GPU Comparison
GPU
Intel UHD Graphics 32EU Mobile
CORE STATE
Elkhart Lake GT1
VRAM
System Shared
CLOCK SPEED
750 MHz
TDP
9 W
BUS WIDTH
System Shared
ARCHITECTURE
Generation 11.0
PROCESS
10 nm
LAUNCH DATE
2020
VS
GEFORCE
GeForce RTX 3060 Max-Q
CORE STATE
GA106
VRAM
6 GB
CLOCK SPEED
1282 MHz
TDP
60 W
BUS WIDTH
192 bit
ARCHITECTURE
Ampere
PROCESS
8 nm
LAUNCH DATE
2021
DETAILED SPECIFICATIONS
SPECIFICATION
UHD Graphics 32EU Mobile
RTX 3060 Max-Q
Core Specs
Shading Units
256
3,840
+1400.0%
Shaders
256
3,840
+1400.0%
TMUs
16
120
+650.0%
ROPs
8
48
+500.0%
SM Count
—
30
Execution Units
32
—
Clocks
Base Clock
400 MHz
817 MHz
Boost Clock
750 MHz
1282 MHz
Memory Clock
System Shared
1500 MHz
12 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
—
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
288.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
3 MB
Performance
Pixel Rate
6.000 GPixel/s
61.54 GPixel/s
Texture Rate
12.00 GTexel/s
153.8 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
9.846 TFLOPS
FP64 (TFLOPS)
96.00 GFLOPS (1:4)
153.8 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
9.846 TFLOPS (1:1)
AI/RT
RT Cores
—
30
Tensor Cores
—
120
Power
TDP
9 W
60 W
TDP (W)
9
60
+566.7%
Power Connectors
—
None
Architecture
Architecture
Generation 11.0
Ampere
GPU Name
Elkhart Lake GT1
GA106
Generation
HD Graphics-E
(Elkhart Lake)
GeForce 30 Mobile
Process Size
10 nm
8 nm
Transistors
—
12,000 million
Die Size
—
276 mm²
Foundry
Intel
Samsung
Density
—
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
—
8.6
Shader Model
6.5
6.8
Physical
Slot Width
IGP
—
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 20 Mobile