Intel Arc Pro A60M vs NVIDIA H20 Comparison

Intel
GPU

Intel Arc Pro A60M

CORE STATE DG2-256
VRAM 8 GB
CLOCK SPEED 1300 MHz
TDP 95 W
BUS WIDTH 128 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

H20

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 500 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: Intel Arc Pro A60M vs NVIDIA H20

Head-to-Head Benchmarks

The recorded database contains no direct head-to-head benchmark entries for the Intel Arc Pro A60M and the NVIDIA H20. Both products have an empty benchmark array and zero recorded wins in the comparison matrix. The percentile placement for each GPU sits at 50 against all other graphics cards, which indicates a median standing in the overall performance distribution, though this value does not reflect any direct comparison between the two.

Because no synthetic or real-world workload scores are available, the data cannot show a frame-rate advantage, a compute throughput lead, or a thermal efficiency win for either part. The absence of measured results means the comparison must rely entirely on the architectural specifications and the derived performance ceilings those specifications imply. The FP32 throughput figures alone suggest a massive gap: the NVIDIA H20 delivers 39.54 TFLOPS of single-precision compute, while the Intel Arc Pro A60M produces 5.325 TFLOPS. That difference places the H20 roughly 7.4 times ahead in raw FP32 throughput, a figure derived directly from the recorded data.

Texture and pixel processing tell a more nuanced story. The H20 reaches 617.8 GTexel/s, while the A60M manages 166.4 GTexel/s, a 3.7 times advantage for the NVIDIA part. However, the pixel rate inverts: the Intel GPU posts 83.20 GPixel/s, while the H20 records 47.52 GPixel/s. This inversion reflects the different design targets, the A60M has 64 raster operation units (ROPs) against the H20's 24, which enables faster fill-rate work despite the H20's superior texture throughput.

Memory bandwidth similarly shows a decisive NVIDIA lead. The H20's HBM3 stack provides 4.03 TB/s across a 6144-bit bus, while the A60M's GDDR6 memory delivers 256.0 GB/s over a 128-bit interface. The H20 holds a 15.7 times bandwidth advantage. FP16 compute follows the same pattern, with the H20 at 79.07 TFLOPS (2:1) versus the A60M at 10.65 TFLOPS (2:1).

Architecture Differences

The two GPUs come from separate architectural lineages with fundamentally different design philosophies. The Intel Arc Pro A60M uses the DG2-256 chip built on the Xe-HPG architecture, part of the Alchemist generation for Pro-Series Mobile devices. It is fabricated on a 6 nm process at TSMC, containing 11,500 million transistors on a 269 mm² die, which yields a transistor density of 42.8M per mm².

The NVIDIA H20 uses the GH100 chip built on the Hopper architecture, part of the Server Hopper (Hxx) generation. It is fabricated on a 5 nm process at TSMC, containing 80,000 million transistors on a 814 mm² die, which yields a transistor density of 98.3M per mm². The H20 packs nearly seven times the transistor count and more than three times the die area, while maintaining more than double the transistor density. That density advantage reflects the more advanced 5 nm process node.

The compute resource distribution differs sharply. The A60M carries 2048 shading units, 128 texture mapping units, and 64 ROPs, with 16 ray tracing cores and no dedicated tensor cores. The H20 carries 9984 shading units, 312 TMUs, and only 24 ROPs, with 312 tensor cores and no dedicated ray tracing cores listed. The H20's shading unit count is 4.9 times higher, and its TMU count is 2.4 times higher, but its ROP count is 62.5 percent lower. The H20 compensates for the low ROP count with 312 tensor cores, which suggests the design prioritizes matrix math and AI acceleration over traditional pixel rendering.

Clock behavior also separates the two. The A60M runs at a 900 MHz base and 1300 MHz boost, while the H20 runs at 1830 MHz base and 1980 MHz boost. The H20's boost clock sits 680 MHz higher. Memory clocks follow suit: the A60M's GDDR6 operates at 2000 MHz with 16 Gbps effective data rate, while the H20's HBM3 operates at 1313 MHz with 5.3 Gbps effective data rate. The HBM3's much wider bus compensates for the lower clock speed.

The API support profiles show the divergence in intended use. The A60M supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it a full graphics API device. The H20 records N/A for DirectX, OpenGL, and Vulkan, which indicates it is not designed for conventional graphics rendering workloads. Display outputs follow the same pattern: the A60M lists "Portable Device Dependent" outputs, while the H20 lists "No outputs."

