Intel HD Graphics 630 vs NVIDIA GeForce RTX 4070 GDDR6 Comparison

Intel
GPU

Intel HD Graphics 630

CORE STATE Kaby Lake GT2
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 9.5
nm
PROCESS 14 nm++
LAUNCH DATE 2016
VS
NVIDIA
GEFORCE

GeForce RTX 4070 GDDR6

CORE STATE AD104
VRAM 12 GB
CLOCK SPEED 2475 MHz
TDP 200 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_metal
5,099
N/A
geekbench_opencl
3,587
N/A
geekbench_vulkan
3,540
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
4,334.5

Analysis: Intel HD Graphics 630 vs NVIDIA GeForce RTX 4070 GDDR6

The NVIDIA GeForce RTX 4070 GDDR6 and the Intel HD Graphics 630 occupy opposite ends of the graphics spectrum, and their benchmark scores reflect that chasm. The RTX 4070 GDDR6 posts an average benchmark score of 4335, while the Intel HD Graphics 630 averages 4075. This 260-point gap translates to the NVIDIA card sitting in the 25th percentile of all GPUs, with the Intel solution just one percentile behind at 24th. The data is clear: the RTX 4070 GDDR6 is the superior performer, but the specific benchmark types and architectural capabilities reveal a more nuanced story than a simple delta.

Head-to-Head Benchmarks

The most striking comparison comes from the 3DMark Steel Nomad DX12 test, where the RTX 4070 GDDR6 scores 4334.5. This is a modern, demanding DirectX 12 workload that stresses ray tracing, mesh shaders, and asynchronous compute — all areas where the Ada Lovelace architecture excels. The Intel HD Graphics 630 has no corresponding result in this test, which is telling. The Intel chip’s available benchmarks are Geekbench Metal (5099), Geekbench OpenCL (3587), and Geekbench Vulkan (3540). These are compute-oriented tests that measure raw throughput in different API environments, not gaming or rasterization performance.

Looking at the nearest rivals for the RTX 4070 GDDR6, its 4334.5 Steel Nomad score sits within a tight cluster. The Intel Iris Pro Graphics 5200 scores 4360, which is 0.6% higher. The NVIDIA GeForce 930M scores 4388, 1.2% higher. On the flip side, the AMD FirePro W2100 scores 4295, which is 0.9% lower, and the NVIDIA GeForce GTX 460M scores 4282, 1.2% lower. This indicates that in this specific DX12 test, the RTX 4070 GDDR6 is competitive with a narrow band of much older, lower-tier mobile and entry-level discrete GPUs. It is not a dominant victory, but the context matters: those rivals are not modern high-end cards.

For the Intel HD Graphics 630, its average score of 4075 is flanked by the AMD Radeon RX 9060 XT 8 GB at 4093 (0.4% higher) and the NVIDIA Quadro K2100M at 4151 (1.8% higher). The NVIDIA GeForce GT 755M scores 4033 (1% lower), and the AMD FirePro M4150 scores 4013 (1.5% lower). This positioning shows the Intel integrated solution is performing at a level comparable to decade-old discrete mobile GPUs, which is expected for an integrated graphics processor from 2016. The RTX 4070 GDDR6’s single benchmark score of 4334.5 is higher than the Intel chip’s average, but the Intel chip has three benchmarks with a wider spread — its Metal score of 5099 is notably higher than its OpenCL and Vulkan scores.

The RTX 4070 GDDR6’s 29.15 TFLOPS FP32 performance dwarfs the Intel HD Graphics 630’s 384.0 GFLOPS — a 75.9x difference in raw floating-point throughput. Similarly, the texture rate is 455.4 GTexel/s versus 24.00 GTexel/s, and the pixel rate is 158.4 GPixel/s versus 3.000 GPixel/s. These are not close numbers; they represent different product categories entirely.

The Verdict

The verdict is straightforward: the NVIDIA GeForce RTX 4070 GDDR6 is the only choice for any workload requiring modern 3D rendering, gaming, or compute acceleration. Its 29.15 TFLOPS FP32 performance, 12 GB of GDDR6 memory, and 480.0 GB/s bandwidth are in a completely different league from the Intel HD Graphics 630’s system-shared memory and 384.0 GFLOPS. The RTX 4070 GDDR6 also supports DirectX 12 Ultimate (12_2), while the Intel chip is limited to DirectX 12 (12_1), meaning the NVIDIA card can handle the latest graphics features like ray tracing and variable rate shading.

