Intel HD Graphics 630 vs NVIDIA RTX 5000 Mobile Ada Generation Comparison

Intel
GPU

Intel HD Graphics 630

CORE STATE Kaby Lake GT2
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 9.5
nm
PROCESS 14 nm++
LAUNCH DATE 2016
VS
NVIDIA
GEFORCE

RTX 5000 Mobile Ada Generation

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 2115 MHz
TDP 120 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_metal
5,099
N/A
geekbench_opencl
3,587
N/A
geekbench_vulkan
3,540
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
3,596

Analysis: Intel HD Graphics 630 vs NVIDIA RTX 5000 Mobile Ada Generation

Head-to-Head Benchmarks

The recorded data shows two very different benchmark profiles for these GPUs, but the comparison is complicated by the fact that they were tested under different workloads. The Intel HD Graphics 630 has three benchmark entries in the database, while the NVIDIA RTX 5000 Mobile Ada Generation has only one. This means a direct apples-to-apples score comparison is not possible across identical tests, but the available numbers can still be interpreted relative to each recorded performance class.

The Intel HD Graphics 630 posts a Geekbench Metal score of 5099, a Geekbench OpenCL score of 3587, and a Geekbench Vulkan score of 3540. Its average benchmark score across those three tests is 4075. The NVIDIA RTX 5000 Mobile Ada Generation, by contrast, has a single recorded 3DMark Steel Nomad DX12 score of 3596, which also serves as its average benchmark score. The RTX 5000 Mobile Ada Generation does not have any Geekbench entries in the database, and the Intel HD Graphics 630 does not have any 3DMark entries. This lack of overlapping test data means the head-to-head comparison must be framed by how each GPU positions within its own benchmark pool and against its nearest rivals.

Looking at the Intel HD Graphics 630, its average score of 4075 places it just 0.4% below the AMD Radeon RX 9060 XT 8 GB, which averages 4093. It is 1% ahead of the NVIDIA GeForce GT 755M (4033 average) and 1.5% ahead of the AMD FirePro M4150 (4013 average). The Intel part trails the NVIDIA Quadro K2100M by 1.8%, as that card averages 4151. These deltas are all within roughly 2%, indicating that the HD Graphics 630 sits in a very tight performance cluster among these older and lower-end discrete parts. Its highest single score, the 5099 in Geekbench Metal, is substantially above its OpenCL and Vulkan results, suggesting that the Metal API workload favors this iGPU more than the other two recorded API tests.

For the NVIDIA RTX 5000 Mobile Ada Generation, the single 3DMark Steel Nomad DX12 score of 3596 is nearly identical to its nearest rivals. It is 0.1% ahead of the NVIDIA GeForce GT 545 (3594 average) and 0.6% behind the NVIDIA GeForce GT 735M (3616 average). It trails the NVIDIA GeForce GTX 1050 by 0.9% (3629 average) and the AMD Radeon HD 6770 by 1.5% (3649 average). All four rival deltas are within 1.5%, which indicates that the RTX 5000 Mobile Ada Generation, despite its modern architecture and high specifications, records a benchmark score that places it in the same performance band as much older discrete GPUs when measured by this one DX12 workload. This is a striking result, because the hardware specifications suggest a much larger gap should exist, but the recorded data does not support that expectation.

The wins are split evenly at zero each in the head-to-head array, meaning the database contains no direct comparison entries where one GPU beats the other on the same test. The Intel part wins on raw average score, 4075 versus 3596, a difference of 479 points, which is roughly 13.3% higher. However, that comparison mixes different benchmark suites and different API generations, so it should not be read as a definitive performance ranking. The Intel iGPU also has a higher single-test score, 5099 in Geekbench Metal, versus the RTX 5000 Mobile Ada Generation's 3596 in 3DMark Steel Nomad DX12. But again, these are different workloads with different rendering paths.

The percentile data reinforces the odd positioning. The Intel HD Graphics 630 sits at the 24th percentile among all GPUs in the database, while the NVIDIA RTX 5000 Mobile Ada Generation sits at the 21st percentile. Both are in the lower quarter of all recorded GPUs, which is unexpected for a modern workstation-class mobile GPU with 9728 shading units. The benchmark scores, not the specification sheets, drive these percentile rankings. The data shows that the RTX 5000 Mobile Ada Generation's recorded performance, at least in the single 3DMark test available, does not boost it above the field in the way its architecture would suggest.

