_vulkan
N/A
8,229

Analysis: NVIDIA GeForce GT 1010 vs NVIDIA GeForce GTX 650 Ti

Head-to-Head Benchmarks

The database records a single direct benchmark comparison between the NVIDIA GeForce GTX 650 Ti and the NVIDIA GeForce GT 1010: the Geekbench OpenCL test. The GTX 650 Ti wins that matchup with a score of 7,877 against the GT 1010's 6,698, a decisive 17.6% advantage. That is not a marginal gap; it places the older card clearly ahead in raw compute throughput as measured by OpenCL.

Context from the nearest rivals helps frame this result. The GTX 650 Ti's average benchmark score across all recorded tests is 8,053, which sits within 0.2% of the GTX 880M (8,040) and the Quadro P5000 (8,039), and within 0.2% of the GTX 650 Ti Boost (8,067) on the other side. The GRID K2 trails by 0.3% at 8,080, meaning the GTX 650 Ti is effectively neck-and-neck with a cluster of mid-range to high-end professional and mobile parts. Its 42nd percentile among all GPUs confirms it as a middle-tier performer, not a standout but far from obsolete.

The GT 1010, by contrast, averages 6,698 and sits at the 38th percentile. Its nearest rivals show a different competitive landscape: the AMD Radeon R7 M370 scores 6,764 (1% higher), the AMD Radeon R7 M460 scores 6,612 (1.3% lower), the AMD Radeon HD 7730M scores 6,581 (1.8% lower), and the AMD FirePro M5100 scores 6,830 (1.9% higher). These deltas are all within roughly 2%, so the GT 1010 is squarely in a tight pack of low-end and older mobile integrated-class parts. The 17.6% gap between the two cards in the head-to-head test is far larger than any of these intra-rivalry differences, underlining that the GTX 650 Ti occupies a clearly higher performance tier.

The only other benchmark listed for the GTX 650 Ti is Geekbench Vulkan, where it scores 8,229, but no corresponding GT 1010 Vulkan result exists in the database, so no direct comparison is possible there. Still, the OpenCL data alone is enough to establish the performance hierarchy: the GTX 650 Ti leads by a substantial margin, and the GT 1010's numbers place it in a lower bracket entirely.

FAQ

Q: Which GPU wins the recorded benchmark between the GTX 650 Ti and the GT 1010?

A: The GTX 650 Ti wins the only shared test, Geekbench OpenCL, with 7,877 versus 6,698, a 17.6% advantage.

Q: How does the GTX 650 Ti compare to its nearest competitors in the database?

A: Its average score of 8,053 is within 0.2% of the GTX 880M (8,040) and Quadro P5000 (8,039), within 0.2% of the GTX 650 Ti Boost (8,067), and 0.3% behind the GRID K2 (8,080). All four rivals are essentially tied with it.

Q: How does the GT 1010 compare to its nearest competitors?

A: Its average score of 6,698 is 1% behind the AMD Radeon R7 M370 (6,764), 1.3% ahead of the AMD Radeon R7 M460 (6,612), 1.8% ahead of the AMD Radeon HD 7730M (6,581), and 1.9% behind the AMD FirePro M5100 (6,830). These are all close margins.

Q: What is the performance percentile of each card?

A: The GTX 650 Ti sits at the 42nd percentile among all GPUs, while the GT 1010 sits at the 38th percentile.

Q: Does the GT 1010 have any benchmark win over the GTX 650 Ti?

A: No. In the recorded head-to-head data, the GTX 650 Ti has 1 win and the GT 1010 has 0 wins.

Q: Is there a Vulkan benchmark for the GT 1010?

A: The database lists a Geekbench Vulkan score for the GTX 650 Ti (8,229) but no Vulkan score for the GT 1010, so no Vulkan comparison is possible.

The Verdict

The data is unambiguous: the NVIDIA GeForce GTX 650 Ti is the faster GPU. It wins the sole head-to-head test by 17.6%, and its overall average benchmark score of 8,053 is 20.2% higher than the GT 1010's 6,698. The percentile ranks reinforce this, with the GTX 650 Ti at 42nd versus the GT 1010 at 38th.

