Intel UHD Graphics 770 Mobile vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel UHD Graphics 770 Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1600 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel UHD Graphics 770 Mobile vs NVIDIA GeForce RTX 3050 A Mobile

Intel UHD Graphics 770 Mobile and NVIDIA GeForce RTX 3050 A Mobile occupy different tiers of the mobile graphics stack. The Intel part is an integrated solution found in Raptor Lake processors, while the NVIDIA part is a discrete Ampere-based GPU aimed at mainstream laptops. The recorded data shows a clear performance gap, driven by fundamental differences in execution resources, memory architecture, and power envelopes.

Head-to-Head Benchmarks

The benchmark database contains no direct head-to-head measurements for these two GPUs. The Intel UHD Graphics 770 Mobile has no recorded benchmark scores and no nearest rivals in the database. Its average benchmark score is listed as 0, and its percentile versus all GPUs is 50. The NVIDIA GeForce RTX 3050 A Mobile, by contrast, has a full set of recorded results.

The RTX 3050 A Mobile delivers an average benchmark score of 8746 across all tests. Its PassMark G3D score is 11664, which represents the primary gaming-oriented metric. The PassMark DirectX 11 score is 94, DirectX 10 is 61, DirectX 12 is 55, and DirectX 9 is 152. The PassMark GPU compute score is 4419, and the 2D graphics score is 526. In Geekbench OpenCL, the RTX 3050 A Mobile records 52998 points.

Without any recorded scores for the Intel UHD Graphics 770 Mobile, the database cannot compute a direct comparison. The relative positioning must be inferred from the architectural specifications. The RTX 3050 A Mobile has a 1792 shading units versus 256 for the Intel part, a 7x difference in raw shader count. Its FP32 throughput is 4.813 TFLOPS compared to 819.2 GFLOPS, a 5.9x advantage. The pixel rate is 42.98 GPixel/s versus 12.80 GPixel/s, and the texture rate is 75.21 GTexel/s versus 25.60 GTexel/s.

The memory subsystem heavily favors the discrete GPU. The RTX 3050 A Mobile uses 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth. The Intel part relies on system shared memory with system-dependent bandwidth. The RTX part also carries dedicated RT cores and tensor cores, which the Intel integrated GPU lacks entirely.

FAQ

Q: Which GPU has a higher peak FP32 throughput?

A: The NVIDIA GeForce RTX 3050 A Mobile delivers 4.813 TFLOPS, while the Intel UHD Graphics 770 Mobile delivers 819.2 GFLOPS. The NVIDIA part has roughly 5.9 times the single-precision compute throughput.

Q: What memory configurations do the two GPUs use?

A: The RTX 3050 A Mobile uses 4 GB of GDDR6 memory on a 128-bit bus with a bandwidth of 192.0 GB/s. The Intel UHD Graphics 770 Mobile uses system shared memory with a system-dependent bandwidth figure.

Q: Do both GPUs support hardware ray tracing?

A: No. The RTX 3050 A Mobile includes 14 RT cores and 56 tensor cores. The Intel UHD Graphics 770 Mobile has no RT cores and no tensor cores listed in its specifications.

Q: What are the power consumption figures?

A: The Intel UHD Graphics 770 Mobile has a TDP of 15 W. The NVIDIA GeForce RTX 3050 A Mobile has a TDP of 45 W, which is three times higher.

Q: Which GPU has the newer DirectX support?

A: The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2). The Intel UHD Graphics 770 Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Q: What is the production status of each GPU?

A: The Intel UHD Graphics 770 Mobile is listed as Active. The NVIDIA GeForce RTX 3050 A Mobile is listed as End-of-life.

Architecture Differences

The two GPUs come from different architectural generations and foundries. Intel builds the UHD Graphics 770 Mobile on a 10 nm process at Intel, using the Generation 12.2 architecture based on the Raptor Lake chip. NVIDIA builds the RTX 3050 A Mobile on an 8 nm process at Samsung, using the Ampere architecture with a GA106 chip.

The execution core counts differ substantially. The Intel part has 256 shading units, 16 texture mapping units, and 8 ROPs. The NVIDIA part has 1792 shading units, 56 texture mapping units, and 32 ROPs. NVIDIA also adds 14 RT cores and 56 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. Intel does not list any RT or tensor cores.

The clock behavior also diverges. Intel lists a base clock of 300 MHz and a boost clock of 1600 MHz. NVIDIA lists a base clock of 1065 MHz and a boost clock of 1343 MHz. Despite the lower absolute clocks, the NVIDIA part achieves far higher throughput due to its larger execution resource pool.

The memory architecture is fundamentally different. Intel uses system shared memory with no dedicated VRAM, a system-dependent bandwidth, and a system-shared bus width. NVIDIA uses 4 GB of dedicated GDDR6 memory with a 128-bit bus and a fixed bandwidth of 192.0 GB/s. The memory clock for NVIDIA is 1500 MHz with 12 Gbps effective data rate.

The bus interface differs as well. Intel uses a Ring Bus, while NVIDIA uses PCIe 4.0 x8. Both are listed as IGP slot width, meaning they are integrated into the system rather than using a discrete expansion slot. Neither GPU has power connectors listed, and both have portable-device-dependent display outputs.

The transistor counts reveal the scale difference. NVIDIA lists 12,000 million transistors on a 276 mm² die, with a transistor density of 43.5M per mm². Intel does not list transistor count, die size, or density in the database.

