NVIDIA GeForce 930M vs NVIDIA GeForce RTX 5060 Ti 16 GB Comparison

NVIDIA
GEFORCE

NVIDIA GeForce 930M

CORE STATE GM108S
VRAM 2 GB
CLOCK SPEED 549 MHz
TDP 33 W
BUS WIDTH 64 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2015
VS
NVIDIA
GEFORCE

GeForce RTX 5060 Ti 16 GB

CORE STATE GB206
VRAM 16 GB
CLOCK SPEED 2572 MHz
TDP 180 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
5,046
N/A
geekbench_vulkan
3,729
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
4,019
passmark_directx_10
N/A
144
passmark_directx_11
N/A
219
passmark_directx_12
N/A
89
passmark_directx_9
N/A
238
passmark_g2d
N/A
1,206
passmark_g3d
N/A
22,618
passmark_gpu_compute
N/A
11,224

Analysis: NVIDIA GeForce 930M vs NVIDIA GeForce RTX 5060 Ti 16 GB

Where Each One Wins

The data splits these two GPUs into completely different performance strata. The NVIDIA GeForce RTX 5060 Ti 16 GB is the clear winner in every recorded benchmark category where both have data, but the two cards do not share a single common test in the database. The RTX 5060 Ti has measurements across 3DMark Steel Nomad DX12 and the Passmark suite (DirectX 9, 10, 11, 12, G2D, G3D, and GPU Compute). The GeForce 930M has only Geekbench OpenCL and Geekbench Vulkan results. Even without direct head-to-head tests, the gap is enormous: the RTX 5060 Ti posts an average benchmark score of 4970 versus 4388 for the 930M, a difference of roughly 13 percent. The RTX 5060 Ti sits at the 29th percentile of all GPUs, while the 930M sits at the 26th percentile.

For gaming and modern rendering workloads, the RTX 5060 Ti 16 GB is the only serious option. Its Passmark G3D score of 22618 dwarfs any result the 930M can produce, and its 3DMark Steel Nomad DX12 score of 4019 confirms it can handle contemporary DirectX 12 titles at high settings. The 930M, by contrast, belongs to a different era: its Maxwell architecture and 2 GB of DDR3 memory target light, older games and basic desktop acceleration. The RTX 5060 Ti also dominates compute tasks with a Passmark GPU Compute score of 11224, which indicates strong performance for GPU-accelerated workloads like rendering or machine learning inference. The 930M has no comparable compute measurement in the database, but its 384 shading units and 421.6 GFLOPS FP32 throughput place it firmly in the entry-level category.

Where the 930M might "win" is entirely practical rather than performance-based. As an IGP (integrated graphics processor) with a 33 W TDP and no power connectors, it is designed for thin-and-light laptops where the RTX 5060 Ti's 180 W TDP and dual-slot cooler would never fit. The RTX 5060 Ti is a discrete desktop card requiring a 450 W suggested PSU and a 1x 8-pin power connector. So the use-case split is simple: the RTX 5060 Ti wins every performance metric, while the 930M only makes sense in power-constrained mobile systems where a dedicated high-end GPU is physically impossible.

Architecture Differences

The two GPUs are separated by more than a decade of design philosophy. The RTX 5060 Ti uses the GB206 chip on the Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. It integrates 21,900 million transistors on a 181 mm² die, yielding a transistor density of 121.0 million per square millimeter. The 930M uses the GM108S chip on the Maxwell architecture, built on a 28 nm process, also at TSMC. It has 1,020 million transistors on a 77 mm² die, a density of 13.2 million per square millimeter. The RTX 5060 Ti packs over 21 times as many transistors in a die that is roughly 2.35 times larger.

The memory subsystems are worlds apart. The RTX 5060 Ti has 16 GB of GDDR7 memory on a 128-bit bus, delivering 448.0 GB/s of bandwidth at 28 Gbps effective speed. The 930M has 2 GB of DDR3 on a 64-bit bus, with just 12.80 GB/s of bandwidth at 1600 Mbps effective. That is a 35 times bandwidth advantage for the RTX 5060 Ti. The RTX 5060 Ti also features 4608 shading units, 144 texture mapping units, 48 ROPs, 36 ray tracing cores, and 144 tensor cores. The 930M has 384 shading units, 24 TMUs, and 8 ROPs, with no ray tracing cores and no tensor cores at all.

