Intel Data Center GPU Max 1550 vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Data Center GPU Max 1550
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Data Center GPU Max 1550 vs NVIDIA GeForce RTX 3050 A Mobile
FAQ
Q: What is the process node difference between the Intel Data Center GPU Max 1550 and the NVIDIA GeForce RTX 3050 A Mobile?
A: The Intel Data Center GPU Max 1550 uses a 10 nm process node fabricated by Intel, while the NVIDIA GeForce RTX 3050 A Mobile uses an 8 nm process node fabricated by Samsung.
Q: How do the memory configurations compare between the two GPUs?
A: The Intel Data Center GPU Max 1550 has 128 GB of HBM2e memory with an 8192-bit bus and 3.28 TB/s bandwidth. The NVIDIA GeForce RTX 3050 A Mobile has 4 GB of GDDR6 memory with a 128-bit bus and 192.0 GB/s bandwidth.
Q: What is the FP32 compute performance difference?
A: The Intel Data Center GPU Max 1550 delivers 52.43 TFLOPS FP32 performance, while the NVIDIA GeForce RTX 3050 A Mobile delivers 4.813 TFLOPS FP32. Intel's part is roughly 10.9 times higher in FP32 throughput.
Q: What are the power consumption figures?
A: The Intel Data Center GPU Max 1550 has a TDP of 600 W and suggests a 1000 W power supply. The NVIDIA GeForce RTX 3050 A Mobile has a TDP of 45 W and uses no power connectors.
Q: What is the production status of each GPU?
A: The Intel Data Center GPU Max 1550 is listed as Active in production, while the NVIDIA GeForce RTX 3050 A Mobile is End-of-life.
Q: How do the benchmark scores compare for the NVIDIA part?
A: The NVIDIA GeForce RTX 3050 A Mobile has an average benchmark score of 8746, with a percentile rank of 44 among all GPUs. Its nearest rival is the NVIDIA GeForce GTX 460 v2 at 8743, a 0% delta.
Architecture Differences
The Intel Data Center GPU Max 1550 and NVIDIA GeForce RTX 3050 A Mobile represent fundamentally different design philosophies. Intel's chip, codenamed Ponte Vecchio, belongs to Generation 12.5 architecture. It is built on a 10 nm process at Intel's own foundry. The die is massive at 1280 mm² and packs 100,000 million transistors, yielding a transistor density of 78.1M per mm². This is a data center-oriented accelerator with no display outputs and an OAM Module slot width.
The NVIDIA GeForce RTX 3050 A Mobile uses the Ampere architecture with the GA106 chip. It is fabricated on Samsung's 8 nm process, with a die size of 276 mm² and 12,000 million transistors. The transistor density is 43.5M per mm². This is a mobile integrated graphics processor (IGP) designed for portable devices, with display outputs described as portable device dependent.
The shading unit counts reveal the scale difference. Intel's part has 16,384 shading units, 1,024 texture mapping units, and 0 ROPs. It includes 128 ray tracing cores but no tensor cores listed. NVIDIA's part has 1,792 shading units, 56 TMUs, and 32 ROPs, with 14 ray tracing cores and 56 tensor cores. The pixel rate for Intel is 0 MPixel/s due to the absence of ROPs, while NVIDIA achieves 42.98 GPixel/s. Texture rates are 1,638.4 GTexel/s for Intel versus 75.21 GTexel/s for NVIDIA.
Memory architecture differs sharply. Intel uses HBM2e with 128 GB capacity, an 8192-bit bus, and 3.28 TB/s bandwidth. Memory clock is 1600 MHz with 3.2 Gbps effective. NVIDIA uses GDDR6 with 4 GB capacity, a 128-bit bus, and 192.0 GB/s bandwidth, at 1500 MHz with 12 Gbps effective. The bus width difference (8192 bit versus 128 bit) is a 64-fold gap.
API support also diverges. Intel supports DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan listed. NVIDIA supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The bus interface differs as well: Intel uses PCIe 5.0 x16, while NVIDIA uses PCIe 4.0 x8.
