Intel Arc Graphics 4 Xe Mobile vs NVIDIA Jetson T4000 Comparison
Intel Arc Graphics 4 Xe Mobile
Jetson T4000
Analysis: Intel Arc Graphics 4 Xe Mobile vs NVIDIA Jetson T4000
The Intel Arc Graphics 4 Xe Mobile and the NVIDIA Jetson T4000 are both active, integrated-format GPUs in the database, but they target different roles. The Intel part is a 25 W Xe3-LPG design from the Arc Graphics-M (Panther Lake) generation, built on Intel's 3 nm process. The NVIDIA part is a 90 W Blackwell module from the Server Blackwell (Bxx) generation, built on TSMC's 5 nm process, with a 391 mm² die. The database records no direct head-to-head benchmark runs for this pair, and both parts sit at the 50th percentile of all GPUs with an average benchmark score of 0.
Head-to-Head Benchmarks
Without direct benchmark runs, the recorded throughput figures define the comparison. The Jetson T4000 delivers 4.700 TFLOPS of FP32 compute, while the Arc Graphics 4 Xe Mobile delivers 2.355 TFLOPS. The NVIDIA part also has 1536 shading units against 512, 12 ray tracing cores against 4, and 64 tensor cores against no recorded tensor core count. In memory, the Jetson T4000 has 64 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s of bandwidth, while the Intel IGP uses System Shared memory with System Dependent bandwidth.
The Intel part's biggest wins are in pixel throughput and power. It records 36.80 GPixel/s versus 24.48 GPixel/s for the Jetson T4000. Its texture rate is 73.60 GTexel/s, ahead of 73.44 GTexel/s. That texture result is striking because the NVIDIA part has 48 TMUs while the Intel part has 32 TMUs, yet the Intel part still holds the recorded edge. It does this at a 25 W TDP, compared with 90 W for the NVIDIA module, and the NVIDIA part also lists a 250 W suggested PSU. The Intel IGP exposes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, while the Jetson T4000 lists N/A for DirectX, OpenGL, and Vulkan. The Intel part's display outputs are Portable Device Dependent, whereas the Jetson T4000 has no display outputs.
Clock behavior differs in both directions. The Intel part has a 300 MHz base clock and a 2300 MHz boost clock. The Jetson T4000 has a 1530 MHz base clock and a 1530 MHz boost clock, so it runs at a fixed 1530 MHz. FP16 throughput is nearly balanced: Intel records 4.710 TFLOPS with a 2:1 ratio, while NVIDIA records 4.700 TFLOPS with a 1:1 ratio. The 2:1 label on the Intel side indicates a rate-converted FP16 path, while the 1:1 label on the NVIDIA side indicates a direct FP16 path. The win tally in the database is 0 for both parts, so the comparison rests on these recorded specification figures.
FAQ
Q: Which GPU has higher FP32 throughput?
A: The NVIDIA Jetson T4000 records 4.700 TFLOPS, versus 2.355 TFLOPS for the Intel Arc Graphics 4 Xe Mobile.
Q: Does the Intel Arc Graphics 4 Xe Mobile support modern graphics APIs?
A: Yes. It records DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Jetson T4000 records N/A for all three APIs.
Q: How much memory does each GPU use?
A: The Intel part uses System Shared memory with System Dependent bandwidth. The Jetson T4000 has 64 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s bandwidth.
Q: What are the power requirements?
A: The Intel part has a 25 W TDP. The Jetson T4000 has a 90 W TDP and a 250 W suggested PSU.
Q: Which GPU has tensor and ray tracing cores?
A: The Jetson T4000 has 64 tensor cores and 12 ray tracing cores. The Intel Arc Graphics 4 Xe Mobile has 4 ray tracing cores and no recorded tensor core count.
Architecture Differences
The two designs diverge at the process and microarchitecture level. Intel uses a 3 nm node at Intel foundry for the Panther Lake chip, with the Xe3-LPG architecture. NVIDIA uses a 5 nm node at TSMC for the GB10B chip, with the Blackwell architecture. The Intel generation is Arc Graphics-M (Panther Lake); the NVIDIA generation is Server Blackwell (Bxx).