Specification Differences

The process node differs: Intel uses 10 nm, NVIDIA uses 8 nm. The foundry differs: Intel, versus Samsung for NVIDIA. The chip differs: Raptor Lake versus GA106.

The memory specifications are entirely different. Intel has system shared memory, system shared type, system shared bus width, and system dependent bandwidth. NVIDIA has 4 GB of GDDR6, a 128-bit bus, and 192.0 GB/s bandwidth.

The core counts differ across the board. Intel has 256 shading units, 16 TMUs, and 8 ROPs. NVIDIA has 1792 shading units, 56 TMUs, and 32 ROPs. NVIDIA also has 14 RT cores and 56 tensor cores, which Intel does not list.

The compute rates differ. Intel has a pixel rate of 12.80 GPixel/s, texture rate of 25.60 GTexel/s, FP32 of 819.2 GFLOPS, and FP16 of 1.638 TFLOPS with a 2:1 ratio. NVIDIA has a pixel rate of 42.98 GPixel/s, texture rate of 75.21 GTexel/s, FP32 of 4.813 TFLOPS, and FP16 of 4.813 TFLOPS with a 1:1 ratio.

The TDP differs: 15 W for Intel versus 45 W for NVIDIA. The bus interface differs: Ring Bus versus PCIe 4.0 x8. The DirectX version differs: 12 (12_1) for Intel versus 12 Ultimate (12_2) for NVIDIA.

The production status differs: Active for Intel versus End-of-life for NVIDIA. The release dates differ: 2023-01-03 for Intel versus 2023-12-31 for NVIDIA. Intel lists a successor as Arc Graphics-M, while NVIDIA lists no successor. NVIDIA lists a predecessor as GeForce 20 Mobile, while Intel lists no predecessor.

Where Each One Wins

The NVIDIA GeForce RTX 3050 A Mobile wins in every measurable compute and graphics category. Its FP32 throughput of 4.813 TFLOPS is 5.9 times higher than the Intel part. Its texture rate of 75.21 GTexel/s is 2.9 times higher. Its pixel rate of 42.98 GPixel/s is 3.4 times higher. The dedicated 4 GB GDDR6 memory with 192.0 GB/s bandwidth provides a memory subsystem that the system-shared Intel solution cannot match.

The RTX 3050 A Mobile also brings hardware ray tracing through 14 RT cores and AI acceleration through 56 tensor cores. These features enable workloads that the Intel integrated GPU cannot handle at all. The DirectX 12 Ultimate support allows access to the full feature set of modern DirectX 12 titles.

The Intel UHD Graphics 770 Mobile wins on power efficiency. Its 15 W TDP is one-third of the NVIDIA part's 45 W TDP. This makes it suitable for thin-and-light systems where battery life and thermal limits take priority over raw performance. The Intel part is also listed as Active in production, while the NVIDIA part is End-of-life.

The production status difference is notable. Intel continues to ship the UHD Graphics 770 Mobile in current Raptor Lake platforms, and its successor is already listed as Arc Graphics-M. The RTX 3050 A Mobile is at the end of its lifecycle with no successor listed, though it has a predecessor in the GeForce 20 Mobile series.

The percentile data places the RTX 3050 A Mobile at the 44th percentile versus all GPUs in the database. Its nearest rivals include the NVIDIA GeForce GTX 460 v2 with an average score of 8743 and a delta of 0 percent, the NVIDIA Quadro P2200 at 8686 with a delta of 0.7 percent, the AMD Radeon R9 M265X at 8851 with a delta of -1.2 percent, and the AMD Radeon Pro WX 5100 at 8863 with a delta of -1.3 percent. This positions the RTX 3050 A Mobile in the mid-range of the recorded GPU landscape.

The Intel UHD Graphics 770 Mobile has no benchmark scores, no nearest rivals, and an average score of zero in the database. Its percentile of 50 is a neutral placement that does not reflect any measured performance. The practical conclusion from the recorded data is that the RTX 3050 A Mobile is the clear performance leader, while the Intel part serves as a low-power integrated option for basic graphics tasks.

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 770 Mobile
RTX 3050 A Mobile
Core Specs
Shading Units
256
1,792 +600.0%
Shaders
256
1,792 +600.0%
TMUs
16
56 +250.0%
ROPs
8
32 +300.0%
SM Count
—
14
Execution Units
32
—
Clocks
Base Clock
300 MHz
1065 MHz
Boost Clock
1600 MHz
1343 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
2 MB
Performance
Pixel Rate
12.80 GPixel/s
42.98 GPixel/s
Texture Rate
25.60 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
819.2 GFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
—
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
1.638 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
—
14
Tensor Cores
—
56
Power
TDP
15 W
45 W
TDP (W)
15
45 +200.0%
Power Connectors
—
None
Architecture
Architecture
Generation 12.2
Ampere
GPU Name
Raptor Lake
GA106
Generation
HD Graphics-M (Raptor Lake)
GeForce 30 Mobile
Process Size
10 nm
8 nm
Transistors
—
12,000 million
Die Size
—
276 mm²
Foundry
Intel
Samsung
Density
—
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.6
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
—
GeForce 20 Mobile
Successor
Arc Graphics-M
—
View UHD Graphics 770 Mobile Details View GeForce RTX 3050 A Mobile Details