Intel Data Center GPU Max 1100 vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Data Center GPU Max 1100
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Data Center GPU Max 1100 vs NVIDIA GeForce RTX 3050 A Mobile
Head-to-Head Benchmarks
The database contains no overlapping benchmark scores for these two GPUs. The Intel Data Center GPU Max 1100 has no recorded benchmark entries, while the NVIDIA GeForce RTX 3050 A Mobile has eight recorded tests. This absence of shared measurements prevents a direct score-for-score comparison in any single workload.
The RTX 3050 A Mobile's recorded data shows an average benchmark score of 8,746, placing it at the 44th percentile among all GPUs tracked by the database. Its closest rival, the NVIDIA GeForce GTX 460 v2, scores 8,743, a delta of 0 percent. The Quadro P2200 trails by 0.7 percent with 8,686, while the AMD Radeon R9 M265X leads by 1.2 percent at 8,851. The AMD Radeon Pro WX 5100 sits 1.3 percent ahead at 8,863. These narrow deltas indicate the RTX 3050 A Mobile sits in a tightly contested performance cluster, with all four nearest rivals within roughly 2 percent of its average.
Looking at individual workload splits for the RTX 3050 A Mobile, the PassMark DirectX 9 test yields 152 points, while DirectX 10 drops to 61, DirectX 11 reaches 94, and DirectX 12 falls to 55. The G2D (2D graphics) score is 526, while G3D (3D graphics) achieves 11,664. The GPU compute test returns 4,419, and Geekbench OpenCL records 52,998. The large gap between G3D and G2D scores suggests the GPU handles 3D rendering far more effectively than 2D operations, which is typical for a discrete mobile graphics solution.
Because the Intel Max 1100 has no benchmark scores, its percentile ranking of 50 is derived from its specifications rather than measured results. The RTX 3050 A Mobile's 44th percentile comes from actual test data. This distinction matters when interpreting relative positioning: the Intel part's rank is theoretical, while the NVIDIA part's rank is empirical.
Architecture Differences
The two GPUs diverge fundamentally in design philosophy and target application. Intel's Max 1100 uses the Ponte Vecchio chip built on Generation 12.5 architecture, fabricated on a 10 nm process at Intel's foundry. It contains 100,000 million transistors across a 1280 mm² die, yielding a transistor density of 78.1 million per square millimeter. The NVIDIA RTX 3050 A Mobile uses the GA106 chip with Ampere architecture, built on an 8 nm process at Samsung. It packs 12,000 million transistors into a 276 mm² die, for a density of 43.5 million per square millimeter.
Memory configurations could hardly differ more. The Intel card carries 48 GB of HBM2e on an 8192-bit bus, delivering 1.23 TB/s of bandwidth. The NVIDIA mobile part has 4 GB of GDDR6 on a 128-bit bus, with 192.0 GB/s bandwidth. The Intel part's memory bandwidth is roughly 6.4 times higher, a gap that reflects its data center orientation. The RTX 3050 A Mobile's memory clock runs at 1500 MHz (12 Gbps effective), while the Intel part's memory runs at 600 MHz (1200 Mbps effective), though the Intel card's vastly wider bus compensates.
Compute resources favor Intel overwhelmingly. The Max 1100 has 7,168 shading units, 448 texture mapping units, and 56 ray tracing cores. The RTX 3050 A Mobile has 1,792 shading units, 56 TMUs, 32 ROPs, 14 RT cores, and 56 tensor cores. Intel's FP32 throughput reaches 22.22 TFLOPS, with FP16 at the same 22.22 TFLOPS (1:1 ratio). The NVIDIA part delivers 4.813 TFLOPS for both FP32 and FP16. Intel's texture rate is 694.4 GTexel/s versus 75.21 GTexel/s for NVIDIA. Pixel rate tells a different story: Intel lists 0 MPixel/s, while NVIDIA achieves 42.98 GPixel/s, indicating the Intel card lacks conventional rasterization output units.
