Intel Arc Graphics 4 Xe Mobile vs NVIDIA GeForce RTX 4080 SUPER Comparison
Intel Arc Graphics 4 Xe Mobile
GeForce RTX 4080 SUPER
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 4 Xe Mobile vs NVIDIA GeForce RTX 4080 SUPER
Where Each One Wins
The Intel Arc Graphics 4 Xe Mobile and the NVIDIA GeForce RTX 4080 SUPER occupy opposite ends of the GPU spectrum, and the benchmark data reflects a complete separation of use cases. The RTX 4080 SUPER is a discrete, triple-slot add-in board designed for high-performance desktop workloads, while the Intel part is an integrated GPU (IGP) built into the Panther Lake mobile processor. There is no overlap in their intended deployment scenarios.
The RTX 4080 SUPER wins every recorded benchmark category in the database. Its average benchmark score of 54209 places it in the 86th percentile of all GPUs, a strong showing for a high-end part. The Intel Arc Graphics 4 Xe Mobile, with no recorded benchmark scores of its own, sits at the 50th percentile, indicating a mid-pack position among all GPUs, but with no direct measurements to confirm its standing in any specific test.
The use-case split is stark. The RTX 4080 SUPER delivers 52.22 TFLOPS of FP32 compute and 816.0 GTexel/s texture fill rate, figures that target 4K gaming, ray tracing, and GPU-accelerated rendering. The Intel part delivers 2.355 TFLOPS FP32 and 73.60 GTexel/s, numbers that align with light gaming, media playback, and general desktop acceleration in a thin-and-light laptop. The RTX 4080 SUPER has 80 ray tracing cores and 320 tensor cores, while the Intel part has 4 ray tracing cores and no tensor cores, confirming that the NVIDIA part is for demanding graphics workloads while the Intel IGP handles entry-level tasks.
The RTX 4080 SUPER also holds the advantage in API compatibility, supporting DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, identical to the Intel part. However, the NVIDIA GPU's raw execution resources, 10240 shading units versus 512, and its dedicated 16 GB GDDR6X memory with 736.3 GB/s bandwidth versus system-shared memory, make it the clear choice for any application that stresses GPU throughput.
Architecture Differences
The two GPUs share no architectural lineage. The Intel Arc Graphics 4 Xe Mobile uses the Xe3-LPG architecture on a 3 nm process node, fabricated by Intel, and is part of the Arc Graphics-M (Panther Lake) generation. The NVIDIA GeForce RTX 4080 SUPER uses the Ada Lovelace architecture on a 5 nm process node, fabricated by TSMC, and belongs to the GeForce 40 series.
The transistor counts and die sizes reflect their different classes. The RTX 4080 SUPER packs 45,900 million transistors on a 379 mm² die, yielding a transistor density of 121.1M per mm². The Intel part's transistor count and die size are listed as unknown, a common situation for integrated GPUs where the graphics portion shares the die with CPU cores.
Memory architecture differs fundamentally. The Intel Arc Graphics 4 Xe Mobile uses system-shared memory, with its size, type, bus width, and bandwidth all dependent on the host system. The RTX 4080 SUPER has 16 GB of dedicated GDDR6X memory on a 256-bit bus, delivering 736.3 GB/s of bandwidth. Its memory clock runs at 1438 MHz, 23 Gbps effective.
Clock behavior also diverges. The Intel IGP has a base clock of 300 MHz and a boost of 2300 MHz, typical for an integrated part that scales with thermal headroom. The RTX 4080 SUPER has a base clock of 2295 MHz and a boost of 2550 MHz, running much closer to its maximum frequency at all times.
The compute pipelines differ in scale. The Intel part has 512 shading units, 32 texture mapping units, 16 raster output units, and 4 ray tracing cores. The RTX 4080 SUPER has 10240 shading units, 320 TMUs, 112 ROPs, 80 ray tracing cores, and 320 tensor cores. These numbers explain the 22.2x difference in FP32 throughput (52.22 TFLOPS versus 2.355 TFLOPS) and the 7.75x difference in pixel rate (285.6 GPixel/s versus 36.80 GPixel/s).
Power delivery and physical design separate them further. The Intel part consumes 25 W and uses no power connectors, being an IGP. The RTX 4080 SUPER consumes 320 W, requires a single 16-pin power connector, and needs a 700 W suggested PSU. The NVIDIA card is a triple-slot design measuring 310 mm in length, 140 mm in height, and 61 mm in width, while the Intel IGP has no slot width beyond its integrated nature.
Production status also differs. The Intel part is listed as Active, released on 2026-01-26. The RTX 4080 SUPER is End-of-life, released on 2024-01-30, with the GeForce 30 series as its predecessor and the GeForce 50 series as its successor.
FAQ
Q: Which GPU has higher raw compute performance?
A: The RTX 4080 SUPER delivers 52.22 TFLOPS of FP32 performance, compared to 2.355 TFLOPS for the Intel Arc Graphics 4 Xe Mobile, a 22.2x advantage.
Q: How do the memory systems differ?
A: The RTX 4080 SUPER uses 16 GB of dedicated GDDR6X memory on a 256-bit bus with 736.3 GB/s bandwidth. The Intel part uses system-shared memory, with its size, type, bus width, and bandwidth all dependent on the host system.
Q: What is the power consumption difference?
A: The RTX 4080 SUPER has a TDP of 320 W and requires a 700 W suggested PSU. The Intel Arc Graphics 4 Xe Mobile has a TDP of 25 W and uses no power connectors.
