Intel Arc Graphics 4 Xe Mobile vs NVIDIA RTX 4000 SFF Ada Generation Comparison

Intel
GPU

Intel Arc Graphics 4 Xe Mobile

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 4000 SFF Ada Generation

CORE STATE AD104
VRAM 20 GB
CLOCK SPEED 1560 MHz
TDP 70 W
BUS WIDTH 160 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
124,812
geekbench_vulkan
N/A
109,364

Analysis: Intel Arc Graphics 4 Xe Mobile vs NVIDIA RTX 4000 SFF Ada Generation

Head-to-Head Benchmarks

The benchmark data presents a stark contrast between these two mobile graphics solutions. The Intel Arc Graphics 4 Xe Mobile, an integrated graphics processor built for efficiency, and the NVIDIA RTX 4000 SFF Ada Generation, a dedicated workstation GPU, occupy different performance tiers entirely. Direct head-to-head benchmark comparisons are not available in the database, but the recorded data for the NVIDIA part and the known specifications for the Intel part establish a clear hierarchy.

The NVIDIA RTX 4000 SFF Ada Generation delivers a Geekbench OpenCL score of 124,812 and a Geekbench Vulkan score of 109,364. Its average benchmark score across recorded tests is 117,088. This places the GPU in the 95th percentile of all GPUs in the database, meaning it outperforms the vast majority of recorded graphics processors. The Intel Arc Graphics 4 Xe Mobile, by contrast, has an average benchmark score of 0 and sits in the 50th percentile, indicating that it has no recorded benchmark scores in this database and its performance position is essentially unmeasured against the same metrics.

The compute output figures reinforce the performance gap. The NVIDIA part delivers 19.17 TFLOPS of FP32 performance and 19.17 TFLOPS of FP16 performance at a 1:1 ratio. The Intel part delivers 2.355 TFLOPS of FP32 performance and 4.710 TFLOPS of FP16 performance at a 2:1 ratio. This means the NVIDIA GPU offers approximately 8.1 times the raw FP32 compute throughput of the Intel integrated solution. In FP16 workloads, the NVIDIA GPU still leads by a factor of roughly 4.1, despite the Intel part's use of a 2:1 rate that doubles its FP16 output relative to its own FP32 capability.

Rasterization throughput follows the same pattern. The NVIDIA RTX 4000 SFF Ada Generation achieves a pixel rate of 99.84 GPixel/s and a texture rate of 299.5 GTexel/s. The Intel Arc Graphics 4 Xe Mobile achieves a pixel rate of 36.80 GPixel/s and a texture rate of 73.60 GTexel/s. The NVIDIA part processes pixels at roughly 2.7 times the rate of the Intel part and textures at roughly 4.1 times the rate. These figures indicate that the NVIDIA GPU maintains a substantial lead in both fill-rate-bound and texture-bound rendering scenarios.

The NVIDIA part also holds a commanding advantage in ray tracing resources. It includes 48 RT cores, while the Intel part includes 4 RT cores. Tensor core availability further separates the two: the NVIDIA GPU includes 192 tensor cores, while the Intel part lists no tensor cores at all. This difference affects any workload that leverages dedicated AI acceleration or ray-traced rendering pipelines.

Relative to its nearest rivals, the NVIDIA RTX 4000 SFF Ada Generation's average score of 117,088 sits just 0.3% behind the NVIDIA GB10 (average score 117,393) and 1.6% behind the AMD Radeon PRO W7700 (average score 118,976). It sits 2.4% ahead of the NVIDIA Tesla V100 SXM2 16 GB (average score 114,395) and 2.8% ahead of the NVIDIA RTX A5500 Mobile (average score 113,944). These narrow margins show that the RTX 4000 SFF Ada Generation performs on par with other high-end workstation and data center GPUs in the database, clustering tightly around the 117,000 to 119,000 score range.

The Verdict

The data indicates a decisive preference for the NVIDIA RTX 4000 SFF Ada Generation for any workload that demands high compute throughput, ray tracing capability, or dedicated AI acceleration. Its 95th percentile ranking, substantial TFLOPS figures, and large complement of RT and tensor cores position it as a serious workstation-class part. The 70 W TDP, while higher than the Intel part's 25 W TDP, remains modest for the performance delivered.

The Intel Arc Graphics 4 Xe Mobile, with its 512 shading units, 32 texture mapping units, and 16 ROPs, is clearly designed for a different purpose. Its 3 nm process node, manufactured by Intel, and its integration as an IGP suggest a focus on power efficiency and compact system integration rather than raw performance. With no recorded benchmark scores, the database cannot confirm its real-world performance, but its specifications indicate it will trail the NVIDIA part by a wide margin in compute-heavy tasks.

