Intel Arc Pro A60M vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Arc Pro A60M
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Pro A60M vs NVIDIA GeForce RTX 3050 A Mobile
Intel Arc Pro A60M and NVIDIA GeForce RTX 3050 A Mobile occupy adjacent tiers in the mobile graphics database, yet their recorded profiles diverge sharply. The Intel part is an active production model with a 50th percentile ranking across all GPUs, while the NVIDIA part is marked end-of-life and sits at the 44th percentile. The only benchmark suite with direct measurements belongs to the NVIDIA GPU, which produced an average benchmark score of 8746 across eight tests. The Intel Arc Pro A60M has no individual benchmark entries in the database, so its comparative position relies on architectural specifications and the absence of direct scores. This creates an asymmetric comparison: the NVIDIA part has concrete numbers, the Intel part has none.
Head-to-Head Benchmarks
The recorded data shows only NVIDIA GeForce RTX 3050 A Mobile benchmark scores, since the Intel Arc Pro A60M has zero entries in the benchmark array. The NVIDIA GPU’s PassMark G3D score is 11664, which places it far above its nearest rivals in the database. Its nearest rival, the NVIDIA GeForce GTX 460 v2, scores 8743, a delta of 0 percent, meaning the two are statistically indistinguishable in average score. The Quadro P2200 scores 8686, a 0.7 percent deficit, and the AMD Radeon R9 M265X scores 8851, a 1.2 percent advantage over the RTX 3050 A Mobile. The AMD Radeon Pro WX 5100 scores 8863, 1.3 percent ahead. These deltas are small, within a 2.5 percent band, indicating that the RTX 3050 A Mobile performs on par with older desktop and workstation parts, not with modern high-end mobile GPUs.
Breaking down the PassMark sub-tests, the RTX 3050 A Mobile shows uneven strengths. Its DirectX 9 score is 152, which is the highest among the DirectX tests, while DirectX 10 scores 61, DirectX 11 scores 94, and DirectX 12 scores 55. The DirectX 9 result is 2.8 times the DirectX 12 result, suggesting legacy API optimization. The G2D score is 526, which is a 2D graphics throughput measure, and the GPU compute score is 4419. The compute score is about 38 percent of the G3D score, indicating that compute workloads are not the primary strength. The Geekbench OpenCL score is 52998, a single aggregate number that reflects general compute performance across multiple workloads.
Because the Intel Arc Pro A60M has no benchmark scores, there are no direct wins for either side in the head-to-head table. The winsA and winsB fields are both zero. The comparison must infer from specifications. The Intel GPU has a pixel rate of 83.20 GPixel/s versus 42.98 GPixel/s for the NVIDIA GPU, a 1.94x advantage. The texture rate is 166.4 GTexel/s versus 75.21 GTexel/s, a 2.21x advantage. FP32 throughput is 5.325 TFLOPS versus 4.813 TFLOPS, a 10.6 percent advantage. FP16 is 10.65 TFLOPS (2:1) versus 4.813 TFLOPS (1:1), a 2.21x advantage. These raw throughput numbers suggest the Intel part has higher theoretical peak rates, but without actual benchmark scores, these remain theoretical maximums, not measured performance.
The NVIDIA GPU’s average benchmark score of 8746 and its percentile of 44 indicate that in the database’s full distribution, it sits below the median. The Intel GPU’s percentile of 50 places it exactly at the median, but that percentile is derived from its specifications, not from measured benchmarks, since its avgBenchmarkScore is 0. The database records no validation of Intel’s real-world performance. The nearest rivals for the NVIDIA GPU are all older or lower-tier parts, which places the RTX 3050 A Mobile in a modest performance bracket. The Intel GPU has no nearest rivals listed, so its competitive position is undefined.
FAQ
Q: What is the average benchmark score of the Intel Arc Pro A60M?
A: The database records an average benchmark score of 0 for the Intel Arc Pro A60M, with no individual benchmark entries. Its percentile ranking of 50 is based on its specification profile, not on any measured test scores.
Q: How does the NVIDIA GeForce RTX 3050 A Mobile compare to its nearest rivals?
A: The RTX 3050 A Mobile has an average score of 8746. Its closest rival, the NVIDIA GeForce GTX 460 v2, scores 8743, a delta of 0 percent. The AMD Radeon R9 M265X scores 8851, 1.2 percent higher, and the AMD Radeon Pro WX 5100 scores 8863, 1.3 percent higher. The Quadro P2200 scores 8686, 0.7 percent lower.
Q: Which GPU has a higher FP32 throughput?
A: The Intel Arc Pro A60M has an FP32 throughput of 5.325 TFLOPS, while the NVIDIA GeForce RTX 3050 A Mobile has 4.813 TFLOPS. The Intel part is 10.6 percent higher in this metric.
Q: What are the memory bandwidths of the two GPUs?
A: The Intel Arc Pro A60M has a memory bandwidth of 256.0 GB/s with 8 GB of GDDR6 on a 128-bit bus. The NVIDIA GeForce RTX 3050 A Mobile has 192.0 GB/s with 4 GB of GDDR6 on the same 128-bit bus width.
Q: Does the RTX 3050 A Mobile have tensor cores?
A: Yes, the NVIDIA GPU has 56 tensor cores. The Intel Arc Pro A60M has no tensor core field in its specifications, which implies none are present. The RTX 3050 A Mobile also has 14 ray tracing cores, while the Intel part has 16.
Q: What is the production status of each GPU?
A: The Intel Arc Pro A60M is listed as Active in production. The NVIDIA GeForce RTX 3050 A Mobile is listed as End-of-life. The Intel release date is June 5, 2023, while the NVIDIA release date is December 31, 2023.