Who should pick the GTX 650 Ti? Anyone who needs raw compute performance for OpenCL workloads, as it delivers a clear lead over the GT 1010 and matches or slightly exceeds a cluster of mid-range parts like the GTX 880M, Quadro P5000, and GRID K2. Its 768 shading units, 64 texture mapping units, and 16 ROPs provide a strong foundation for general-purpose GPU tasks.

Who should pick the GT 1010? The data does not support choosing it for performance reasons, as it loses the only direct comparison. However, its profile suggests a different niche: it is a 30 W card with no external power connector, a 200 W suggested PSU, and a PCIe 3.0 x4 interface, compared to the GTX 650 Ti's 110 W TDP, 1x 6-pin connector, 300 W suggested PSU, and PCIe 3.0 x16 interface. If the priority is minimal power draw and simple installation in a low-power system, the GT 1010 has that advantage, but the benchmark results show it gives up substantial performance to get there.

Specification Differences

The two cards diverge sharply on nearly every measurable specification. The GTX 650 Ti uses 768 shading units, 64 TMUs, and 16 ROPs, while the GT 1010 uses 256 shading units, 16 TMUs, and 8 ROPs. The GTX 650 Ti has a 128-bit memory bus with 1,024 MB of GDDR5 and 86.40 GB/s bandwidth; the GT 1010 has a 64-bit bus with 2 GB of GDDR5 and 48.06 GB/s bandwidth. Memory clock differs as well: the GTX 650 Ti runs at 1350 MHz (5.4 Gbps effective), the GT 1010 at 1502 MHz (6 Gbps effective).

Pixel and texture rates show the performance gap: the GTX 650 Ti reaches 14.85 GPixel/s and 59.39 GTexel/s, while the GT 1010 manages 11.74 GPixel/s and 23.49 GTexel/s. FP32 compute is 1,425.4 GFLOPS for the GTX 650 Ti versus 751.6 GFLOPS for the GT 1010, nearly double. The GTX 650 Ti consumes 110 W and requires a 300 W PSU and 1x 6-pin power connector; the GT 1010 consumes 30 W, needs only a 200 W PSU, and uses no power connector. The GTX 650 Ti uses PCIe 3.0 x16, the GT 1010 PCIe 3.0 x4. Display outputs also differ: the GTX 650 Ti has 2x DVI and 1x mini-HDMI 1.4a, while the GT 1010 has 1x DVI and 1x mini-HDMI 2.0. Card lengths are close, 145 mm versus 147 mm, and both are single-slot.

Architecture Differences

The GTX 650 Ti is built on NVIDIA's Kepler architecture, using the GK106S chip, fabricated on a 28 nm process at TSMC. It packs 2,540 million transistors onto a 221 mm² die, giving a transistor density of 11.5M per mm². The GT 1010 is Pascal-based, using the GP108 chip, made on a 14 nm process at Samsung, with 1,800 million transistors on a much smaller 74 mm² die, achieving 24.3M transistors per mm². The GTX 650 Ti belongs to the GeForce 600 generation, while the GT 1010 belongs to the GeForce 10 generation. The GTX 650 Ti's predecessor is the GeForce 500 series and its successor is the GeForce 700; the GT 1010's predecessor is GeForce 900 and its successor is GeForce 20.

API support differs meaningfully. The GTX 650 Ti supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The GT 1010 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The newer Pascal card has a more recent DirectX feature level and a higher Vulkan version, but this does not translate into higher benchmark wins, as the OpenCL results show the older Kepler card winning. Neither has any ray tracing cores or tensor cores. The GTX 650 Ti has no base clock listed in the database, while the GT 650 Ti's memory clock is 1350 MHz; the GT 1010 lists a base clock of 1228 MHz and a boost clock of 1468 MHz. The GTX 650 Ti's release date is 2012-10-08, and the GT 1010's is 2021-01-12, nearly a decade later, yet the older part still leads in the recorded benchmark.

Where Each One Wins

The GTX 650 Ti wins the only direct benchmark, and its dominance extends across compute-oriented metrics. Its FP32 throughput of 1,425.4 GFLOPS is 89.6% higher than the GT 1010's 751.6 GFLOPS, its texture rate of 59.39 GTexel/s is more than 2.5 times the GT 1010's 23.49 GTexel/s, and its pixel rate of 14.85 GPixel/s is 26.5% higher than 11.74 GPixel/s. It also has 3 times the shading units (768 vs 256), 4 times the TMUs (64 vs 16), and double the ROPs (16 vs 8). Memory bandwidth is 86.40 GB/s versus 48.06 GB/s, an 80% lead. Any workload that stresses compute, texture filtering, or memory throughput will favor the GTX 650 Ti.

The GT 1010 does have genuine advantages in specific areas. It offers double the VRAM, 2 GB versus 1 GB, which can matter for holding larger textures or data sets, though the narrower 64-bit bus limits how fast that memory can be accessed. It has a lower power envelope at 30 W versus 110 W, requires no auxiliary power connector, and has a suggested PSU of 200 W versus 300 W. Its PCIe 3.0 x4 interface uses fewer lanes, which is fine for a low-power card. It also supports a newer DirectX 12 feature level (12_1 vs 11_0) and a newer Vulkan version (1.4 vs 1.2.175), plus mini-HDMI 2.0 output instead of 1.4a. The GT 1010 is the card for systems with tight power budgets or where a 6-pin connector is unavailable. The GTX 650 Ti is the card for anyone who wants actual performance, as the recorded OpenCL score makes clear.

DETAILED SPECIFICATIONS

SPECIFICATION
GT 1010
GTX 650 Ti
Core Specs
Shading Units
256
768 +200.0%
Shaders
256
768 +200.0%
TMUs
16
64 +300.0%
ROPs
8
16 +100.0%
SM Count
2
—
Clocks
Base Clock
1228 MHz
—
Boost Clock
1468 MHz
—
GPU Clock
—
928 MHz
Memory Clock
1502 MHz 6 Gbps effective
1350 MHz 5.4 Gbps effective
Memory
Memory Size
2 GB
1024 MB
VRAM (MB)
2,048
1,024 -50.0%
Memory Type
GDDR5
GDDR5
Memory Bus
64 bit
128 bit
Bandwidth
48.06 GB/s
86.40 GB/s
Cache
L1 Cache
16 KB (per SM)
16 KB (per SMX)
L2 Cache
256 KB
256 KB
Performance
Pixel Rate
11.74 GPixel/s
14.85 GPixel/s
Texture Rate
23.49 GTexel/s
59.39 GTexel/s
FP32 (TFLOPS)
751.6 GFLOPS
1,425.4 GFLOPS
FP64 (TFLOPS)
31.32 GFLOPS (1:24)
59.39 GFLOPS (1:24)
Power
TDP
30 W
110 W
TDP (W)
30
110 +266.7%
Suggested PSU
200 W
300 W
Power Connectors
None
1x 6-pin
Architecture
Architecture
Pascal
Kepler
GPU Name
GP108
GK106S
Generation
GeForce 10
GeForce 600
Process Size
14 nm
28 nm
Transistors
1,800 million
2,540 million
Die Size
74 mm²
221 mm²
Foundry
Samsung
TSMC
Density
24.3M / mm²
11.5M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
1.2.175
OpenCL
3.0
3.0
CUDA
6.1
3.0
Shader Model
6.8
6.5 (5.1)
Physical
Slot Width
Single-slot
Single-slot
Length
147 mm 5.8 inches
145 mm 5.7 inches
Outputs
1x DVI1x mini-HDMI 2.0
2x DVI1x mini-HDMI 1.4a
Bus Interface
PCIe 3.0 x4
PCIe 3.0 x16
Other
Launch Price
—
149 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 900
GeForce 500
Successor
GeForce 20
GeForce 700
View GeForce GT 1010 Details View GeForce GTX 650 Ti Details