Users who require the performance level of the RTX 4000 SFF Ada Generation should select that part. The database shows it competes effectively with other top-tier workstation GPUs, staying within 1.6% of the AMD Radeon PRO W7700 and within 0.3% of the NVIDIA GB10. Users who need an integrated graphics solution for a portable device, where the Intel part's IGP form factor and 25 W TDP are advantageous, would choose the Intel Arc Graphics 4 Xe Mobile based on its integration characteristics, not its performance scores.

Architecture Differences

The two GPUs come from fundamentally different architecture lineages. The Intel Arc Graphics 4 Xe Mobile uses the Xe3-LPG architecture on a Panther Lake chip, part of the Arc Graphics-M (Panther Lake) generation. It is built on a 3 nm process node at Intel's own foundry. The NVIDIA RTX 4000 SFF Ada Generation uses the Ada Lovelace architecture on an AD104 chip, part of the Workstation Ada generation. It is built on a 5 nm process node at TSMC.

The NVIDIA part's physical implementation is documented in detail. It contains 35,800 million transistors on a 294 mm² die, yielding a transistor density of 121.8 million transistors per square millimeter. The Intel part's transistor count and die size are listed as unknown, so no direct comparison of those figures is possible.

Memory architecture differs substantially. The Intel Arc Graphics 4 Xe Mobile uses system shared memory, with its size, type, bus width, and bandwidth all dependent on the host system. The NVIDIA RTX 4000 SFF Ada Generation has 20 GB of dedicated GDDR6 memory on a 160-bit bus, delivering 280.0 GB/s of bandwidth. Its memory clock is 1750 MHz with 14 Gbps effective data rate. The Intel part's memory bandwidth is listed as system dependent, meaning its performance in memory-bound tasks will vary based on the platform it is installed in.

Processor resources differ in scale. The Intel part has 512 shading units, 32 TMUs, and 16 ROPs. The NVIDIA part has 6,144 shading units, 192 TMUs, and 64 ROPs. These are 12 times, 6 times, and 4 times the respective Intel figures. The NVIDIA part includes 48 RT cores and 192 tensor cores, while the Intel part includes 4 RT cores and no tensor cores.

Clock behavior also differs. The Intel Arc Graphics 4 Xe Mobile has a base clock of 300 MHz and a boost clock of 2300 MHz. The NVIDIA RTX 4000 SFF Ada Generation has a base clock of 720 MHz and a boost clock of 1560 MHz. The Intel part's higher boost clock partially compensates for its lower resource count, but the NVIDIA part's much larger execution resource pool dominates the performance picture.

Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API feature parity is present. The NVIDIA part's predecessor is listed as Workstation Ampere and its successor as Blackwell PRO W, while the Intel part has no listed predecessor or successor.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The NVIDIA RTX 4000 SFF Ada Generation delivers 19.17 TFLOPS of FP32 performance, compared to the Intel Arc Graphics 4 Xe Mobile's 2.355 TFLOPS. The NVIDIA part offers roughly 8.1 times the FP32 throughput.

Q: How much memory does each GPU have?

A: The NVIDIA RTX 4000 SFF Ada Generation has 20 GB of dedicated GDDR6 memory with a 160-bit bus and 280.0 GB/s bandwidth. The Intel Arc Graphics 4 Xe Mobile uses system shared memory, with size, type, bus width, and bandwidth all dependent on the host system.

Q: What is the power consumption of each GPU?

A: The Intel Arc Graphics 4 Xe Mobile has a TDP of 25 W. The NVIDIA RTX 4000 SFF Ada Generation has a TDP of 70 W, with a suggested PSU rating of 250 W.

Q: Do these GPUs support ray tracing?

A: Yes, both support ray tracing. The Intel Arc Graphics 4 Xe Mobile includes 4 RT cores, while the NVIDIA RTX 4000 SFF Ada Generation includes 48 RT cores.

Q: What benchmark scores does the NVIDIA RTX 4000 SFF Ada Generation achieve?

A: It scores 124,812 in Geekbench OpenCL and 109,364 in Geekbench Vulkan, with an average benchmark score of 117,088 across all recorded tests.

Q: What is the form factor of each GPU?

A: The Intel Arc Graphics 4 Xe Mobile is an integrated graphics processor (IGP) with no separate slot width or power connectors. The NVIDIA RTX 4000 SFF Ada Generation is a dual-slot card measuring 168 mm in length and 69 mm in height, using a PCIe 4.0 x16 interface.

Where Each One Wins

The NVIDIA RTX 4000 SFF Ada Generation wins in every measured performance category. Its FP32 and FP16 compute figures are 19.17 TFLOPS each, far exceeding the Intel part's 2.355 TFLOPS FP32 and 4.710 TFLOPS FP16. Its pixel rate of 99.84 GPixel/s and texture rate of 299.5 GTexel/s are approximately 2.7 times and 4.1 times the Intel part's respective rates. Its 20 GB of dedicated GDDR6 memory with 280.0 GB/s bandwidth provides a substantial advantage over the Intel part's system shared memory, whose bandwidth is system dependent and typically far lower. The NVIDIA part's 48 RT cores and 192 tensor cores give it capabilities in ray-traced and AI-accelerated workloads that the Intel part, with 4 RT cores and no tensor cores, cannot match.