Physical and power characteristics reinforce the different design targets. Intel's Max 1100 is a dual-slot card, 267 mm (10.5 inches) long, with a 300 W TDP and a single 12-pin power connector, requiring a 700 W suggested power supply. It uses PCIe 5.0 x16 and has no display outputs. The RTX 3050 A Mobile is an IGP (integrated graphics processor) form factor with a 45 W TDP, no power connectors, PCIe 4.0 x8 interface, and display outputs described as "Portable Device Dependent." The Intel card is actively produced with a release date of January 9, 2023, while the NVIDIA part is end-of-life with a December 31, 2023 release date.
API support differs in specifics. Intel supports DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan listed. NVIDIA supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel part's successor is listed as H3C Graphics, while the NVIDIA part's predecessor is GeForce 20 Mobile.
FAQ
Q: Which GPU has more memory bandwidth?
A: The Intel Data Center GPU Max 1100 delivers 1.23 TB/s across an 8192-bit HBM2e bus, compared to the RTX 3050 A Mobile's 192.0 GB/s on a 128-bit GDDR6 bus. The Intel card's bandwidth advantage is substantial, roughly 6.4 times higher.
Q: What are the transistor counts and die sizes?
A: Intel's Ponte Vecchio contains 100,000 million transistors on a 1280 mm² die (78.1M per mm²). NVIDIA's GA106 contains 12,000 million transistors on a 276 mm² die (43.5M per mm²). Intel's chip is over 4.6 times larger by die area and holds over 8 times more transistors.
Q: Does the Intel card support display outputs?
A: No. The Intel Max 1100 lists "No outputs" for display connectivity. The NVIDIA RTX 3050 A Mobile lists "Portable Device Dependent" outputs, meaning its display capabilities depend on the host laptop's implementation.
Q: Which GPU has a higher FP32 compute throughput?
A: The Intel Max 1100 reaches 22.22 TFLOPS in FP32, while the RTX 3050 A Mobile achieves 4.813 TFLOPS. Intel's part delivers roughly 4.6 times the FP32 throughput.
Q: What is the power consumption difference?
A: The Intel card has a 300 W TDP and requires a 700 W suggested power supply, with a single 12-pin connector. The NVIDIA mobile part has a 45 W TDP and uses no power connectors, fitting an IGP form factor.
Q: How do their ray tracing capabilities compare?
A: Intel's Max 1100 has 56 ray tracing cores, while NVIDIA's RTX 3050 A Mobile has 14. The Intel part also has 7,168 shading units versus 1,792 for NVIDIA, though the NVIDIA chip includes 56 tensor cores that Intel does not list.
The Verdict
The recorded data indicates these are fundamentally different products serving different workloads. The Intel Data Center GPU Max 1100, with 22.22 TFLOPS FP32, 48 GB of HBM2e memory, and 1.23 TB/s bandwidth, targets compute-heavy data center tasks. Its lack of display outputs and 0 MPixel/s pixel rate confirm it is not designed for traditional graphics output. The RTX 3050 A Mobile, with 4.813 TFLOPS, 4 GB GDDR6, and 42.98 GPixel/s pixel rate, is a mobile graphics solution for laptops, evidenced by its IGP form factor and portable device dependent outputs.
The RTX 3050 A Mobile's benchmark presence, with an average score of 8,746 and a 44th percentile ranking, places it in a competitive mid-range mobile segment. Its nearest rivals all sit within 1.3 percent of its score, showing tight competition. The Intel Max 1100's 50th percentile is a specification-based estimate, not a measured result, and no benchmark data exists to validate its real-world performance.
For users requiring massive memory capacity and bandwidth for compute workloads, the Intel card's specifications dominate. For laptop graphics with conventional display output and a mature DirectX 12 Ultimate feature set, the NVIDIA part is the only viable option among the two. The data shows no scenario where both GPUs compete for the same task.