Who should pick the Intel HD Graphics 630? Only those whose workloads are limited to the Geekbench compute tests where it has results. Its Metal score of 5099 is its strongest showing, but that is a synthetic compute benchmark, not a real-world gaming test. The Intel chip is an integrated graphics processor (IGP) with a 15 W TDP, designed for basic display output and light 2D tasks. The RTX 4070 GDDR6, with its 200 W TDP and dual-slot cooler, is a dedicated expansion card that requires a 550 W power supply. There is no scenario where the data supports choosing the Intel part for gaming or professional 3D work. The RTX 4070 GDDR6 is faster, more capable, and supports modern graphics APIs. The Intel chip’s only advantage is its minimal power draw and lack of a dedicated power connector, but that is a system-level consideration, not a performance one.

Architecture Differences

The architectural gap is generational. The RTX 4070 GDDR6 uses the AD104 chip built on TSMC’s 5 nm process, containing 35,800 million transistors on a 294 mm² die. This yields a transistor density of 121.8M per mm². The architecture is Ada Lovelace, the successor to the GeForce 30 series and predecessor to GeForce 50. It includes 5888 shading units, 184 texture mapping units, 64 raster output units, 46 ray tracing cores, and 184 tensor cores. This is a full-featured GPU designed for real-time ray tracing and AI-accelerated workloads.

The Intel HD Graphics 630 uses the Kaby Lake GT2 chip built on Intel’s 14 nm++ process, from the Generation 9.5 architecture. It has just 192 shading units, 24 TMUs, and only 3 ROPs. There are no ray tracing cores or tensor cores. The transistor count and die size are not listed, but the 14 nm++ process is significantly older and less dense than the 5 nm node used by the RTX 4070 GDDR6. The Intel chip’s memory is system-shared, meaning it uses the main system RAM, while the NVIDIA card has dedicated 12 GB of GDDR6 on a 192-bit bus.

Both support OpenGL 4.6, but the RTX 4070 GDDR6 supports Vulkan 1.4 while the Intel chip supports Vulkan 1.3. The RTX 4070 GDDR6 also has a higher DirectX feature level (12_2 vs 12_1). The Intel chip’s FP16 performance is 768.0 GFLOPS with a 2:1 ratio, while the RTX 4070 GDDR6 achieves 29.15 TFLOPS FP16 with a 1:1 ratio, meaning it does not sacrifice FP16 throughput for FP32.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The NVIDIA GeForce RTX 4070 GDDR6 has an average benchmark score of 4335, while the Intel HD Graphics 630 averages 4075.

Q: What is the RTX 4070 GDDR6’s score in 3DMark Steel Nomad DX12?

A: The RTX 4070 GDDR6 scores 4334.5 in the 3DMark Steel Nomad DX12 test, which places it 0.6% behind the Intel Iris Pro Graphics 5200 and 1.2% behind the NVIDIA GeForce 930M.

Q: Does the Intel HD Graphics 630 support ray tracing?

A: No, the Intel HD Graphics 630 has no ray tracing cores or tensor cores, while the RTX 4070 GDDR6 includes 46 ray tracing cores and 184 tensor cores.

Q: What is the memory configuration of the Intel HD Graphics 630?

A: The Intel HD Graphics 630 uses system-shared memory with system-dependent bandwidth, whereas the RTX 4070 GDDR6 has 12 GB of dedicated GDDR6 memory with 480.0 GB/s bandwidth.

Q: Which GPU has a higher FP32 performance?

A: The RTX 4070 GDDR6 delivers 29.15 TFLOPS FP32, compared to the Intel HD Graphics 630’s 384.0 GFLOPS, a difference of approximately 75.9 times.

Q: What is the process node for each GPU?

A: The RTX 4070 GDDR6 is built on a 5 nm process at TSMC, while the Intel HD Graphics 630 uses Intel’s 14 nm++ process.

