GPU Comparison
GPU
Intel HD Graphics 530
CORE STATE
Skylake GT2
VRAM
System Shared
CLOCK SPEED
950 MHz
TDP
15 W
BUS WIDTH
System Shared
ARCHITECTURE
Generation 9.0
PROCESS
14 nm+
LAUNCH DATE
2015
VS
GEFORCE
GeForce GTX 1650 Mobile
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1560 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
PERFORMANCE BENCHMARKS
geekbench_metal
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
HD Graphics 530
GTX 1650 Mobile
Core Specs
Shading Units
192
1,024
+433.3%
Shaders
192
1,024
+433.3%
TMUs
24
64
+166.7%
ROPs
3
32
+966.7%
SM Count
—
16
Execution Units
24
—
Clocks
Base Clock
350 MHz
1395 MHz
Boost Clock
950 MHz
1560 MHz
Memory Clock
System Shared
2001 MHz
8 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
2.850 GPixel/s
49.92 GPixel/s
Texture Rate
22.80 GTexel/s
99.84 GTexel/s
FP32 (TFLOPS)
364.8 GFLOPS
3.195 TFLOPS
FP64 (TFLOPS)
91.20 GFLOPS (1:4)
99.84 GFLOPS (1:32)
FP16 (TFLOPS)
729.6 GFLOPS (2:1)
6.390 TFLOPS (2:1)
Power
TDP
15 W
50 W
TDP (W)
15
50
+233.3%
Power Connectors
—
None
Architecture
Architecture
Generation 9.0
Turing
GPU Name
Skylake GT2
TU117
Generation
HD Graphics
(Skylake)
GeForce 16 Mobile
Process Size
14 nm+
12 nm
Transistors
—
4,700 million
Die Size
123 mm²
200 mm²
Foundry
Intel
TSMC
Density
—
23.5M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
—
7.5
Shader Model
6.4
6.8
Physical
Slot Width
IGP
—
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile