Intel Arc Graphics 4 Xe Mobile vs NVIDIA RTX 4000 Ada Generation Comparison
Intel Arc Graphics 4 Xe Mobile
RTX 4000 Ada Generation
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 4 Xe Mobile vs NVIDIA RTX 4000 Ada Generation
Where Each One Wins
The recorded data splits these two graphics processors into completely different usage categories. The Intel Arc Graphics 4 Xe Mobile is an integrated graphics solution built into the Panther Lake chip, designed for portable devices where power draw and physical space are constrained. The NVIDIA RTX 4000 Ada Generation is a discrete workstation card aimed at professional rendering, compute, and AI workloads.
The benchmark database contains no head-to-head benchmark entries for these two parts, which reflects their divergent positioning. The Intel part has no recorded benchmark scores in the database, while the NVIDIA part carries two recorded scores: 146,593 in Geekbench OpenCL and 123,842 in Geekbench Vulkan. The Intel item also has no nearest rivals listed, whereas the NVIDIA card sits at the 95th percentile of all GPUs in the database with an average benchmark score of 135,218.
The use-case split is stark. The Intel Arc Graphics 4 Xe Mobile wins in the category of ultra-low-power integrated graphics: it consumes 25 W, uses system-shared memory, has no power connectors, and requires no separate slot. The NVIDIA RTX 4000 Ada Generation wins in every measurable performance category, but it demands a 130 W TDP, a single-slot cooler, a 16-pin power connector, and a 300 W suggested PSU. The data shows these are not competing products; they serve different physical and thermal envelopes.
Architecture Differences
The Intel Arc Graphics 4 Xe Mobile uses the Xe3-LPG architecture on a 3 nm process node, fabricated by Intel. It belongs to the Arc Graphics-M (Panther Lake) generation. The chip integrates 512 shading units, 32 texture mapping units, 16 ROPs, and 4 ray tracing cores. It has no dedicated tensor cores listed. The base clock is 300 MHz with a boost clock of 2300 MHz. The memory subsystem is entirely system-shared: no dedicated VRAM size, type, bus width, or bandwidth figures exist; bandwidth is marked as system dependent. The pixel rate is 36.80 GPixel/s, the texture rate is 73.60 GTexel/s, and FP32 performance is 2.355 TFLOPS. FP16 performance is 4.710 TFLOPS at a 2:1 ratio.
The NVIDIA RTX 4000 Ada Generation uses the Ada Lovelace architecture on a 5 nm process node from TSMC. The AD104 chip contains 35,800 million transistors on a 294 mm² die, giving a transistor density of 121.8 million per mm². It has 6,144 shading units, 192 TMUs, 64 ROPs, 48 ray tracing cores, and 192 tensor cores. Base clock is 1500 MHz, boost clock is 2175 MHz. Memory runs at 2250 MHz with 18 Gbps effective speed, across a 160-bit bus, delivering 20 GB of GDDR6 and 360.0 GB/s of bandwidth. Pixel rate is 139.2 GPixel/s, texture rate is 417.6 GTexel/s, FP32 is 26.73 TFLOPS, and FP16 is also 26.73 TFLOPS at a 1:1 ratio.
The architectural gaps are enormous. The NVIDIA part has 12 times the shading units, 6 times the TMUs, 4 times the ROPs, 12 times the ray tracing cores, and 192 tensor cores where the Intel part has none. The FP32 throughput difference is more than 11-fold. The Intel part uses system-shared memory with no dedicated VRAM; the NVIDIA card has a private 20 GB GDDR6 pool. The Intel part is an IGP with no bus interface beyond the integrated graphics path; the NVIDIA card uses PCIe 4.0 x16.
Head-to-Head Benchmarks
The database lists no direct head-to-head benchmark results between the Intel Arc Graphics 4 Xe Mobile and the NVIDIA RTX 4000 Ada Generation. The Intel part has zero recorded benchmark scores, zero wins, and zero nearest rivals. The NVIDIA part has two recorded benchmarks.
The Geekbench OpenCL score of 146,593 for the RTX 4000 Ada Generation places it in a specific competitive band. Its nearest rivals in the database are the NVIDIA A10M at 135,230 (0% delta), the AMD Radeon PRO W6800 at 135,396 (-0.1% delta), the AMD Radeon Pro W6800X Duo at 135,774 (-0.4% delta), and the AMD Radeon PRO V620 at 136,472 (-0.9% delta). The RTX 4000 Ada Generation's average benchmark score of 135,218 is effectively tied with the A10M, within 0.1% of the W6800, within 0.4% of the W6800X Duo, and within 0.9% of the V620. The Geekbench Vulkan score of 123,842 is lower than the OpenCL score by about 15.5%, which indicates the Vulkan workload is less favorable to this architecture in the database's measurements.
The Intel part's FP32 rate of 2.355 TFLOPS and the NVIDIA part's FP32 rate of 26.73 TFLOPS yield a 11.35x difference. The texture rates differ by 5.67x (73.60 vs 417.6 GTexel/s), and the pixel rates differ by 3.78x (36.80 vs 139.2 GPixel/s). The NVIDIA part's memory bandwidth of 360.0 GB/s is not directly comparable to the Intel part's system-dependent shared memory, but the fixed 20 GB GDDR6 allocation with a dedicated 160-bit bus is a structural advantage that the Intel IGP cannot match.