Compute resources differ sharply. Intel integrates 512 shading units, 32 texture mapping units, 4 ray tracing cores, and no recorded tensor cores. NVIDIA integrates 1536 shading units, 48 texture mapping units, 12 ray tracing cores, and 64 tensor cores. Both parts list 16 ROPs, but the Intel part's pixel rate is 36.80 GPixel/s against 24.48 GPixel/s, and its texture rate is 73.60 GTexel/s against 73.44 GTexel/s. The FP16 paths also differ: Intel records 4.710 TFLOPS with a 2:1 ratio, while NVIDIA records 4.700 TFLOPS with a 1:1 ratio.
Memory architecture is another split. The Intel IGP draws on System Shared memory, so bus width and bandwidth are System Dependent. The Jetson T4000 uses a dedicated 64 GB LPDDR5X pool on a 256-bit bus with 273.2 GB/s. The NVIDIA module connects over PCIe 5.0 x8, while the Intel part is an IGP. The API and display stacks reflect their roles: Intel supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 with Portable Device Dependent outputs, whereas NVIDIA lists no API support and no display outputs.
The Verdict
The recorded data draws a clear split. The Jetson T4000 is the higher-compute part: 4.700 TFLOPS FP32, 1536 shading units, 12 RT cores, 64 tensor cores, and 64 GB of dedicated memory give it a decisive lead for headless server workloads. The Arc Graphics 4 Xe Mobile is the display-capable, low-power IGP: 25 W TDP, 36.80 GPixel/s pixel rate, 73.60 GTexel/s texture rate, and full DirectX 12 Ultimate support make it the better fit for portable systems that need an integrated GPU with modern graphics APIs. The database contains no direct benchmark scores, so this verdict rests on recorded specifications rather than measured frame rates.
Specification Differences
Only fields with differing recorded values are listed below.
| Field | Intel Arc Graphics 4 Xe Mobile | NVIDIA Jetson T4000 |
|---|---|---|
| Chip | Panther Lake | GB10B |
| Architecture | Xe3-LPG | Blackwell |
| Generation | Arc Graphics-M (Panther Lake) | Server Blackwell (Bxx) |
| Process node | 3 nm | 5 nm |
| Foundry | Intel | TSMC |
| Die size | unknown | 391 mm² |
| Base clock | 300 MHz | 1530 MHz |
| Boost clock | 2300 MHz | 1530 MHz |
| Memory clock | System Shared | 1067 MHz 8.5 Gbps effective |
| Memory size | System Shared | 64 GB |
| Memory type | System Shared | LPDDR5X |
| Memory bus width | System Shared | 256 bit |
| Memory bandwidth | System Dependent | 273.2 GB/s |
| Shading units | 512 | 1536 |
| TMUs | 32 | 48 |
| RT cores | 4 | 12 |
| Tensor cores | none recorded | 64 |
| Pixel rate | 36.80 GPixel/s | 24.48 GPixel/s |
| Texture rate | 73.60 GTexel/s | 73.44 GTexel/s |
| FP32 | 2.355 TFLOPS | 4.700 TFLOPS |
| FP16 | 4.710 TFLOPS (2:1) | 4.700 TFLOPS (1:1) |
| TDP | 25 W | 90 W |
| Suggested PSU | none recorded | 250 W |
| Bus interface | IGP | PCIe 5.0 x8 |
| Display outputs | Portable Device Dependent | No outputs |
| DirectX | 12 Ultimate (12_2) | N/A |
| OpenGL | 4.6 | N/A |
| Vulkan | 1.4 | N/A |
| Dimensions | none recorded | 87 mm 3.4 inches length, 100 mm 3.9 inches height, 15 mm 0.6 inches width |
| Release date | 2026-01-26 | 2026-01-04 |
| Predecessor | none recorded | Server Hopper |
| Successor | none recorded | Server Rubin |
| Launch MSRP | none recorded | 1,999 USD |