The Verdict

The data points to a clear but counterintuitive conclusion: the Intel HD Graphics 630 and the NVIDIA RTX 5000 Mobile Ada Generation are far closer in recorded benchmark performance than their hardware specifications would imply. The Intel part's average score of 4075 is higher than the NVIDIA part's average of 3596, and the Intel part also holds a higher percentile rank, 24th versus 21st. However, the absence of overlapping test data means this is not a direct victory. The Intel GPU was measured with Geekbench Metal, OpenCL, and Vulkan, while the NVIDIA GPU was measured with 3DMark Steel Nomad DX12. Each GPU's score is only meaningful within its own test suite.

For a user who relies on Geekbench-style workloads, particularly Metal and OpenCL, the Intel HD Graphics 630 is the better choice according to the recorded numbers. Its Metal score of 5099 is the highest single benchmark result between the two GPUs, and its OpenCL score of 3587 is nearly identical to the NVIDIA part's entire 3DMark result. For a user who relies on 3DMark Steel Nomad DX12 as their primary metric, the RTX 5000 Mobile Ada Generation is the only option with a recorded score, but that score of 3596 is modest and places it in the same performance band as the GeForce GT 545 and GT 735M.

The production status also matters. The Intel HD Graphics 630 is marked as end-of-life, with a release date of August 2016. The NVIDIA RTX 5000 Mobile Ada Generation is marked as active, with a release date of March 2023. The newer part has a much larger feature set and higher raw throughput, but the recorded benchmarks do not show a corresponding performance advantage. If the goal is purely to maximize the benchmark scores available in the database, the Intel part wins on average and on peak single-test score. If the goal is to use a current, actively supported GPU with modern API support, the RTX 5000 Mobile Ada Generation is the only viable option, but its recorded performance is not superior.

Where Each One Wins

The Intel HD Graphics 630 wins on every recorded benchmark category where both have data, though the comparison is indirect. Its Geekbench Metal score of 5099 is its strongest result, and that is the highest single number in either GPU's benchmark list. Its Geekbench OpenCL score of 3587 and Vulkan score of 3540 are both close to the NVIDIA part's sole 3DMark score, but they are slightly lower, 3587 versus 3596 and 3540 versus 3596 respectively. The Intel part's average of 4075 is the clear aggregate winner.

The NVIDIA RTX 5000 Mobile Ada Generation wins on the only test it was recorded in, 3DMark Steel Nomad DX12, by the simple fact that the Intel part has no entry for that test. Its score of 3596 is also the only DX12 workload recorded for either GPU, so any user specifically evaluating DX12 performance must look to this number. The NVIDIA part also wins on API version support, with DirectX 12 Ultimate (12_2) versus the Intel part's DirectX 12 (12_1), and Vulkan 1.4 versus the Intel part's Vulkan 1.3.

For use-case splitting, the Intel HD Graphics 630 is the stronger choice for Metal-based compute workloads, as evidenced by its 5099 Metal score. It also holds a slight edge in OpenCL, where its 3587 score is only 9 points below the NVIDIA part's 3DMark result, and that is a different test entirely. For Vulkan workloads, the Intel part's 3540 is again close to the NVIDIA part's 3596, but again they are different tests. The RTX 5000 Mobile Ada Generation is the only part with a recorded DX12 benchmark, so for DX12 gaming or compute, it is the only option with data.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The Intel HD Graphics 630 has an average benchmark score of 4075, while the NVIDIA RTX 5000 Mobile Ada Generation has an average of 3596.

Q: What is the highest single benchmark score recorded for either GPU?

A: The Intel HD Graphics 630 records a Geekbench Metal score of 5099, which is the highest single result among both GPUs.

Q: How does the NVIDIA RTX 5000 Mobile Ada Generation compare to its nearest rivals?

A: It is 0.1% ahead of the NVIDIA GeForce GT 545, 0.6% behind the NVIDIA GeForce GT 735M, 0.9% behind the NVIDIA GeForce GTX 1050, and 1.5% behind the AMD Radeon HD 6770.

Q: How does the Intel HD Graphics 630 compare to its nearest rivals?

A: It is 0.4% behind the AMD Radeon RX 9060 XT 8 GB, 1% ahead of the NVIDIA GeForce GT 755M, 1.5% ahead of the AMD FirePro M4150, and 1.8% behind the NVIDIA Quadro K2100M.

Q: Do the two GPUs share any benchmark tests in the database?

A: No, the Intel HD Graphics 630 has Geekbench Metal, OpenCL, and Vulkan scores, while the NVIDIA RTX 5000 Mobile Ada Generation has only a 3DMark Steel Nomad DX12 score.

Q: Which GPU has the higher percentile ranking among all GPUs?

A: The Intel HD Graphics 630 sits at the 24th percentile, while the NVIDIA RTX 5000 Mobile Ada Generation sits at the 21st percentile.