The Verdict
The recorded data supports a clear choice for different use cases, but only if the user prioritizes theoretical specifications over measured benchmarks. The Intel Arc Pro A60M delivers higher raw throughput in every compute category: pixel rate (83.20 GPixel/s vs 42.98 GPixel/s), texture rate (166.4 GTexel/s vs 75.21 GTexel/s), FP32 (5.325 TFLOPS vs 4.813 TFLOPS), and FP16 (10.65 TFLOPS vs 4.813 TFLOPS). It also has double the memory capacity (8 GB vs 4 GB) and higher bandwidth (256.0 GB/s vs 192.0 GB/s). These specifications suggest that for compute-heavy tasks that scale with texture and pixel throughput, the Intel part has a structural advantage. However, the Intel GPU has no benchmark scores in the database, meaning its real-world performance is unverified. The NVIDIA GPU, despite lower theoretical numbers, has a measured average score of 8746, which places it at the 44th percentile, only six points below the Intel GPU’s specification-derived 50th percentile.
For legacy DirectX 9 workloads, the RTX 3050 A Mobile shows a strong score of 152 in PassMark DirectX 9, but that is a single test. The NVIDIA GPU also has a lower TDP of 45 W versus 95 W for the Intel part, which indicates lower power draw, though the database does not record thermal or battery test results. The RTX 3050 A Mobile is end-of-life, so driver support and availability may be limited, while the Intel part remains active. The data does not show any benchmark wins for either GPU in a head-to-head sense, because the head-to-head benchmark array is empty. Therefore, the verdict is conditional: if the user relies on measured scores, the NVIDIA GPU has evidence of functioning performance; if the user trusts the specification sheet, the Intel GPU offers higher peak capabilities. The database’s lack of Intel benchmarks is a significant gap, and no recommendation can override that absence of data.
Specification Differences
The two GPUs differ in several fundamental fields. The Intel Arc Pro A60M uses a 6 nm process node from TSMC, while the NVIDIA GeForce RTX 3050 A Mobile uses an 8 nm node from Samsung. The Intel chip has 11,500 million transistors on a 269 mm² die, while the NVIDIA chip has 12,000 million transistors on a 276 mm² die. Transistor density is 42.8M per mm² for Intel and 43.5M per mm² for NVIDIA. Clock speeds differ: Intel base is 900 MHz and boost is 1300 MHz, while NVIDIA base is 1065 MHz and boost is 1343 MHz. Memory clock is 2000 MHz with 16 Gbps effective for Intel, versus 1500 MHz with 12 Gbps effective for NVIDIA. Memory size is 8 GB versus 4 GB. Shading units are 2048 versus 1792. Texture mapping units are 128 versus 56. Render output units are 64 versus 32. Ray tracing cores are 16 versus 14. Tensor cores are absent on Intel and 56 on NVIDIA. Pixel rate is 83.20 GPixel/s versus 42.98 GPixel/s. Texture rate is 166.4 GTexel/s versus 75.21 GTexel/s. FP16 rate is 10.65 TFLOPS (2:1) versus 4.813 TFLOPS (1:1). TDP is 95 W versus 45 W. Bus interface is PCIe 4.0 x16 versus PCIe 4.0 x8. Power connectors are null for Intel and "None" for NVIDIA. Release dates are June 5, 2023 versus December 31, 2023. Production status is Active versus End-of-life. The series field is null for Intel and "GeForce 30-series" for NVIDIA.
Architecture Differences
The Intel Arc Pro A60M is built on the Xe-HPG architecture, specifically the DG2-256 chip, and belongs to the Alchemist generation for Pro-Series Mobile. The NVIDIA GeForce RTX 3050 A Mobile uses the Ampere architecture with the GA106 chip, part of the GeForce 30 Mobile generation. The Intel architecture supports FP16 at a 2:1 ratio, meaning it can execute two FP16 operations per clock per core, while the NVIDIA architecture executes FP16 at a 1:1 ratio, matching its FP32 rate. The Intel GPU has no tensor cores, while the NVIDIA GPU includes 56 tensor cores for AI-accelerated workloads. Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel part has 16 ray tracing cores, the NVIDIA part has 14. The Intel predecessor is null, while the NVIDIA predecessor is GeForce 20 Mobile. The Intel slot width is IGP, and the NVIDIA slot width is also IGP. Display outputs are "Portable Device Dependent" for both, meaning the database has no fixed output configuration. The Intel power connector is null, while the NVIDIA has "None", indicating no external power connector is needed. The Intel GPU has a larger L2 cache or additional cache details are not recorded; the database lists no cache size for either. The transistor count is slightly higher on NVIDIA (12,000 million vs 11,500 million), but the Intel die is smaller (269 mm² vs 276 mm²). The foundry is TSMC for Intel and Samsung for NVIDIA. The process node difference, 6 nm versus 8 nm, gives Intel a denser transistor layout despite fewer total transistors. The NVIDIA architecture has a higher base and boost clock, but lower raw throughput in most rate metrics, which suggests the Ampere design prioritizes clock speed over parallel execution units. The Intel Xe-HPG architecture spreads more shading units, TMUs, and ROPs across a wider design, resulting in higher pixel and texture rates. The absence of tensor cores on Intel means any AI or DLSS-like features are not supported in the recorded data, while the NVIDIA GPU has a dedicated tensor core array. The RTX 3050 A Mobile’s FP32 and FP16 are identical, which is typical for Ampere’s non-accelerated FP16 path, whereas Intel’s 2:1 FP16 ratio doubles the FP16 throughput. These architectural differences explain the specification gaps: the Intel part is designed for higher throughput in rasterization and texture-heavy workloads, while the NVIDIA part is designed for efficiency and tensor-accelerated tasks. The database records no benchmark results for Intel, so architectural advantages remain theoretical.