The Verdict

The data indicates two products built for different segments with minimal functional overlap. The Intel Arc Pro A60M is a mobile graphics processor with full graphics API support, display outputs, and a 95 W TDP. The NVIDIA H20 is a server compute module with a 500 W TDP, no display outputs, no graphics API support, and a 900 W suggested PSU. The H20 targets datacenter compute, AI inference, and high-throughput parallel workloads, while the A60M targets professional mobile graphics, rendering, and general-purpose GPU compute within a portable chassis.

The FP32 and FP16 throughput figures place the H20 in a different performance class entirely. Its 39.54 TFLOPS FP32 and 79.07 TFLOPS FP16 outputs dwarf the A60M's 5.325 TFLOPS and 10.65 TFLOPS. The H20's memory bandwidth of 4.03 TB/s versus 256.0 GB/s further cements its position for memory-bound server workloads. The A60M's higher pixel rate and its graphics API support give it a clear advantage in rasterization-focused tasks, but the H20 does not target those tasks at all.

The release dates also inform the comparison. The A60M launched on 2023-06-05, while the H20 launched on 2024-01-31. The H20's predecessor is listed as Server Ada, and its successor is Server Blackwell, indicating a defined product lifecycle within NVIDIA's server lineup. The A60M has no predecessor or successor listed, marking it as a standalone mobile pro segment entry.

Specification Differences

The following fields differ between the two products:

  • Manufacturer: Intel versus NVIDIA
  • Chip: DG2-256 versus GH100
  • Architecture: Xe-HPG versus Hopper
  • Generation: Alchemist (Pro-Series Mobile) versus Server Hopper (Hxx)
  • Process node: 6 nm versus 5 nm
  • Transistors: 11,500 million versus 80,000 million
  • Die size: 269 mm² versus 814 mm²
  • Transistor density: 42.8M per mm² versus 98.3M per mm²
  • Base clock: 900 MHz versus 1830 MHz
  • Boost clock: 1300 MHz versus 1980 MHz
  • Memory clock: 2000 MHz, 16 Gbps effective versus 1313 MHz, 5.3 Gbps effective
  • Memory size: 8 GB versus 96 GB
  • Memory type: GDDR6 versus HBM3
  • Memory bus width: 128 bit versus 6144 bit
  • Memory bandwidth: 256.0 GB/s versus 4.03 TB/s
  • Shading units: 2048 versus 9984
  • TMUs: 128 versus 312
  • ROPs: 64 versus 24
  • RT cores: 16 versus null
  • Tensor cores: null versus 312
  • Pixel rate: 83.20 GPixel/s versus 47.52 GPixel/s
  • Texture rate: 166.4 GTexel/s versus 617.8 GTexel/s
  • FP32 compute: 5.325 TFLOPS versus 39.54 TFLOPS
  • FP16 compute: 10.65 TFLOPS (2:1) versus 79.07 TFLOPS (2:1)
  • TDP: 95 W versus 500 W
  • Slot width: IGP versus SXM Module
  • Suggested PSU: null versus 900 W
  • Bus interface: PCIe 4.0 x16 versus PCIe 5.0 x16
  • Display outputs: Portable Device Dependent versus No outputs
  • DirectX support: 12 Ultimate (12_2) versus N/A
  • OpenGL support: 4.6 versus N/A
  • Vulkan support: 1.4 versus N/A
  • Release date: 2023-06-05 versus 2024-01-31
  • Predecessor: null versus Server Ada
  • Successor: null versus Server Blackwell

Fields that match or are null on both sides include the series, codename, game clock, dimensions, power connectors, launch MSRP, and average benchmark score.

FAQ

Q: Which GPU has higher FP32 compute throughput?

A: The NVIDIA H20 delivers 39.54 TFLOPS, which is approximately 7.4 times the 5.325 TFLOPS of the Intel Arc Pro A60M.

Q: Does either GPU support DirectX 12?

A: Only the Intel Arc Pro A60M supports DirectX 12 Ultimate (12_2). The NVIDIA H20 records N/A for DirectX, OpenGL, and Vulkan support.

Q: Which GPU has more memory bandwidth?

A: The NVIDIA H20 has 4.03 TB/s of bandwidth from its HBM3 memory, compared to 256.0 GB/s on the Intel Arc Pro A60M's GDDR6 memory.

Q: How do the pixel rates compare?

A: The Intel Arc Pro A60M has a higher pixel rate at 83.20 GPixel/s, while the NVIDIA H20 records 47.52 GPixel/s.

Q: What are the TDP requirements for each GPU?