The Intel Arc Graphics 4 Xe Mobile wins in power efficiency and integration. Its 25 W TDP is less than half of the NVIDIA part's 70 W TDP. As an IGP with no power connectors and no slot width, it requires no additional cooling solution beyond the host system's standard thermal management. Its 3 nm process node, newer than the NVIDIA part's 5 nm node, reflects a more recent manufacturing approach, though the NVIDIA part's transistor density of 121.8 million per square millimeter is a documented figure while the Intel part's density is not listed. The Intel part's boost clock of 2300 MHz is higher than the NVIDIA part's 1560 MHz boost clock, though this does not translate into a performance advantage given the NVIDIA part's much larger execution resource pool.

Specification Differences

| Specification | Intel Arc Graphics 4 Xe Mobile | NVIDIA RTX 4000 SFF Ada Generation |

|---|---|---|

| Chip | Panther Lake | AD104 |

| Architecture | Xe3-LPG | Ada Lovelace |

| Generation | Arc Graphics-M (Panther Lake) | Workstation Ada |

| Process node | 3 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | Unknown | 35,800 million |

| Die size | Unknown | 294 mm² |

| Transistor density | Not listed | 121.8M / mm² |

| Base clock | 300 MHz | 720 MHz |

| Boost clock | 2300 MHz | 1560 MHz |

| Memory size | System Shared | 20 GB |

| Memory type | System Shared | GDDR6 |

| Memory bus width | System Shared | 160 bit |

| Memory bandwidth | System Dependent | 280.0 GB/s |

| Shading units | 512 | 6,144 |

| TMUs | 32 | 192 |

| ROPs | 16 | 64 |

| RT cores | 4 | 48 |

| Tensor cores | None listed | 192 |

| Pixel rate | 36.80 GPixel/s | 99.84 GPixel/s |

| Texture rate | 73.60 GTexel/s | 299.5 GTexel/s |

| FP32 performance | 2.355 TFLOPS | 19.17 TFLOPS |

| FP16 performance | 4.710 TFLOPS (2:1) | 19.17 TFLOPS (1:1) |

| TDP | 25 W | 70 W |

| Slot width | IGP | Dual-slot |

| Power connectors | None | None |

| Suggested PSU | Not listed | 250 W |

| Bus interface | IGP | PCIe 4.0 x16 |

| Display outputs | Portable Device Dependent | 4x mini-DisplayPort 1.4a |

| Release date | 2026-01-26 | 2023-03-20 |

| Production status | Active | Active |

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 4 Xe Mobile
RTX 4000 SFF Ada Generation
Core Specs
Shading Units
512
6,144 +1100.0%
Shaders
512
6,144 +1100.0%
TMUs
32
192 +500.0%
ROPs
16
64 +300.0%
SM Count
—
48
Execution Units
8
—
Clocks
Base Clock
300 MHz
720 MHz
Boost Clock
2300 MHz
1560 MHz
Memory Clock
System Shared
1750 MHz 14 Gbps effective
Memory
Memory Size
System Shared
20 GB
VRAM (MB)
—
20,480
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
160 bit
Bandwidth
System Dependent
280.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
48 MB
Performance
Pixel Rate
36.80 GPixel/s
99.84 GPixel/s
Texture Rate
73.60 GTexel/s
299.5 GTexel/s
FP32 (TFLOPS)
2.355 TFLOPS
19.17 TFLOPS
FP64 (TFLOPS)
294.4 GFLOPS (1:8)
299.5 GFLOPS (1:64)
FP16 (TFLOPS)
4.710 TFLOPS (2:1)
19.17 TFLOPS (1:1)
AI/RT
RT Cores
4
48 +1100.0%
Tensor Cores
—
192
XMX Cores
32
—
Power
TDP
25 W
70 W
TDP (W)
25
70 +180.0%
Suggested PSU
—
250 W
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Panther Lake
AD104
Generation
Arc Graphics-M (Panther Lake)
Workstation Ada (x000A)
Process Size
3 nm
5 nm
Transistors
unknown
35,800 million
Die Size
unknown
294 mm²
Foundry
Intel
TSMC
Density
—
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
168 mm 6.6 inches
Height
—
69 mm 2.7 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 1.4a
Bus Interface
IGP
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
—
Workstation Ampere
Successor
—
Blackwell PRO W
View Arc Graphics 4 Xe Mobile Details View RTX 4000 SFF Ada Generation Details