Intel Iris Pro Graphics 6200 vs NVIDIA GeForce GTX 760M Comparison
Intel Iris Pro Graphics 6200
GeForce GTX 760M
PERFORMANCE BENCHMARKS
Analysis: Intel Iris Pro Graphics 6200 vs NVIDIA GeForce GTX 760M
Intel Iris Pro Graphics 6200 vs NVIDIA GeForce GTX 760M: the data splits neatly into two distinct arenas. The Intel part wins the Vulkan compute race by a decisive margin, while the NVIDIA part takes OpenCL by a solid, but not overwhelming, lead. The average benchmark score favors the Intel Iris Pro Graphics 6200, but the GTX 760M holds its ground in the legacy API. Neither product dominates outright; the choice depends entirely on the workload.
Head-to-Head Benchmarks
The recorded database has direct comparisons for two compute APIs. In Geekbench OpenCL, the NVIDIA GeForce GTX 760M posts a score of 5604 against the Intel Iris Pro Graphics 6200's 4556. That is an 18.7% deficit for the Intel part, meaning the GTX 760M delivers roughly one-fifth more performance in this specific test. This is the strongest result for the NVIDIA GPU, and it aligns with the raw hardware specifications: the GTX 760M carries 768 shading units, 64 texture mapping units, and 16 ROPs, all clocked at a base frequency of 628 MHz with a boost of 719 MHz.
The reverse is true in Geekbench Vulkan. Here, the Intel Iris Pro Graphics 6200 scores 6032, while the GTX 760M scores 4868. The delta is 23.9% in favor of Intel, a larger margin than NVIDIA's OpenCL win. This result is notable because the Intel part is a system-shared integrated GPU with just 384 shading units and a maximum boost clock of 1100 MHz. The Vulkan score suggests the Iris Pro's driver implementation or architectural efficiency offsets the massive raw compute disadvantage. The Intel part also has a higher texture rate in theory: 52.80 GTexel/s versus 46.02 GTexel/s for the GTX 760M, despite having fewer TMUs. That inversion, 48 TMUs at high clocks versus 64 TMUs at lower clocks, helps explain the Vulkan outcome.
The head-to-head record is exactly one win each. The NVIDIA GeForce GTX 760M wins OpenCL; the Intel Iris Pro Graphics 6200 wins Vulkan. Across all recorded benchmarks, the Intel part averages 6117 points, which places it at the 35th percentile of all GPUs. The GTX 760M averages 5236 points, sitting at the 31st percentile. That 881-point gap in average score is driven entirely by the Vulkan result, since the GTX 760M does not have a Metal benchmark recorded and the Intel part does. The Intel Iris Pro Graphics 6200 also shows a Geekbench Metal score of 7764, a metric not available for the NVIDIA part, which further lifts its average but does not factor into the head-to-head.
For context, the Intel part's nearest rivals include the AMD Radeon HD 8690M with an average score of 6137 (a 0.3% deficit for Intel) and the NVIDIA RTX A400 at 6078 (a 0.6% lead for Intel). The GTX 760M's rivals include the NVIDIA GeForce 940M at 5284 (a 0.9% lead for NVIDIA) and the AMD Radeon R7 M260X at 5161 (a 1.5% lead for NVIDIA). Both products land in a crowded mid-pack of mobile and low-power parts, with the Intel Iris Pro 6200 slightly higher overall.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The Intel Iris Pro Graphics 6200, with an average of 6117 points versus the NVIDIA GeForce GTX 760M's 5236 points. This places the Intel part at the 35th percentile of all GPUs, while the GTX 760M sits at the 31st percentile.
Q: Why does the GTX 760M win OpenCL but lose Vulkan?
A: The data shows the GTX 760M scores 5604 in OpenCL versus 4556 for the Iris Pro, an 18.7% margin. In Vulkan, the Iris Pro scores 6032 versus 4868 for the GTX 760M, a 23.9% margin. The difference likely stems from architectural efficiency: the Intel part has a higher boost clock (1100 MHz vs 719 MHz) and a higher texture rate (52.80 GTexel/s vs 46.02 GTexel/s), which can matter more in Vulkan's lower-overhead path.
Q: Does the GTX 760M have more raw compute power?
A: Yes. The GTX 760M has 768 shading units, 64 TMUs, and 16 ROPs, delivering 1,104.4 GFLOPS of FP32 compute. The Iris Pro has 384 shading units, 48 TMUs, and 6 ROPs, for 844.8 GFLOPS. The GTX 760M also has a higher pixel rate at 11.50 GPixel/s versus 6.600 GPixel/s.
Q: Which GPU has more memory bandwidth?
A: The NVIDIA GeForce GTX 760M. It has 2 GB of GDDR5 memory on a 128-bit bus, yielding 64.13 GB/s of bandwidth. The Intel Iris Pro Graphics 6200 uses system-shared memory with bandwidth listed as "System Dependent," so no fixed figure is recorded.
Q: What API levels does each GPU support?
A: The Intel Iris Pro supports DirectX 12 (11_1), OpenGL 4.4, and Vulkan 1.0. The NVIDIA GTX 760M supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. NVIDIA has the newer OpenGL and Vulkan versions; Intel has a slightly higher DirectX feature level.
Q: Are both GPUs end-of-life products?
A: Yes. The production status for both is "End-of-life." The Intel part was released on September 4, 2014, while the NVIDIA part was released earlier, on May 29, 2013.
The Verdict
The data points to a split decision. For users running OpenCL workloads, the NVIDIA GeForce GTX 760M is the clear pick. Its 18.7% lead in that benchmark, combined with 30% higher FP32 throughput (1,104.4 GFLOPS vs 844.8 GFLOPS) and a dedicated 2 GB GDDR5 frame buffer with 64.13 GB/s bandwidth, makes it the stronger compute device in that legacy API. The GTX 760M also has a higher pixel rate, 11.50 GPixel/s versus 6.600 GPixel/s, which suggests better fill-rate-bound performance.