Where Each One Wins

The NVIDIA GeForce RTX 4070 GDDR6 wins decisively in every measurable performance category. Its pixel rate of 158.4 GPixel/s is 52.8 times higher than the Intel chip’s 3.000 GPixel/s. Its texture rate of 455.4 GTexel/s is 18.9 times higher than 24.00 GTexel/s. For compute workloads, the RTX 4070 GDDR6’s FP32 and FP16 performance are both 29.15 TFLOPS, while the Intel chip manages only 384.0 GFLOPS FP32 and 768.0 GFLOPS FP16. The NVIDIA card has dedicated memory with 480.0 GB/s bandwidth, while the Intel chip relies on system RAM with unspecified bandwidth.

The Intel HD Graphics 630 wins only in power efficiency and integration. Its 15 W TDP is 13.3 times lower than the RTX 4070 GDDR6’s 200 W. It requires no power connectors and is an IGP, meaning it is built into the motherboard or CPU. The RTX 4070 GDDR6 requires a 1x 16-pin power connector and a 550 W suggested power supply. The Intel chip’s Geekbench Metal score of 5099 is its highest single benchmark result, but this is a synthetic compute test, not a gaming benchmark. For any task that involves rendering, gaming, or GPU-accelerated compute, the RTX 4070 GDDR6 wins without contest.

Specification Differences

The two GPUs differ in nearly every specification field. The RTX 4070 GDDR6 has 5888 shading units, 184 TMUs, and 64 ROPs, compared to the Intel HD Graphics 630’s 192 shading units, 24 TMUs, and 3 ROPs. The RTX 4070 GDDR6 has 46 ray tracing cores and 184 tensor cores; the Intel chip has none. Clock speeds differ substantially: the RTX 4070 GDDR6 has a base clock of 1920 MHz and boost of 2475 MHz, while the Intel chip runs at 350 MHz base and 1000 MHz boost. Memory is 12 GB GDDR6 on a 192-bit bus for the NVIDIA card, versus system-shared for Intel.

The RTX 4070 GDDR6 is a dual-slot card measuring 240 mm by 110 mm by 40 mm, while the Intel HD Graphics 630 is an IGP with no listed dimensions. The NVIDIA card uses a PCIe 4.0 x16 interface, while the Intel chip uses a Ring Bus. Display outputs are 1x HDMI 2.1 and 3x DisplayPort 1.4a for the RTX 4070 GDDR6, while the Intel chip’s outputs are motherboard dependent. The RTX 4070 GDDR6 has a launch MSRP of 599 USD. The process node difference is 5 nm versus 14 nm++, and the transistor count is 35,800 million versus null for the Intel chip. The RTX 4070 GDDR6 was released on 2024-08-19, while the Intel HD Graphics 630 was released on 2016-08-29. The NVIDIA card is the successor to GeForce 30 and predecessor to GeForce 50, while the Intel chip has no listed predecessor or successor.

DETAILED SPECIFICATIONS

SPECIFICATION
HD Graphics 630
RTX 4070 GDDR6
Core Specs
Shading Units
192
5,888 +2966.7%
Shaders
192
5,888 +2966.7%
TMUs
24
184 +666.7%
ROPs
3
64 +2033.3%
SM Count
—
46
Execution Units
24
—
Clocks
Base Clock
350 MHz
1920 MHz
Boost Clock
1000 MHz
2475 MHz
Memory Clock
System Shared
2500 MHz 20 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
480.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
36 MB
Performance
Pixel Rate
3.000 GPixel/s
158.4 GPixel/s
Texture Rate
24.00 GTexel/s
455.4 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
29.15 TFLOPS
FP64 (TFLOPS)
96.00 GFLOPS (1:4)
455.4 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
29.15 TFLOPS (1:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
184
Power
TDP
15 W
200 W
TDP (W)
15
200 +1233.3%
Suggested PSU
—
550 W
Power Connectors
—
1x 16-pin
Architecture
Architecture
Generation 9.5
Ada Lovelace
GPU Name
Kaby Lake GT2
AD104
Generation
HD Graphics (Kaby Lake)
GeForce 40
Process Size
14 nm++
5 nm
Transistors
—
35,800 million
Die Size
—
294 mm²
Foundry
Intel
TSMC
Density
—
121.8M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.4
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
240 mm 9.4 inches
Height
—
110 mm 4.3 inches
Outputs
Motherboard Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
Ring Bus
PCIe 4.0 x16
Other
Launch Price
—
599 USD
Production
End-of-life
End-of-life
Predecessor
—
GeForce 30
Successor
—
GeForce 50
View HD Graphics 630 Details View GeForce RTX 4070 GDDR6 Details