The 95th percentile ranking for the NVIDIA part means it outperforms 95% of all GPUs in the database. The Intel part sits at the 50th percentile, which is the median position, but with no benchmark scores recorded, this percentile likely reflects its positioning as an integrated part rather than measured performance.
The Verdict
The data indicates that the NVIDIA RTX 4000 Ada Generation is the clear performance leader in every recorded metric. Its FP32 throughput of 26.73 TFLOPS, 20 GB of GDDR6 memory, 360.0 GB/s bandwidth, and 192 tensor cores put it in the top 5% of all GPUs in the database. The Geekbench OpenCL score of 146,593 and Vulkan score of 123,842 confirm strong compute performance across different APIs.
The Intel Arc Graphics 4 Xe Mobile is not a competitor in the same performance class. Its 512 shading units, 2.355 TFLOPS FP32, and system-shared memory are appropriate for integrated graphics in a portable device. The 25 W TDP, lack of power connectors, and IGP form factor make it suitable for thin-and-light systems where a discrete card cannot physically fit and where power budgets are tight.
For users who need workstation-class rendering, AI acceleration, or high-bandwidth memory, the RTX 4000 Ada Generation is the only choice between these two. For users who need graphics output in a portable device with minimal power draw, the Intel part is the only option that fits that physical and thermal envelope. The data does not support recommending the Intel part for any workload where the RTX 4000 Ada Generation can be installed.
FAQ
Q: Which GPU has higher FP32 performance?
A: The NVIDIA RTX 4000 Ada Generation delivers 26.73 TFLOPS FP32, compared to 2.355 TFLOPS for the Intel Arc Graphics 4 Xe Mobile, an 11.35x difference.
Q: How much memory does each GPU have?
A: The RTX 4000 Ada Generation has 20 GB of GDDR6 on a 160-bit bus with 360.0 GB/s bandwidth. The Intel Arc Graphics 4 Xe Mobile uses system-shared memory with system-dependent bandwidth.
Q: What are the power requirements?
A: The RTX 4000 Ada Generation has a 130 W TDP, requires a 16-pin power connector, and lists a 300 W suggested PSU. The Intel Arc Graphics 4 Xe Mobile has a 25 W TDP and needs no power connectors.
Q: Does the Intel GPU have tensor cores?
A: No tensor cores are listed for the Intel Arc Graphics 4 Xe Mobile. The RTX 4000 Ada Generation has 192 tensor cores.
Q: What is the RTX 4000 Ada Generation's benchmark standing?
A: It sits at the 95th percentile of all GPUs in the database with an average benchmark score of 135,218. Its Geekbench OpenCL score is 146,593 and its Vulkan score is 123,842.
Q: How does the RTX 4000 Ada Generation compare to its nearest rivals?
A: It is effectively tied with the NVIDIA A10M (135,230, 0% delta), within 0.1% of the AMD Radeon PRO W6800 (135,396), within 0.4% of the AMD Radeon Pro W6800X Duo (135,774), and within 0.9% of the AMD Radeon PRO V620 (136,472).
Specification Differences
The two parts differ across nearly every recorded specification field.
Process and silicon: Intel uses a 3 nm node from Intel foundry; NVIDIA uses a 5 nm node from TSMC. The NVIDIA chip contains 35,800 million transistors on a 294 mm² die with 121.8M transistors per mm². Intel's transistor count and die size are listed as unknown.
Clocks: Intel base clock is 300 MHz with a 2300 MHz boost. NVIDIA base clock is 1500 MHz with a 2175 MHz boost. Intel memory clock is system shared; NVIDIA memory clock is 2250 MHz with 18 Gbps effective.
Memory: Intel uses system-shared memory with system-dependent bandwidth. NVIDIA uses 20 GB GDDR6 with a 160-bit bus and 360.0 GB/s bandwidth.
Compute units: Intel has 512 shading units, 32 TMUs, 16 ROPs, and 4 ray tracing cores. NVIDIA has 6,144 shading units, 192 TMUs, 64 ROPs, 48 ray tracing cores, and 192 tensor cores.
Rates: Intel pixel rate is 36.80 GPixel/s and texture rate is 73.60 GTexel/s. NVIDIA pixel rate is 139.2 GPixel/s and texture rate is 417.6 GTexel/s.
FP performance: Intel FP32 is 2.355 TFLOPS and FP16 is 4.710 TFLOPS (2:1). NVIDIA FP32 is 26.73 TFLOPS and FP16 is 26.73 TFLOPS (1:1).
Power and physical: Intel TDP is 25 W, slot width is IGP, and power connectors are none. NVIDIA TDP is 130 W, slot width is single-slot, power connector is 1x 16-pin, and suggested PSU is 300 W.
Interface and outputs: Intel uses an IGP bus interface with display outputs dependent on the portable device. NVIDIA uses PCIe 4.0 x16 with 4x DisplayPort 1.4a outputs. NVIDIA dimensions are 245 mm (9.6 inches) long and 112 mm (4.4 inches) high; Intel dimensions are not listed.
API support: Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Release and status: Intel's release date is 2026-01-26 and production status is active. NVIDIA's release date is 2023-08-08, production status is active, its predecessor is Workstation Ampere, and its successor is Blackwell PRO W. Neither part has a launch MSRP listed in the database.