For Vulkan-based tasks, the Intel Iris Pro Graphics 6200 is the winner. Its 23.9% margin in the recorded Vulkan test is substantial, and its higher average benchmark score (6117 vs 5236) reflects broader strength across multiple APIs, including a Metal score of 7764 that the NVIDIA part cannot match. The Iris Pro also consumes far less power, with a 15 W TDP versus 55 W for the GTX 760M, which is critical for sustained mobile workloads.
The verdict is not about which GPU is "better" overall, but which environment you are targeting. If the application stack is Vulkan-centric or relies on Apple's Metal API, the Intel Iris Pro Graphics 6200 has the recorded performance edge. If the workload is OpenCL-bound or requires high fill rates and dedicated memory, the NVIDIA GeForce GTX 760M is the safer choice. The 35th versus 31st percentile ranking favors Intel, but that is heavily influenced by the missing Metal data for NVIDIA and the Vulkan delta. Neither product can be called a universal winner.
Specification Differences
The two GPUs differ across nearly every measurable specification. The Intel Iris Pro Graphics 6200 is built on a 14 nm process at Intel's foundry, while the NVIDIA GeForce GTX 760M uses a 28 nm process at TSMC. The NVIDIA chip, GK106S, contains 2,540 million transistors on a 221 mm² die, with a transistor density of 11.5M per mm². The Intel chip, Broadwell GT3e, has no recorded transistor count or die size. Clock speeds diverge sharply: the Intel part runs at a 300 MHz base and 1100 MHz boost, whereas the GTX 760M runs at 628 MHz base and 719 MHz boost. The Intel part has a much higher boost clock, but the NVIDIA part has a higher base clock.
Memory configurations are fundamentally different. The Intel Iris Pro uses system-shared memory with no fixed size, type, or bus width, and bandwidth is system dependent. The GTX 760M has 2 GB of GDDR5 on a 128-bit bus, delivering 64.13 GB/s. The shading unit count is 384 for Intel versus 768 for NVIDIA. Texture mapping units are 48 versus 64, and ROPs are 6 versus 16. Pixel rates are 6.600 GPixel/s for Intel and 11.50 GPixel/s for NVIDIA. Texture rates are 52.80 GTexel/s for Intel and 46.02 GTexel/s for NVIDIA, an interesting inversion. FP32 performance is 844.8 GFLOPS for Intel and 1,104.4 GFLOPS for NVIDIA. TDP is 15 W for Intel and 55 W for NVIDIA. The Intel part is an IGP with a Ring Bus interface, while the GTX 760M is an MXM Module with a PCIe 3.0 x16 interface. Display outputs are motherboard dependent for Intel and portable device dependent for NVIDIA.
Architecture Differences
The architectures are from different eras and design philosophies. The Intel Iris Pro Graphics 6200 is part of the Generation 8.0 architecture, specifically the HD Graphics (Broadwell) generation, built on a 14 nm process. It relies on a shared memory model, drawing from the system's RAM, which makes its bandwidth variable. The NVIDIA GeForce GTX 760M uses the Kepler architecture, part of the GeForce 700M generation, built on a 28 nm process at TSMC. Kepler is a discrete GPU design with dedicated GDDR5 memory. The Intel part has a higher boost clock at 1100 MHz versus 719 MHz for NVIDIA, and it manages a higher texture rate despite fewer TMUs. The NVIDIA part compensates with more ROPs, which explains its higher pixel rate. The API support differs: Intel offers DirectX 12 (11_1), OpenGL 4.4, and Vulkan 1.0. NVIDIA offers DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The NVIDIA part has a newer OpenGL and Vulkan implementation, while Intel has a slightly higher DirectX feature level. The transistor counts and die sizes are only recorded for NVIDIA, with 2,540 million transistors on a 221 mm² die. The Intel part has no such data, reflecting its integrated nature on a CPU package. Power consumption is a major architectural differentiator: 15 W for the IGP versus 55 W for the discrete MXM module.
Where Each One Wins
The Intel Iris Pro Graphics 6200 wins in Vulkan compute, as shown by the 6032 versus 4868 result, a 23.9% advantage. It also wins on average benchmark score, 6117 versus 5236, and holds a higher percentile ranking at 35th versus 31st. It is the only one of the two with a recorded Metal benchmark, scoring 7764, which makes it the obvious choice for any Metal-based application. Its lower TDP of 15 W versus 55 W means it is far more suitable for thin, fanless designs or battery-sensitive environments. Its higher texture rate, 52.80 GTexel/s, suggests it handles texture-heavy shader work efficiently despite fewer TMUs.
The NVIDIA GeForce GTX 760M wins in OpenCL compute, 5604 versus 4556, an 18.7% margin. It has more shading units (768 vs 384), more ROPs (16 vs 6), and a higher pixel rate (11.50 GPixel/s vs 6.600 GPixel/s). Its dedicated 2 GB GDDR5 memory with 64.13 GB/s bandwidth is a clear advantage over the system-shared memory of the Intel part, which is listed as "System Dependent." The GTX 760M also has higher FP32 throughput at 1,104.4 GFLOPS versus 844.8 GFLOPS. It supports newer OpenGL (4.6 vs 4.4) and Vulkan (1.2.175 vs 1.0) versions, which may matter for compatibility with modern drivers. Its MXM form factor and PCIe 3.0 x16 interface make it a more conventional discrete GPU replacement option, whereas the Intel IGP is fixed to the motherboard. For raw fill-rate tasks or legacy OpenCL pipelines, the GTX 760M is the data-backed winner.