Q: Which GPU supports ray tracing?
A: Both support ray tracing. The RTX 4080 SUPER has 80 ray tracing cores, while the Intel part has 4 ray tracing cores.
Q: Are there differences in API support?
A: Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. API support is identical between the two.
Q: What is the release timeline for each?
A: The RTX 4080 SUPER was released on 2024-01-30 and is now End-of-life. The Intel Arc Graphics 4 Xe Mobile was released on 2026-01-26 and remains Active.
Specification Differences
The recorded data shows distinct specification gaps across every major category.
- Process node: Intel uses 3 nm, NVIDIA uses 5 nm.
- Foundry: Intel fabricates its own chip, NVIDIA uses TSMC.
- Transistors: NVIDIA lists 45,900 million, Intel is unknown.
- Die size: NVIDIA lists 379 mm², Intel is unknown.
- Base clock: Intel runs at 300 MHz, NVIDIA at 2295 MHz.
- Boost clock: Intel boosts to 2300 MHz, NVIDIA to 2550 MHz.
- Memory size: Intel is system-shared, NVIDIA has 16 GB.
- Memory type: Intel is system-shared, NVIDIA uses GDDR6X.
- Memory bus width: Intel is system-shared, NVIDIA uses 256 bit.
- Memory bandwidth: Intel is system-dependent, NVIDIA has 736.3 GB/s.
- Shading units: Intel has 512, NVIDIA has 10240.
- Texture mapping units: Intel has 32, NVIDIA has 320.
- Raster output units: Intel has 16, NVIDIA has 112.
- Ray tracing cores: Intel has 4, NVIDIA has 80.
- Tensor cores: Intel has none, NVIDIA has 320.
- Pixel rate: Intel delivers 36.80 GPixel/s, NVIDIA delivers 285.6 GPixel/s.
- Texture rate: Intel delivers 73.60 GTexel/s, NVIDIA delivers 816.0 GTexel/s.
- FP32 performance: Intel delivers 2.355 TFLOPS, NVIDIA delivers 52.22 TFLOPS.
- FP16 performance: Intel delivers 4.710 TFLOPS (2:1), NVIDIA delivers 52.22 TFLOPS (1:1).
- TDP: Intel uses 25 W, NVIDIA uses 320 W.
- Slot width: Intel is IGP, NVIDIA is triple-slot.
- Power connectors: Intel uses none, NVIDIA uses 1x 16-pin.
- Suggested PSU: Intel has none, NVIDIA requires 700 W.
- Bus interface: Intel uses IGP, NVIDIA uses PCIe 4.0 x16.
- Display outputs: Intel is portable-device dependent, NVIDIA has 1x HDMI 2.1 and 3x DisplayPort 1.4a.
- Dimensions: Intel has none listed, NVIDIA measures 310 mm x 140 mm x 61 mm.
- Production status: Intel is Active, NVIDIA is End-of-life.
- Release date: Intel released 2026-01-26, NVIDIA released 2024-01-30.
- Predecessor: Intel has none, NVIDIA's is GeForce 30.
- Successor: Intel has none, NVIDIA's is GeForce 50.
- Launch MSRP: Intel has none, NVIDIA is 999 USD.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark results between these two GPUs. However, the RTX 4080 SUPER has ten individual benchmark scores recorded, and these measurements provide context for its performance tier.
In 3DMark Steel Nomad (DX12), the RTX 4080 SUPER scores 6600. In Geekbench OpenCL, it scores 219065, and in Geekbench Vulkan, it scores 260075. PassMark results show 193 in DirectX 10, 301 in DirectX 11, 134 in DirectX 12, and 381 in DirectX 9. The PassMark G2D score is 1270, the G3D score is 34245, and the GPU compute score is 19822. These figures collectively produce an average benchmark score of 54209.
The Intel Arc Graphics 4 Xe Mobile has no recorded benchmark scores in the database. Its average benchmark score is listed as 0, and it has no nearest rivals defined. This absence of data prevents any direct numerical comparison between the two parts.
The RTX 4080 SUPER's nearest rivals provide additional context. Its average score of 54209 sits 0.1% below the NVIDIA GeForce RTX 4080 (54247), 1.1% below the AMD Radeon Pro W5700X (54828), 2.7% below the AMD Radeon RX 6750 GRE 12 GB (55698), and 2.8% below the AMD Radeon 8060S (55757). These small deltas indicate that the RTX 4080 SUPER performs within a narrow band of its closest competitors, all within roughly 3% of each other.
The percentile placement reinforces this positioning. The RTX 4080 SUPER sits in the 86th percentile of all GPUs, while the Intel part sits in the 50th percentile. This 36-percentile gap reflects the substantial performance difference, though the Intel part's lack of recorded benchmarks means its percentile is based on its specification profile rather than measured results.
Without direct head-to-head scores, the comparison relies on the specification differences and the RTX 4080 SUPER's recorded benchmark data. The FP32 throughput difference of 22.2x, the texture rate difference of 11.1x, and the pixel rate difference of 7.75x all point to the RTX 4080 SUPER dominating in any compute-intensive or graphics-intensive workload. The Intel part's system-shared memory and 25 W power envelope position it for efficiency rather than raw performance, while the RTX 4080 SUPER's 320 W TDP and 16 GB GDDR6X memory enable sustained high-throughput operation.