GPU Comparison
GPU
Intel HD Graphics 505 Mobile
CORE STATE
Apollo Lake GT1.5
VRAM
System Shared
CLOCK SPEED
650 MHz
TDP
6 W
BUS WIDTH
System Shared
ARCHITECTURE
Generation 9.0
PROCESS
14 nm
LAUNCH DATE
2016
VS
GEFORCE
GeForce RTX 2060 Max-Q Refresh
CORE STATE
TU106B
VRAM
6 GB
CLOCK SPEED
1200 MHz
TDP
115 W
BUS WIDTH
192 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
HD Graphics 505 Mobile
RTX 2060 Max-Q Refresh
Core Specs
Shading Units
144
1,920
+1233.3%
Shaders
144
1,920
+1233.3%
TMUs
18
120
+566.7%
ROPs
3
48
+1500.0%
SM Count
—
30
Execution Units
18
—
Clocks
Base Clock
200 MHz
960 MHz
Boost Clock
650 MHz
1200 MHz
Memory Clock
System Shared
1353 MHz
10.8 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
—
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
259.8 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
3 MB
Performance
Pixel Rate
1.950 GPixel/s
57.60 GPixel/s
Texture Rate
11.70 GTexel/s
144.0 GTexel/s
FP32 (TFLOPS)
187.2 GFLOPS
4.608 TFLOPS
FP64 (TFLOPS)
23.40 GFLOPS (1:8)
144.0 GFLOPS (1:32)
FP16 (TFLOPS)
—
9.216 TFLOPS (2:1)
AI/RT
RT Cores
—
30
Tensor Cores
—
240
Power
TDP
6 W
115 W
TDP (W)
6
115
+1816.7%
Power Connectors
—
None
Architecture
Architecture
Generation 9.0
Turing
GPU Name
Apollo Lake GT1.5
TU106B
Generation
HD Graphics-T
(Goldmont)
GeForce 20 Mobile
Process Size
14 nm
12 nm
Transistors
—
10,800 million
Die Size
—
445 mm²
Foundry
Intel
TSMC
Density
—
24.3M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
3.0
3.0
CUDA
—
7.5
Shader Model
6.4
6.8
Physical
Slot Width
IGP
MXM Module
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 30 Mobile