Clock speeds reflect the architectural gulf. The RTX 5060 Ti runs at 2407 MHz base and 2572 MHz boost, while the 930M is locked at 549 MHz for both base and boost. The RTX 5060 Ti's pixel rate is 123.5 GPixel/s versus 4.392 GPixel/s for the 930M, and its texture rate is 370.4 GTexel/s versus 13.18 GTexel/s. FP32 throughput is 23.70 TFLOPS for the RTX 5060 Ti versus 421.6 GFLOPS for the 930M. The RTX 5060 Ti also supports FP16 at the same 23.70 TFLOPS rate, while the 930M has no recorded FP16 capability. The 930M is a legacy part that is now end-of-life, released in March 2015, while the RTX 5060 Ti launched in April 2025 and remains active in production.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark results between the RTX 5060 Ti 16 GB and the GeForce 930M. Instead, each card has its own separate benchmark suite, and the nearest rival lists provide the only cross-comparison context.

The RTX 5060 Ti's nearest rivals in the database, by average score, are the NVIDIA Quadro 4000 (4979, -0.2 percent), AMD Radeon R7 Graphics (4998, -0.6 percent), AMD Radeon R7 M360 (4931, +0.8 percent), and AMD Radeon R7 M265 (4929, +0.8 percent). These four cards all sit within about a percent of the RTX 5060 Ti's 4970 average, which is a remarkably tight cluster. The RTX 5060 Ti is essentially tied with the Quadro 4000 and slightly behind the Radeon R7 Graphics in average score, while edging out the two Radeon R7 mobile parts.

The 930M's nearest rivals are the NVIDIA GeForce GT 645M (4411, -0.5 percent), Intel Iris Pro Graphics 5200 (4360, +0.7 percent), NVIDIA GeForce RTX 4070 GDDR6 (4335, +1.2 percent), and AMD FirePro W2100 (4295, +2.2 percent). The 930M's 4388 average sits just below the GT 645M and just above the Iris Pro 5200. The presence of the RTX 4070 GDDR6 in this rival list is odd, since that card should vastly outperform the 930M, but the database records its average score as 4335, which is 1.2 percent lower than the 930M's average. This is likely an artifact of the different benchmark suites used for each card.

For the RTX 5060 Ti's individual scores, the Passmark G3D result of 22618 is the standout, placing it far above the integrated and entry-level parts that surround its average score. The 3DMark Steel Nomad DX12 score of 4019 confirms strong modern API performance. The Passmark DirectX 9 score of 238 and DirectX 11 score of 219 are modest, while DirectX 10 (144) and DirectX 12 (89) are lower still. The G2D score of 1206 shows solid 2D acceleration. The 930M's Geekbench OpenCL score of 5046 and Vulkan score of 3729 are its only recorded data points, and they cannot be directly compared to the Passmark or 3DMark results of the RTX 5060 Ti.

FAQ

Q: Which GPU has more memory bandwidth?

A: The RTX 5060 Ti 16 GB has 448.0 GB/s of bandwidth, while the GeForce 930M has 12.80 GB/s. That is a 35 times advantage for the RTX 5060 Ti.

Q: Does the GeForce 930M support ray tracing?

A: No. The 930M has no ray tracing cores and no tensor cores. The RTX 5060 Ti has 36 ray tracing cores and 144 tensor cores.

Q: What is the release date difference?

A: The GeForce 930M was released on 2015-03-12 and is now end-of-life. The RTX 5060 Ti was released on 2025-04-15 and is still active in production.

Q: How do their average benchmark scores compare?

A: The RTX 5060 Ti has an average benchmark score of 4970, which places it at the 29th percentile of all GPUs. The 930M has an average score of 4388, at the 26th percentile.

Q: Can the 930M be installed in a desktop PC?

A: The 930M is an IGP with a 33 W TDP, no power connectors, and portable-device-dependent display outputs. It is designed for laptops. The RTX 5060 Ti is a dual-slot desktop card with a 1x 8-pin power connector and a 450 W suggested PSU.

Q: Which card has more shading units?

A: The RTX 5060 Ti has 4608 shading units. The 930M has 384. The RTX 5060 Ti also has 144 TMUs and 48 ROPs versus 24 TMUs and 8 ROPs for the 930M.

Specification Differences

The following fields differ between the two GPUs:

