Intel UHD Graphics 770 Mobile vs NVIDIA H20 Comparison

Intel
GPU

Intel UHD Graphics 770 Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1600 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

H20

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 500 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: Intel UHD Graphics 770 Mobile vs NVIDIA H20

Head-to-Head Benchmarks

The database does not contain head-to-head benchmark results for the Intel UHD Graphics 770 Mobile and the NVIDIA H20. The head-to-head benchmark table is empty, and the recorded win counts for both products are zero. Consequently, there are no direct performance scores, percentile deltas, or rival comparisons to walk through for these two GPUs.

The absence of direct measurements is itself informative. The Intel UHD Graphics 770 Mobile is an integrated graphics processor with a 15 W TDP, while the NVIDIA H20 is a server accelerator with a 500 W TDP. The difference in power envelopes and target platforms is substantial, which likely explains why no standardized head-to-head data exists in the database. Direct comparisons are typically generated for products that occupy similar market positions or performance classes.

What the database does provide are the raw architectural capabilities of each product. The NVIDIA H20 delivers a peak FP32 throughput of 39.54 TFLOPS, while the Intel UHD Graphics 770 Mobile delivers 819.2 GFLOPS. In raw compute terms, the H20 is approximately 48 times faster in FP32, though this ratio should not be mistaken for a benchmark score. The H20 also offers a texture rate of 617.8 GTexel/s versus 25.60 GTexel/s for the Intel part, and a pixel rate of 47.52 GPixel/s versus 12.80 GPixel/s.

The H20's memory subsystem is fundamentally different. It uses 96 GB of HBM3 across a 6144-bit bus, yielding 4.03 TB/s of bandwidth. The Intel UHD Graphics 770 Mobile uses system shared memory, with the bus width and bandwidth described as "System Dependent" and "System Shared" respectively. The H20's memory clock is listed at 1313 MHz with 5.3 Gbps effective data rate, while the Intel part has no dedicated memory clock because it relies on system memory.

Clock speeds also differ significantly. The Intel UHD Graphics 770 Mobile has a base clock of 300 MHz and a boost clock of 1600 MHz. The NVIDIA H20 has a base clock of 1830 MHz and a boost clock of 1980 MHz. The Intel part's lower clocks are typical for an integrated solution designed to conserve power, whereas the H20's higher clocks support its server workload orientation.

Where Each One Wins

Without benchmark scores in the database, the analysis must rely on the recorded specifications to determine where each product holds an advantage.

The Intel UHD Graphics 770 Mobile wins in integration and portability. It is classified as an IGP with a Ring Bus interface, meaning it is designed to be embedded within a processor package. Its 15 W TDP makes it suitable for mobile or low-power systems. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, providing a full graphics API stack for consumer applications. Its display outputs are described as "Portable Device Dependent," indicating flexibility for laptop or mobile device integration. The production status is Active, and it was released on 2023-01-03.

The NVIDIA H20 wins in raw compute capability and memory capacity. It is built on the Hopper architecture with a GH100 chip, manufactured on a 5 nm process by TSMC. The chip contains 80,000 million transistors on an 814 mm² die, with a transistor density of 98.3M per mm². It includes 9984 shading units, 312 tensor cores, and 312 texture mapping units. The H20 is designed as an SXM Module with a PCIe 5.0 x16 bus interface. It has no display outputs, confirming its role as a compute accelerator rather than a graphics output device. Its production status is Active, and it was released on 2024-01-31.

The H20 also wins in memory technology. Its HBM3 memory with 96 GB capacity and 4.03 TB/s bandwidth is designed for data-intensive server workloads. The Intel UHD Graphics 770 Mobile's system-shared memory is inherently limited by the host system's memory bandwidth and capacity.

The Intel part wins in API compatibility for graphics workloads. The H20 has no DirectX, OpenGL, or Vulkan support recorded in the database. All three API fields are listed as "N/A" for the NVIDIA product. This indicates the H20 is not intended for traditional graphics rendering tasks that rely on these APIs.

The Verdict

The data indicates these two products serve entirely different purposes. The Intel UHD Graphics 770 Mobile is an integrated graphics solution for portable devices, with a 15 W TDP and full graphics API support. The NVIDIA H20 is a server accelerator with a 500 W TDP, 96 GB of HBM3 memory, and no display outputs or consumer graphics APIs.

The database shows no benchmark overlap, no head-to-head scores, and no rival comparisons for either product. The percentile ranking for both is 50, but this is the default value given the absence of benchmark data. The average benchmark score for both is 0.

Users seeking a low-power integrated graphics solution for a mobile device would select the Intel UHD Graphics 770 Mobile based on its architecture, TDP, and API support. Users requiring high-throughput compute for server workloads would select the NVIDIA H20 based on its FP32 throughput of 39.54 TFLOPS, FP16 throughput of 79.07 TFLOPS, and 4.03 TB/s memory bandwidth.

The NVIDIA H20's predecessor is recorded as Server Ada, and its successor is Server Blackwell. The Intel UHD Graphics 770 Mobile's successor is Arc Graphics-M. These lineage entries confirm the different product families: Intel's integrated graphics line versus NVIDIA's server compute line.

Selecting between them is a matter of platform and workload, not performance preference. The Intel part is an IGP with no power connectors and a Ring Bus interface. The NVIDIA part is an SXM Module with a suggested PSU of 900 W. These are not competing products; they are complementary components for different computing environments.

