GPU Comparison

Intel
GPU

Intel UHD Graphics 32EU Mobile

CORE STATE Elkhart Lake GT1
VRAM System Shared
CLOCK SPEED 750 MHz
TDP 9 W
BUS WIDTH System Shared
ARCHITECTURE Generation 11.0
nm
PROCESS 10 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce RTX 3060 Max-Q

CORE STATE GA106
VRAM 6 GB
CLOCK SPEED 1282 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

DETAILED SPECIFICATIONS

SPECIFICATION
UHD Graphics 32EU Mobile
RTX 3060 Max-Q
Core Specs
Shading Units
256
3,840 +1400.0%
Shaders
256
3,840 +1400.0%
TMUs
16
120 +650.0%
ROPs
8
48 +500.0%
SM Count
30
Execution Units
32
Clocks
Base Clock
400 MHz
817 MHz
Boost Clock
750 MHz
1282 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
288.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
3 MB
Performance
Pixel Rate
6.000 GPixel/s
61.54 GPixel/s
Texture Rate
12.00 GTexel/s
153.8 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
9.846 TFLOPS
FP64 (TFLOPS)
96.00 GFLOPS (1:4)
153.8 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
9.846 TFLOPS (1:1)
AI/RT
RT Cores
30
Tensor Cores
120
Power
TDP
9 W
60 W
TDP (W)
9
60 +566.7%
Power Connectors
None
Architecture
Architecture
Generation 11.0
Ampere
GPU Name
Elkhart Lake GT1
GA106
Generation
HD Graphics-E (Elkhart Lake)
GeForce 30 Mobile
Process Size
10 nm
8 nm
Transistors
12,000 million
Die Size
276 mm²
Foundry
Intel
Samsung
Density
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.5
6.8
Physical
Slot Width
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
View UHD Graphics 32EU Mobile Details View GeForce RTX 3060 Max-Q Details