  • Architecture: Blackwell 2.0 (RTX 5060 Ti) versus Maxwell (930M)
  • Chip: GB206 versus GM108S
  • Process node: 5 nm versus 28 nm
  • Transistors: 21,900 million versus 1,020 million
  • Die size: 181 mm² versus 77 mm²
  • Transistor density: 121.0M / mm² versus 13.2M / mm²
  • Base clock: 2407 MHz versus 549 MHz
  • Boost clock: 2572 MHz versus 549 MHz
  • Memory clock: 1750 MHz 28 Gbps effective versus 800 MHz 1600 Mbps effective
  • Memory size: 16 GB versus 2 GB
  • Memory type: GDDR7 versus DDR3
  • Memory bus width: 128 bit versus 64 bit
  • Memory bandwidth: 448.0 GB/s versus 12.80 GB/s
  • Shading units: 4608 versus 384
  • TMUs: 144 versus 24
  • ROPs: 48 versus 8
  • RT cores: 36 versus none
  • Tensor cores: 144 versus none
  • Pixel rate: 123.5 GPixel/s versus 4.392 GPixel/s
  • Texture rate: 370.4 GTexel/s versus 13.18 GTexel/s
  • FP32: 23.70 TFLOPS versus 421.6 GFLOPS
  • FP16: 23.70 TFLOPS (1:1) versus none
  • TDP: 180 W versus 33 W
  • Slot width: Dual-slot versus IGP
  • Power connectors: 1x 8-pin versus none
  • Suggested PSU: 450 W versus none
  • Bus interface: PCIe 5.0 x8 versus PCIe 3.0 x8
  • Display outputs: 1x HDMI 2.1b, 3x DisplayPort 2.1b versus portable device dependent
  • DirectX support: 12 Ultimate (12_2) versus 12 (11_0)
  • Dimensions: 241 mm length, 111 mm height, 40 mm width versus none recorded
  • Production status: Active versus end-of-life
  • Release date: 2025-04-15 versus 2015-03-12
  • Predecessor: GeForce 40 versus GeForce 800M
  • Successor: GeForce 60 versus GeForce 10 Mobile
  • Launch MSRP: 429 USD versus none

The Verdict

The choice between these two GPUs is not really a choice. The RTX 5060 Ti 16 GB outperforms the 930M by every measurable metric: 35 times the memory bandwidth, 56 times the FP32 throughput, and an average benchmark score 13 percent higher despite sitting at only the 29th percentile overall. The 930M's 26th percentile placement shows it is even further down the performance ladder relative to the entire GPU population.

The RTX 5060 Ti is for anyone building a modern desktop system who wants 16 GB of GDDR7 memory, ray tracing support, tensor cores, and the ability to run DirectX 12 Ultimate games. Its 3DMark Steel Nomad score of 4019 and Passmark G3D score of 22618 indicate it is a capable 1080p and 1440p gaming card. Its 180 W TDP and 450 W suggested PSU are reasonable for a midrange desktop build, and its dual-slot cooler with a single 8-pin connector fits standard cases.

The 930M is a legacy mobile part that should only be considered if you are repairing an old laptop and need an exact replacement. It has no ray tracing, no tensor cores, only 2 GB of DDR3 memory, and a 64-bit bus. Its 33 W TDP and IGP form factor make it unsuitable for desktop use, and its end-of-life production status means it is no longer manufactured. Anyone choosing between these two for a new system should select the RTX 5060 Ti without hesitation. The data does not support any other conclusion.

DETAILED SPECIFICATIONS

SPECIFICATION
930M
RTX 5060 Ti 16 GB
Core Specs
Shading Units
384
4,608 +1100.0%
Shaders
384
4,608 +1100.0%
TMUs
24
144 +500.0%
ROPs
8
48 +500.0%
SM Count
—
36
Clocks
Base Clock
549 MHz
2407 MHz
Boost Clock
549 MHz
2572 MHz
Memory Clock
800 MHz 1600 Mbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
2 GB
16 GB
VRAM (MB)
2,048
16,384 +700.0%
Memory Type
DDR3
GDDR7
Memory Bus
64 bit
128 bit
Bandwidth
12.80 GB/s
448.0 GB/s
Cache
L1 Cache
64 KB (per SMM)
128 KB (per SM)
L2 Cache
1024 KB
32 MB
Performance
Pixel Rate
4.392 GPixel/s
123.5 GPixel/s
Texture Rate
13.18 GTexel/s
370.4 GTexel/s
FP32 (TFLOPS)
421.6 GFLOPS
23.70 TFLOPS
FP64 (TFLOPS)
13.18 GFLOPS (1:32)
370.4 GFLOPS (1:64)
FP16 (TFLOPS)
—
23.70 TFLOPS (1:1)
AI/RT
RT Cores
—
36
Tensor Cores
—
144
Power
TDP
33 W
180 W
TDP (W)
33
180 +445.5%
Suggested PSU
—
450 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Maxwell
Blackwell 2.0
GPU Name
GM108S
GB206
Generation
GeForce 900M
GeForce 50
Process Size
28 nm
5 nm
Transistors
1,020 million
21,900 million
Die Size
77 mm²
181 mm²
Foundry
TSMC
TSMC
Density
13.2M / mm²
121.0M / mm²
API Support
DirectX
12 (11_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.0
12.0
Shader Model
6.7 (5.1)
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
241 mm 9.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 3.0 x8
PCIe 5.0 x8
Other
Launch Price
—
429 USD
Production
End-of-life
Active
Predecessor
GeForce 800M
GeForce 40
Successor
GeForce 10 Mobile
GeForce 60
View GeForce 930M Details View GeForce RTX 5060 Ti 16 GB Details