FAQ

Q: Does the Intel UHD Graphics 770 Mobile support DirectX?

A: Yes, it supports DirectX 12 (12_1), along with OpenGL 4.6 and Vulkan 1.4.

Q: Does the NVIDIA H20 have any display outputs?

A: No, the database records "No outputs" for the H20's display outputs.

Q: What is the memory capacity of the NVIDIA H20?

A: The H20 has 96 GB of HBM3 memory with a 6144-bit bus and 4.03 TB/s bandwidth.

Q: What is the TDP of the Intel UHD Graphics 770 Mobile?

A: The Intel UHD Graphics 770 Mobile has a TDP of 15 W.

Q: What is the process node for each product?

A: The Intel UHD Graphics 770 Mobile uses a 10 nm process from Intel, while the NVIDIA H20 uses a 5 nm process from TSMC.

Q: Does the NVIDIA H20 support Vulkan?

A: No, the database lists Vulkan as "N/A" for the H20. Its API support fields are all marked "N/A".

Architecture Differences

The Intel UHD Graphics 770 Mobile is built on the Raptor Lake chip with a Generation 12.2 architecture. Its generation is recorded as "HD Graphics-M (Raptor Lake)". The NVIDIA H20 is built on the GH100 chip with a Hopper architecture, in the "Server Hopper (Hxx)" generation.

The process nodes differ: Intel uses a 10 nm process at its own foundry, while NVIDIA uses a 5 nm process at TSMC. The H20's transistor count is 80,000 million, with a die size of 814 mm² and a transistor density of 98.3M per mm². The Intel part has no recorded transistor count, die size, or transistor density.

The Intel UHD Graphics 770 Mobile has 256 shading units, 16 texture mapping units, and 8 raster output units. It does not have tensor cores or RT cores recorded. The NVIDIA H20 has 9984 shading units, 312 texture mapping units, and 24 raster output units. It has 312 tensor cores, but no RT cores recorded.

The H20 includes tensor cores, which are absent from the Intel part's specification. The Intel part's API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The H20 has no API support recorded for any of these.

The NVIDIA H20's pixel rate is 47.52 GPixel/s, and its texture rate is 617.8 GTexel/s. The Intel part's pixel rate is 12.80 GPixel/s, and its texture rate is 25.60 GTexel/s. The FP32 throughput for the H20 is 39.54 TFLOPS, and FP16 is 79.07 TFLOPS (2:1). The Intel part's FP32 is 819.2 GFLOPS, and FP16 is 1.638 TFLOPS (2:1).

Specification Differences

The Intel UHD Graphics 770 Mobile has a base clock of 300 MHz and a boost clock of 1600 MHz. The NVIDIA H20 has a base clock of 1830 MHz and a boost clock of 1980 MHz. The H20's memory clock is 1313 MHz with 5.3 Gbps effective, while the Intel part's memory clock is listed as "System Shared".

Memory configurations are completely different. The Intel part has system shared memory with system shared type and bus width. The H20 has 96 GB of HBM3 on a 6144-bit bus with 4.03 TB/s bandwidth.

The TDP values are 15 W for Intel and 500 W for NVIDIA. The slot width is "IGP" for Intel and "SXM Module" for NVIDIA. The Intel part uses a Ring Bus interface, while the H20 uses PCIe 5.0 x16. The H20 has a suggested PSU of 900 W; the Intel part has no suggested PSU recorded.

Display outputs are "Portable Device Dependent" for Intel and "No outputs" for NVIDIA. The release dates are 2023-01-03 for Intel and 2024-01-31 for NVIDIA. The Intel part's successor is Arc Graphics-M, and the H20's predecessor is Server Ada with a successor of Server Blackwell. Both products have a production status of Active.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 770 Mobile
H20
Core Specs
Shading Units
256
9,984 +3800.0%
Shaders
256
9,984 +3800.0%
TMUs
16
312 +1850.0%
ROPs
8
24 +200.0%
SM Count
78
Execution Units
32
Clocks
Base Clock
300 MHz
1830 MHz
Boost Clock
1600 MHz
1980 MHz
Memory Clock
System Shared
1313 MHz 5.3 Gbps effective
Memory
Memory Size
System Shared
96 GB
VRAM (MB)
98,304
Memory Type
System Shared
HBM3
Memory Bus
System Shared
6144 bit
Bandwidth
System Dependent
4.03 TB/s
Cache
L1 Cache
256 KB (per SM)
L2 Cache
60 MB
Performance
Pixel Rate
12.80 GPixel/s
47.52 GPixel/s
Texture Rate
25.60 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
819.2 GFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
1.638 TFLOPS (2:1)
79.07 TFLOPS (2:1)
AI/RT
Tensor Cores
312
Power
TDP
15 W
500 W
TDP (W)
15
500 +3233.3%
Suggested PSU
900 W
Architecture
Architecture
Generation 12.2
Hopper
GPU Name
Raptor Lake
GH100
Generation
HD Graphics-M (Raptor Lake)
Server Hopper (Hxx)
Process Size
10 nm
5 nm
Transistors
80,000 million
Die Size
814 mm²
Foundry
Intel
TSMC
Density
98.3M / mm²
API Support
DirectX
12 (12_1)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
9.0
Shader Model
6.6
Physical
Slot Width
IGP
SXM Module
Outputs
Portable Device Dependent
No outputs
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Server Ada
Successor
Arc Graphics-M
Server Blackwell
View UHD Graphics 770 Mobile Details View H20 Details