Clock behavior reflects the power envelope. Intel's base clock is 900 MHz with a boost of 1600 MHz. NVIDIA's base clock is 1065 MHz with a boost of 1343 MHz. Despite a lower TDP, NVIDIA starts at a higher base frequency. Intel's boost clock is higher, but the power draw is 600 W versus 45 W.
Release timing also differs. Intel launched on January 9, 2023, with the successor listed as H3C Graphics. NVIDIA released on December 31, 2023, with the predecessor being GeForce 20 Mobile and no successor listed.
The Verdict
The data indicates two entirely different use cases. The Intel Data Center GPU Max 1550 is a compute-focused accelerator with massive memory capacity, extreme bandwidth, and high FP32 throughput. It has no display outputs, which confirms it is not intended for rendering to a screen. Its 50th percentile rank among all GPUs places it in the middle of the full database, though no benchmark scores are recorded for it.
The NVIDIA GeForce RTX 3050 A Mobile is a low-power mobile GPU for portable devices. Its 44th percentile rank among all GPUs is slightly below Intel's, and its average benchmark score is 8746. The nearest rival data shows NVIDIA's part trading blows with older cards: the GeForce GTX 460 v2 scores 8743 (0% delta), the Quadro P2200 scores 8686 (0.7% ahead), the Radeon R9 M265X scores 8851 (1.2% behind), and the Radeon Pro WX 5100 scores 8863 (1.3% behind). This places the RTX 3050 A Mobile in a narrow performance band around 8700 to 8900 points.
For a data center workload requiring massive memory and compute, the Intel part is the clear choice based on the specifications. For a mobile device needing low power and display capability, the NVIDIA part is the only option between the two, as Intel offers no display outputs. The end-of-life status of the NVIDIA part suggests it is being phased out, while Intel's part remains active in production.
The benchmark data does not include head-to-head results between the two, so direct performance comparisons rely on the recorded specification differences. The wins count is 0 for both sides. The NVIDIA part's recorded benchmarks show a range: Geekbench OpenCL at 52998, PassMark DirectX 9 at 152, DirectX 10 at 61, DirectX 11 at 94, DirectX 12 at 55, G2D at 526, G3D at 11664, and GPU compute at 4419. These numbers provide a snapshot for the mobile GPU but no equivalent data exists for Intel.
Specification Differences
The two GPUs differ in nearly every recorded specification field.
- Chip: Intel uses Ponte Vecchio; NVIDIA uses GA106.
- Architecture: Intel uses Generation 12.5; NVIDIA uses Ampere.
- Process Node: Intel uses 10 nm; NVIDIA uses 8 nm.
- Foundry: Intel uses Intel; NVIDIA uses Samsung.
- Transistors: Intel has 100,000 million; NVIDIA has 12,000 million.
- Die Size: Intel is 1280 mm²; NVIDIA is 276 mm².
- Transistor Density: Intel is 78.1M / mm²; NVIDIA is 43.5M / mm².
- Base Clock: Intel is 900 MHz; NVIDIA is 1065 MHz.
- Boost Clock: Intel is 1600 MHz; NVIDIA is 1343 MHz.
- Memory Clock: Intel is 1600 MHz (3.2 Gbps effective); NVIDIA is 1500 MHz (12 Gbps effective).
- Memory Size: Intel is 128 GB; NVIDIA is 4 GB.
- Memory Type: Intel is HBM2e; NVIDIA is GDDR6.
- Memory Bus Width: Intel is 8192 bit; NVIDIA is 128 bit.
- Memory Bandwidth: Intel is 3.28 TB/s; NVIDIA is 192.0 GB/s.
- Shading Units: Intel has 16,384; NVIDIA has 1,792.
- TMUs: Intel has 1,024; NVIDIA has 56.
- ROPs: Intel has 0; NVIDIA has 32.
- RT Cores: Intel has 128; NVIDIA has 14.
- Tensor Cores: Intel has none listed; NVIDIA has 56.