Architecture Differences

The two GPUs come from entirely different architectural lineages. The Intel HD Graphics 630 is built on the Generation 9.5 architecture, specifically the Kaby Lake GT2 chip, and it uses a 14 nm++ process node fabricated by Intel. The NVIDIA RTX 5000 Mobile Ada Generation uses the Ada Lovelace architecture, built on the AD103 chip, and it uses a 5 nm process node fabricated by TSMC. The NVIDIA part has 45,900 million transistors on a 379 mm² die, giving a transistor density of 121.1 million per square millimeter. The Intel part has no recorded transistor count or die size in the database.

The shading unit counts are wildly different. The Intel HD Graphics 630 has 192 shading units, 24 texture mapping units, and 3 raster output units. The NVIDIA RTX 5000 Mobile Ada Generation has 9728 shading units, 304 texture mapping units, and 112 raster output units. The NVIDIA part also includes 76 ray tracing cores and 304 tensor cores, neither of which the Intel part has. The pixel rate for the Intel part is 3.000 GPixel/s, while the NVIDIA part achieves 236.9 GPixel/s. The texture rate is 24.00 GTexel/s for Intel and 643.0 GTexel/s for NVIDIA. The FP32 performance is 384.0 GFLOPS for Intel and 41.15 TFLOPS for NVIDIA. The FP16 rates are 768.0 GFLOPS (2:1) for Intel and 41.15 TFLOPS (1:1) for NVIDIA.

The process node difference explains much of the performance density gap. The 14 nm++ Intel process is older and less dense than the 5 nm TSMC process used for the NVIDIA part. The NVIDIA chip also carries dedicated ray tracing and tensor hardware, which the Intel iGPU lacks entirely. The Intel part's memory is system shared, with no dedicated VRAM, while the NVIDIA part has 16 GB of GDDR6 memory on a 256-bit bus with 576.0 GB/s of bandwidth.

Specification Differences

The clock speeds differ substantially. The Intel HD Graphics 630 has a base clock of 350 MHz and a boost clock of 1000 MHz. The NVIDIA RTX 5000 Mobile Ada Generation has a base clock of 1425 MHz and a boost clock of 2115 MHz. The memory clock for the Intel part is system shared, while the NVIDIA part runs at 2250 MHz with 18 Gbps effective speed.

The memory configuration is a major divider. The Intel part uses system shared memory with a system shared bus width and system dependent bandwidth. The NVIDIA part has 16 GB of GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth. The thermal design power is 15 W for the Intel part and 120 W for the NVIDIA part. Both are listed as IGP slot width, meaning they are integrated into the system rather than discrete add-in cards. The NVIDIA part has no power connectors and uses a PCIe 4.0 x16 bus interface, while the Intel part uses a Ring Bus interface.

The display outputs differ: the Intel part is motherboard dependent, the NVIDIA part is portable device dependent. The API support also differs, with the Intel part supporting DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3, while the NVIDIA part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The production status is end-of-life for Intel and active for NVIDIA. The release dates are August 2016 for Intel and March 2023 for NVIDIA. The NVIDIA part lists its predecessor as Ampere-MW and its successor as Blackwell-MW, while the Intel part has no recorded predecessor or successor. Neither GPU has a recorded launch MSRP in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
HD Graphics 630
RTX 5000 Mobile Ada Generation
Core Specs
Shading Units
192
9,728 +4966.7%
Shaders
192
9,728 +4966.7%
TMUs
24
304 +1166.7%
ROPs
3
112 +3633.3%
SM Count
76
Execution Units
24
Clocks
Base Clock
350 MHz
1425 MHz
Boost Clock
1000 MHz
2115 MHz
Memory Clock
System Shared
2250 MHz 18 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
16,384
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
576.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
64 MB
Performance
Pixel Rate
3.000 GPixel/s
236.9 GPixel/s
Texture Rate
24.00 GTexel/s
643.0 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
41.15 TFLOPS
FP64 (TFLOPS)
96.00 GFLOPS (1:4)
643.0 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
41.15 TFLOPS (1:1)
AI/RT
RT Cores
76
Tensor Cores
304
Power
TDP
15 W
120 W
TDP (W)
15
120 +700.0%
Power Connectors
None
Architecture
Architecture
Generation 9.5
Ada Lovelace
GPU Name
Kaby Lake GT2
AD103
Generation
HD Graphics (Kaby Lake)
Ada-MW (x000A)
Process Size
14 nm++
5 nm
Transistors
45,900 million
Die Size
379 mm²
Foundry
Intel
TSMC
Density
121.1M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.4
6.8
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x16
Other
Production
End-of-life
Active
Predecessor
Ampere-MW
Successor
Blackwell-MW
View HD Graphics 630 Details View RTX 5000 Mobile Ada Generation Details