A: The Intel Arc Pro A60M has a 95 W TDP, while the NVIDIA H20 has a 500 W TDP and a suggested PSU rating of 900 W.

Q: Which GPU has tensor cores?

A: The NVIDIA H20 includes 312 tensor cores. The Intel Arc Pro A60M has no tensor cores listed, but it does include 16 ray tracing cores, while the H20 has no ray tracing cores listed.

Where Each One Wins

The Intel Arc Pro A60M wins in rasterization-oriented metrics. Its pixel rate of 83.20 GPixel/s exceeds the H20's 47.52 GPixel/s, a 1.75 times advantage. The A60M also supports a full graphics API stack with DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, enabling traditional rendering workloads that the H20 cannot handle. Its 64 ROPs versus the H20's 24 ROPs supports this fill-rate advantage. The A60M's 95 W TDP makes it suitable for mobile or integrated form factors, and its PCIe 4.0 x16 interface pairs with its portable device dependent display outputs for laptop professional graphics use.

The NVIDIA H20 wins in every compute-throughput and memory-bandwidth metric. Its FP32 output of 39.54 TFLOPS is 7.4 times higher than the A60M's 5.325 TFLOPS. Its FP16 output of 79.07 TFLOPS is 7.4 times higher than the A60M's 10.65 TFLOPS. Texture rate reaches 617.8 GTexel/s versus 166.4 GTexel/s, a 3.7 times lead. Memory bandwidth of 4.03 TB/s versus 256.0 GB/s gives the H20 a 15.7 times advantage, which is critical for large model inference and training workloads. The 96 GB HBM3 capacity versus 8 GB GDDR6 provides 12 times the memory size. The 312 tensor cores accelerate matrix operations that the A60M cannot perform with dedicated hardware. The H20's PCIe 5.0 x16 interface doubles the bus generation of the A60M's PCIe 4.0 x16.

The shading unit count also favors the H20 at 9984 versus 2048, a 4.9 times difference. The H20's 312 TMUs outnumber the A60M's 128 by 2.4 times. The H20's higher base and boost clocks, 1830 MHz and 1980 MHz versus 900 MHz and 1300 MHz, contribute to its compute dominance. The H20's more advanced 5 nm process and higher transistor density of 98.3M per mm² versus 42.8M per mm² reflect a newer fabrication technology. The H20's SXM Module slot width and absence of display outputs confirm its server-only positioning, while the A60M's IGP slot width and display output support confirm its mobile graphics role.

The use-case split is clear from the data. The A60M suits graphics rendering, display output, and light compute within a 95 W envelope. The H20 suits server compute, AI acceleration, and memory-intensive workloads within a 500 W envelope. Neither product can substitute for the other in its primary role.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro A60M
H20
Core Specs
Shading Units
2,048
9,984 +387.5%
Shaders
2,048
9,984 +387.5%
TMUs
128
312 +143.8%
ROPs
64
24 -62.5%
SM Count
78
Execution Units
256
Clocks
Base Clock
900 MHz
1830 MHz
Boost Clock
1300 MHz
1980 MHz
Memory Clock
2000 MHz 16 Gbps effective
1313 MHz 5.3 Gbps effective
Memory
Memory Size
8 GB
96 GB
VRAM (MB)
8,192
98,304 +1100.0%
Memory Type
GDDR6
HBM3
Memory Bus
128 bit
6144 bit
Bandwidth
256.0 GB/s
4.03 TB/s
Cache
L1 Cache
256 KB (per SM)
L2 Cache
8 MB
60 MB
Performance
Pixel Rate
83.20 GPixel/s
47.52 GPixel/s
Texture Rate
166.4 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
5.325 TFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
10.65 TFLOPS (2:1)
79.07 TFLOPS (2:1)
AI/RT
RT Cores
16
Tensor Cores
312
XMX Cores
256
Power
TDP
95 W
500 W
TDP (W)
95
500 +426.3%
Suggested PSU
900 W
Architecture
Architecture
Xe-HPG
Hopper
GPU Name
DG2-256
GH100
Generation
Alchemist (Pro-Series Mobile)
Server Hopper (Hxx)
Process Size
6 nm
5 nm
Transistors
11,500 million
80,000 million
Die Size
269 mm²
814 mm²
Foundry
TSMC
TSMC
Density
42.8M / mm²
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
9.0
Shader Model
6.6
Physical
Slot Width
IGP
SXM Module
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Server Ada
Successor
Server Blackwell
View Arc Pro A60M Details View H20 Details