- Pixel Rate: Intel is 0 MPixel/s; NVIDIA is 42.98 GPixel/s.
- Texture Rate: Intel is 1,638.4 GTexel/s; NVIDIA is 75.21 GTexel/s.
- FP32: Intel is 52.43 TFLOPS; NVIDIA is 4.813 TFLOPS.
- FP16: Intel is 52.43 TFLOPS (1:1); NVIDIA is 4.813 TFLOPS (1:1).
- TDP: Intel is 600 W; NVIDIA is 45 W.
- Slot Width: Intel is OAM Module; NVIDIA is IGP.
- Power Connectors: Intel has none listed; NVIDIA has None.
- Suggested PSU: Intel is 1000 W; NVIDIA has none listed.
- Bus Interface: Intel is PCIe 5.0 x16; NVIDIA is PCIe 4.0 x8.
- Display Outputs: Intel is No outputs; NVIDIA is Portable Device Dependent.
- DirectX Support: Intel is 12 (12_1); NVIDIA is 12 Ultimate (12_2).
- Vulkan Support: Intel has none listed; NVIDIA is 1.4.
- Production Status: Intel is Active; NVIDIA is End-of-life.
- Release Date: Intel is January 9, 2023; NVIDIA is December 31, 2023.
Head-to-Head Benchmarks
No head-to-head benchmark entries exist in the database for these two GPUs. The wins count is 0 for both. However, the recorded data for the NVIDIA part can be analyzed against its nearest rivals, and the specification differences provide a basis for comparing the two.
The Intel Data Center GPU Max 1550 holds a 10.9 times advantage in FP32 compute (52.43 TFLOPS versus 4.813 TFLOPS). The memory bandwidth gap is even larger: 3.28 TB/s versus 192.0 GB/s, a 17.1 times difference. The shading unit count is 9.1 times higher, and the texture rate is 21.8 times higher. These figures indicate the Intel part is designed for throughput-heavy workloads.
The NVIDIA GeForce RTX 3050 A Mobile counters with features the Intel part lacks. It has 32 ROPs versus 0, enabling a pixel rate of 42.98 GPixel/s. It includes 56 tensor cores, which Intel does not list. It supports Vulkan 1.4, while Intel lists no Vulkan support. It also has display outputs, though portable device dependent, while Intel has none.
In the nearest rival analysis for the NVIDIA part, the delta percentages show a tight cluster. The GeForce GTX 460 v2 matches at 8743 with 0% delta. The Quadro P2200 is 0.7% ahead at 8686. The Radeon R9 M265X is 1.2% behind at 8851. The Radeon Pro WX 5100 is 1.3% behind at 8863. These small deltas suggest the RTX 3050 A Mobile performs in a similar band to those older or workstation-oriented cards.
The PassMark results for NVIDIA reveal performance characteristics across API generations. The DirectX 9 score of 152 is the highest among the DirectX tests, followed by DirectX 11 at 94, DirectX 10 at 61, and DirectX 12 at 55. The G3D score is 11664, while the G2D score is 526. The GPU compute score is 4419, and the Geekbench OpenCL score is 52998. These numbers show the mobile GPU performs better in legacy DirectX workloads than in modern DirectX 12, which aligns with its older Ampere architecture in a low-power mobile implementation.
The Intel part's percentile rank of 50 versus NVIDIA's 44 indicates the Intel GPU sits slightly higher in the overall database distribution. Yet no benchmark scores exist for Intel, so this percentile is derived from its specification profile rather than measured tests. The average benchmark score for NVIDIA is 8746, with a zero score recorded for Intel.
The data confirms that direct comparison is limited by the absence of overlapping benchmarks. The Intel part is a data center accelerator with no display path, while the NVIDIA part is a mobile IGP with display support. Their performance profiles cannot be measured against each other in the same workloads. The specification sheet alone shows Intel's dominance in raw compute and memory, while NVIDIA's advantage lies in power efficiency, display capability, and modern API coverage.