Specification Differences
| Field | Intel Data Center GPU Max 1100 | NVIDIA GeForce RTX 3050 A Mobile |
|---|---|---|
| Architecture | Generation 12.5 | Ampere |
| Process node | 10 nm | 8 nm |
| Foundry | Intel | Samsung |
| Transistors | 100,000 million | 12,000 million |
| Die size | 1280 mm² | 276 mm² |
| Transistor density | 78.1M / mm² | 43.5M / mm² |
| Base clock | 1000 MHz | 1065 MHz |
| Boost clock | 1550 MHz | 1343 MHz |
| Memory clock | 600 MHz (1200 Mbps effective) | 1500 MHz (12 Gbps effective) |
| Memory size | 48 GB | 4 GB |
| Memory type | HBM2e | GDDR6 |
| Memory bus width | 8192 bit | 128 bit |
| Memory bandwidth | 1.23 TB/s | 192.0 GB/s |
| Shading units | 7168 | 1792 |
| TMUs | 448 | 56 |
| ROPs | 0 | 32 |
| RT cores | 56 | 14 |
| Tensor cores | Not listed | 56 |
| Pixel rate | 0 MPixel/s | 42.98 GPixel/s |
| Texture rate | 694.4 GTexel/s | 75.21 GTexel/s |
| FP32 | 22.22 TFLOPS | 4.813 TFLOPS |
| FP16 | 22.22 TFLOPS (1:1) | 4.813 TFLOPS (1:1) |
| TDP | 300 W | 45 W |
| Slot width | Dual-slot | IGP |
| Power connectors | 1x 12-pin | None |
| Suggested PSU | 700 W | Not listed |
| Bus interface | PCIe 5.0 x16 | PCIe 4.0 x8 |
| Display outputs | No outputs | Portable Device Dependent |
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
| OpenGL | 4.6 | 4.6 |
| Vulkan | Not listed | 1.4 |
| Dimensions | 267 mm (10.5 inches) long | Not listed |
| Production status | Active | End-of-life |
| Release date | 2023-01-09 | 2023-12-31 |
| Predecessor | Not listed | GeForce 20 Mobile |
| Successor | H3C Graphics | Not listed |
Where Each One Wins
The Intel Data Center GPU Max 1100 wins on raw compute specifications. Its FP32 throughput of 22.22 TFLOPS is 4.6 times higher than the NVIDIA part's 4.813 TFLOPS. Memory capacity of 48 GB versus 4 GB gives it a 12 times advantage in storage for large datasets. Bandwidth of 1.23 TB/s versus 192.0 GB/s represents a 6.4 times edge. The 56 RT cores versus 14 suggest greater ray tracing compute capacity, and the 448 TMUs versus 56 provide a 8 times texture processing advantage. The 8192-bit bus width versus 128 bit is a 64 times difference in memory interface width.
The NVIDIA GeForce RTX 3050 A Mobile wins on conventional graphics output capabilities. Its 32 ROPs enable a 42.98 GPixel/s pixel rate, while the Intel card records 0 MPixel/s. The NVIDIA part supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while Intel only lists DirectX 12 (12_1) and no Vulkan. The RTX 3050 A Mobile has tensor cores (56) which Intel does not list. Its 45 W TDP versus 300 W makes it suitable for mobile integration, and the IGP form factor with portable device dependent outputs confirms laptop deployment. The 1065 MHz base clock is slightly higher than Intel's 1000 MHz, though Intel's 1550 MHz boost exceeds NVIDIA's 1343 MHz.
The RTX 3050 A Mobile also wins on empirical validation. The database contains eight benchmark scores for it, covering DirectX 9 through 12, 2D and 3D graphics, GPU compute, and OpenCL. The Intel card has zero recorded benchmarks. The NVIDIA part's 44th percentile ranking derives from actual test data, while Intel's 50th percentile is a specification-based estimate. For any workload requiring display output, standard graphics APIs, or measured performance data, the RTX 3050 A Mobile is the only choice supported by evidence.
For compute-heavy, headless data center workloads where memory capacity and bandwidth matter most, the Intel Max 1100's specifications indicate dominance. The data shows two specialized tools rather than competitors: one for massive parallel compute without display, one for mobile graphics with full output capability.